GPU Comparison
RADEON
ATI Wii GPU
CORE STATE
Hollywood
VRAM
64 MB
CLOCK SPEED
—
TDP
45 W
BUS WIDTH
64 bit
ARCHITECTURE
Ultra-Threaded SE
PROCESS
90 nm
LAUNCH DATE
2006
VS
GEFORCE
GeForce GTX 1650 SUPER
CORE STATE
TU116
VRAM
4 GB
CLOCK SPEED
1725 MHz
TDP
100 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
PERFORMANCE BENCHMARKS
3dmark_3dmark_steel_nomad_dx12
geekbench_opencl
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
ATI Wii GPU
GTX 1650 SUPER
Core Specs
Shading Units
—
1,280
Shaders
—
1,280
TMUs
4
80
+1900.0%
ROPs
4
32
+700.0%
SM Count
—
20
Clocks
Base Clock
—
1530 MHz
Boost Clock
—
1725 MHz
GPU Clock
243 MHz
—
Memory Clock
243 MHz
486 Mbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
64 MB
4 GB
VRAM (MB)
64
4,096
+6300.0%
Memory Type
GDDR3
GDDR6
Memory Bus
64 bit
128 bit
Bandwidth
3.888 GB/s
192.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
972.0 MPixel/s
55.20 GPixel/s
Texture Rate
972.0 MTexel/s
138.0 GTexel/s
FP32 (TFLOPS)
—
4.416 TFLOPS
FP64 (TFLOPS)
—
138.0 GFLOPS (1:32)
FP16 (TFLOPS)
—
8.832 TFLOPS (2:1)
Power
TDP
45 W
100 W
TDP (W)
45
100
+122.2%
Suggested PSU
—
300 W
Power Connectors
—
1x 6-pin
Architecture
Architecture
Ultra-Threaded SE
Turing
GPU Name
Hollywood
TU116
Generation
Console GPU
(Nintendo)
GeForce 16
Process Size
90 nm
12 nm
Transistors
107 million
6,600 million
Die Size
95 mm²
284 mm²
Foundry
NEC
TSMC
Density
1.1M / mm²
23.2M / mm²
API Support
DirectX
—
12 (12_1)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
—
6.8
Physical
Slot Width
—
Dual-slot
Length
157 mm
6.2 inches
229 mm
9 inches
Height
197 mm
7.8 inches
111 mm
4.4 inches
Outputs
No outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
249 USD
159 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10
Successor
—
GeForce 20