AMD Radeon RX 7600M vs NVIDIA GeForce RTX 3050 A Mobile Comparison
AMD Radeon RX 7600M
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 7600M vs NVIDIA GeForce RTX 3050 A Mobile
The Verdict
The recorded data points to a decisive performance gap between these two mobile GPUs. The AMD Radeon RX 7600M holds a 20.3% lead over the NVIDIA GeForce RTX 3050 A Mobile in the sole shared benchmark, Geekbench OpenCL (63775 vs 52998). The RX 7600M also sits in the 89th percentile of all GPUs in the database, while the RTX 3050 A Mobile lands in the 44th percentile. This means the AMD part is positioned for modern gaming and compute workloads where raw throughput matters, whereas the NVIDIA part, despite its RTX branding, occupies a much lower performance tier. The RX 7600M is the clear pick for anyone prioritizing raw OpenCL compute performance. The RTX 3050 A Mobile, with its lower power envelope and end-of-life status, is only relevant in scenarios where power draw is the absolute primary constraint, though the data set offers no direct power-efficiency metric to confirm that trade-off.
Architecture Differences
The two GPUs come from different architectural generations and foundries. The AMD Radeon RX 7600M uses the Navi 33 chip built on RDNA 3.0 architecture, fabricated by TSMC on a 6 nm process. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip based on Ampere architecture, fabricated by Samsung on an 8 nm process. The RX 7600M packs 13,300 million transistors on a 204 mm² die, while the RTX 3050 A Mobile has 12,000 million transistors on a larger 276 mm² die. This yields a transistor density of 65.2M per mm² for AMD versus 43.5M per mm² for NVIDIA, indicating the RDNA 3.0 part is significantly more density-efficient.
Both GPUs feature 1792 shading units, but they diverge heavily elsewhere. The RX 7600M has 112 texture mapping units and 64 raster operation pipelines, while the RTX 3050 A Mobile has 56 TMUs and 32 ROPs. Ray tracing hardware also differs: AMD provides 28 RT cores, while NVIDIA offers 14 RT cores plus 56 tensor cores, the latter being absent from the AMD part. The NVIDIA chip supports FP16 at a 1:1 ratio with FP32, while the AMD chip doubles FP16 throughput at a 2:1 ratio.
Memory configurations are starkly different. The RX 7600M has 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth, running at 2000 MHz with 16 Gbps effective speed. The RTX 3050 A Mobile has only 4 GB of GDDR6 on the same 128-bit bus but with 192.0 GB/s bandwidth, running at 1500 MHz with 12 Gbps effective speed. Clock speeds tell a similar story: the RX 7600M boosts to 2410 MHz with a base of 1500 MHz and a game clock of 2070 MHz, while the RTX 3050 A Mobile boosts to just 1343 MHz with a base of 1065 MHz.
Power targets also differ considerably. The RX 7600M is rated at 90 W TDP, while the RTX 3050 A Mobile is rated at 45 W TDP. Both are integrated graphics packages (IGP) with no power connectors and portable-device-dependent display outputs. The RX 7600M uses a PCIe 4.0 x16 interface, while the RTX 3050 A Mobile uses PCIe 4.0 x8. API support is identical: both offer DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Production status differs: the RX 7600M is Active, while the RTX 3050 A Mobile is End-of-life. Release dates are January 2023 for AMD and December 2023 for NVIDIA.
Head-to-Head Benchmarks
The database records exactly one head-to-head benchmark between these two GPUs: Geekbench OpenCL. The AMD Radeon RX 7600M scores 63775, while the NVIDIA GeForce RTX 3050 A Mobile scores 52998. The delta is 20.3% in favor of AMD. This is the only shared test, so any broader comparison must rely on the individual benchmark suites recorded for each card.
The RX 7600M's average benchmark score is 63775, which is exactly its Geekbench OpenCL result, since that is the only entry in its benchmark list. The RTX 3050 A Mobile, by contrast, has a much richer set of recorded tests, including PassMark DirectX 9 (152), DirectX 10 (61), DirectX 11 (94), DirectX 12 (55), G2D (526), G3D (11664), and GPU Compute (4419). Its average benchmark score across all these tests is 8746, which is heavily dragged down by the low DirectX scores. This average is misleading for direct comparison, since the RX 7600M only has the one OpenCL entry.
Looking at the nearest rivals for each card provides context. The RX 7600M's closest competitor in the database is the AMD Radeon RX 9060 XT LP with an average score of 63830, a delta of -0.1% (meaning the RX 7600M is effectively tied). It is also within 0.1% of the NVIDIA CMP 30HX (63842) and within 0.1% of the AMD Radeon Pro Vega 56 (63693). The RTX 3050 A Mobile's nearest rival is the NVIDIA GeForce GTX 460 v2 with an average score of 8743, a delta of 0% (a perfect tie). It is 0.7% behind the NVIDIA Quadro P2200 (8686) and 1.2% ahead of the AMD Radeon R9 M265X (8851). These rival comparisons show that the RTX 3050 A Mobile's average score places it in the company of much older, lower-end parts, while the RX 7600M's score places it in a much higher performance tier.
FAQ
Q: Which GPU has a higher Geekbench OpenCL score?
A: The AMD Radeon RX 7600M scores 63775, which is 20.3% higher than the NVIDIA GeForce RTX 3050 A Mobile's 52998.
Q: How much memory does each GPU have?
A: The RX 7600M has 8 GB of GDDR6, while the RTX 3050 A Mobile has 4 GB of GDDR6. Both use a 128-bit memory bus.
Q: What are the memory bandwidth figures?
A: The RX 7600M delivers 256.0 GB/s, while the RTX 3050 A Mobile delivers 192.0 GB/s.
Q: Which GPU has a higher boost clock?
A: The RX 7600M boosts to 2410 MHz, while the RTX 3050 A Mobile boosts to 1343 MHz.
Q: What is the power rating for each GPU?
A: The RX 7600M has a 90 W TDP, and the RTX 3050 A Mobile has a 45 W TDP.
Q: Are both GPUs still in production?
A: No. The RX 7600M is listed as Active, while the RTX 3050 A Mobile is listed as End-of-life.
Where Each One Wins
Based strictly on the recorded data, the AMD Radeon RX 7600M wins in every measurable category where the two overlap. The Geekbench OpenCL score is 20.3% higher. The RX 7600M also has double the memory (8 GB vs 4 GB), 33.3% more memory bandwidth (256.0 GB/s vs 192.0 GB/s), double the TMUs (112 vs 56), double the ROPs (64 vs 32), double the RT cores (28 vs 14), and a much higher boost clock (2410 MHz vs 1343 MHz). Its pixel rate is 154.2 GPixel/s versus 42.98 GPixel/s, and its texture rate is 269.9 GTexel/s versus 75.21 GTexel/s. FP32 throughput is 17.27 TFLOPS versus 4.813 TFLOPS, and FP16 throughput is 34.55 TFLOPS versus 4.813 TFLOPS. The RX 7600M also has a higher transistor density and a smaller die size, indicating a more modern design.
The NVIDIA GeForce RTX 3050 A Mobile wins in exactly one area: power draw. Its 45 W TDP is half of the RX 7600M's 90 W TDP. It also has tensor cores (56) that the AMD part lacks, which could matter for specific AI workloads, though no benchmark in the data set measures tensor core performance. The NVIDIA part uses a PCIe 4.0 x8 interface versus the RX 7600M's x16, which means it consumes fewer PCIe lanes but offers less bandwidth to the host. The NVIDIA part's production status is End-of-life, while the AMD part is Active, which suggests the AMD GPU has a longer expected availability window.
For a user who needs maximum compute throughput per the recorded OpenCL score, the RX 7600M is the only rational choice. For a user constrained by a 45 W power budget in a thin-and-light laptop, the RTX 3050 A Mobile is the only option that fits that envelope, but it comes with a massive performance penalty. The data does not include any power-efficiency benchmark, so it cannot be determined whether the RTX 3050 A Mobile's lower TDP translates into better performance per watt; the raw numbers show it delivers less than one-third of the FP32 throughput while consuming half the power.
Specification Differences
| Specification | AMD Radeon RX 7600M | NVIDIA GeForce RTX 3050 A Mobile |
|---|---|---|
| Architecture | RDNA 3.0 | Ampere |
| Process Node | 6 nm | 8 nm |
| Foundry | TSMC | Samsung |
| Transistors | 13,300 million | 12,000 million |
| Die Size | 204 mm² | 276 mm² |
| Transistor Density | 65.2M / mm² | 43.5M / mm² |
| Base Clock | 1500 MHz | 1065 MHz |
| Boost Clock | 2410 MHz | 1343 MHz |
| Game Clock | 2070 MHz | None |
| Memory Clock | 2000 MHz, 16 Gbps effective | 1500 MHz, 12 Gbps effective |
| Memory Size | 8 GB | 4 GB |
| Memory Bandwidth | 256.0 GB/s | 192.0 GB/s |
| TMUs | 112 | 56 |
| ROPs | 64 | 32 |
| RT Cores | 28 | 14 |
| Tensor Cores | None | 56 |
| Pixel Rate | 154.2 GPixel/s | 42.98 GPixel/s |
| Texture Rate | 269.9 GTexel/s | 75.21 GTexel/s |
| FP32 | 17.27 TFLOPS | 4.813 TFLOPS |
| FP16 | 34.55 TFLOPS (2:1) | 4.813 TFLOPS (1:1) |
| TDP | 90 W | 45 W |
| Bus Interface | PCIe 4.0 x16 | PCIe 4.0 x8 |
| Production Status | Active | End-of-life |
| Release Date | 2023-01-03 | 2023-12-31 |
| Predecessor | Polaris Mobile | GeForce 20 Mobile |
The remaining specifications are identical: both use GDDR6 memory, 128-bit bus width, 1792 shading units, IGP slot width, no power connectors, portable-device-dependent display outputs, DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Neither has a suggested PSU, and neither has a launch MSRP recorded in the database.