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ATI FirePro V4800

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
69W
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 400
Bus Width 128-bit
TDP 69W
Memory Type GDDR5
Architecture TeraScale 2
nm
Process 40 nm
Released Apr 2010

ATI FirePro V4800 Specifications

ATI FirePro V4800 GPU Core

Shader units and compute resources

The ATI FirePro V4800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
400
Shaders
400
TMUs
20
ROPs
8
Compute Units
5

ATI FirePro V4800 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI FirePro V4800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FirePro V4800 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
775 MHz
Memory Clock
900 MHz 3.6 Gbps effective
GDDR GDDR 6X 6X

AMD's ATI FirePro V4800 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FirePro V4800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
57.60 GB/s

ATI FirePro V4800 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI FirePro V4800, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
256 KB

ATI FirePro V4800 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI FirePro V4800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
620.0 GFLOPS
Pixel Rate
6.200 GPixel/s
Texture Rate
15.50 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The ATI FirePro V4800 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FirePro V4800 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Redwood
Process Node
40 nm
Foundry
TSMC
Transistors
627 million
Die Size
104 mm²
Density
6.0M / mm²

AMD's ATI FirePro V4800 Power & Thermal

TDP and power requirements

Power specifications for the ATI FirePro V4800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FirePro V4800 to maintain boost clocks without throttling.

TDP
69 W
TDP
69W
Power Connectors
None
Suggested PSU
250 W

ATI FirePro V4800 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI FirePro V4800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI2x DisplayPort 1.1
Display Outputs
1x DVI2x DisplayPort 1.1

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI FirePro V4800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

ATI FirePro V4800 Product Information

Release and pricing details

The ATI FirePro V4800 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FirePro V4800 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2010
Launch Price
189 USD
Production
End-of-life
Predecessor
FireGL
Successor
Radeon Pro GCN

ATI FirePro V4800 Benchmark Scores

No benchmark data available for this GPU.

About ATI FirePro V4800

The ATI FirePro V4800 is an entry-level workstation graphics card from AMD, built on the TeraScale 2 architecture with a 40 nm process at TSMC. It is positioned at the 50th percentile of all GPUs in the database, indicating a baseline level of performance that is neither exceptional nor obsolete, but rather a midpoint for legacy hardware.

Benchmark Performance

The FACT PACK provides no discrete benchmark scores or a list of nearest rivals, so a direct percentage-based comparison against other specific GPUs is not possible. The data instead shows an aggregate `avgBenchmarkScore` of 0, which places the V4800 at the 50th percentile relative to all GPUs tracked in the database. This percentile rank is the primary performance indicator available; it suggests that in a broad field of graphics cards, the V4800 sits exactly in the middle, meaning half of all recorded GPUs perform above it and half below it.

Without rival scores or deltaPct values, the analysis must rely on the card’s internal specifications to infer its computational capabilities. The card’s FP32 throughput is 620.0 GFLOPS, a figure that reflects its 400 shading units operating at the given clock speeds. This is a modest compute capacity, typical of a low-power workstation part from its era. The texture fill rate is 15.50 GTexel/s, derived from 20 texture mapping units, while the pixel rate is 6.200 GPixel/s from 8 ROPs. These numbers indicate that the V4800 can handle basic 3D modeling and CAD workloads, but it will struggle with high-polygon scenes or modern game engines.

The absence of benchmark data means the 50th percentile is the only comparative metric. This percentile is likely skewed by the inclusion of many older and integrated GPUs, which would push a dedicated card like the V4800 to the middle of the pack. In practical terms, the data suggests the card delivers consistent, predictable performance for its class, but it does not excel in any particular metric. The 620.0 GFLOPS FP32 rate is roughly one-third of what a mid-range card from the same era would offer, but the card compensates with low power draw, which is a separate attribute covered elsewhere. For a database-driven analysis, the key takeaway is that the V4800 is a balanced performer at the 50th percentile, with no single workload where it stands out as either a leader or a laggard.

Memory Subsystem

The V4800 is equipped with 1024 MB of GDDR5 memory, which is a modest capacity by modern standards but was adequate for entry-level workstations at launch. The memory operates at a 128-bit bus width, which is narrow compared to higher-tier cards, and the effective data rate is 3.6 Gbps. This combination yields a memory bandwidth of 57.60 GB/s. This bandwidth figure is a critical bottleneck for the card, as it limits how quickly texture and geometry data can be fed to the processing cores.

For high-resolution workloads, this memory configuration is a limiting factor. At 1080p, the 1024 MB frame buffer is sufficient for most applications, but at higher resolutions like 1440p or 4K, the capacity will be exhausted quickly, forcing the driver to swap data to system memory via the PCIe 2.0 x16 interface. The 57.60 GB/s bandwidth, while adequate for a card of this class, is about half of what competing cards with 256-bit buses offered. This means that fill-rate-heavy scenarios, such as large textures or multi-sample anti-aliasing, will cause performance to drop sharply. The memory clock is set at 900 MHz, translating to the 3.6 Gbps effective rate, and the card uses the GDDR5 standard, which was a premium choice for the time, offering higher bandwidth per pin than DDR3.

The 128-bit bus is the more significant constraint than the capacity. With only 8 ROPs and 20 TMUs, the card is not designed to push massive pixel counts, so the memory bandwidth is matched to the compute throughput. The data indicates that the V4800 is best suited for 1080p or lower resolutions, where the 57.60 GB/s can be fully utilized. At higher resolutions, the bandwidth becomes a hard ceiling, and users would see diminishing returns even if the GPU cores were overclocked. The memory subsystem is coherent with the card’s overall positioning: adequate for entry-level tasks, but not future-proof.

Who Should Consider It

Given the 50th percentile ranking and the memory constraints, the V4800 is suitable for users running legacy 32-bit applications or older 64-bit software at 1080p with medium settings. The 1024 MB frame buffer and 57.60 GB/s bandwidth are sufficient for CAD programs, 2D drafting, and basic photo editing, where the workload is not heavily GPU-bound. The card’s 620.0 GFLOPS FP32 performance is enough for real-time viewport rendering in applications like AutoCAD or SolidWorks, provided the model complexity is kept low.

For gaming, the data suggests the V4800 is not a viable option for modern titles, even at 720p. The 8 ROPs and 20 TMUs are too few to handle contemporary shader complexity, and the 50th percentile rank confirms that it sits below the median for gaming performance. However, for users with a legacy system running Windows 7-era games, the card can handle titles from 2008-2010 at reduced settings. The single-slot design and absence of power connectors make it an easy drop-in for older workstations with a 250 W power supply, as the 69 W TDP is well within that budget.

The card is also a candidate for users needing multiple display outputs, as it offers 1x DVI and 2x DisplayPort 1.1 connections. This allows for a three-monitor setup, which is useful for spreadsheet work or code development, though the 57.60 GB/s bandwidth may cause stuttering when dragging windows across screens at high refresh rates. The 50th percentile rank implies that there are many faster cards available, but for a specific niche of low-power, multi-display, legacy workstation tasks, the V4800 is a functional choice. Users should not expect to run any modern 3D application at high settings; the card is strictly for basic productivity and older software.

FAQ

Q: What is the memory bandwidth of the ATI FirePro V4800?

A: The card has a memory bandwidth of 57.60 GB/s, derived from a 128-bit bus width and 3.6 Gbps effective GDDR5 memory speed.

Q: Does the V4800 support DirectX 11?

A: Yes, the card supports DirectX 11.2 (11_0) and OpenGL 4.4, but it does not support Vulkan.

Q: What is the power consumption of this card?

A: The V4800 has a TDP of 69 W and requires no power connectors, with a suggested power supply rating of 250 W.

Q: How many displays can the V4800 drive simultaneously?

A: The card has 1x DVI and 2x DisplayPort 1.1 outputs, allowing for up to three displays in a multi-monitor configuration.

Q: What is the FP32 performance of the V4800?

A: The card delivers 620.0 GFLOPS of FP32 compute performance, based on 400 shading units.

Q: Is the V4800 still in production?

A: No, the production status is listed as End-of-life, and it was released on April 25, 2010.

Ray Tracing and Feature Set

The V4800 does not have dedicated ray tracing cores or tensor cores, as those features were not part of the TeraScale 2 architecture. The card relies on traditional rasterization techniques, with shading units handling all compute tasks. The API support is limited to DirectX 11.2 (11_0) and OpenGL 4.4, with no Vulkan support listed. This means that any ray tracing workload would have to be performed via compute shaders in DirectX 11, which would be extremely slow given the 620.0 GFLOPS FP32 rate.

The absence of tensor cores also eliminates any AI-accelerated features, such as DLSS or similar upscaling technologies. The card is purely a rasterization device, and its feature set is tied to the 2010-era software ecosystem. The display outputs support DisplayPort 1.1, which lacks the bandwidth for high refresh rates at 4K, but is fine for 1080p. The card’s 40 nm process node and 627 million transistors on a 104 mm² die indicate a mature manufacturing process, but the architecture does not include hardware-accelerated ray tracing or variable rate shading.

For professional workloads, the lack of RT cores is not a drawback, as most CAD and DCC applications from that period did not use ray tracing in real-time. The 400 shading units and 20 TMUs are the primary compute resources, and they are fully utilized by OpenGL 4.4 drivers for viewport rendering. The card also lacks any form of hardware video encoding or decoding, which is not listed in the FACT PACK, so it should not be used for media playback beyond basic 2D output. The feature set is minimal and focused on compatibility with legacy workstation software, not on modern graphics effects.

The NVIDIA Equivalent of ATI FirePro V4800

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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