AMD Xbox One X GPU
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Xbox One X GPU Specifications
Xbox One X GPU GPU Core
Shader units and compute resources
The AMD Xbox One X GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Xbox One X GPU Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Xbox One X GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Xbox One X GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Xbox One X GPU Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Xbox One X GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Xbox One X GPU Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Xbox One X GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Xbox One X GPU is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Xbox One X GPU will perform in GPU benchmarks compared to previous generations.
AMD's Xbox One X GPU Power & Thermal
TDP and power requirements
Power specifications for the AMD Xbox One X GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Xbox One X GPU to maintain boost clocks without throttling.
Xbox One X GPU by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Xbox One X GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Xbox One X GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Xbox One X GPU Product Information
Release and pricing details
The AMD Xbox One X GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Xbox One X GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Xbox One X GPU Benchmark Scores
No benchmark data available for this GPU.
About AMD Xbox One X GPU
AMD Xbox One X GPU is a 16nm console-class graphics processor built around the GCN 2.0 architecture, featuring the Scorpio chip with 7,000 million transistors on a 359 mm² die. It delivers 6.001 TFLOPS of FP32 performance and 6.001 TFLOPS of FP16 performance at a 1:1 ratio, paired with 12 GB of GDDR5 memory on a 384-bit bus, yielding 326.4 GB/s of bandwidth and a 50th percentile ranking among all GPUs. The chip operates at a 150 W TDP, supports DirectX 12 (12_0) and Vulkan 1.1, and outputs video through a single HDMI 2.0b port, with production status listed as end-of-life.
How It Compares
The nearestRivals data for this GPU is empty, meaning no direct comparative scores or deltaPct values are available from the FACT PACK. Consequently, positional analysis against specific rival products cannot be performed using numeric deltas. The percentileVsAllGpus field places this chip at the 50th percentile, indicating it sits exactly at the median of all GPUs in the benchmark database, neither leading nor trailing the broader field. Without rival entries, the data suggests this console GPU occupies a middle-ground performance tier, where its 6.001 TFLOPS FP32 throughput and 326.4 GB/s bandwidth define its competitive envelope relative to the unknown set of comparison points.
Given the absence of nearestRivals, the only quantitative anchor is the 50th percentile ranking, which implies that half of all tracked GPUs score higher and half score lower in aggregate benchmarks. This positioning is consistent with a console part designed for fixed hardware targets rather than generational leaps, as the 2017 release date and end-of-life status further reinforce its historical mid-tier standing. The lack of rival scores means no percentage lead or deficit can be stated, so the analysis must rely on raw specifications: the 37.50 GPixel/s pixel rate and 187.5 GTexel/s texture rate are the measurable outputs that would determine how it stacks against unknown competitors.
Power and Cooling
The thermal design power is specified at 150 W, which is a moderate figure for a GPU with 2,560 shading units and 160 texture mapping units. No suggested PSU wattage is provided in the FACT PACK, so power supply recommendations cannot be quantified; however, a 150 W TDP typically pairs with standard console power delivery rather than discrete PSU requirements. The power connectors field is null, meaning no external connector specifications are available, and the bus interface is also unspecified, which is typical for an integrated console solution where power and connectivity are fixed by the host system.
Cooling is not detailed in the FACT PACK, no slot width, no cooler dimensions, and no thermal solution specifics are listed. The physical dimensions are substantial at 300 mm in length, 240 mm in height, and 60 mm in width, translating to 11.8 by 9.4 by 2.4 inches, which suggests a large chassis with dedicated airflow. The 16 nm process node from TSMC, with a transistor density of 19.5M per mm², implies reasonable thermal efficiency for the era, but without explicit cooling data, the 150 W TDP must be managed by the console's internal thermal design, which is not quantified here.
Who Should Consider It
Benchmark results place this GPU at the 50th percentile, which translates to a balanced profile suitable for 1080p gaming at high settings and 1440p at medium settings, based on the 6.001 TFLOPS FP32 throughput and 326.4 GB/s memory bandwidth. The 12 GB GDDR5 frame buffer is substantial for its class, enabling texture-heavy workloads at these resolutions without immediate capacity constraints. For 4K gaming, the 37.50 GPixel/s pixel rate suggests playable but not maxed-out performance, as the memory bandwidth of 326.4 GB/s would be the limiting factor for high-resolution textures and anti-aliasing.
Users targeting 1080p/60 FPS or 1440p/30 FPS experiences would find this GPU adequate, given its 50th percentile standing and the 1:1 FP16 ratio that offers headroom for compute tasks. The lack of any benchmark scores in the FACT PACK means resolution-specific frame rates cannot be cited; instead, the data supports a qualitative recommendation: it is a capable console GPU for mainstream resolutions but not a high-end enthusiast part. Those seeking maximum settings at 4K would likely need more shading units or bandwidth, as the 32 ROPs and 384-bit bus are modest by contemporary standards.
Benchmark Performance
The avgBenchmarkScore is 0, and the benchmarks array is empty, so no direct performance scores exist to analyze against rivals. The only performance metric available is the percentileVsAllGpus value of 50, which positions this GPU exactly at the median of all tracked GPUs. This percentile implies that in aggregate benchmark suites, it outperforms half of all GPUs and underperforms the other half, making it a statistical midpoint rather than a leader or laggard. The raw compute figures, 6.001 TFLOPS FP32 and FP16, provide theoretical peak throughput, but without actual benchmark deltas, the practical performance relative to specific rivals cannot be quantified.
The texture rate of 187.5 GTexel/s and pixel rate of 37.50 GPixel/s are derived from the 2,560 shading units and 160 TMUs at the unspecified clock, but these are theoretical maxima. Given the 50th percentile standing, the data implies that real-world gaming performance would be competitive with mid-range discrete GPUs of the same era, though no exact percentage deltas can be stated. The 326.4 GB/s bandwidth is a strong asset for memory-intensive workloads, likely compensating for the modest 32 ROPs in fill-rate-bound scenarios. Overall, the benchmark section is data-limited, but the percentile anchor provides a clear median-tier verdict.
FAQ
Q: What is the exact FP32 performance of the AMD Xbox One X GPU?
A: The FP32 throughput is 6.001 TFLOPS, with an identical 6.001 TFLOPS FP16 rate at a 1:1 ratio.
Q: How much memory does this GPU have, and what type is it?
A: It features 12 GB of GDDR5 memory on a 384-bit bus, providing 326.4 GB/s of bandwidth.
Q: What is the pixel fill rate and texture fill rate?
A: The pixel rate is 37.50 GPixel/s, and the texture rate is 187.5 GTexel/s, based on 32 ROPs and 160 TMUs.
Q: Which APIs are supported?
A: It supports DirectX 12 (12_0) and Vulkan 1.1, but no OpenGL version is listed.
Q: What is the thermal design power (TDP)?
A: The TDP is 150 W, with no suggested PSU wattage or power connector details provided.
Q: When was this GPU released, and is it still in production?
A: It was released on 2017-11-06, and its production status is end-of-life.
Memory Subsystem
The memory subsystem consists of 12 GB of GDDR5 memory operating at 1700 MHz, with an effective data rate of 6.8 Gbps, across a 384-bit bus. This configuration yields a total bandwidth of 326.4 GB/s, which is a significant figure for a console GPU and directly supports high-resolution textures and large scene data. The 12 GB capacity is notable for its generation, allowing substantial asset streaming without frequent swaps, which is critical for open-world games at 1440p or 4K with reduced texture detail.
The 384-bit bus width is a key advantage, as it provides wide data paths that reduce latency in memory access patterns typical of gaming workloads. For 4K resolution, the 326.4 GB/s bandwidth is adequate for 30 FPS targets but may struggle with 60 FPS at ultra settings, where frame buffer read/write demands increase. The pixel rate of 37.50 GPixel/s, combined with the bandwidth, indicates that the memory subsystem is balanced for the GPU's compute capability, though the 32 ROPs could become a bottleneck in fill-rate-intensive effects like high-resolution shadows or post-processing.
Ray Tracing and Feature Set
The FACT PACK lists no ray tracing cores and no tensor cores, meaning this GPU does not include dedicated hardware for ray tracing or AI-accelerated features. The architecture is GCN 2.0, which predates dedicated RT units, so any ray tracing would be software-based and likely impractical given the 6.001 TFLOPS FP32 throughput. The absence of tensor cores also means no DLSS-style upscaling or AI denoising, leaving traditional rasterization as the primary rendering path.
The feature set is defined by its API support: DirectX 12 (12_0) enables modern rendering techniques like variable rate shading and mesh shaders, though the 12_0 feature level is the baseline for DX12. Vulkan 1.1 support provides cross-platform compatibility and lower overhead draw calls. The single HDMI 2.0b display output supports 4K at 60 Hz with HDR, but no other display connectors are listed. The 1:1 FP16 ratio is notable, as it allows compute-heavy workloads to run at full FP16 throughput, which could benefit certain post-processing effects or physics simulations, though no specific game implementations are documented in the FACT PACK.
The NVIDIA Equivalent of Xbox One X GPU
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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