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AMD Xbox One X GPU

AMD graphics card specifications and benchmark scores

12 GB
VRAM
โ€”
MHz Boost
150W
TDP
384
Bus Width

AMD Xbox One X GPU Specifications

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Xbox One X GPU GPU Core

Shader units and compute resources

The AMD Xbox One X GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
160
ROPs
32
Compute Units
40
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Xbox One X GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Xbox One X GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Xbox One X GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
1172 MHz
Memory Clock
1700 MHz 6.8 Gbps effective
GDDR GDDR 6X 6X

AMD's Xbox One X GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Xbox One X GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
12 GB
VRAM
12,288 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
384 bit
Bus Width
384-bit
Bandwidth
326.4 GB/s
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Xbox One X GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Xbox One X GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
6.001 TFLOPS
FP16 (Half)
6.001 TFLOPS (1:1)
Pixel Rate
37.50 GPixel/s
Texture Rate
187.5 GTexel/s
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GCN 2.0 Architecture & Process

Manufacturing and design details

The AMD Xbox One X GPU is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Xbox One X GPU will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 2.0
GPU Name
Scorpio
Process Node
16 nm
Foundry
TSMC
Transistors
7,000 million
Die Size
359 mmยฒ
Density
19.5M / mmยฒ
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AMD's Xbox One X GPU Power & Thermal

TDP and power requirements

Power specifications for the AMD Xbox One X GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Xbox One X GPU to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
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Xbox One X GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Xbox One X GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
300 mm 11.8 inches
Height
240 mm 9.4 inches
Display Outputs
1x HDMI 2.0b
Display Outputs
1x HDMI 2.0b
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AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Xbox One X GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
Vulkan
1.1
Vulkan
1.1
OpenCL
1.2
Shader Model
6.0
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Xbox One X GPU Product Information

Release and pricing details

The AMD Xbox One X GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Xbox One X GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2017
Launch Price
499 USD
Production
End-of-life

Xbox One X GPU Benchmark Scores

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No benchmark data available for this GPU.

About AMD Xbox One X GPU

What exactly can we expect from the compute performance of the AMD Xbox One X GPU, especially when viewed outside its original console context? Built on the GCN 2.0 architecture and manufactured on a 16 nm process, this custom AMD chip was engineered for high-efficiency 4K gaming, but how does that translate to raw compute throughput? With 12 GB of GDDR5 memory feeding its compute units, the bandwidth profile looks promising on paper but real-world parallel tasking remains a question, particularly without access to traditional PCIe interface specs. The 150 W TDP suggests thermal constraints tightly bound to console cooling, raising doubts about sustained performance in extended compute workloads. While GCN architectures have historically supported OpenCL, the lack of driver support for general-purpose computing leaves this silicon largely untapped. Can we even unlock the full potential of the AMD Xbox One X GPU in non-gaming scenarios? Without benchmark data or published FP32/FP64 performance figures, its standing among dedicated compute GPUs feels like speculation. Is it a dormant powerhouse or simply a tightly sealed black box?

When it comes to content creation suitability, does the AMD Xbox One X GPU by AMD stand a chance against modern workstation demands? Video rendering, 3D modeling, and real-time compositing rely heavily on both CUDA and optimized driver stacks two things this console-centric GPU was never designed to deliver. While 12 GB of VRAM might sound sufficient for 4K timeline scrubbing or texture baking, the absence of hardware-accelerated encoding beyond Microsoft's proprietary frameworks limits its practical utility. Software like Blender or DaVinci Resolve wonโ€™t recognize this GPU due to lack of official support, leaving creators with little recourse. Even if one could extract the die and repackage it, the GCN 2.0 architecture lacks modern enhancements like ray-tracing cores or AI upscaling. Can a GPU designed solely for console gaming ever break into the creator ecosystem? The $499 launch price point seems steep when compared to entry-level Radeon Pro or even used consumer cards with better software backing. Ultimately, the Xbox One Xโ€™s custom GPU remains a high-powered enigma in the world of digital content production.

As for enterprise features, what role if any could the variant known as the AMD Xbox One X GPU possibly play in professional environments? Without ECC memory, virtualization support, or certified drivers, this GPU doesnโ€™t meet the baseline requirements for data center or workstation deployment. Its GDDR5 memory, while generous in capacity, lacks the reliability controls needed for mission-critical compute tasks. The closed ecosystem of the Xbox platform further restricts remote management, multi-instance operation, or integration with enterprise monitoring tools. Could modified firmware breathe new life into this silicon for niche inference or clustering experiments? Maybe, but AMD never released documentation or development tools to facilitate such use cases. Even when compared to other semi-legacy GCN parts officially sold for enterprise use, this particular AMD Xbox One X GPU falls short in every measurable category. Without official support channels or scalability features, its enterprise viability seems more myth than reality.

The NVIDIA Equivalent of Xbox One X GPU

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA โ€ข 8 GB VRAM

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