GPU Comparison
RADEON
ATI FirePro V4800
CORE STATE
Redwood
VRAM
1024 MB
CLOCK SPEED
—
TDP
69 W
BUS WIDTH
128 bit
ARCHITECTURE
TeraScale 2
PROCESS
40 nm
LAUNCH DATE
2010
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
ATI FirePro V4800
GTX 1650 Mobile
Core Specs
Shading Units
400
1,024
+156.0%
Shaders
400
1,024
+156.0%
TMUs
20
64
+220.0%
ROPs
8
32
+300.0%
Compute Units
5
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
775 MHz
—
Memory Clock
900 MHz
3.6 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
1024 MB
4 GB
VRAM (MB)
1,024
4,096
+300.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
57.60 GB/s
128.1 GB/s
Cache
L1 Cache
8 KB (per CU)
64 KB (per SM)
L2 Cache
256 KB
1024 KB
Performance
Pixel Rate
6.200 GPixel/s
49.92 GPixel/s
Texture Rate
15.50 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
620.0 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
69 W
50 W
TDP (W)
69
50
-27.5%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
TeraScale 2
Turing
GPU Name
Redwood
TU117
Generation
FirePro Terascale
(Vx800)
GeForce 16 Mobile
Process Size
40 nm
12 nm
Transistors
627 million
4,700 million
Die Size
104 mm²
200 mm²
Foundry
TSMC
TSMC
Density
6.0M / mm²
23.5M / mm²
API Support
DirectX
11.2 (11_0)
12 (12_1)
OpenGL
4.4
4.6
Vulkan
—
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
Single-slot
—
Length
168 mm
6.6 inches
—
Height
111 mm
4.4 inches
—
Outputs
1x DVI2x DisplayPort 1.1
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x16
Other
Launch Price
189 USD
—
Production
End-of-life
End-of-life
Predecessor
FireGL
GeForce 10 Mobile
Successor
Radeon Pro GCN
GeForce 20 Mobile