GPU Comparison
RADEON
AMD Xbox One X GPU
CORE STATE
Scorpio
VRAM
12 GB
CLOCK SPEED
—
TDP
150 W
BUS WIDTH
384 bit
ARCHITECTURE
GCN 2.0
PROCESS
16 nm
LAUNCH DATE
2017
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Xbox One X GPU
GTX 1650 Mobile
Core Specs
Shading Units
2,560
1,024
-60.0%
Shaders
2,560
1,024
-60.0%
TMUs
160
64
-60.0%
ROPs
32
32
0.0%
Compute Units
40
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
1172 MHz
—
Memory Clock
1700 MHz
6.8 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
12 GB
4 GB
VRAM (MB)
12,288
4,096
-66.7%
Memory Type
GDDR5
GDDR5
Memory Bus
384 bit
128 bit
Bandwidth
326.4 GB/s
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
37.50 GPixel/s
49.92 GPixel/s
Texture Rate
187.5 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
6.001 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
6.001 TFLOPS (1:1)
6.390 TFLOPS (2:1)
Power
TDP
150 W
50 W
TDP (W)
150
50
-66.7%
Power Connectors
—
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Scorpio
TU117
Generation
Console GPU
(Microsoft)
GeForce 16 Mobile
Process Size
16 nm
12 nm
Transistors
7,000 million
4,700 million
Die Size
359 mm²
200 mm²
Foundry
TSMC
TSMC
Density
19.5M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
—
4.6
Vulkan
1.1
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
6.0
6.8
Physical
Length
300 mm
11.8 inches
—
Height
240 mm
9.4 inches
—
Outputs
1x HDMI 2.0b
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
499 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile