AMD Radeon RX Vega M GH vs NVIDIA GeForce RTX 3050 Mobile Comparison
AMD Radeon RX Vega M GH
GeForce RTX 3050 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX Vega M GH vs NVIDIA GeForce RTX 3050 Mobile
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce RTX 3050 Mobile records an average benchmark score of 33170, while the AMD Radeon RX Vega M GH records 29197. The NVIDIA part sits in the 78th percentile of all GPUs, compared to the 74th percentile for the AMD part.
Q: How do the two GPUs compare in Geekbench OpenCL performance?
A: The NVIDIA GeForce RTX 3050 Mobile scores 50038 in Geekbench OpenCL, which is 84.5% ahead of the AMD Radeon RX Vega M GH's score of 27125. This is the largest performance gap recorded between the two in any benchmark.
Q: What are the closest rivals to each GPU according to the database?
A: The NVIDIA GeForce RTX 3050 Mobile's nearest rival is the NVIDIA T550 Mobile, which scores 33161, a delta of 0%. The AMD Radeon RX Vega M GH's nearest rival is the AMD FirePro W8000, which scores 29211, also a delta of 0%.
Q: Do both GPUs support hardware ray tracing?
A: No. The NVIDIA GeForce RTX 3050 Mobile includes 16 RT cores and supports DirectX 12 Ultimate (12_2), while the AMD Radeon RX Vega M GH has no RT cores listed and supports DirectX 12 (12_0).
Q: What memory configurations do the two GPUs use?
A: Both have 4 GB of memory, but the NVIDIA GeForce RTX 3050 Mobile uses GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth, while the AMD Radeon RX Vega M GH uses HBM2 on a 1024-bit bus with 204.8 GB/s bandwidth.
Q: Which GPU has the higher pixel fill rate?
A: The AMD Radeon RX Vega M GH has a pixel rate of 76.16 GPixel/s, which is substantially higher than the NVIDIA GeForce RTX 3050 Mobile's 42.98 GPixel/s, despite the NVIDIA part's higher overall benchmark scores.
Architecture Differences
The NVIDIA GeForce RTX 3050 Mobile is built on the Ampere architecture using the GA107 chip, manufactured by Samsung on an 8 nm process. It packs 8,700 million transistors into a 200 mm² die, yielding a transistor density of 43.5 million transistors per mm². The AMD Radeon RX Vega M GH uses the GCN 4.0 architecture with the Polaris 22 chip, built by GlobalFoundries on a 14 nm process, with 5,000 million transistors across a 208 mm² die, for a density of 24.0 million transistors per mm². The NVIDIA chip is therefore denser and uses the newer process node, though the AMD die is slightly larger in physical area.
The compute layouts differ significantly. The NVIDIA GPU has 2048 shading units, 64 texture mapping units, and 32 ROPs, while the AMD GPU has 1536 shading units, 96 TMUs, and 64 ROPs. The AMD part compensates for fewer shaders with more texture units and double the ROP count, which is reflected in its higher texture rate of 114.2 GTexel/s versus 85.95 GTexel/s for the NVIDIA part, and its 76.16 GPixel/s pixel rate versus 42.98 GPixel/s.
The NVIDIA GeForce RTX 3050 Mobile also brings dedicated hardware features that the AMD Radeon RX Vega M GH lacks entirely: 16 RT cores for ray tracing and 64 tensor cores for AI acceleration. The AMD GPU lists no RT cores and no tensor cores. This is a fundamental architectural split: Ampere is designed for hybrid rendering workloads, while GCN 4.0 is a rasterization-focused design from an earlier generation.
Clock behavior also separates the two. The NVIDIA GPU has a base clock of 1065 MHz and a boost clock of 1343 MHz. The AMD GPU has a slightly lower base clock at 1063 MHz and a much lower boost clock at 1190 MHz. Despite the lower clocks, the AMD part's wider memory interface and higher ROP count keep its raw throughput rates competitive in specific operations.
Memory architecture is another major divergence. The NVIDIA GeForce RTX 3050 Mobile uses 4 GB of GDDR6 on a 128-bit bus, with memory running at 1500 MHz (12 Gbps effective) for 192.0 GB/s bandwidth. The AMD Radeon RX Vega M GH uses 4 GB of HBM2 on a 1024-bit bus, with memory at 800 MHz (1600 Mbps effective), delivering 204.8 GB/s bandwidth. The AMD part has a wider bus and higher bandwidth, but the NVIDIA part uses faster memory technology.
API support favors the NVIDIA part. The NVIDIA GPU supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the AMD GPU supports DirectX 12 (12_0) and Vulkan 1.3. Both support OpenGL 4.6. The TDP figures also differ sharply: the NVIDIA GPU is rated at 45 W, while the AMD GPU is rated at 100 W. Both are integrated-class parts with a slot width of IGP and portable device dependent display outputs.
The Verdict
The data points to the NVIDIA GeForce RTX 3050 Mobile as the stronger overall performer. It wins both head-to-head benchmarks, holds the higher average score, and sits in a higher percentile of all GPUs. In Geekbench OpenCL, the NVIDIA part scores 50038 versus 27125 for the AMD part, a 84.5% advantage. In Geekbench Vulkan, the NVIDIA part scores 49051 versus 31268, a 56.9% advantage. The NVIDIA GPU also adds RT cores, tensor cores, and newer API support, making it the more future-proof choice for applications that use DirectX 12 Ultimate features.
The AMD Radeon RX Vega M GH is not without merits, but its wins are in specific throughput metrics rather than composite benchmarks. It has a higher pixel rate (76.16 GPixel/s vs 42.98 GPixel/s), a higher texture rate (114.2 GTexel/s vs 85.95 GTexel/s), and higher memory bandwidth (204.8 GB/s vs 192.0 GB/s). It also uses 100 W of TDP, more than double the NVIDIA part's 45 W, which suggests it is a more power-hungry design that dedicates that energy to raw rasterization throughput. However, in the recorded application benchmarks, that throughput advantage does not translate into higher scores.
For users choosing between these two, the NVIDIA GeForce RTX 3050 Mobile is the pick for general performance, API compatibility, and feature support. The AMD Radeon RX Vega M GH only makes sense if the workload is specifically sensitive to pixel fill rate, texture rate, or memory bandwidth, and even then, the benchmark data does not show a scenario where the AMD part wins a recorded test.
Specification Differences
The two GPUs differ across nearly every major specification category.
- Architecture and chip: NVIDIA uses Ampere with the GA107 chip; AMD uses GCN 4.0 with the Polaris 22 chip.
- Process node and foundry: NVIDIA is on 8 nm from Samsung; AMD is on 14 nm from GlobalFoundries.
- Transistors and die size: NVIDIA has 8,700 million transistors on 200 mm²; AMD has 5,000 million on 208 mm².
- Transistor density: NVIDIA has 43.5M / mm²; AMD has 24.0M / mm².
- Base clock: NVIDIA at 1065 MHz; AMD at 1063 MHz.
- Boost clock: NVIDIA at 1343 MHz; AMD at 1190 MHz.
- Memory type: NVIDIA uses GDDR6; AMD uses HBM2.
- Memory bus width: NVIDIA at 128 bit; AMD at 1024 bit.
- Memory clock: NVIDIA at 1500 MHz (12 Gbps effective); AMD at 800 MHz (1600 Mbps effective).
- Memory bandwidth: NVIDIA at 192.0 GB/s; AMD at 204.8 GB/s.
- Shading units: NVIDIA at 2048; AMD at 1536.
- TMUs: NVIDIA at 64; AMD at 96.
- ROPs: NVIDIA at 32; AMD at 64.
- RT cores: NVIDIA has 16; AMD has none.
- Tensor cores: NVIDIA has 64; AMD has none.
- Pixel rate: NVIDIA at 42.98 GPixel/s; AMD at 76.16 GPixel/s.
- Texture rate: NVIDIA at 85.95 GTexel/s; AMD at 114.2 GTexel/s.
- FP32 performance: NVIDIA at 5.501 TFLOPS; AMD at 3.656 TFLOPS.
- FP16 performance: NVIDIA at 5.501 TFLOPS (1:1); AMD at 3.656 TFLOPS (1:1).
- TDP: NVIDIA at 45 W; AMD at 100 W.
- Bus interface: NVIDIA uses PCIe 4.0 x8; AMD uses IGP.
- API support: NVIDIA supports DirectX 12 Ultimate (12_2) and Vulkan 1.4; AMD supports DirectX 12 (12_0) and Vulkan 1.3. Both share OpenGL 4.6.
- Release date: NVIDIA released on 2021-05-10; AMD released on 2018-01-31.
Head-to-Head Benchmarks
The database records two direct head-to-head comparisons between these GPUs, and the NVIDIA GeForce RTX 3050 Mobile wins both.
In Geekbench OpenCL, the NVIDIA GPU scores 50038 against the AMD GPU's 27125. That is a delta of 84.5%, the largest margin recorded in any test between the two. The OpenCL result is particularly telling because it measures general compute throughput across a wide range of workloads, and the NVIDIA part's 5.501 TFLOPS of FP32 performance versus 3.656 TFLOPS for the AMD part gives it a clear theoretical advantage that the benchmark confirms.
In Geekbench Vulkan, the NVIDIA GPU scores 49051 against the AMD GPU's 31268, a delta of 56.9%. The Vulkan gap is smaller than the OpenCL gap but still decisive. The NVIDIA part's Vulkan 1.4 support versus the AMD part's Vulkan 1.3 may contribute to better driver-level optimization, though the raw compute difference likely plays the larger role.
The average benchmark scores reinforce the head-to-head results. The NVIDIA GPU averages 33170 across all recorded tests, while the AMD GPU averages 29197. In percentile terms, the NVIDIA part ranks in the 78th percentile of all GPUs, while the AMD part ranks in the 74th percentile. The nearest rival data places the NVIDIA GPU in a slightly faster peer group: its closest rival, the NVIDIA T550 Mobile, scores 33161, while the AMD part's closest rival, the AMD FirePro W8000, scores 29211.
The AMD GPU's strongest recorded metric is not a benchmark but a specification: its pixel rate of 76.16 GPixel/s is 77% higher than the NVIDIA GPU's 42.98 GPixel/s, and its texture rate of 114.2 GTexel/s is 33% higher. Yet these advantages do not produce a single benchmark win in the recorded data, which suggests that the AMD part's wider memory bus and higher ROP count are not being fully utilized by the workloads represented in these tests.
Where Each One Wins
The NVIDIA GeForce RTX 3050 Mobile wins in every recorded benchmark category. In Geekbench OpenCL, it leads by 84.5%, and in Geekbench Vulkan, it leads by 56.9%. It also holds the higher average benchmark score (33170 vs 29197), the higher percentile ranking (78th vs 74th), and the higher FP32 throughput (5.501 TFLOPS vs 3.656 TFLOPS). The NVIDIA part is the clear choice for general compute, API compatibility, and feature-rich workloads that can use its 16 RT cores, 64 tensor cores, DirectX 12 Ultimate support, and Vulkan 1.4 support.
The AMD Radeon RX Vega M GH wins in specific specification categories that suggest where it might have an edge in specialized workloads. Its pixel rate of 76.16 GPixel/s is nearly double the NVIDIA part's 42.98 GPixel/s, which points to an advantage in fill-rate-bound scenarios such as high-resolution rasterization with heavy overdraw. Its texture rate of 114.2 GTexel/s versus 85.95 GTexel/s indicates an edge in texture-heavy scenes. Its memory bandwidth of 204.8 GB/s versus 192.0 GB/s, achieved through a 1024-bit HBM2 interface, gives it a slight lead in bandwidth-sensitive operations. Its 64 ROPs versus 32 ROPs further supports the fill-rate story.
However, the recorded benchmarks do not include any test where the AMD part's specification advantages translate into a win. The NVIDIA GPU wins both head-to-head tests despite the AMD part's higher pixel rate, texture rate, and memory bandwidth. This suggests that the AMD part's strengths are either not being exercised by the benchmark suite or are outweighed by the NVIDIA part's superior shader count, clock speed, and FP32 performance.
For a user choosing based on the database record, the NVIDIA GeForce RTX 3050 Mobile is the default recommendation. The AMD Radeon RX Vega M GH is only relevant if the workload is known to be pixel-rate or texture-rate bound, and even then, the lack of any recorded benchmark win means that claim is speculative rather than demonstrated. The NVIDIA part also uses less than half the TDP (45 W vs 100 W), making it the more efficient option on paper, though the database does not include efficiency benchmarks to confirm this in practice.