AMD Radeon RX Vega 64 vs NVIDIA GeForce MX570 Comparison
AMD Radeon RX Vega 64
GeForce MX570
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX Vega 64 vs NVIDIA GeForce MX570
Head-to-Head Benchmarks
The recorded data contains a single direct head-to-head benchmark between these two GPUs, and it is a decisive one. In the Geekbench OpenCL test, the AMD Radeon RX Vega 64 scores 62,552 points against the NVIDIA GeForce MX570’s 38,299 points. That represents a 63.3% advantage for the AMD part, a margin that is massive in performance-per-benchmark terms.
The AMD Radeon RX Vega 64 also carries a much higher overall average benchmark score of 50,001, derived from four separate tests. The NVIDIA GeForce MX570 has an average score of 38,299, based on a single recorded OpenCL result. This means the AMD card’s average is roughly 30.5% higher than the NVIDIA part’s only observed score. The Vega 64’s other recorded results include a 3DMark Steel Nomad DX12 score of 1,669, a Geekbench Metal score of 68,750, and a Geekbench Vulkan score of 67,032. None of these have a direct counterpart in the MX570’s data, but they do illustrate that the AMD card is consistently strong across API-specific workloads.
Looking at the rivalry context, the Vega 64 sits in the 86th percentile among all GPUs in the database. Its nearest rivals are notably close in average score: the NVIDIA GeForce RTX 5070 Ti trails by just 0.1% (49,957 vs. 50,001), while the Intel Arc A550M is 0.5% behind (49,737). The AMD Radeon RX 6900 XT is 1.9% ahead (50,951), and the RX 6800 XT is 3.1% behind (48,477). This places the Vega 64 in a tightly contested performance band where small percentage differences separate it from modern high-end parts.
The MX570, by contrast, sits in the 81st percentile. Its nearest rivals are the NVIDIA GeForce RTX 5080 Mobile (0.1% behind at 38,349), the RTX 4080 Mobile (0.4% ahead at 38,135), the MX570 A (1% ahead at 38,691), and the AMD Radeon Pro 580X (1.1% ahead at 38,706). The MX570 is therefore clustered among mobile and workstation parts that score within roughly 1 percentage point of each other. This is a much tighter grouping than the Vega 64’s, but also a far lower absolute performance level.
The head-to-head win count is 1 for the AMD card and 0 for the NVIDIA card. There is no benchmark in the database where the MX570 beats the Vega 64. The OpenCL result alone is enough to establish a clear performance hierarchy. The 63.3% delta is not a marginal edge; it is a full-tier gap. In practical terms, the Vega 64 is in a different performance class, and the data provides no counterexample.
The Verdict
The data is unambiguous. The AMD Radeon RX Vega 64 is the faster GPU by a wide margin in the one benchmark where both are measured. Its 62,552 OpenCL score is 63.3% higher than the MX570’s 38,299. For any workload that relies on OpenCL compute, the Vega 64 is the obvious choice.
The MX570’s role is different. It is a 15 W integrated-class part with no dedicated power connectors, designed for portable devices. The Vega 64 is a 295 W dual-slot card with two 8-pin connectors and a suggested 600 W PSU. Those are not comparable physical classes. The Vega 64 wins on raw performance, but the MX570 wins on integration and power efficiency. The data records no benchmark where the MX570 wins, but it also records no dimension, weight, or slot requirement for the NVIDIA part, which is listed as IGP (integrated graphics processor). That alone suggests a fundamentally different usage scenario.
Who should pick the Vega 64? Anyone who needs maximum compute throughput from a desktop card and has the chassis, power supply, and cooling to accommodate a 280 mm long, 111 mm tall, 40 mm wide board. The 86th percentile ranking and the close rivalry with the RTX 5070 Ti (0.1% delta) indicate that this 2017 card still trades blows with much newer hardware in aggregate benchmark scores.
Who should pick the MX570? Anyone building or buying a thin, light laptop or compact portable system where a discrete card in the traditional sense is impossible. The 15 W TDP and lack of any power connector mean it can be embedded into a motherboard without additional cabling. The 81st percentile ranking shows it is not a weak part in absolute terms, it is merely outclassed by the Vega 64. For portable productivity or light gaming, the MX570 is the only viable option between the two, simply because the Vega 64 cannot physically fit.
Architecture Differences
The AMD Radeon RX Vega 64 uses the Vega 10 chip built on GCN 5.0 architecture, manufactured on a 14 nm process at GlobalFoundries. The die measures 495 mm² and contains 12,500 million transistors, yielding a transistor density of 25.3 million per square millimeter. The NVIDIA GeForce MX570 uses the GA107S chip built on Ampere architecture, manufactured on an 8 nm process at Samsung. Its die is 200 mm² with 8,700 million transistors, giving a density of 43.5 million per square millimeter. The MX570 is therefore a smaller, denser chip, but the Vega 64 has 43.7% more transistors overall.
The Vega 64 features 4,096 shading units, 256 texture mapping units (TMUs), and 64 raster operation units (ROPs). The MX570 has 2,048 shading units, 64 TMUs, and 32 ROPs. The AMD card has exactly double the shading units, four times the TMUs, and double the ROPs. The NVIDIA card, however, brings dedicated hardware that the AMD card lacks: 16 ray tracing cores and 64 tensor cores. The Vega 64 has no equivalent hardware, as it predates the ray tracing and tensor core era.
Clock speeds differ significantly. The Vega 64 runs at a base of 1,247 MHz and a boost of 1,546 MHz. The MX570 runs at a base of 832 MHz and a boost of 1,155 MHz. Despite lower clocks, the MX570’s smaller architecture still delivers 4.731 TFLOPS of FP32 performance, while the Vega 64 delivers 12.66 TFLOPS. The AMD card is 2.68 times faster in FP32 throughput. In FP16, the Vega 64 achieves 25.33 TFLOPS with a 2:1 ratio, while the MX570 achieves 4.731 TFLOPS at 1:1. The AMD card is 5.36 times faster in FP16, but the NVIDIA card can use its FP16 units without a throughput penalty.
Memory technology is a major split. The Vega 64 uses 8 GB of HBM2 on a 2048-bit bus, delivering 483.8 GB/s of bandwidth. The MX570 uses 2 GB of GDDR6 on a 64-bit bus, delivering 96.00 GB/s. The Vega 64 has 4 times the memory capacity and 5.04 times the bandwidth. The MX570’s memory runs at 1,500 MHz (12 Gbps effective), while the Vega 64’s memory runs at 945 MHz (1,890 Mbps effective). The Vega 64 also has a much higher pixel rate (98.94 GPixel/s vs. 36.96 GPixel/s) and texture rate (395.8 GTexel/s vs. 73.92 GTexel/s).
API support differs. The Vega 64 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The MX570 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA card has a higher DirectX feature level and a newer Vulkan version, while the AMD card is one feature level behind in DirectX. The MX570 also supports ray tracing via its RT cores, which the Vega 64 cannot do.
FAQ
Q: Which GPU is faster in the Geekbench OpenCL benchmark?
A: The AMD Radeon RX Vega 64 scores 62,552, which is 63.3% higher than the NVIDIA GeForce MX570’s 38,299.
Q: Does the NVIDIA GeForce MX570 beat the AMD Radeon RX Vega 64 in any recorded benchmark?
A: No. The database shows 1 win for the AMD card and 0 wins for the NVIDIA card. The only direct comparison is Geekbench OpenCL, where AMD wins.
Q: What is the power consumption difference between the two?
A: The AMD Radeon RX Vega 64 has a TDP of 295 W and requires two 8-pin power connectors plus a suggested 600 W PSU. The NVIDIA GeForce MX570 has a TDP of 15 W and requires no power connectors.
Q: How do the memory subsystems compare?
A: The AMD card uses 8 GB of HBM2 on a 2048-bit bus with 483.8 GB/s bandwidth. The NVIDIA card uses 2 GB of GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth. The AMD card has 4 times the capacity and roughly 5 times the bandwidth.
Q: Which GPU has ray tracing support?
A: The NVIDIA GeForce MX570 has 16 ray tracing cores and supports DirectX 12 Ultimate (12_2). The AMD Radeon RX Vega 64 has no ray tracing cores and supports DirectX 12 (12_1).
Q: What are the percentile rankings of each GPU?
A: The AMD Radeon RX Vega 64 is in the 86th percentile among all GPUs. The NVIDIA GeForce MX570 is in the 81st percentile.
Where Each One Wins
The AMD Radeon RX Vega 64 wins in raw compute performance. Its 12.66 TFLOPS FP32 and 25.33 TFLOPS FP16 far exceed the MX570’s 4.731 TFLOPS in both. The Vega 64’s 483.8 GB/s memory bandwidth is essential for large datasets and high-resolution textures, and its 8 GB capacity is double the MX570’s 2 GB. The 98.94 GPixel/s pixel rate and 395.8 GTexel/s texture rate make it suitable for high-resolution rendering and heavy texture filtering. The 86th percentile ranking and average score of 50,001 place it among high-end desktop GPUs.
The NVIDIA GeForce MX570 wins in integration and efficiency. Its 15 W TDP is 20 times lower than the Vega 64’s 295 W. It uses no power connectors, fits an IGP form factor, and has no physical dimensions recorded, meaning it can be soldered directly to a motherboard. Its 8 nm process node and 43.5M / mm² transistor density show a much more compact design. The MX570 supports DirectX 12 Ultimate and Vulkan 1.4, which are newer API versions than the Vega 64’s DirectX 12 (12_1) and Vulkan 1.3. It also has 16 RT cores and 64 tensor cores, enabling ray-traced effects and AI acceleration that the Vega 64 cannot perform.
For portable devices, the MX570 is the only rational choice. For desktop towers with adequate power and cooling, the Vega 64 is the only rational choice on performance. The 63.3% OpenCL delta is the decisive factor.
Specification Differences
| Specification | AMD Radeon RX Vega 64 | NVIDIA GeForce MX570 |
|---|---|---|
| Architecture | GCN 5.0 | Ampere |
| Process Node | 14 nm | 8 nm |
| Foundry | GlobalFoundries | Samsung |
| Transistors | 12,500 million | 8,700 million |
| Die Size | 495 mm² | 200 mm² |
| Transistor Density | 25.3M / mm² | 43.5M / mm² |
| Base Clock | 1247 MHz | 832 MHz |
| Boost Clock | 1546 MHz | 1155 MHz |
| Memory Clock | 945 MHz (1890 Mbps effective) | 1500 MHz (12 Gbps effective) |
| Memory Size | 8 GB | 2 GB |
| Memory Type | HBM2 | GDDR6 |
| Memory Bus Width | 2048 bit | 64 bit |
| Memory Bandwidth | 483.8 GB/s | 96.00 GB/s |
| Shading Units | 4096 | 2048 |
| TMUs | 256 | 64 |
| ROPs | 64 | 32 |
| RT Cores | None | 16 |
| Tensor Cores | None | 64 |
| Pixel Rate | 98.94 GPixel/s | 36.96 GPixel/s |
| Texture Rate | 395.8 GTexel/s | 73.92 GTexel/s |
| FP32 Performance | 12.66 TFLOPS | 4.731 TFLOPS |
| FP16 Performance | 25.33 TFLOPS (2:1) | 4.731 TFLOPS (1:1) |
| TDP | 295 W | 15 W |
| Slot Width | Dual-slot | IGP |
| Power Connectors | 2x 8-pin | None |
| Suggested PSU | 600 W | None |
| Bus Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |
| Display Outputs | 1x HDMI 2.0b, 3x DisplayPort 1.4a | Portable Device Dependent |
| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |
| OpenGL Support | 4.6 | 4.6 |
| Vulkan Support | 1.3 | 1.4 |
| Release Date | 2017-08-06 | 2021-12-16 |
| Production Status | End-of-life | End-of-life |
| Launch MSRP | 499 USD | None |
The two GPUs differ in every major architectural category. The Vega 64 is a large, power-hungry desktop part with twice the shading units, four times the TMUs, double the ROPs, and vastly superior memory bandwidth. The MX570 is a compact, low-power mobile part with newer API support, ray tracing, and tensor cores. The performance gap, as measured by the 63.3% OpenCL delta, favors the AMD card decisively.