ATI FireMV 2250 PCIe x1
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI FireMV 2250 PCIe x1 Specifications
ATI FireMV 2250 PCIe x1 GPU Core
Shader units and compute resources
The ATI FireMV 2250 PCIe x1 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI FireMV 2250 PCIe x1 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI FireMV 2250 PCIe x1's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireMV 2250 PCIe x1 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI FireMV 2250 PCIe x1 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireMV 2250 PCIe x1's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI FireMV 2250 PCIe x1 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI FireMV 2250 PCIe x1 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Ultra-Threaded SE Architecture & Process
Manufacturing and design details
The ATI FireMV 2250 PCIe x1 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireMV 2250 PCIe x1 will perform in GPU benchmarks compared to previous generations.
AMD's ATI FireMV 2250 PCIe x1 Power & Thermal
TDP and power requirements
Power specifications for the ATI FireMV 2250 PCIe x1 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireMV 2250 PCIe x1 to maintain boost clocks without throttling.
ATI FireMV 2250 PCIe x1 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI FireMV 2250 PCIe x1 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI FireMV 2250 PCIe x1. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI FireMV 2250 PCIe x1 Product Information
Release and pricing details
The ATI FireMV 2250 PCIe x1 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireMV 2250 PCIe x1 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI FireMV 2250 PCIe x1 Benchmark Scores
No benchmark data available for this GPU.
About ATI FireMV 2250 PCIe x1
The ATI FireMV 2250 PCIe x1 is an end-of-life, single-slot display adapter from AMD. It uses the RV516 chip with the Ultra-Threaded SE architecture, produced by UMC on a 90 nm process. The die contains 105 million transistors and measures 100 mm², giving a transistor density of 1.1M / mm². The database record shows an average benchmark score of 0, a 50th percentile placement against all GPUs, and an empty nearestRivals list, so no measured comparison data is available for this card.
Ray Tracing and Feature Set
Ray tracing hardware is absent from the specification. No ray tracing core count is recorded, no tensor core count is recorded, and the API list does not include any ray tracing entry. The supported APIs are DirectX 9.0c (9_3) and OpenGL 2.1; Vulkan is listed as null. For a card in the FireMV Multi-View (2000) generation, that API set is consistent with a multi-display product rather than a compute or ray tracing product.
The feature set centers on the Ultra-Threaded SE architecture and a small rendering pipeline built around 4 TMUs and 4 ROPs. Pixel throughput is 2.400 GPixel/s and texture throughput is 2.400 GTexel/s. These are rendering pipeline limits, not indications of ray tracing capability. The 90 nm process, 105 million transistors, and 100 mm² die provide the physical context for that feature set. The manufacturing data also identifies UMC as the foundry. With no Vulkan support and no RT or tensor core fields populated, the card cannot expose modern GPU-accelerated ray tracing workloads through the recorded API stack.
The generation name FireMV Multi-View (2000) reinforces the intended role. This is not a GPU designed to run cutting-edge effects; it is a display-focused adapter. The API ceiling at DirectX 9.0c (9_3) and OpenGL 2.1 means software support stops before the APIs used by modern 3D applications. The feature set is therefore best summarized as legacy multi-view output, not ray tracing or tensor processing.
Memory Subsystem
The memory configuration is 256 MB of DDR2 on a 128-bit bus. The memory clock is 400 MHz, which transfers at 800 Mbps effective, and the aggregate bandwidth is 12.80 GB/s. The 128-bit bus is not especially narrow, but the DDR2 memory type and 400 MHz clock keep total bandwidth modest.
For high-resolution 3D, the 256 MB capacity is the first constraint. A frame buffer plus depth and texture storage can exhaust 256 MB quickly when rendering to large surfaces. The 12.80 GB/s bandwidth is also limited relative to the demands of high-resolution textures and antialiasing. For multi-view desktop output, the card does not need a large or fast frame buffer, because each display surface is comparatively small. The bandwidth is enough to refresh multiple desktop surfaces at modest resolutions.
This memory subsystem is best understood as a multi-display memory design, not a high-resolution gaming memory design. The display outputs are 1x S-Video and 1x DMS-59, and the FireMV Multi-View generation points toward driving multiple displays. With 256 MB of DDR2 and 12.80 GB/s, the practical memory headroom is small. Any workload that relies on large texture sets or high-resolution render targets will hit capacity limits early.
Who Should Consider It
The answer follows from the lack of recorded benchmark scores and the specification emphasis on multi-view output. The generation name FireMV Multi-View (2000) is the clearest stated purpose. This card is a fit for a system that needs a dedicated display output from a PCIe 1.0 x1 slot. It is a single-slot card with dimensions of 170 mm / 6.7 inches by 69 mm / 2.7 inches, so it can be installed in a space-constrained chassis.
Because the power connector field is None and the TDP is 32 W, the card will not burden a power supply. The suggested PSU is 200 W. Users should not read the 50th percentile placement as evidence of gaming performance, because the average benchmark score is 0 and the benchmarks array is empty. Instead, the data points to a desktop-oriented, multi-display product.
High-resolution gaming with modern API requirements is not supported by the listed DirectX 9.0c (9_3) and OpenGL 2.1 feature set. The 256 MB frame buffer and 12.80 GB/s bandwidth reinforce that limitation. Practical use cases include legacy systems, secondary display adapters, and multi-screen output where the PCIe 1.0 x1 slot is the only available interface. The card is end-of-life, so it is not a forward-looking purchase. It is a niche part for a narrow class of multi-view installation.
Benchmark Performance
The benchmark performance record is empty. The benchmarks array has no entries, the average benchmark score is 0, and the nearestRivals list is empty. There are therefore no rival names, no rival scores, and no deltaPct values to report. No percentage advantage or disadvantage over a competing card can be stated from this data.
What the hardware section does provide are peak rates: 2.400 GPixel/s pixel fill and 2.400 GTexel/s texture fill, using 4 TMUs and 4 ROPs. Those rates are not benchmark scores; they are maximum hardware throughput values. In a memory-limited context, 12.80 GB/s of bandwidth and 256 MB of DDR2 will constrain actual throughput before those fill-rate ceilings are reached.
The 50th percentile placement is the only ranking field in the data. With an average benchmark score of 0 and no benchmark runs, that percentile is not supported by a measured score. Any performance assessment must therefore be made from the specification sheet, not from a benchmark database result. The empty nearestRivals list means there is no exact percentage comparison available, and the fill rates and memory bandwidth are the only quantitative performance indicators on record.
FAQ
Q: What APIs are listed for this card?
A: It supports DirectX 9.0c (9_3) and OpenGL 2.1. Vulkan is not listed, and no ray tracing or tensor core counts are present.
Q: How much memory and bandwidth does it have?
A: It has 256 MB of DDR2 on a 128-bit bus, with a memory clock of 400 MHz / 800 Mbps effective and 12.80 GB/s of bandwidth.
Q: What display outputs are provided?
A: The display outputs are 1x S-Video and 1x DMS-59. The FireMV Multi-View (2000) generation points to multi-display use.
Q: Does it require a power connector?
A: No. The power connector field is None, the TDP is 32 W, and the suggested PSU is 200 W.
Q: What is the physical size and slot requirement?
A: It uses a PCIe 1.0 x1 interface, is single-slot, and measures 170 mm / 6.7 inches long and 69 mm / 2.7 inches high.
Q: What are the fill rates and texture unit counts?
A: It has 4 TMUs and 4 ROPs, with a pixel rate of 2.400 GPixel/s and a texture rate of 2.400 GTexel/s.
Power and Cooling
The power profile is low. The TDP is 32 W, no power connectors are required, and the suggested PSU is 200 W. That is a small power envelope, and installation does not involve auxiliary power cabling. The card is single-slot, so cooling is handled within one slot width. Its physical dimensions are 170 mm / 6.7 inches long and 69 mm / 2.7 inches high.
With 32 W to dissipate, cooling requirements are modest. The 90 nm process and 100 mm² die are part of why the power draw stays low. The lack of a power connector simplifies installation in systems where cable routing is a concern. The PCIe 1.0 x1 interface is the bus connection, and the listed 200 W PSU is the only power supply guidance in the data.
The card is not a large, power-hungry part. It is a compact single-slot adapter with a low TDP and no auxiliary power requirements. For a multi-view or legacy display system, the power and cooling picture is straightforward: the recommended 200 W PSU is enough, no extra connectors are needed, and the single-slot footprint keeps physical space requirements small.
The NVIDIA Equivalent of ATI FireMV 2250 PCIe x1
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 5070 SUPER offers comparable performance and features in the NVIDIA lineup.
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