AMD Radeon RX Vega M GH vs NVIDIA GeForce RTX 5060 Comparison
AMD Radeon RX Vega M GH
GeForce RTX 5060
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX Vega M GH vs NVIDIA GeForce RTX 5060
AMD Radeon RX Vega M GH is a 2018-era integrated graphics solution built on the GCN 4.0 architecture, while NVIDIA GeForce RTX 5060 is a 2025 discrete GPU using the Blackwell 2.0 design. The recorded benchmark data shows a decisive performance gap, with the RTX 5060 winning both head-to-head tests by substantial margins. However, the Vega M GH is not without its own profile: it posts a higher percentile ranking in the database, and its average benchmark score sits closer to its nearest rivals, suggesting a different performance distribution across test suites. This analysis breaks down where each GPU wins, answers common questions, and details the architectural and specification differences.
Where Each One Wins
The data presents a clear split: the NVIDIA GeForce RTX 5060 dominates in every head-to-head benchmark recorded. It wins the Geekbench OpenCL test with a score of 112,787 against the AMD Radeon RX Vega M GH's 27,125, a margin of 76%. In Geekbench Vulkan, the RTX 5060 scores 113,321 versus 31,268, a 72.4% advantage. There are no recorded tests where the Vega M GH comes out ahead.
However, the AMD part wins in a different sense: its percentile ranking against all GPUs in the database is 74, while the RTX 5060 sits at 72. This means the Vega M GH outperforms a larger fraction of the entire GPU population, despite losing the direct comparison. Its average benchmark score of 29,197 is also higher than the RTX 5060's 26,331, though this average is derived from only two tests (OpenCL and Vulkan) compared to the RTX 5060's ten tests, which include several Passmark sub-scores that pull its average down.
The RTX 5060's wins are concentrated in absolute performance and modern API support. It delivers over four times the OpenCL score and nearly four times the Vulkan score of the Vega M GH. The Vega M GH, by contrast, wins on relative standing: its nearest rivals include the AMD FirePro W8000 (average score 29,211, delta 0%), Intel Arc A370M (29,175, delta 0.1%), and AMD Radeon RX 470 (28,996, delta 0.7%), all within a 1.1% band. The RTX 5060's nearest rivals, such as the AMD Radeon 860M (26,401, delta -0.3%) and NVIDIA GeForce MX550 (26,421, delta -0.3%), show a similar tight cluster, but the RTX 5060's absolute scores are far higher.
FAQ
Q: Which GPU is faster in Geekbench OpenCL?
A: The NVIDIA GeForce RTX 5060 scores 112,787, which is 76% higher than the AMD Radeon RX Vega M GH's 27,125.
Q: Does the AMD Radeon RX Vega M GH win any benchmark in the head-to-head data?
A: No. The head-to-head results show the RTX 5060 winning both recorded tests (Geekbench OpenCL and Geekbench Vulkan). The Vega M GH has zero wins in the head-to-head comparison.
Q: Why does the Vega M GH have a higher percentile ranking than the RTX 5060?
A: The Vega M GH ranks in the 74th percentile of all GPUs, while the RTX 5060 ranks in the 72nd percentile. This is based on each GPU's position relative to the entire database, not on their direct comparison with each other.
Q: What is the average benchmark score for each GPU?
A: The AMD Radeon RX Vega M GH has an average benchmark score of 29,197. The NVIDIA GeForce RTX 5060 has an average benchmark score of 26,331.
Q: Which GPU has more shading units?
A: The NVIDIA GeForce RTX 5060 has 3,840 shading units, while the AMD Radeon RX Vega M GH has 1,536 shading units.
Q: What is the memory configuration difference?
A: The Vega M GH uses 4 GB of HBM2 memory with a 1024-bit bus and 204.8 GB/s bandwidth. The RTX 5060 uses 8 GB of GDDR7 memory with a 128-bit bus and 448.0 GB/s bandwidth.
Head-to-Head Benchmarks
The database records two direct benchmark comparisons between these GPUs, and both are decisive wins for the NVIDIA GeForce RTX 5060. In Geekbench OpenCL, the RTX 5060 posts a score of 112,787 against the AMD Radeon RX Vega M GH's 27,125. This represents a delta of -76% from the perspective of the AMD part, meaning the RTX 5060 is roughly four times faster in this compute workload. The OpenCL test typically stresses raw shader throughput and memory bandwidth, and the RTX 5060's advantages in both areas are evident: it has 3,840 shading units versus 1,536, and 448.0 GB/s memory bandwidth versus 204.8 GB/s.
The Geekbench Vulkan test shows a similar pattern. The RTX 5060 scores 113,321, while the Vega M GH scores 31,268, a delta of -72.4%. Vulkan is a low-level graphics API that benefits from efficient driver overhead and hardware scheduling. The RTX 5060's newer Blackwell 2.0 architecture, with explicit support for Vulkan 1.4 (versus 1.3 on the Vega M GH), likely contributes to this gap. The RTX 5060 also has a higher pixel rate (119.9 GPixel/s versus 76.16 GPixel/s) and a dramatically higher texture rate (299.6 GTexel/s versus 114.2 GTexel/s), which directly impacts rasterization-heavy workloads.
The Vega M GH's best showing is in the Vulkan test, where it closes the gap slightly compared to OpenCL (72.4% versus 76% behind). This suggests the GCN 4.0 architecture handles Vulkan relatively better than OpenCL, but it is still far behind. In absolute terms, the RTX 5060's score of 113,321 in Vulkan is nearly identical to its OpenCL score, indicating consistent performance across APIs, whereas the Vega M GH's Vulkan score of 31,268 is 15% higher than its OpenCL score, showing a modest API-dependent improvement.
No other benchmark tests are shared between the two GPUs in the head-to-head data. The RTX 5060 has additional scores in 3DMark Steel Nomad (3,628), Passmark DirectX 10 (127), DirectX 11 (200), DirectX 12 (77), DirectX 9 (225), G2D (1,154), G3D (20,891), and GPU Compute (10,899). The Vega M GH has no scores in these tests, so a full comparison across all workloads is not possible from the recorded data.
Specification Differences
The two GPUs differ in nearly every core specification. The AMD Radeon RX Vega M GH uses a 14 nm process from GlobalFoundries, while the NVIDIA GeForce RTX 5060 uses a 5 nm process from TSMC. The Vega M GH has 5,000 million transistors on a 208 mm² die, giving a transistor density of 24.0M per mm². The RTX 5060 has 21,900 million transistors on a 181 mm² die, with a density of 121.0M per mm².
Clock speeds are substantially different. The Vega M GH has a base clock of 1063 MHz and a boost clock of 1190 MHz. The RTX 5060 runs at a base of 2280 MHz and boosts to 2497 MHz. Memory clocks also differ: the Vega M GH's HBM2 memory runs at 800 MHz (1600 Mbps effective), while the RTX 5060's GDDR7 memory runs at 1750 MHz (28 Gbps effective).
Compute unit counts show the RTX 5060's advantage. The Vega M GH has 1,536 shading units, 96 TMUs, and 64 ROPs. The RTX 5060 has 3,840 shading units, 120 TMUs, and 48 ROPs. Notably, the RTX 5060 has fewer ROPs (48 versus 64), but this is offset by its higher clock speed and newer architecture. The RTX 5060 also has 30 RT cores and 120 tensor cores, features absent from the Vega M GH.
Memory capacity and bandwidth differ sharply. The Vega M GH has 4 GB of HBM2 on a 1024-bit bus, providing 204.8 GB/s. The RTX 5060 has 8 GB of GDDR7 on a 128-bit bus, providing 448.0 GB/s. The Vega M GH's wider bus compensates for its slower memory type, but the RTX 5060 still achieves more than double the bandwidth.
Form factor and power are also distinct. The Vega M GH is an integrated graphics processor (IGP) with a slot width of "IGP" and no power connectors or suggested PSU listed. The RTX 5060 is a dual-slot card requiring a 1x 8-pin power connector and a 300 W suggested PSU. The RTX 5060 has a TDP of 145 W, while the Vega M GH has a TDP of 100 W. The RTX 5060's dimensions are 241 mm length, 111 mm height, and 40 mm width; the Vega M GH has no listed dimensions.
Architecture Differences
The AMD Radeon RX Vega M GH is built on the GCN 4.0 architecture, specifically the Polaris 22 chip, released in January 2018. It uses a 14 nm process from GlobalFoundries and is classified as part of the Vega (Vega M) generation. The architecture supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. It has no RT cores or tensor cores, reflecting its pre-ray-tracing design. The Vega M GH's production status is end-of-life, and it has no listed predecessor or successor in the database.
The NVIDIA GeForce RTX 5060 uses the Blackwell 2.0 architecture, built on the GB206 chip, and was released in May 2025. It is part of the GeForce 50 series, with the GeForce 40 as its predecessor and GeForce 60 as its successor. The RTX 5060 uses a 5 nm process from TSMC and supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It includes 30 RT cores and 120 tensor cores, providing hardware support for ray tracing and AI-accelerated workloads. Its production status is active.
The architectural differences explain much of the benchmark gap. The GCN 4.0 architecture is optimized for older DirectX 12 feature levels and lacks dedicated ray tracing hardware. The Blackwell 2.0 architecture is designed for modern workloads, with higher clock speeds, more shading units, and dedicated RT and tensor cores. The Vega M GH's 14 nm process limits its transistor density to 24.0M per mm², while the RTX 5060's 5 nm process achieves 121.0M per mm², enabling far more transistors on a smaller die. The RTX 5060's newer Vulkan 1.4 support (versus 1.3) and DirectX 12 Ultimate (versus 12_0) provide API-level advantages that the recorded Vulkan and OpenCL scores reflect.