GPU Comparison
RADEON
ATI Xbox 360 GPU 65nm
CORE STATE
Xenos Jasper
VRAM
512 MB
CLOCK SPEED
—
TDP
150 W
BUS WIDTH
128 bit
ARCHITECTURE
TeraScale
PROCESS
65 nm
LAUNCH DATE
2008
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
ATI Xbox 360 GPU 65nm
GTX 1650 Mobile
Core Specs
Shading Units
240
1,024
+326.7%
Shaders
240
1,024
+326.7%
TMUs
16
64
+300.0%
ROPs
8
32
+300.0%
Compute Units
3
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
500 MHz
—
Memory Clock
700 MHz
1400 Mbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
512 MB
4 GB
VRAM (MB)
512
4,096
+700.0%
Memory Type
GDDR3
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
22.40 GB/s
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
4.000 GPixel/s
49.92 GPixel/s
Texture Rate
8.000 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
240.0 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
150 W
50 W
TDP (W)
150
50
-66.7%
Power Connectors
—
None
Architecture
Architecture
TeraScale
Turing
GPU Name
Xenos Jasper
TU117
Generation
Console GPU
(Microsoft)
GeForce 16 Mobile
Process Size
65 nm
12 nm
Transistors
232 million
4,700 million
Die Size
121 mm²
200 mm²
Foundry
TSMC
TSMC
Density
1.9M / mm²
23.5M / mm²
API Support
DirectX
9.0c (9_3)
12 (12_1)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
3.0
6.8
Physical
Length
310 mm
12.2 inches
—
Height
269 mm
10.6 inches
—
Outputs
1x HDMI 1.2
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
449 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile