AMD Radeon Vega 10 Mobile vs Intel Arc A310 Comparison

AMD
RADEON

AMD Radeon Vega 10 Mobile

CORE STATE Raven-M
VRAM System Shared
CLOCK SPEED 1301 MHz
TDP 10 W
BUS WIDTH System Shared
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
Intel
GPU

Arc A310

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 1750 MHz
TDP 30 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_opencl
6,476
30,607
geekbench_vulkan
N/A
28,964
passmark_directx_10
N/A
31
passmark_directx_11
N/A
33
passmark_directx_12
N/A
29
passmark_directx_9
N/A
69
passmark_g2d
N/A
625
passmark_g3d
N/A
5,433
passmark_gpu_compute
N/A
2,157

Analysis: AMD Radeon Vega 10 Mobile vs Intel Arc A310

The Verdict

The recorded data sets these two GPUs far apart. The Intel Arc A310 is a discrete, end-of-life desktop component built for low-power gaming and media work. The AMD Radeon Vega 10 Mobile is an integrated processor graphics unit designed for basic portability. In the single head-to-head benchmark available, Geekbench OpenCL, the Arc A310 scores 30,607 against the Vega 10 Mobile's 6,476, a delta of 372.6%. That is a decisive victory for Intel.

From the database, the Arc A310 holds an average benchmark score of 7,550 across nine tests, placing it at the 40th percentile of all GPUs. The Vega 10 Mobile averages 6,476 from a single recorded test, sitting at the 37th percentile. The gap between their averages is 1,074 points, but the Arc A310's score is pulled down by its weak DirectX 9, 10, and 11 results. The Vega 10 Mobile has only one benchmark in the database, so its average is less representative.

For system builders and laptop buyers, the choice is straightforward. If the workload involves gaming, modern API support, or any compute-heavy task, the Arc A310 is the only viable option. The Vega 10 Mobile should be reserved for legacy hardware, low-power embedded use, or scenarios where a discrete GPU cannot physically fit. The data does not support any scenario where the Vega 10 Mobile outperforms the Arc A310.

Architecture Differences

The two GPUs come from different architectural eras and design philosophies. The Intel Arc A310 uses the Xe-HPG architecture, specifically the DG2-128 chip, built on a 6 nm process at TSMC. It packs 7,200 million transistors into a 157 mm² die, yielding a transistor density of 45.9 million per square millimeter. The AMD Radeon Vega 10 Mobile uses GCN 5.0, with the Raven-M chip, manufactured on a 14 nm process at GlobalFoundries. It contains 4,940 million transistors across a larger 210 mm² die, giving a density of 23.5 million per square millimeter. Intel's newer node and smaller die allow nearly double the transistor density.

Core counts differ significantly. The Arc A310 has 768 shading units, 32 texture mapping units, and 16 raster output pipelines. It also includes 6 dedicated ray tracing cores. The Vega 10 Mobile has 640 shading units, 40 TMUs, and only 8 ROPs. It has no ray tracing cores. This means the Intel part offers more parallel compute units and hardware ray tracing, while the AMD part has a higher texture unit count relative to its shader count.

Memory architecture is another major split. The Arc A310 uses 4 GB of GDDR6 on a 64-bit bus, delivering 124.0 GB/s of bandwidth. The Vega 10 Mobile uses system shared memory, with its bandwidth listed as system dependent. That is a fundamental difference: one has dedicated video memory, the other borrows from system RAM. Clock speeds reflect this too. The Arc A310 runs at a flat 1750 MHz base and boost, with memory at 1937 MHz (15.5 Gbps effective). The Vega 10 Mobile has a 300 MHz base clock that boosts to 1301 MHz, with no dedicated memory clock.

The Arc A310 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Vega 10 Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The Intel part has a higher DirectX feature level and a newer Vulkan revision. Thermal and power envelopes also differ drastically: the Arc A310 has a 30 W TDP, while the Vega 10 Mobile is rated at 10 W. The Intel card is single-slot with no power connectors and suggests a 200 W PSU, while the AMD part is an IGP with no slot width or PSU recommendation.

FAQ

Q: Which GPU has more shading units?

A: The Intel Arc A310 has 768 shading units, compared to 640 on the AMD Radeon Vega 10 Mobile. That is a 128-unit advantage for Intel.

Q: Does the AMD Radeon Vega 10 Mobile support ray tracing?

A: No. The database lists no ray tracing cores for the Vega 10 Mobile. The Intel Arc A310 includes 6 RT cores.

Q: What is the memory configuration for each GPU?

A: The Arc A310 has 4 GB of GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth. The Vega 10 Mobile uses system shared memory, with bandwidth marked as system dependent.

Q: How do their average benchmark scores compare?

A: The Arc A310 averages 7,550 across nine tests, while the Vega 10 Mobile averages 6,476 from one test. The Arc A310 sits at the 40th percentile of all GPUs, the Vega at the 37th.

Q: Which API versions do they support?

A: The Arc A310 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Vega 10 Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.

Q: What is the TDP difference?

A: The Arc A310 has a 30 W TDP. The Vega 10 Mobile has a 10 W TDP. The Vega draws one-third the power of the Intel part.

Specification Differences

The following fields differ between the two GPUs in the database:

  • Manufacturer: Intel vs AMD
  • Chip: DG2-128 vs Raven-M
  • Architecture: Xe-HPG vs GCN 5.0
  • Generation: Alchemist (Arc 3) vs Vega IGP (Raven Ridge-M)
  • Process node: 6 nm (TSMC) vs 14 nm (GlobalFoundries)
  • Transistors: 7,200 million vs 4,940 million
  • Die size: 157 mm² vs 210 mm²
  • Transistor density: 45.9M / mm² vs 23.5M / mm²
  • Base clock: 1750 MHz vs 300 MHz
  • Boost clock: 1750 MHz vs 1301 MHz
  • Memory clock: 1937 MHz (15.5 Gbps effective) vs system shared
  • Memory size: 4 GB GDDR6 vs system shared
  • Memory bus width: 64 bit vs system shared
  • Memory bandwidth: 124.0 GB/s vs system dependent
  • Shading units: 768 vs 640
  • TMUs: 32 vs 40
  • ROPs: 16 vs 8
  • RT cores: 6 vs none
  • Pixel rate: 28.00 GPixel/s vs 10.41 GPixel/s
  • Texture rate: 56.00 GTexel/s vs 52.04 GTexel/s
  • FP32 performance: 2.688 TFLOPS vs 1.665 TFLOPS
  • FP16 performance: 5.376 TFLOPS (2:1) vs 3.331 TFLOPS (2:1)
  • TDP: 30 W vs 10 W
  • Slot width: Single-slot vs IGP
  • Suggested PSU: 200 W vs none listed
  • Bus interface: PCIe 4.0 x8 vs IGP
  • Display outputs: 4x mini-DisplayPort 2.0 vs portable device dependent
  • DirectX support: 12 Ultimate (12_2) vs 12 (12_1)
  • Vulkan support: 1.4 vs 1.3
  • Release date: 2022-10-11 vs 2019-01-07
  • Predecessor: Xe Graphics vs GCN 3.0 IGP
  • Successor: Battlemage vs Navi II IGP

Head-to-Head Benchmarks

The database contains only one direct comparison between these two GPUs: Geekbench OpenCL. In that test, the Intel Arc A310 scores 30,607, while the AMD Radeon Vega 10 Mobile scores 6,476. The delta is 372.6%, meaning the Arc A310 is nearly four times faster in raw OpenCL compute. This is a one-sided result, with the Arc A310 taking the only win and the Vega 10 Mobile recording zero wins.

The Arc A310's broader benchmark suite shows why its average sits higher. Its Geekbench Vulkan score is 28,964, and its Passmark G3D score is 5,433. The Vega 10 Mobile has no Vulkan result and no Passmark result in the database, so cross-test comparison is limited. Still, the OpenCL gap is so large that no reasonable interpretation favors the AMD part. The Arc A310's FP32 throughput is 2.688 TFLOPS against 1.665 TFLOPS for the Vega 10 Mobile. Its pixel rate is 28.00 GPixel/s versus 10.41 GPixel/s. The Intel part also doubles the ROP count (16 vs 8), which directly impacts rasterization output.

The Vega 10 Mobile does have a higher texture rate relative to its size: 52.04 GTexel/s versus 56.00 GTexel/s on the Arc A310, despite having 40 TMUs against Intel's 32. But that 3.96 GTexel/s gap is small compared to the compute and pixel rate differences. The Vega also has a lower base clock (300 MHz vs 1750 MHz), though its boost reaches 1301 MHz. The Arc A310 runs flat at 1750 MHz, so its sustained clock is higher.

Where Each One Wins

The Intel Arc A310 wins in every measurable category that matters for modern workloads. It dominates compute (OpenCL 372.6% ahead), has dedicated GDDR6 memory with 124.0 GB/s bandwidth, supports hardware ray tracing, and offers DirectX 12 Ultimate features. Its 2.688 TFLOPS FP32 performance is 61% higher than the Vega's 1.665 TFLOPS. The Arc A310 also has a much higher pixel rate (28.00 vs 10.41 GPixel/s), which helps in fill-rate-bound scenes, and a higher transistor density (45.9M vs 23.5M per mm²), indicating a more efficient design.

The AMD Radeon Vega 10 Mobile wins only in power efficiency and physical footprint. Its 10 W TDP is one-third of the Arc A310's 30 W, making it suitable for fanless or ultra-low-power designs. It is an IGP, meaning it requires no slot space, no power connector, and no separate PSU recommendation. Its texture rate (52.04 GTexel/s) is close to the Intel part, and it has more TMUs (40 vs 32), so texture-heavy legacy workloads may see less of a gap. The Vega 10 Mobile also has a lower release date (2019 vs 2022), meaning it may be found in older, cheaper portable platforms.

For gaming, content creation, ray tracing, or any compute task, the Arc A310 is the clear pick. For a low-power embedded system or a laptop where every watt counts and the workload is basic 2D or video playback, the Vega 10 Mobile's 10 W envelope is the only advantage. The data does not show any scenario where the Vega 10 Mobile wins a benchmark, so its use case is limited to power-constrained environments where the Arc A310 cannot physically be installed.

DETAILED SPECIFICATIONS

SPECIFICATION
Vega 10 Mobile
A310
Core Specs
Shading Units
640
768 +20.0%
Shaders
640
768 +20.0%
TMUs
40
32 -20.0%
ROPs
8
16 +100.0%
Compute Units
10
Execution Units
96
Clocks
Base Clock
300 MHz
1750 MHz
Boost Clock
1301 MHz
1750 MHz
Memory Clock
System Shared
1937 MHz 15.5 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
124.0 GB/s
Cache
L2 Cache
4 MB
Performance
Pixel Rate
10.41 GPixel/s
28.00 GPixel/s
Texture Rate
52.04 GTexel/s
56.00 GTexel/s
FP32 (TFLOPS)
1.665 TFLOPS
2.688 TFLOPS
FP64 (TFLOPS)
104.1 GFLOPS (1:16)
672.0 GFLOPS (1:4)
FP16 (TFLOPS)
3.331 TFLOPS (2:1)
5.376 TFLOPS (2:1)
AI/RT
RT Cores
6
XMX Cores
96
Power
TDP
10 W
30 W
TDP (W)
10
30 +200.0%
Suggested PSU
200 W
Power Connectors
None
None
Architecture
Architecture
GCN 5.0
Xe-HPG
GPU Name
Raven-M
DG2-128
Generation
Vega IGP (Raven Ridge-M)
Alchemist (Arc 3)
Process Size
14 nm
6 nm
Transistors
4,940 million
7,200 million
Die Size
210 mm²
157 mm²
Foundry
GlobalFoundries
TSMC
Density
23.5M / mm²
45.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
Shader Model
6.7
6.6
Physical
Slot Width
IGP
Single-slot
Outputs
Portable Device Dependent
4x mini-DisplayPort 2.0
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
GCN 3.0 IGP
Xe Graphics
Successor
Navi II IGP
Battlemage
View Radeon Vega 10 Mobile Details View Arc A310 Details