AMD Radeon Vega 10 Mobile vs NVIDIA RTX PRO 6000 Blackwell Server Comparison

AMD
RADEON

AMD Radeon Vega 10 Mobile

CORE STATE Raven-M
VRAM System Shared
CLOCK SPEED 1301 MHz
TDP 10 W
BUS WIDTH System Shared
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

RTX PRO 6000 Blackwell Server

CORE STATE GB202
VRAM 96 GB
CLOCK SPEED 2617 MHz
TDP 600 W
BUS WIDTH 512 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
6,476
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
5,996

Analysis: AMD Radeon Vega 10 Mobile vs NVIDIA RTX PRO 6000 Blackwell Server

AMD Radeon Vega 10 Mobile and NVIDIA RTX PRO 6000 Blackwell Server occupy opposite ends of the GPU spectrum, yet their benchmark data reveals a fascinating convergence in percentile ranking. The AMD part, a 14 nm integrated graphics processor from the GCN 5.0 architecture, scores 6,476 in Geekbench OpenCL, placing it in the 37th percentile of all GPUs. The NVIDIA part, a 5 nm server-class Blackwell 2.0 behemoth, scores 5,996 in 3DMark Steel Nomad DX12, landing in the 34th percentile. Despite a 79.9-fold difference in shading units and a 60-fold difference in TDP, both sit within three percentile points of each other, though their workloads and performance profiles could not be more different.

Where Each One Wins

The AMD Radeon Vega 10 Mobile wins in raw compute throughput as measured by Geekbench OpenCL, a synthetic test that heavily weights general-purpose compute and memory throughput patterns typical of older IGP designs. Its score of 6,476 places it marginally ahead of the NVIDIA Quadro M5000M (6,481, delta -0.1%) and the NVIDIA GeForce GT 555M (6,493, delta -0.3%), while trailing the NVIDIA GeForce GTX 670M (6,513, delta -0.6%) by a razor-thin margin. The data shows the Vega 10 Mobile is competitive with mid-range discrete mobile GPUs from a previous generation, despite being an integrated part with system-shared memory and a 10 W TDP.

The NVIDIA RTX PRO 6000 Blackwell Server wins in the 3DMark Steel Nomad DX12 benchmark, a modern DirectX 12 Ultimate workload that stresses ray tracing, mesh shaders, and high-end rasterization. Its score of 5,996 sits within 0.2% of the AMD FirePro W4100 (5,987) and NVIDIA Quadro K4000M (5,986), and within 0.1% of the NVIDIA GeForce GTX 770M (6,000) and AMD Radeon RX 6400 (6,001). This is a narrow victory band, but the RTX PRO 6000’s architectural features—188 RT cores, 752 tensor cores, and 96 GB of GDDR7 memory—are purpose-built for exactly the kind of workload Steel Nomad represents. The Vega 10 Mobile has no dedicated RT or tensor hardware, so it cannot participate in such tests.

The use-case split is clear: the AMD IGP wins in legacy OpenCL compute tasks where its 1.665 TFLOPS FP32 throughput and 52.04 GTexel/s texture rate are sufficient, while the NVIDIA server GPU wins in modern DX12 workloads that leverage its 126.0 TFLOPS FP32, 502.5 GPixel/s pixel rate, and 1,968.0 GTexel/s texture rate. The RTX PRO 6000 also wins in memory capacity (96 GB vs system shared) and bandwidth (1.79 TB/s vs system dependent), making it the only viable option for large dataset processing.

Architecture Differences

The architectural gulf between these two parts is measured in generations and design philosophy. The AMD Radeon Vega 10 Mobile uses the Raven-M chip on GCN 5.0 architecture, fabricated on a 14 nm process at GlobalFoundries. It packs 4,940 million transistors into a 210 mm² die, yielding a transistor density of 23.5 million per square millimeter. The NVIDIA RTX PRO 6000 Blackwell Server uses the GB202 chip on Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. It contains 92,200 million transistors across a 750 mm² die, achieving a density of 122.9 million per square millimeter—more than five times the density of the AMD part.

Core configurations differ by orders of magnitude. The Vega 10 Mobile has 640 shading units, 40 texture mapping units, and 8 ROPs. The RTX PRO 6000 has 24,064 shading units, 752 TMUs, and 192 ROPs. The NVIDIA part adds 188 RT cores and 752 tensor cores, neither of which exist on the AMD IGP. Clock speeds tell a story of power envelope: the AMD part runs at 300 MHz base and 1,301 MHz boost, while the NVIDIA part runs at 1,590 MHz base and 2,617 MHz boost. The NVIDIA boost clock alone is more than double the AMD boost clock.

Memory architecture is fundamentally different. The Vega 10 Mobile uses system shared memory with a system dependent bus width and bandwidth, meaning performance scales with the host system's RAM. The RTX PRO 6000 uses 96 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of dedicated bandwidth. The AMD part has no power connectors and is an IGP, while the NVIDIA part is a dual-slot card with a 16-pin connector, a 600 W TDP, and a suggested PSU of 1,000 W. The API support also diverges: the AMD part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, while the NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Head-to-Head Benchmarks

There are no direct head-to-head benchmark results between these two parts, as they target entirely different market segments and test suites. Instead, the data provides separate benchmark scores that must be interpreted in context. The AMD Radeon Vega 10 Mobile’s Geekbench OpenCL score of 6,476 places it in the 37th percentile of all GPUs, with nearest rivals clustered within 0.6% of its score. It outperforms the NVIDIA RTX PRO 5000 72 GB Blackwell by 1.1% (6,407 vs 6,476), which is notable because that NVIDIA part is a server-class GPU with 72 GB of memory. This suggests the Geekbench OpenCL workload does not scale with memory capacity or modern architecture, favoring the simpler GCN design.

The NVIDIA RTX PRO 6000 Blackwell Server’s 3DMark Steel Nomad DX12 score of 5,996 places it in the 34th percentile, with nearest rivals also clustered within 0.2%. It trails the NVIDIA GeForce GTX 770M by 0.1% (6,000 vs 5,996) and the AMD Radeon RX 6400 by 0.1% (6,001 vs 5,996), while leading the AMD FirePro W4100 by 0.2% (5,987 vs 5,996) and the NVIDIA Quadro K4000M by 0.2% (5,986 vs 5,996). The tight clustering suggests Steel Nomad DX12 is a benchmark where this specific configuration of the RTX PRO 6000—likely a server variant with different power or thermal limits—does not exhibit the massive performance advantage its specs would imply.

The biggest wins each way are contextual. The Vega 10 Mobile’s 1.1% lead over the RTX PRO 5000 72 GB Blackwell in OpenCL is its largest margin, while the RTX PRO 6000’s 0.2% lead over the Quadro K4000M in Steel Nomad is its largest. Neither part shows a dominant blowout in its respective benchmark, suggesting both are positioned in competitive performance bands despite their architectural disparity. The RTX PRO 6000’s raw specs—126.0 TFLOPS FP32 vs 1.665 TFLOPS, 1.79 TB/s bandwidth vs system dependent—indicate it should win decisively in any scale-sensitive workload, but the single benchmark data point does not confirm this.

The Verdict

The data dictates a clear split decision. For legacy OpenCL compute tasks where a 10 W IGP with system shared memory is acceptable, the AMD Radeon Vega 10 Mobile is the functional choice, evidenced by its 37th percentile ranking and competitive scores against discrete mobile GPUs from the GTX 600 and 700 series. Its 1.665 TFLOPS FP32 and 52.04 GTexel/s texture rate are sufficient for basic compute workloads, and its 14 nm GCN 5.0 architecture provides stable driver support for DirectX 12 (12_1) and Vulkan 1.3.

For modern DX12 Ultimate workloads, ray tracing, tensor operations, or any task requiring large memory capacity, the NVIDIA RTX PRO 6000 Blackwell Server is the only viable option from the data. Its 188 RT cores, 752 tensor cores, 96 GB GDDR7 memory, and 1.79 TB/s bandwidth are features the AMD part simply does not have. The NVIDIA part’s 34th percentile ranking in Steel Nomad DX12, while not spectacular, still places it in the same performance band as its rivals, and its architectural headroom is vast. The 600 W TDP and 1,000 W suggested PSU are the cost of that capability, but the data shows no other path to those features. Users with legacy OpenCL workloads on power-constrained systems should choose the AMD IGP; users with modern graphics or AI workloads should choose the NVIDIA server GPU.

FAQ

Q: Which GPU has a higher benchmark score?

A: The AMD Radeon Vega 10 Mobile scores 6,476 in Geekbench OpenCL, while the NVIDIA RTX PRO 6000 Blackwell Server scores 5,996 in 3DMark Steel Nomad DX12. These are different benchmarks, so direct comparison is not possible, but each leads its respective test.

Q: How does the AMD Vega 10 Mobile compare to its nearest rivals?

A: It trails the NVIDIA GeForce GTX 670M by 0.6% (6,513 vs 6,476) and the NVIDIA GeForce GT 555M by 0.3% (6,493 vs 6,476), while leading the NVIDIA Quadro M5000M by 0.1% (6,481 vs 6,476) and the NVIDIA RTX PRO 5000 72 GB Blackwell by 1.1% (6,407 vs 6,476).

Q: What is the RTX PRO 6000's position among its rivals?

A: It trails the NVIDIA GeForce GTX 770M and AMD Radeon RX 6400 by 0.1% each (6,000 and 6,001 vs 5,996), while leading the AMD FirePro W4100 and NVIDIA Quadro K4000M by 0.2% each (5,987 and 5,986 vs 5,996).

Q: What are the memory specifications of each GPU?

A: The AMD Vega 10 Mobile uses system shared memory with system dependent bus width and bandwidth. The NVIDIA RTX PRO 6000 has 96 GB of GDDR7 memory on a 512-bit bus with 1.79 TB/s bandwidth.

Q: Which GPU supports ray tracing and tensor cores?

A: Only the NVIDIA RTX PRO 6000 Blackwell Server has dedicated ray tracing and tensor hardware, with 188 RT cores and 752 tensor cores. The AMD Vega 10 Mobile has neither.

Q: What are the power requirements for each?

A: The AMD Vega 10 Mobile has a 10 W TDP with no power connectors, while the NVIDIA RTX PRO 6000 has a 600 W TDP, uses a 16-pin connector, and requires a 1,000 W suggested PSU.

DETAILED SPECIFICATIONS

SPECIFICATION
Vega 10 Mobile
RTX PRO 6000 Blackwell Server
Core Specs
Shading Units
640
24,064 +3660.0%
Shaders
640
24,064 +3660.0%
TMUs
40
752 +1780.0%
ROPs
8
192 +2300.0%
Compute Units
10
—
SM Count
—
188
Clocks
Base Clock
300 MHz
1590 MHz
Boost Clock
1301 MHz
2617 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
96 GB
VRAM (MB)
—
98,304
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
512 bit
Bandwidth
System Dependent
1.79 TB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
128 MB
Performance
Pixel Rate
10.41 GPixel/s
502.5 GPixel/s
Texture Rate
52.04 GTexel/s
1,968.0 GTexel/s
FP32 (TFLOPS)
1.665 TFLOPS
126.0 TFLOPS
FP64 (TFLOPS)
104.1 GFLOPS (1:16)
1.968 TFLOPS (1:64)
FP16 (TFLOPS)
3.331 TFLOPS (2:1)
126.0 TFLOPS (1:1)
AI/RT
RT Cores
—
188
Tensor Cores
—
752
Power
TDP
10 W
600 W
TDP (W)
10
600 +5900.0%
Suggested PSU
—
1000 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
GCN 5.0
Blackwell 2.0
GPU Name
Raven-M
GB202
Generation
Vega IGP (Raven Ridge-M)
Server Blackwell (Bxx)
Process Size
14 nm
5 nm
Transistors
4,940 million
92,200 million
Die Size
210 mm²
750 mm²
Foundry
GlobalFoundries
TSMC
Density
23.5M / mm²
122.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.7
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
267 mm 10.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 2.1b
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GCN 3.0 IGP
Server Hopper
Successor
Navi II IGP
Server Rubin
View Radeon Vega 10 Mobile Details View RTX PRO 6000 Blackwell Server Details