AMD Radeon RX 7600M vs NVIDIA Quadro P6000 Comparison
AMD Radeon RX 7600M
Quadro P6000
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 7600M vs NVIDIA Quadro P6000
The NVIDIA Quadro P6000 and AMD Radeon RX 7600M represent two very different approaches to graphics hardware, separated by over six years of architectural evolution. The data shows a closer contest than the generational gap might suggest, with the professional desktop card from 2016 narrowly edging out the modern mobile chip in raw compute benchmarks. The single available head-to-head test, Geekbench OpenCL, shows the Quadro P6000 scoring 66,382 against the RX 7600M's 63,775, a 4.1% advantage for the NVIDIA card. Both cards sit in the 89th to 90th percentile of all GPUs, indicating they occupy a similar performance tier despite their vastly different designs and target markets.
Head-to-Head Benchmarks
The only direct comparison available is the Geekbench OpenCL test, and it is a close contest. The Quadro P6000 delivers 66,382 points, while the RX 7600M manages 63,775 points. The 4.1% delta in favor of the NVIDIA card is significant enough to call it a win, but it is hardly a dominant performance gap. In practical terms, this means the older card is slightly faster in raw compute workloads that leverage OpenCL, but the difference is within a range that could be offset by driver optimizations or specific application requirements.
Looking at broader benchmark context, the Quadro P6000's average score across all tests is 69,986, which places it just 0.2% ahead of the AMD Radeon Pro WX 8200 and 0.2% behind the NVIDIA RTX A3000 Mobile. Meanwhile, the RX 7600M's average of 63,775 puts it 0.1% behind the AMD Radeon RX 9060 XT LP and 0.7% behind the AMD Radeon Pro WX 9100. The RX 7600M's score is actually 0.1% ahead of the AMD Radeon Pro Vega 56, showing it sits in a tightly contested mid-range bracket. The Quadro P6000, by contrast, competes with higher-end workstation and mining cards, with its nearest rival being the NVIDIA CMP 90HX at 1.4% behind and the AMD Radeon RX 6600 LE at 1.2% ahead.
The Geekbench Vulkan result for the Quadro P6000 is 73,590, which is notably higher than its OpenCL score, suggesting the Pascal architecture handles Vulkan workloads particularly well. No Vulkan score is available for the RX 7600M, so a direct comparison in that API cannot be made from the data. The overall impression is that these two cards are far closer in raw performance than their release dates or price points would suggest, with the older card maintaining a slight edge in the one test where they meet.
Where Each One Wins
The Quadro P6000 wins the only direct benchmark comparison, taking the Geekbench OpenCL test by 4.1%. This suggests it holds an advantage in general-purpose compute tasks that use OpenCL, which could translate to better performance in certain productivity applications, scientific simulations, or rendering workloads that rely on this API. Its 24 GB of GDDR5X memory with a 384-bit bus and 432.8 GB/s of bandwidth gives it a substantial memory capacity and throughput advantage over the RX 7600M, which has only 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s. For workloads that are memory-bound or require large datasets to reside on the GPU, the Quadro P6000 is clearly the better choice.
The RX 7600M counters with a much higher FP32 compute rating of 17.27 TFLOPS compared to the Quadro P6000's 12.63 TFLOPS. This 36.7% advantage in theoretical floating-point performance suggests the AMD card should be faster in compute-heavy tasks that scale well with shader throughput, even if the OpenCL benchmark does not reflect this. The RX 7600M also has dedicated ray tracing cores (28 of them) and supports DirectX 12 Ultimate with feature level 12_2, whereas the Quadro P6000 only supports DirectX 12 (12_1) and has no ray tracing hardware. For gaming or rendering workloads that use DirectX 12 Ultimate features or ray tracing, the RX 7600M has a clear architectural advantage.
The RX 7600M also wins decisively on power efficiency and physical footprint. Its 90 W TDP is less than half the Quadro P6000's 250 W, and it is an IGP (integrated graphics processor) that requires no power connectors and is portable device dependent for display outputs. The Quadro P6000 is a dual-slot card requiring a single 8-pin power connector and a 600 W power supply. The RX 7600M is designed for laptops and compact systems, while the Quadro P6000 is a full-length desktop card at 267 mm (10.5 inches).
Architecture Differences
The architectural gap between these two GPUs is substantial. The Quadro P6000 uses the GP102 chip built on TSMC's 16 nm process, featuring 11,800 million transistors on a 471 mm² die. This translates to a transistor density of 25.1 million transistors per square millimeter. The RX 7600M uses the Navi 33 chip on TSMC's 6 nm process, packing 13,300 million transistors into just 204 mm², for a density of 65.2 million transistors per square millimeter. The newer process node allows AMD to fit more transistors into a much smaller die, which explains the significant efficiency gains.
The Quadro P6000 is based on the Pascal architecture, which is now several generations old. It has 3,840 shading units, 240 texture mapping units, and 96 render output units. The RX 7600M uses RDNA 3.0 architecture with 1,792 shading units, 112 TMUs, and 64 ROPs, but adds 28 ray tracing cores. Despite having fewer than half the shading units of the Quadro P6000, the RX 7600M achieves higher FP32 throughput due to its higher boost clock of 2410 MHz versus the Quadro's 1645 MHz. The RX 7600M also has a game clock of 2070 MHz, while the Quadro P6000 has only base and boost clocks of 1506 MHz and 1645 MHz respectively.
Memory architecture diverges sharply. The Quadro P6000 uses 24 GB of GDDR5X running at 9 Gbps effective on a 384-bit bus, yielding 432.8 GB/s of bandwidth. The RX 7600M offers 8 GB of GDDR6 at 16 Gbps effective on a 128-bit bus, for 256.0 GB/s. The Quadro P6000 has a 1:64 FP16 ratio (197.4 GFLOPS), meaning it is heavily optimized for FP32 workloads, while the RX 7600M has a 2:1 FP16 ratio (34.55 TFLOPS), making it much more capable at half-precision compute. Both support PCIe but with different versions: the Quadro P6000 uses PCIe 3.0 x16, while the RX 7600M uses PCIe 4.0 x16, doubling the available bandwidth for data transfer between CPU and GPU.
The Verdict
The data supports a clear split in recommendation based on workload and platform. For desktop users who need maximum memory capacity and are running OpenCL-based professional applications, the Quadro P6000 is the better choice. Its 24 GB of VRAM is three times larger than the RX 7600M's 8 GB, and its 4.1% OpenCL benchmark win confirms it remains competitive despite its age. The Quadro P6000 also offers multiple display outputs including 1x DVI and 4x DisplayPort 1.4a, making it suitable for multi-monitor professional setups.
For users building a laptop or small form factor system, the RX 7600M is the only realistic option. Its IGP form factor, 90 W power draw, and lack of power connectors make it suitable for portable devices, while its higher FP32 throughput (17.27 TFLOPS vs 12.63 TFLOPS) and ray tracing support give it advantages in modern gaming and compute workloads. The RX 7600M also supports DirectX 12 Ultimate, which is essential for latest-generation game features.
The Quadro P6000 is end-of-life while the RX 7600M is active, which matters for long-term driver support and availability. The Quadro P6000 was released in 2016 with a launch MSRP of 5,999 USD, while the RX 7600M launched in 2023 with no listed MSRP. The RX 7600M's newer architecture and active production status make it the more future-proof choice for most users, despite its lower raw benchmark score. If the workload fits within 8 GB of VRAM and does not rely heavily on OpenCL, the RX 7600M is the superior pick. If memory capacity and specific professional application compatibility are paramount, the Quadro P6000 still has merit.
FAQ
Q: Which GPU is faster in Geekbench OpenCL?
A: The NVIDIA Quadro P6000 scores 66,382 versus the AMD Radeon RX 7600M's 63,775, giving the NVIDIA card a 4.1% lead in this test.
Q: How much memory does each GPU have?
A: The Quadro P6000 has 24 GB of GDDR5X on a 384-bit bus with 432.8 GB/s bandwidth. The RX 7600M has 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth.
Q: Which GPU supports ray tracing?
A: Only the AMD Radeon RX 7600M has ray tracing cores (28 of them). The NVIDIA Quadro P6000 has no ray tracing hardware.
Q: What are the power requirements for each card?
A: The Quadro P6000 has a 250 W TDP, requires a 1x 8-pin power connector, and needs a 600 W power supply. The RX 7600M has a 90 W TDP and requires no power connectors.
Q: Which GPU is more energy efficient per die area?
A: The RX 7600M's 6 nm process allows 65.2 million transistors per mm² versus the Quadro P6000's 25.1 million per mm² on 16 nm. The RX 7600M also has a much higher FP32-to-power ratio at 17.27 TFLOPS from 90 W versus 12.63 TFLOPS from 250 W.
Q: What is the production status of each GPU?
A: The Quadro P6000 is end-of-life, while the RX 7600M is active and in production.
Specification Differences
| Specification | NVIDIA Quadro P6000 | AMD Radeon RX 7600M |
|---|---|---|
| Architecture | Pascal | RDNA 3.0 |
| Process Node | 16 nm | 6 nm |
| Transistors | 11,800 million | 13,300 million |
| Die Size | 471 mm² | 204 mm² |
| Transistor Density | 25.1M / mm² | 65.2M / mm² |
| Base Clock | 1506 MHz | 1500 MHz |
| Boost Clock | 1645 MHz | 2410 MHz |
| Memory Size | 24 GB | 8 GB |
| Memory Type | GDDR5X | GDDR6 |
| Memory Bus | 384 bit | 128 bit |
| Memory Bandwidth | 432.8 GB/s | 256.0 GB/s |
| Memory Clock | 9 Gbps effective | 16 Gbps effective |
| Shading Units | 3840 | 1792 |
| TMUs | 240 | 112 |
| ROPs | 96 | 64 |
| Ray Tracing Cores | None | 28 |
| FP32 Performance | 12.63 TFLOPS | 17.27 TFLOPS |
| FP16 Performance | 197.4 GFLOPS (1:64) | 34.55 TFLOPS (2:1) |
| Pixel Rate | 157.9 GPixel/s | 154.2 GPixel/s |
| Texture Rate | 394.8 GTexel/s | 269.9 GTexel/s |
| TDP | 250 W | 90 W |
| Slot Width | Dual-slot | IGP |
| Power Connectors | 1x 8-pin | None |
| Suggested PSU | 600 W | N/A |
| Bus Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |
| Production Status | End-of-life | Active |
| Release Date | 2016-09-30 | 2023-01-03 |