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ATI Xbox 360 GPU 65nm

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
150W
TDP
128
Bus Width

ATI Xbox 360 GPU 65nm Specifications

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ATI Xbox 360 GPU 65nm GPU Core

Shader units and compute resources

The ATI Xbox 360 GPU 65nm GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
240
Shaders
240
TMUs
16
ROPs
8
Compute Units
3
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ATI Xbox 360 GPU 65nm Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Xbox 360 GPU 65nm's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Xbox 360 GPU 65nm by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
700 MHz 1400 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Xbox 360 GPU 65nm Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Xbox 360 GPU 65nm's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
22.40 GB/s
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ATI Xbox 360 GPU 65nm Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Xbox 360 GPU 65nm against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
240.0 GFLOPS
Pixel Rate
4.000 GPixel/s
Texture Rate
8.000 GTexel/s
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TeraScale Architecture & Process

Manufacturing and design details

The ATI Xbox 360 GPU 65nm is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Xbox 360 GPU 65nm will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
Xenos Jasper
Process Node
65 nm
Foundry
TSMC
Transistors
232 million
Die Size
121 mm²
Density
1.9M / mm²
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AMD's ATI Xbox 360 GPU 65nm Power & Thermal

TDP and power requirements

Power specifications for the ATI Xbox 360 GPU 65nm determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Xbox 360 GPU 65nm to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
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ATI Xbox 360 GPU 65nm by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Xbox 360 GPU 65nm are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
310 mm 12.2 inches
Height
269 mm 10.6 inches
Display Outputs
1x HDMI 1.2
Display Outputs
1x HDMI 1.2
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AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Xbox 360 GPU 65nm. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
Shader Model
3.0
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ATI Xbox 360 GPU 65nm Product Information

Release and pricing details

The ATI Xbox 360 GPU 65nm is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Xbox 360 GPU 65nm by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Aug 2008
Launch Price
449 USD
Production
End-of-life

ATI Xbox 360 GPU 65nm Benchmark Scores

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No benchmark data available for this GPU.

About ATI Xbox 360 GPU 65nm

The ATI Xbox 360 GPU 65nm, officially known as the "Xenos" graphics processor, was a pivotal revision that brought tangible improvements to Microsoft's console. Launched in August 2008 with a launch price equivalent to a premium PC component at $449, this GPU was manufactured by AMD using a more advanced 65nm fabrication process. This shrink from the original 90nm design was crucial for enhancing the console's reliability and efficiency. The graphics card featured a unified shader architecture based on AMD's TeraScale, which was revolutionary for its time in a consumer device. With 512 MB of shared GDDR3 memory, it delivered a consistent gaming experience at up to 1080p resolution, supporting smooth frame rates in flagship titles like *Gears of War 2* and *Halo 3*. The move to 65nm allowed the console to run cooler and quieter, directly improving the user experience. This chip solidified the Xbox 360's mid-lifecycle performance, ensuring it remained competitive in the console wars.

Performance-wise, this 65nm graphics processor excelled in delivering stable frame rates, typically targeting 30 FPS with support for up to 1080p resolution in many games. While modern features like hardware-accelerated ray tracing or AI-driven upscaling such as DLSS and FSR were non-existent in this era, the GPU's unified shader design was forward-thinking. Its 512 MB of GDDR3 memory, while modest by today's standards, was shared intelligently with the CPU, allowing for detailed textures and expansive game worlds that defined a generation. Thermally, the reduced 150W TDP from the die shrink mitigated the infamous "Red Ring of Death" issues, leading to a more robust and longer-lasting console. The best scenarios for this hardware were action-adventure titles, first-person shooters, and vibrant arcade games that maximized its balanced architecture. Ultimately, the ATI Xenos 65nm variant provided the graphical horsepower that made the Xbox 360 a beloved platform for high-definition gaming.

  1. Enhanced reliability and reduced heat output due to the advanced 65nm manufacturing process.
  2. Consistent 1080p output and stable 30 FPS performance in a vast library of seventh-generation titles.
  3. Shared 512 MB GDDR3 memory architecture enabling efficient data handling for large game worlds.
  4. Significant reduction in system failures compared to the earlier 90nm GPU model.
  5. Provided the foundation for iconic graphical showcases like *Forza Motorsport 3* and *Mass Effect 2*.

When evaluating this component's legacy, the 65nm Xenos GPU is remembered for its role in stabilizing the Xbox 360 platform during its peak years. Its thermal performance was a landmark achievement, directly addressing the primary hardware flaw of the initial console design and restoring gamer confidence. The memory specifications, though unified and limited, were used with remarkable creativity by developers to push visual boundaries. For its architecture, the lack of modern ray tracing is irrelevant; it pioneered unified shaders in the console space, influencing future GPU designs. The best scenarios for this graphics card remain the curated library of Xbox 360 exclusives and multi-platform hits that were visually optimized for its strengths. In summary, this revised ATI graphics solution was not about raw new features, but about perfecting a proven design for millions of gamers worldwide.

The NVIDIA Equivalent of ATI Xbox 360 GPU 65nm

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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