GPU Comparison
RADEON
ATI GameCube GPU
CORE STATE
Flipper
VRAM
16 MB
CLOCK SPEED
—
TDP
45 W
BUS WIDTH
64 bit
ARCHITECTURE
Rage 5
PROCESS
180 nm
LAUNCH DATE
2000
VS
GEFORCE
GeForce RTX 2060 Max-Q Refresh
CORE STATE
TU106B
VRAM
6 GB
CLOCK SPEED
1200 MHz
TDP
115 W
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
ATI GameCube GPU
RTX 2060 Max-Q Refresh
Core Specs
Shading Units
—
1,920
Shaders
—
1,920
TMUs
4
120
+2900.0%
ROPs
4
48
+1100.0%
SM Count
—
30
Clocks
Base Clock
—
960 MHz
Boost Clock
—
1200 MHz
GPU Clock
162 MHz
—
Memory Clock
162 MHz
1353 MHz
10.8 Gbps effective
Memory
Memory Size
16 MB
6 GB
VRAM (MB)
16
6,144
+38300.0%
Memory Type
SDR
GDDR6
Memory Bus
64 bit
192 bit
Bandwidth
1.296 GB/s
259.8 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
3 MB
Performance
Pixel Rate
648.0 MPixel/s
57.60 GPixel/s
Texture Rate
648.0 MTexel/s
144.0 GTexel/s
FP32 (TFLOPS)
—
4.608 TFLOPS
FP64 (TFLOPS)
—
144.0 GFLOPS (1:32)
FP16 (TFLOPS)
—
9.216 TFLOPS (2:1)
AI/RT
RT Cores
—
30
Tensor Cores
—
240
Power
TDP
45 W
115 W
TDP (W)
45
115
+155.6%
Power Connectors
—
None
Architecture
Architecture
Rage 5
Turing
GPU Name
Flipper
TU106B
Generation
Console GPU
(Nintendo)
GeForce 20 Mobile
Process Size
180 nm
12 nm
Transistors
51 million
10,800 million
Die Size
120 mm²
445 mm²
Foundry
NEC
TSMC
Density
425.0K / mm²
24.3M / mm²
API Support
DirectX
6.0+
12 Ultimate (12_2)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
—
6.8
Physical
Slot Width
—
MXM Module
Length
150 mm
5.9 inches
—
Height
161 mm
6.3 inches
—
Outputs
No outputs
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
199 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 30 Mobile