AMD Radeon RX Vega M GH vs NVIDIA T550 Mobile Comparison

AMD
RADEON

AMD Radeon RX Vega M GH

CORE STATE Polaris 22
VRAM 4 GB
CLOCK SPEED 1190 MHz
TDP 100 W
BUS WIDTH 1024 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2018
VS
NVIDIA
GEFORCE

T550 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1665 MHz
TDP 23 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE —

PERFORMANCE BENCHMARKS

geekbench_opencl
27,125
35,521
geekbench_vulkan
31,268
30,801

Analysis: AMD Radeon RX Vega M GH vs NVIDIA T550 Mobile

Head-to-Head Benchmarks

The two benchmarks recorded in the database split the wins evenly, but the magnitude of the victories tells a compelling story. In Geekbench OpenCL, the NVIDIA T550 Mobile posts a score of 35,521 against the AMD Radeon RX Vega M GH's 27,125. That is a 31% advantage for the NVIDIA part, a substantial gap that suggests a fundamental difference in compute throughput for this workload. The OpenCL result is the decisive benchmark here, as the delta is far outside the noise range seen in the nearest rival comparisons.

The Vulkan test flips the result, but narrowly. The AMD Radeon RX Vega M GH scores 31,268, while the NVIDIA T550 Mobile trails at 30,801, a margin of only 1.5%. This is a much tighter race, and the delta is small enough that it could be attributed to driver optimizations or workload-specific scheduling rather than a clear architectural superiority. Still, a win is a win, and the AMD part takes the Vulkan crown by a slim edge.

Looking at the broader context, the NVIDIA T550 Mobile's average benchmark score of 33,161 places it in the 77th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3050 Mobile at 33,170 (0% delta), the AMD Radeon Pro 570 at 33,207 (-0.1%), the NVIDIA P104-100 at 32,982 (0.5%), and the NVIDIA T600 Mobile at 32,849 (1%). The T550 Mobile is essentially neck-and-neck with the RTX 3050 Mobile, which is notable given the latter's higher tier in the mobile lineup. The AMD Radeon RX Vega M GH, by contrast, averages 29,197 overall, sitting in the 74th percentile. Its nearest rivals are the AMD FirePro W8000 at 29,211 (0% delta), Intel Arc A370M at 29,175 (0.1%), AMD Radeon RX 470 at 28,996 (0.7%), and AMD Radeon RX 6800M at 28,874 (1.1%). The Vega M GH is clustered with mid-range desktop and mobile parts from a few generations back.

The head-to-head average scores show the T550 Mobile leading by roughly 13.5% (33,161 vs 29,197), but the per-test breakdown reveals that this lead is entirely driven by the OpenCL result. The Vulkan test shows the AMD part ahead, which complicates any single-number summary. The data suggests that the NVIDIA GPU is the stronger compute performer in OpenCL, while the AMD GPU holds a slight edge in Vulkan graphics workloads.

Where Each One Wins

The NVIDIA T550 Mobile wins decisively in OpenCL, which is often used for general-purpose GPU compute, including tasks like physics simulations, image processing, and some machine learning inference. The 31% delta in this test indicates that the T550 Mobile's Turing architecture, with its 1,024 shading units and 6.820 TFLOPS of FP16 throughput (2:1 ratio), is well-suited to parallel compute workloads that scale with raw shader count and memory bandwidth efficiency. The T550 Mobile's FP32 performance of 3.410 TFLOPS is paired with a memory bandwidth of 96.00 GB/s, which, while modest, appears sufficient for this particular benchmark.

The AMD Radeon RX Vega M GH wins in Vulkan, a low-overhead graphics API. Its 1,536 shading units and 3.656 TFLOPS of FP32 compute provide a solid foundation for graphics rendering, and the 204.8 GB/s memory bandwidth from HBM2 is a significant asset. The Vulkan result suggests that the Vega M GH can feed its shaders more effectively in graphics-heavy scenarios, even if its compute efficiency in OpenCL lags. The 1.5% win is narrow, but it signals that the AMD part is not outclassed in real-time rendering workloads.

For users prioritizing compute acceleration, the T550 Mobile is the clear choice based on the OpenCL data. For those focused on Vulkan-based games or applications, the Vega M GH has a slight edge. The T550 Mobile's higher average score (33,161 vs 29,197) and better percentile ranking (77th vs 74th) indicate that it is the more consistent performer across the two tests, but the AMD part's Vulkan win should not be dismissed.

Architecture Differences

The two GPUs come from different architectural lineages. The NVIDIA T550 Mobile uses the TU117 chip based on the Turing architecture, fabricated on a 12 nm process at TSMC. It integrates 4,700 million transistors on a 200 mm² die, yielding a transistor density of 23.5M per mm². The AMD Radeon RX Vega M GH uses the Polaris 22 chip based on GCN 4.0, built on a 14 nm process at GlobalFoundries. It packs 5,000 million transistors into a 208 mm² die, with a slightly higher transistor density of 24.0M per mm². The AMD chip is marginally larger and denser, but the NVIDIA chip uses a more modern process node.

Memory configurations differ sharply. The T550 Mobile uses 4 GB of GDDR6 on a 64-bit bus, delivering 96.00 GB/s of bandwidth. The Vega M GH uses 4 GB of HBM2 on a 1024-bit bus, delivering 204.8 GB/s. That is more than double the bandwidth for the AMD part, which explains its Vulkan advantage in memory-intensive scenes. The T550 Mobile's memory clock is listed as 1500 MHz (12 Gbps effective), while the Vega M GH's memory runs at 800 MHz (1600 Mbps effective); the AMD part compensates for lower clock speed with a much wider bus.

Compute resources are also distributed differently. The T550 Mobile has 1,024 shading units, 64 TMUs, and 32 ROPs, with a pixel rate of 53.28 GPixel/s and a texture rate of 106.6 GTexel/s. The Vega M GH has 1,536 shading units, 96 TMUs, and 64 ROPs, with a pixel rate of 76.16 GPixel/s and a texture rate of 114.2 GTexel/s. The AMD part has 50% more shading units and double the ROPs, which should theoretically give it a rasterization advantage. However, the NVIDIA part's FP16 throughput of 6.820 TFLOPS (2:1) is nearly double its FP32 rate, while the AMD part's FP16 is 3.656 TFLOPS (1:1), meaning the T550 Mobile has a significant edge in mixed-precision compute.

Power and interface also differ. The T550 Mobile has a TDP of 23 W and uses a PCIe 3.0 x16 bus interface. The Vega M GH has a TDP of 100 W and uses an IGP bus interface, which is typical for a chip embedded on a processor package. The NVIDIA part is far more power-efficient, which is relevant for thin-and-light laptops, while the AMD part's higher power budget likely contributes to its higher rasterization rates.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA T550 Mobile has an average benchmark score of 33,161, compared to the AMD Radeon RX Vega M GH's 29,197. The T550 Mobile also sits in the 77th percentile of all GPUs, versus the Vega M GH's 74th percentile.

Q: How large is the OpenCL performance gap?

A: The NVIDIA T550 Mobile scores 35,521 in Geekbench OpenCL, while the AMD Radeon RX Vega M GH scores 27,125. That is a 31% advantage for the NVIDIA part.

Q: Does the AMD Radeon RX Vega M GH win any benchmark?

A: Yes, the AMD part wins the Geekbench Vulkan test with a score of 31,268, edging out the NVIDIA T550 Mobile's 30,801 by 1.5%.

Q: What memory type does each GPU use?

A: The NVIDIA T550 Mobile uses 4 GB of GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth. The AMD Radeon RX Vega M GH uses 4 GB of HBM2 on a 1024-bit bus with 204.8 GB/s bandwidth.

Q: What are the TDP ratings?

A: The NVIDIA T550 Mobile has a TDP of 23 W, while the AMD Radeon RX Vega M GH has a TDP of 100 W.

Q: Which GPU has more shading units?

A: The AMD Radeon RX Vega M GH has 1,536 shading units, while the NVIDIA T550 Mobile has 1,024. The AMD part also has 96 TMUs and 64 ROPs, versus 64 TMUs and 32 ROPs on the NVIDIA part.

Specification Differences

The two GPUs differ across nearly every core specification. The process node is 12 nm for the NVIDIA T550 Mobile versus 14 nm for the AMD Radeon RX Vega M GH. Transistor counts are close, with 4,700 million on the NVIDIA chip and 5,000 million on the AMD chip, but die sizes are 200 mm² and 208 mm² respectively. Transistor density is 23.5M / mm² for NVIDIA and 24.0M / mm² for AMD.

Clock speeds favor NVIDIA on boost: the T550 Mobile boosts to 1665 MHz, while the Vega M GH boosts to 1190 MHz. Base clocks are nearly identical at 1065 MHz and 1063 MHz. Memory bandwidth is the biggest differentiator: 96.00 GB/s for NVIDIA versus 204.8 GB/s for AMD. The memory bus is 64-bit versus 1024-bit, and the memory type is GDDR6 versus HBM2.

Compute resources: NVIDIA has 1,024 shading units, 64 TMUs, and 32 ROPs; AMD has 1,536 shading units, 96 TMUs, and 64 ROPs. Pixel rate is 53.28 GPixel/s for NVIDIA versus 76.16 GPixel/s for AMD. Texture rate is 106.6 GTexel/s versus 114.2 GTexel/s. FP32 performance is 3.410 TFLOPS for NVIDIA and 3.656 TFLOPS for AMD. FP16 performance is 6.820 TFLOPS (2:1) for NVIDIA and 3.656 TFLOPS (1:1) for AMD.

TDP is 23 W for NVIDIA versus 100 W for AMD. The NVIDIA part uses a PCIe 3.0 x16 bus interface, while the AMD part uses an IGP interface. Both support DirectX 12, but NVIDIA supports version 12_1 while AMD supports 12_0. Vulkan support is 1.4 for NVIDIA and 1.3 for AMD. OpenGL is 4.6 for both. The NVIDIA part has a release date of 2018-01-31 for the AMD part, while the NVIDIA part's release date is not recorded.

The Verdict

The data points to a clear split based on workload. For compute-heavy OpenCL tasks, the NVIDIA T550 Mobile is the superior choice, delivering a 31% higher score than the AMD Radeon RX Vega M GH. Its FP16 throughput of 6.820 TFLOPS (2:1) is nearly double its FP32 rate, making it a strong candidate for mixed-precision compute workloads. The T550 Mobile also has a higher average benchmark score (33,161 vs 29,197) and a better percentile ranking (77th vs 74th), indicating that it is the more balanced performer overall.

For Vulkan-based graphics, the AMD Radeon RX Vega M GH takes a narrow 1.5% lead, likely due to its 204.8 GB/s memory bandwidth and higher shader count. The Vega M GH's 1,536 shading units and 64 ROPs give it a theoretical rasterization edge, and the HBM2 memory provides ample bandwidth for texture-heavy scenes. However, the 100 W TDP is a significant drawback for mobile use, especially compared to the T550 Mobile's 23 W TDP.

The choice depends on the intended use case. Users who prioritize compute acceleration, power efficiency, and overall consistency should favor the NVIDIA T550 Mobile. Users who need maximum memory bandwidth and Vulkan graphics performance, and who can tolerate a higher power draw, may prefer the AMD Radeon RX Vega M GH. The recorded data does not support a single winner; it supports a workload-specific verdict. The NVIDIA part wins the compute race by a wide margin, while the AMD part wins the graphics race by a hair.

DETAILED SPECIFICATIONS

SPECIFICATION
RX Vega M GH
T550 Mobile
Core Specs
Shading Units
1,536
1,024 -33.3%
Shaders
1,536
1,024 -33.3%
TMUs
96
64 -33.3%
ROPs
64
32 -50.0%
Compute Units
24
—
SM Count
—
16
Clocks
Base Clock
1063 MHz
1065 MHz
Boost Clock
1190 MHz
1665 MHz
Memory Clock
800 MHz 1600 Mbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
HBM2
GDDR6
Memory Bus
1024 bit
64 bit
Bandwidth
204.8 GB/s
96.00 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
1024 KB
1024 KB
Performance
Pixel Rate
76.16 GPixel/s
53.28 GPixel/s
Texture Rate
114.2 GTexel/s
106.6 GTexel/s
FP32 (TFLOPS)
3.656 TFLOPS
3.410 TFLOPS
FP64 (TFLOPS)
228.5 GFLOPS (1:16)
106.6 GFLOPS (1:32)
FP16 (TFLOPS)
3.656 TFLOPS (1:1)
6.820 TFLOPS (2:1)
Power
TDP
100 W
23 W
TDP (W)
100
23 -77.0%
Power Connectors
—
None
Architecture
Architecture
GCN 4.0
Turing
GPU Name
Polaris 22
TU117
Generation
Vega (Vega M)
Quadro Turing-M (Tx000)
Process Size
14 nm
12 nm
Transistors
5,000 million
4,700 million
Die Size
208 mm²
200 mm²
Foundry
GlobalFoundries
TSMC
Density
24.0M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.7
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
Quadro Pascal-M
Successor
—
Ampere-MW
View Radeon RX Vega M GH Details View T550 Mobile Details