GPU Comparison
RADEON
ATI FireMV 2250 PCIe x1
CORE STATE
RV516
VRAM
256 MB
CLOCK SPEED
—
TDP
32 W
BUS WIDTH
128 bit
ARCHITECTURE
Ultra-Threaded SE
PROCESS
90 nm
LAUNCH DATE
—
VS
GEFORCE
GeForce RTX 4080 SUPER
CORE STATE
AD103
VRAM
16 GB
CLOCK SPEED
2550 MHz
TDP
320 W
BUS WIDTH
256 bit
ARCHITECTURE
Ada Lovelace
PROCESS
5 nm
LAUNCH DATE
2024
PERFORMANCE BENCHMARKS
3dmark_3dmark_steel_nomad_dx12
geekbench_opencl
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
ATI FireMV 2250 PCIe x1
RTX 4080 SUPER
Core Specs
Shading Units
—
10,240
Shaders
—
10,240
TMUs
4
320
+7900.0%
ROPs
4
112
+2700.0%
SM Count
—
80
Clocks
Base Clock
—
2295 MHz
Boost Clock
—
2550 MHz
GPU Clock
600 MHz
—
Memory Clock
400 MHz
800 Mbps effective
1438 MHz
23 Gbps effective
Memory
Memory Size
256 MB
16 GB
VRAM (MB)
256
16,384
+6300.0%
Memory Type
DDR2
GDDR6X
Memory Bus
128 bit
256 bit
Bandwidth
12.80 GB/s
736.3 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
64 MB
Performance
Pixel Rate
2.400 GPixel/s
285.6 GPixel/s
Texture Rate
2.400 GTexel/s
816.0 GTexel/s
FP32 (TFLOPS)
—
52.22 TFLOPS
FP64 (TFLOPS)
—
816.0 GFLOPS (1:64)
FP16 (TFLOPS)
—
52.22 TFLOPS (1:1)
AI/RT
RT Cores
—
80
Tensor Cores
—
320
Power
TDP
32 W
320 W
TDP (W)
32
320
+900.0%
Suggested PSU
200 W
700 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Ultra-Threaded SE
Ada Lovelace
GPU Name
RV516
AD103
Generation
FireMV Multi-View
(2000)
GeForce 40
Process Size
90 nm
5 nm
Transistors
105 million
45,900 million
Die Size
100 mm²
379 mm²
Foundry
UMC
TSMC
Density
1.1M / mm²
121.1M / mm²
API Support
DirectX
9.0c (9_3)
12 Ultimate (12_2)
OpenGL
2.1
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
8.9
Shader Model
3.0
6.8
Physical
Slot Width
Single-slot
Triple-slot
Length
170 mm
6.7 inches
310 mm
12.2 inches
Height
69 mm
2.7 inches
140 mm
5.5 inches
Outputs
1x S-Video1x DMS-59
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 1.0 x1
PCIe 4.0 x16
Other
Launch Price
—
999 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 30
Successor
—
GeForce 50