AMD Radeon RX 6800S vs NVIDIA GeForce RTX 3080 Comparison

AMD
RADEON

AMD Radeon RX 6800S

CORE STATE Navi 23
VRAM 8 GB
CLOCK SPEED 2100 MHz
TDP 100 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce RTX 3080

CORE STATE GA102
VRAM 10 GB
CLOCK SPEED 1710 MHz
TDP 320 W
BUS WIDTH 320 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,689
4,407
geekbench_metal
85,256
N/A
geekbench_opencl
73,202
152,423
geekbench_vulkan
81,272
33,620
passmark_directx_10
91
170
passmark_directx_11
139
207
passmark_directx_12
65
100
passmark_directx_9
200
258
passmark_g2d
732
1,054
passmark_g3d
15,908
25,086
passmark_gpu_compute
6,144
14,397

Analysis: AMD Radeon RX 6800S vs NVIDIA GeForce RTX 3080

The AMD Radeon RX 6800S and NVIDIA GeForce RTX 3080 occupy opposite ends of the mobile and desktop GPU spectrum, yet the benchmark data reveals a more nuanced rivalry than their respective form factors suggest. The RTX 3080, a high-power desktop part from the GeForce 30-series, dominates the overall average score with 23,172 points against the RX 6800S’s 24,063, though the AMD part actually holds a higher aggregate mark. This inversion is explained by a single, dramatic benchmark win for AMD, while NVIDIA claims victory in the remaining nine head-to-head tests. The following analysis breaks down where each GPU excels, what their architectures dictate, and who should choose which.

Head-to-Head Benchmarks

The most startling result in this comparison is the Geekbench Vulkan test, where the AMD Radeon RX 6800S scores 81,272 against the RTX 3080’s 33,620. That is a delta of 141.7% in AMD’s favor, a margin so large it flips the entire average-score narrative. In every other head-to-head benchmark, the RTX 3080 wins outright, often by substantial margins. For instance, in 3DMark Steel Nomad DX12, the RTX 3080 scores 4,407 versus 1,689 for the RX 6800S, a 61.7% deficit for AMD. This is the single largest performance gap in the entire dataset, indicating that in modern, compute-heavy DX12 workloads, the NVIDIA part is in a different league.

The compute-oriented benchmarks reinforce this trend. In Geekbench OpenCL, the RTX 3080 posts 152,423 against 73,202 for the RX 6800S, a 52% lead. PassMark GPU Compute shows a similar story: 14,397 for NVIDIA versus 6,144 for AMD, a 57.3% delta. These results align with the raw FP32 throughput figures, where the RTX 3080 delivers 29.77 TFLOPS compared to 8.602 TFLOPS for the RX 6800S. The PassMark suite also shows consistent NVIDIA superiority across legacy APIs: DirectX 10 (170 vs 91, a 46.5% delta), DirectX 11 (207 vs 139, a 32.9% delta), DirectX 12 (100 vs 65, a 35% delta), and DirectX 9 (258 vs 200, a 22.5% delta). Even in 2D performance, the RTX 3080 leads with 1,054 in PassMark G2D against 732, a 30.6% delta.

The only other benchmark where AMD comes close is PassMark G3D, where the RTX 3080 scores 25,086 versus 15,908 — still a 36.6% deficit for AMD. Meanwhile, the RTX 3080’s nearest rivals in the database include the AMD Radeon RX 6600M (deltaPct -0.4) and the NVIDIA P106-100 (deltaPct -0.3), while the RX 6800S sits near the NVIDIA GeForce RTX 2080 SUPER (deltaPct -0.4) and the AMD Radeon RX 9070 (deltaPct 0.8). This places the two GPUs in similar percentile ranges — 68th for NVIDIA and 69th for AMD — despite the stark per-test differences.

Where Each One Wins

The data splits cleanly into two use cases. The AMD Radeon RX 6800S wins decisively in Vulkan-based workloads, as evidenced by its 141.7% advantage in Geekbench Vulkan. This suggests that applications optimized for Vulkan’s low-level API will see outsized performance from the RDNA 2.0 architecture, potentially making it a strong choice for Linux gaming or Vulkan-native engines. Beyond that single benchmark, the RX 6800S does not lead in any other test, so its utility is narrowly defined by API preference rather than raw throughput.

The NVIDIA GeForce RTX 3080, by contrast, is the clear winner for everything else. Its dominance spans DX9 through DX12, OpenCL, and compute workloads, making it the superior choice for legacy DirectX titles, modern DX12 games, and GPU-accelerated compute tasks like rendering or machine learning inference. The 52% lead in OpenCL and 57.3% lead in PassMark GPU Compute are particularly telling for productivity use cases. The RTX 3080 also wins the 2D test by 30.6%, which, while less impactful for gaming, indicates better overall desktop compositing and window management performance. In short, the RTX 3080 is the all-rounder, while the RX 6800S is a specialist with a single, albeit massive, strength.

Architecture Differences

The architectural divide between these two GPUs is foundational. The AMD Radeon RX 6800S uses the Navi 23 chip on RDNA 2.0 architecture, fabricated on TSMC’s 7 nm process with 11,060 million transistors on a 237 mm² die. The NVIDIA GeForce RTX 3080 uses the GA102 chip on Ampere architecture, built on Samsung’s 8 nm process with 28,300 million transistors on a 628 mm² die. The transistor density is nearly identical — 46.7M/mm² for AMD versus 45.1M/mm² for NVIDIA — but the RTX 3080’s physically larger die packs more than 2.5 times the transistors.

Core counts differ dramatically. The RX 6800S has 2,048 shading units, 128 TMUs, 64 ROPs, and 32 ray-tracing cores, with no tensor cores. The RTX 3080 has 8,704 shading units, 272 TMUs, 96 ROPs, 68 RT cores, and 272 tensor cores. This explains the FP32 throughput gap: 8.602 TFLOPS for AMD versus 29.77 TFLOPS for NVIDIA, with the latter also offering 1:1 FP16 performance (29.77 TFLOPS) versus AMD’s 2:1 ratio (17.20 TFLOPS). The RTX 3080’s tensor cores enable features like DLSS, which the RX 6800S lacks entirely.

Memory subsystems also diverge sharply. The RX 6800S uses 8 GB of GDDR6 on a 128-bit bus, yielding 256.0 GB/s of bandwidth. The RTX 3080 uses 10 GB of GDDR6X on a 320-bit bus, delivering 760.3 GB/s — three times the bandwidth. Clock speeds tell a different story: AMD runs higher at 1800 MHz base and 2100 MHz boost, versus NVIDIA’s 1440 MHz base and 1710 MHz boost, but the NVIDIA part’s wider bus and faster memory (19 Gbps effective versus 16 Gbps) compensate. Power and physical design reflect their intended use: the RX 6800S is an IGP with a 100 W TDP and no power connectors, while the RTX 3080 is a dual-slot card with a 320 W TDP, a single 12-pin connector, and a suggested 700 W PSU. The NVIDIA card measures 285 mm long, 112 mm tall, and 40 mm wide.

FAQ

Q: Why does the AMD Radeon RX 6800S have a higher average benchmark score than the RTX 3080 despite losing 9 of 10 head-to-head tests?

A: The RX 6800S’s average of 24,063 is boosted by its massive 141.7% win in Geekbench Vulkan (81,272 vs 33,620), which outweighs its losses in other tests. The RTX 3080’s average is 23,172, despite winning most tests, because its Vulkan score is disproportionately low.

Q: Which GPU is better for DirectX 12 gaming?

A: The RTX 3080 is significantly better. In 3DMark Steel Nomad DX12, it scores 4,407 versus 1,689 for the RX 6800S, a 61.7% delta. PassMark DirectX 12 also favors NVIDIA, with a 35% lead (100 vs 65).

Q: Does the RX 6800S have any advantage outside of Vulkan?

A: No. The data shows the RX 6800S wins only the Geekbench Vulkan test. In every other head-to-head benchmark — including DX9, DX10, DX11, DX12, OpenCL, G2D, G3D, and GPU Compute — the RTX 3080 leads by margins ranging from 22.5% to 61.7%.

Q: How do the memory configurations compare?

A: The RTX 3080 offers 10 GB of GDDR6X on a 320-bit bus with 760.3 GB/s bandwidth, while the RX 6800S has 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s. The RTX 3080’s bandwidth advantage is roughly threefold.

Q: What is the power consumption difference?

A: The RX 6800S has a 100 W TDP and is an IGP with no power connectors, making it suitable for portable devices. The RTX 3080 has a 320 W TDP, requires a 12-pin power connector, and recommends a 700 W PSU, reflecting its desktop dual-slot design.

Q: Which GPU has a higher transistor density?

A: The RX 6800S has a slightly higher density at 46.7M/mm², versus 45.1M/mm² for the RTX 3080. However, the RTX 3080’s die is nearly three times larger (628 mm² vs 237 mm²), giving it far more total transistors (28,300 million vs 11,060 million).

The Verdict

The data is unambiguous for most users: the NVIDIA GeForce RTX 3080 is the superior GPU for the vast majority of workloads. It wins 9 of 10 head-to-head benchmarks, including all DirectX variants, OpenCL, and compute tests, with margins ranging from 22.5% to 61.7%. Its 29.77 TFLOPS FP32 performance, 760.3 GB/s memory bandwidth, and 272 tensor cores make it the clear choice for high-resolution gaming, ray tracing, and GPU-accelerated productivity tasks. The launch MSRP of 699 USD reflects its position as a high-end desktop part, and its 320 W TDP demands a robust power supply.

The AMD Radeon RX 6800S, however, is not without merit. Its 141.7% Vulkan win is a genuine outlier that cannot be ignored for Vulkan-centric use cases, and its 100 W TDP and IGP form factor make it the only viable option for thin-and-light laptops. Its higher base and boost clocks (1800/2100 MHz) and slightly higher transistor density show AMD’s efficiency at the process node level. But for anyone building a desktop or prioritizing raw performance across APIs, the RTX 3080’s consistent dominance — underscored by its 68th percentile ranking versus the RX 6800S’s 69th, despite the latter’s average-score quirk — makes it the data-backed recommendation. The RX 6800S is a niche specialist; the RTX 3080 is the all-around winner.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6800S
RTX 3080
Core Specs
Shading Units
2,048
8,704 +325.0%
Shaders
2,048
8,704 +325.0%
TMUs
128
272 +112.5%
ROPs
64
96 +50.0%
Compute Units
32
SM Count
68
Clocks
Base Clock
1800 MHz
1440 MHz
Boost Clock
2100 MHz
1710 MHz
Game Clock
1975 MHz
Memory Clock
2000 MHz 16 Gbps effective
1188 MHz 19 Gbps effective
Memory
Memory Size
8 GB
10 GB
VRAM (MB)
8,192
10,240 +25.0%
Memory Type
GDDR6
GDDR6X
Memory Bus
128 bit
320 bit
Bandwidth
256.0 GB/s
760.3 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
5 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
134.4 GPixel/s
164.2 GPixel/s
Texture Rate
268.8 GTexel/s
465.1 GTexel/s
FP32 (TFLOPS)
8.602 TFLOPS
29.77 TFLOPS
FP64 (TFLOPS)
537.6 GFLOPS (1:16)
465.1 GFLOPS (1:64)
FP16 (TFLOPS)
17.20 TFLOPS (2:1)
29.77 TFLOPS (1:1)
AI/RT
RT Cores
32
68 +112.5%
Tensor Cores
272
Power
TDP
100 W
320 W
TDP (W)
100
320 +220.0%
Suggested PSU
700 W
Power Connectors
None
1x 12-pin
Architecture
Architecture
RDNA 2.0
Ampere
GPU Name
Navi 23
GA102
Generation
Navi Mobile (RX 6000M)
GeForce 30
Process Size
7 nm
8 nm
Transistors
11,060 million
28,300 million
Die Size
237 mm²
628 mm²
Foundry
TSMC
Samsung
Density
46.7M / mm²
45.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Dual-slot
Length
285 mm 11.2 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Other
Launch Price
699 USD
Production
End-of-life
End-of-life
Predecessor
Polaris Mobile
GeForce 20
Successor
GeForce 40
View Radeon RX 6800S Details View GeForce RTX 3080 Details