AMD Radeon RX 7600 vs NVIDIA RTX A2000 Mobile Comparison
AMD Radeon RX 7600
RTX A2000 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 7600 vs NVIDIA RTX A2000 Mobile
Where Each One Wins
The benchmark data splits this comparison into two very different profiles. The AMD Radeon RX 7600 dominates the recorded results, taking 8 of the 9 head-to-head tests. Its wins span nearly every category: legacy DirectX workloads, modern DirectX 12, compute, and 2D performance. The only test where the NVIDIA RTX A2000 Mobile comes out ahead is Geekbench Vulkan, where it posts a score of 53146 against the AMD card's 34401, a margin of 35.3 percent.
Looking at the broader database averages, the AMD card holds a clear overall lead. Its average benchmark score sits at 15171, while the NVIDIA mobile workstation part averages 13821. That difference of roughly 9.8 percent aligns with the percentile rankings: the RX 7600 lands at the 57th percentile of all GPUs, while the RTX A2000 Mobile sits at the 55th percentile. These are not wildly different tiers, but the AMD card consistently finishes ahead in most workloads.
The use-case split becomes apparent when examining individual tests. For DirectX 11 gaming and legacy DirectX 9 titles, the RX 7600 is dramatically faster, with margins of 152.9 percent and 96.5 percent respectively. In compute-heavy tasks, the AMD card more than doubles the NVIDIA part's score, showing a 102.8 percent advantage in Passmark GPU Compute. Even in 2D tasks, the RX 7600 doubles the RTX A2000 Mobile's Passmark G2D result, scoring 984 versus 491.
The NVIDIA part's single victory in Vulkan suggests it may hold an advantage in applications that leverage that specific API. The Geekbench Vulkan score of 53146 is substantially higher than its OpenCL score of 56518, indicating strong Vulkan optimization. However, this one bright spot does not compensate for the broad deficit elsewhere. The RTX A2000 Mobile's best performance tier, based on its nearest rivals, places it alongside the AMD Radeon 660M and RX 570X, while the RX 7600 competes with the RTX 3050 OEM and Radeon 680M, a slightly higher grouping.
Architecture Differences
The two GPUs come from different architectural generations and design philosophies. The AMD Radeon RX 7600 uses the Navi 33 chip built on RDNA 3.0 architecture, with the codename "Hotpink Bonefish." It belongs to the Navi III (RX 7000) generation and is manufactured on a 6 nm process at TSMC. The chip contains 13,300 million transistors on a 204 mm² die, yielding a transistor density of 65.2 million per square millimeter.
The NVIDIA RTX A2000 Mobile uses the GA107 chip based on Ampere architecture, belonging to the Ampere-MW (Ax000) generation. It is built on an 8 nm process at Samsung, with 8,700 million transistors on a 200 mm² die. The transistor density comes to 43.5 million per square millimeter. The process advantage is clear: AMD packs roughly 53 percent more transistors into nearly the same die area, which directly contributes to the RX 7600's higher compute throughput.
Memory configurations also differ significantly. The RX 7600 comes with 8 GB of GDDR6 memory on a 128-bit bus, delivering 288.0 GB/s of bandwidth. The RTX A2000 Mobile has 4 GB of GDDR6 on the same 128-bit bus, but only achieves 192.0 GB/s. The AMD card's memory clock runs at 2250 MHz (18 Gbps effective), while the NVIDIA part's memory runs at 1500 MHz (12 Gbps effective). This 50 percent bandwidth advantage helps explain the RX 7600's dominance in memory-sensitive workloads.
The compute architectures differ in unit counts. The RX 7600 has 2048 shading units, 128 texture mapping units, and 64 raster operation pipelines, with 32 ray tracing cores. The RTX A2000 Mobile has more shading units at 2560, but fewer TMUs at 80 and fewer ROPs at 48, with 20 ray tracing cores. The NVIDIA part also includes 80 tensor cores, a feature absent from the AMD card, which may benefit AI-oriented tasks not covered in the benchmark suite. The FP32 throughput tells the real story: the RX 7600 delivers 21.75 TFLOPS, while the RTX A2000 Mobile manages 8.637 TFLOPS. That is roughly 2.5 times the raw compute.
Power and physical design diverge sharply. The RX 7600 is a dual-slot desktop card with a 165 W TDP, requiring a 450 W power supply and a single 8-pin connector. The RTX A2000 Mobile is an integrated graphics processor (IGP) with a 95 W TDP and no power connectors, designed for portable devices. The AMD card measures 204 mm in length and 115 mm in height, while the NVIDIA part has no published dimensions, reflecting its mobile integration. The RX 7600 uses a PCIe 4.0 x8 interface, while the RTX A2000 Mobile uses the wider PCIe 4.0 x16 interface. Display outputs also differ: the AMD card offers 1x HDMI 2.1a and 3x DisplayPort 2.1, while the NVIDIA part's outputs are listed as "Portable Device Dependent."
Head-to-Head Benchmarks
The largest single win for the AMD Radeon RX 7600 comes in Passmark DirectX 11, where it scores 172 against the RTX A2000 Mobile's 68, a 152.9 percent advantage. This is a 2.5-fold difference that highlights the AMD card's strength in conventional gaming APIs. The DirectX 9 test shows a similar pattern: 226 versus 115, a 96.5 percent margin.
Compute performance follows the same direction. In Passmark GPU Compute, the RX 7600 scores 8790 versus 4334, a 102.8 percent advantage. The OpenCL test in Geekbench shows the AMD card at 88051 against 56518, a 55.8 percent lead. The 3D rendering tests reinforce this: Passmark G3D gives the RX 7600 a score of 16634 versus 9611, a 73.1 percent margin.
The DirectX 12 result is closer but still favors AMD. The RX 7600 scores 58 against the RTX A2000 Mobile's 47, a 23.4 percent advantage. The DirectX 10 test shows a 47.4 percent lead for AMD, with scores of 84 versus 57. The 2D performance gap is notable: Passmark G2D shows the RX 7600 at 984 versus 491, exactly double, a 100.4 percent margin.
The single NVIDIA victory comes in Geekbench Vulkan, where the RTX A2000 Mobile scores 53146 against the RX 7600's 34401. The delta is 35.3 percent in NVIDIA's favor. This is the only test where the NVIDIA part outperforms, and it is a substantial margin. The Vulkan result suggests that applications optimized for NVIDIA's Vulkan drivers could see better performance on the mobile part, despite the overall compute deficit.
Specification Differences
The two GPUs differ in nearly every recorded specification. The process node: 6 nm for AMD versus 8 nm for NVIDIA. Transistor count: 13,300 million versus 8,700 million. Die size: 204 mm² versus 200 mm². Transistor density: 65.2M per mm² versus 43.5M per mm².
Clock speeds diverge substantially. The RX 7600 has a base clock of 1720 MHz and a boost clock of 2655 MHz, with a game clock of 2250 MHz. The RTX A2000 Mobile has a base clock of 1215 MHz and a boost clock of 1687 MHz, with no game clock listed. The AMD card's memory runs at 2250 MHz (18 Gbps effective), while the NVIDIA part's memory runs at 1500 MHz (12 Gbps effective).
Memory capacity and bandwidth differ: 8 GB versus 4 GB, and 288.0 GB/s versus 192.0 GB/s. The bus width is the same at 128 bit, but the memory type is GDDR6 for both.
Compute unit counts: 2048 shading units versus 2560, 128 TMUs versus 80, 64 ROPs versus 48, 32 ray tracing cores versus 20. The NVIDIA part has 80 tensor cores, while the AMD card has none. Pixel rate: 169.9 GPixel/s versus 80.98 GPixel/s. Texture rate: 339.8 GTexel/s versus 135.0 GTexel/s. FP32 and FP16 throughput: 21.75 TFLOPS versus 8.637 TFLOPS for both.
Power and physical specs: 165 W TDP versus 95 W. The RX 7600 is dual-slot with a 1x 8-pin connector and a 450 W suggested PSU. The RTX A2000 Mobile is an IGP with no power connectors and no suggested PSU. The bus interface: PCIe 4.0 x8 versus PCIe 4.0 x16. Display outputs: 1x HDMI 2.1a plus 3x DisplayPort 2.1 versus "Portable Device Dependent."
Production status: the RX 7600 is active, while the RTX A2000 Mobile is end-of-life. Release dates: May 2023 for AMD, April 2021 for NVIDIA. The RX 7600 has a launch MSRP of 269 USD. The NVIDIA part has no recorded launch MSRP.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon RX 7600 has an average benchmark score of 15171, while the NVIDIA RTX A2000 Mobile averages 13821.
Q: In which benchmark does the NVIDIA RTX A2000 Mobile outperform the AMD RX 7600?
A: The NVIDIA part wins only in Geekbench Vulkan, scoring 53146 versus 34401, a 35.3 percent advantage.
Q: How much faster is the RX 7600 in DirectX 11?
A: The RX 7600 scores 172 versus the RTX A2000 Mobile's 68, a 152.9 percent lead.
Q: What is the memory bandwidth difference?
A: The RX 7600 delivers 288.0 GB/s, while the RTX A2000 Mobile delivers 192.0 GB/s, a 50 percent advantage for AMD.
Q: Which GPU has more ray tracing cores?
A: The RX 7600 has 32 ray tracing cores, while the RTX A2000 Mobile has 20.
Q: What is the FP32 compute throughput for each?
A: The RX 7600 delivers 21.75 TFLOPS, while the RTX A2000 Mobile delivers 8.637 TFLOPS.
The Verdict
The data points to a clear choice for most use cases. The AMD Radeon RX 7600 wins 8 of 9 head-to-head benchmarks, with particularly large margins in DirectX 11, DirectX 9, compute, and 2D performance. Its 8 GB memory capacity and 288.0 GB/s bandwidth make it better suited for memory-intensive workloads. The higher average benchmark score of 15171 versus 13821 confirms the overall performance advantage. The active production status and newer release date (May 2023 versus April 2021) suggest it is the more current option.
The NVIDIA RTX A2000 Mobile is the pick only for users who prioritize Vulkan performance. Its 53146 Geekbench Vulkan score is the sole bright spot, and its tensor cores offer capabilities the AMD card lacks. The lower 95 W TDP and IGP form factor make it suitable for portable systems, though its end-of-life status and 4 GB memory limit are drawbacks.
For desktop gaming and general compute, the RX 7600 is the stronger choice. For mobile workstation use with Vulkan-focused applications, the RTX A2000 Mobile holds a specific niche. The benchmark results do not support choosing the NVIDIA part for DirectX workloads at any level, as the AMD card leads by margins ranging from 23.4 percent in DirectX 12 to 152.9 percent in DirectX 11.