AMD Radeon RX 6800M vs Intel Arc Pro A30M Comparison

AMD
RADEON

AMD Radeon RX 6800M

CORE STATE Navi 22
VRAM 12 GB
CLOCK SPEED 2390 MHz
TDP 145 W
BUS WIDTH 192 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2021
VS
Intel
GPU

Arc Pro A30M

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 50 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,238
N/A
geekbench_metal
113,721
N/A
geekbench_opencl
87,621
31,894
geekbench_vulkan
94,766
N/A
passmark_directx_10
101
N/A
passmark_directx_11
127
N/A
passmark_directx_12
65
N/A
passmark_directx_9
147
N/A
passmark_g2d
538
N/A
passmark_g3d
13,261
N/A
passmark_gpu_compute
5,032
N/A

Analysis: AMD Radeon RX 6800M vs Intel Arc Pro A30M

Head-to-Head Benchmarks

The database contains one directly comparable benchmark between the Intel Arc Pro A30M and the AMD Radeon RX 6800M: Geekbench OpenCL. In this test, the AMD Radeon RX 6800M records a score of 87,621, while the Intel Arc Pro A30M reaches 31,894. The delta is 63.6% in favor of AMD, meaning the RX 6800M delivers more than two and a half times the raw compute throughput in this particular workload. This is a decisive margin, not a narrow edge, and it sets the tone for the entire comparison.

The Intel Arc Pro A30M's score of 31,894 places it at the 76th percentile among all GPUs in the database. Its nearest rivals include the NVIDIA TITAN RTX at 31,676 (0.7% faster), the AMD Radeon Pro 570X at 32,176 (0.9% slower), the NVIDIA RTX PRO 4500 Blackwell at 31,532 (1.1% faster), and the AMD FirePro S10000 at 32,388 (1.5% slower). These deltas are all within roughly 1.5%, which indicates that the Arc Pro A30M sits in a tightly packed performance cluster. It is neither a standout nor a laggard among its immediate peers; it simply holds its own in a competitive band.

The AMD Radeon RX 6800M, by contrast, records an average benchmark score of 28,874 across all tests, with a percentile rank of 74. Its nearest rivals are the AMD Radeon RX 570 at 28,766 (0.4% faster), the AMD Radeon RX 470 at 28,996 (0.4% slower), the AMD Radeon R9 M295X at 28,580 (1.0% faster), and the Intel Arc A370M at 29,175 (1.0% slower). Interestingly, the RX 6800M's average score is lower than its Geekbench OpenCL result, because the database includes several Passmark tests with modest scores, such as Passmark DirectX 12 at 65 and Passmark DirectX 10 at 101. These low scores drag the average down even though the OpenCL result is strong.

When comparing the two directly, the Geekbench OpenCL delta is the only head-to-head data point available. The RX 6800M wins that test outright, and the margin is substantial. No benchmark in the database shows the Intel part winning against the AMD part. The wins tally is 0 for Intel and 1 for AMD, reflecting the one recorded comparison. This does not mean Intel cannot win in other workloads, but within the recorded measurements, AMD holds the only head-to-head victory.

The Intel Arc Pro A30M's average benchmark score is 31,894, identical to its single Geekbench OpenCL result, since that is the only test logged for it. The AMD RX 6800M has a much broader benchmark footprint, with 11 recorded tests spanning DirectX 9 through 12, Vulkan, Metal, OpenCL, and compute workloads. This broader coverage means the RX 6800M's average score is more representative of varied real-world tasks, while the Intel part's single score offers a narrower view.

Architecture Differences

The two GPUs come from different architectural lineages. Intel uses Xe-HPG architecture on a chip designated DG2-128, part of the Alchemist generation for Pro-Series mobile graphics, built on a 6 nm TSMC process. AMD uses RDNA 2.0 architecture on the Navi 22 chip, part of the Radeon RX 6000 series for Navi Mobile RX 6000M products, built on a 7 nm TSMC process. Both are manufactured by TSMC, but the node difference matters. The Intel chip contains 7,200 million transistors on a die size of 157 mm², yielding a transistor density of 45.9M/mm². The AMD chip packs 17,200 million transistors on a much larger die size of 335 mm², with a transistor density of 51.3M/mm². AMD's die is more than twice the size, and it carries more than twice the transistor count. The density difference is smaller in percentage terms, but AMD still packs transistors more tightly.

Clock speeds diverge sharply. The Intel Arc Pro A30M has a base clock of 1500 MHz and a boost clock of 2000 MHz. The AMD RX 6800M has a base clock of 2116 MHz and a boost clock of 2390 MHz, with a separate game clock of 2300 MHz. The AMD part runs at higher frequencies across the board, which contributes to its performance advantage. Memory clocks are identical at 2000 MHz with 16 Gbps effective, but the memory subsystems are otherwise very different.

The Intel GPU has 4 GB of GDDR6 memory on a 64 bit bus, yielding a bandwidth of 128.0 GB/s. The AMD GPU has 12 GB of GDDR6 memory on a 192 bit bus, yielding a bandwidth of 384.0 GB/s. That is three times the memory capacity and three times the bandwidth. For memory-heavy workloads, this gap is enormous. The Intel part's small bus width limits its ability to feed a large number of compute units, while the AMD part has far more headroom.

Compute resources also differ substantially. The Intel Arc Pro A30M has 1024 shading units, 64 texture mapping units (TMUs), and 32 render output units (ROPs). It includes 8 ray tracing cores. The AMD RX 6800M has 2560 shading units, 160 TMUs, and 64 ROPs, along with 40 ray tracing cores. AMD has 2.5 times the shading units, 2.5 times the TMUs, double the ROPs, and five times the ray tracing cores. These ratios align closely with the overall performance delta observed in the benchmark.

Pixel rate and texture rate reflect these resource differences. The Intel part achieves a pixel rate of 64.00 GPixel/s and a texture rate of 128.0 GTexel/s. The AMD part achieves a pixel rate of 153.0 GPixel/s and a texture rate of 382.4 GTexel/s. AMD is roughly 2.4 times faster in pixel throughput and just under 3 times faster in texture throughput. Floating point performance follows the same pattern: the Intel GPU delivers 4.096 TFLOPS FP32 and 8.192 TFLOPS FP16 (2:1 ratio), while the AMD GPU delivers 12.24 TFLOPS FP32 and 24.47 TFLOPS FP16 (also 2:1 ratio). AMD is exactly 3 times faster in FP32 and almost exactly 3 times faster in FP16.

Thermal design power differs by a wide margin. The Intel Arc Pro A30M has a TDP of 50 W, while the AMD RX 6800M has a TDP of 145 W. That is nearly three times the power envelope for AMD. The Intel part does not require external power connectors, and neither does the AMD part according to the database, but the power budget difference explains some of the performance gap. Higher power limits allow higher sustained clocks and more active compute units.

Bus interface also differs. The Intel GPU uses PCIe 4.0 x8, while the AMD GPU uses PCIe 4.0 x16. The wider interface on the AMD side provides more bandwidth to the host system, though for most rendering workloads the impact is smaller than the internal memory bandwidth difference. Both parts support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Neither has tensor cores listed in the database. The Intel part is marked as end-of-life, as is the AMD part. The Intel release date is 2022-08-07, while the AMD release date is 2021-05-30, so AMD launched roughly 14 months earlier. The AMD part's predecessor is listed as Polaris Mobile, while the Intel part has no predecessor listed.

Where Each One Wins

The AMD RX 6800M wins the only direct head-to-head benchmark, the Geekbench OpenCL test, by 63.6%. This suggests AMD has a clear advantage in general-purpose compute workloads that use OpenCL. The RX 6800M also holds a strong position in the broader benchmark suite, with high scores across multiple APIs. Its Passmark G3D score is 13,261, and its Geekbench Vulkan score is 94,766, both indicating solid graphics performance across different rendering paths. Its Geekbench Metal score of 113,721 is particularly notable on Apple platforms. The RX 6800M is the better choice for anyone running OpenCL, Vulkan, Metal, or DirectX workloads, based on the recorded data.

The Intel Arc Pro A30M, in contrast, has only one recorded benchmark, so its strengths are harder to quantify. Its score of 31,894 in OpenCL places it in the 76th percentile of all GPUs, which is a respectable position. Its nearest rivals include the NVIDIA TITAN RTX, a high-end desktop card, and the NVIDIA RTX PRO 4500 Blackwell, a modern workstation GPU. Matching those scores suggests the Intel part is not weak in absolute terms; it is merely outclassed by the AMD RX 6800M in this direct comparison. The 50 W TDP is a major advantage for thin-and-light mobile systems, where power draw and cooling capacity are limited. The AMD part's 145 W TDP requires a much larger cooling solution and battery budget.

For users prioritizing raw compute throughput, the AMD RX 6800M is the clear winner. For users prioritizing power efficiency, the Intel Arc Pro A30M offers a much lower power draw, though the database does not include a direct efficiency metric. The AMD part's 12 GB memory capacity and 384.0 GB/s bandwidth make it better suited for large datasets and high-resolution textures, while the Intel part's 4 GB memory and 128.0 GB/s bandwidth are more modest. The AMD part also has more ray tracing cores (40 vs. 8), which suggests better ray-traced rendering performance, though no direct ray tracing benchmark is recorded.

FAQ

Q: Which GPU has the higher Geekbench OpenCL score?

A: The AMD Radeon RX 6800M scores 87,621, while the Intel Arc Pro A30M scores 31,894. AMD wins by 63.6%.

Q: How much memory does each GPU have?

A: The Intel Arc Pro A30M has 4 GB of GDDR6 on a 64 bit bus. The AMD Radeon RX 6800M has 12 GB of GDDR6 on a 192 bit bus.

Q: What is the TDP difference between the two?

A: The Intel Arc Pro A30M has a TDP of 50 W, while the AMD Radeon RX 6800M has a TDP of 145 W.

Q: Which GPU has more shading units?

A: The AMD Radeon RX 6800M has 2,560 shading units, compared to 1,024 on the Intel Arc Pro A30M.

Q: Are both GPUs end-of-life products?

A: Yes, the database marks both the Intel Arc Pro A30M and the AMD Radeon RX 6800M as end-of-life.

Q: What is the memory bandwidth of each GPU?

A: The Intel Arc Pro A30M has 128.0 GB/s bandwidth, while the AMD Radeon RX 6800M has 384.0 GB/s bandwidth.

Specification Differences

The following specification fields differ between the Intel Arc Pro A30M and the AMD Radeon RX 6800M:

  • Architecture: Intel uses Xe-HPG, AMD uses RDNA 2.0.
  • Process node: Intel uses 6 nm, AMD uses 7 nm.
  • Transistors: Intel has 7,200 million, AMD has 17,200 million.
  • Die size: Intel is 157 mm², AMD is 335 mm².
  • Transistor density: Intel is 45.9M/mm², AMD is 51.3M/mm².
  • Base clock: Intel is 1500 MHz, AMD is 2116 MHz.
  • Boost clock: Intel is 2000 MHz, AMD is 2390 MHz.
  • Game clock: Intel has none listed, AMD is 2300 MHz.
  • Memory size: Intel is 4 GB, AMD is 12 GB.
  • Memory bus width: Intel is 64 bit, AMD is 192 bit.
  • Memory bandwidth: Intel is 128.0 GB/s, AMD is 384.0 GB/s.
  • Shading units: Intel has 1,024, AMD has 2,560.
  • TMUs: Intel has 64, AMD has 160.
  • ROPs: Intel has 32, AMD has 64.
  • Ray tracing cores: Intel has 8, AMD has 40.
  • Pixel rate: Intel is 64.00 GPixel/s, AMD is 153.0 GPixel/s.
  • Texture rate: Intel is 128.0 GTexel/s, AMD is 382.4 GTexel/s.
  • FP32 performance: Intel is 4.096 TFLOPS, AMD is 12.24 TFLOPS.
  • FP16 performance: Intel is 8.192 TFLOPS, AMD is 24.47 TFLOPS.
  • TDP: Intel is 50 W, AMD is 145 W.
  • Bus interface: Intel is PCIe 4.0 x8, AMD is PCIe 4.0 x16.
  • Slot width: Intel has none listed, AMD is IGP.
  • Release date: Intel is 2022-08-07, AMD is 2021-05-30.
  • Predecessor: Intel has none listed, AMD is Polaris Mobile.
  • Series: Intel is not listed, AMD is Radeon RX 6000 series.
  • Chip: Intel is DG2-128, AMD is Navi 22.
  • Generation: Intel is Alchemist (Pro-Series Mobile), AMD is Navi Mobile (RX 6000M).

Fields that are identical include the foundry (TSMC), memory type (GDDR6), memory clock (2000 MHz, 16 Gbps effective), DirectX version (12 Ultimate, 12_2), OpenGL version (4.6), Vulkan version (1.4), power connectors (none), display outputs (portable device dependent), production status (end-of-life), and dimensions (not listed for either).

The Verdict

The data points to a clear hierarchy. The AMD Radeon RX 6800M dominates the Intel Arc Pro A30M in the one recorded head-to-head benchmark, with a 63.6% lead in Geekbench OpenCL. It also offers substantially more memory, bandwidth, shading units, ray tracing cores, and raw compute throughput. For any user prioritizing performance, the RX 6800M is the obvious choice from the recorded measurements.

The Intel Arc Pro A30M, however, has its own niche. Its 50 W TDP is less than half that of the RX 6800M's 145 W, making it far more suitable for compact mobile systems where power and thermals are constrained. Its 76th percentile ranking among all GPUs shows it is not a weak performer in absolute terms; it competes closely with desktop cards like the NVIDIA TITAN RTX and the NVIDIA RTX PRO 4500 Blackwell. Users who need modest compute performance in a low-power package could reasonably select the Arc Pro A30M, provided they accept its limited 4 GB memory and 128.0 GB/s bandwidth.

Ultimately, the decision comes down to the workload. The RX 6800M wins on every recorded performance metric where a comparison exists, and it does so by wide margins. The Arc Pro A30M wins on power efficiency, with a 50 W TDP versus 145 W, and on release recency, launching in August 2022 versus May 2021. Neither part is still in production, so availability depends on existing inventory. Users who need the compute throughput, memory capacity, and bandwidth of the RX 6800M should choose AMD's offering without reservation. Users who need the lower power draw of the Arc Pro A30M should confirm whether its single benchmark profile covers their specific tasks, as the database only records a single OpenCL score for Intel's part.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6800M
Pro A30M
Core Specs
Shading Units
2,560
1,024 -60.0%
Shaders
2,560
1,024 -60.0%
TMUs
160
64 -60.0%
ROPs
64
32 -50.0%
Compute Units
40
Execution Units
128
Clocks
Base Clock
2116 MHz
1500 MHz
Boost Clock
2390 MHz
2000 MHz
Game Clock
2300 MHz
Memory Clock
2000 MHz 16 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
12 GB
4 GB
VRAM (MB)
12,288
4,096 -66.7%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
64 bit
Bandwidth
384.0 GB/s
128.0 GB/s
Cache
L1 Cache
128 KB per Array
L2 Cache
3 MB
4 MB
L3 Cache
96 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
153.0 GPixel/s
64.00 GPixel/s
Texture Rate
382.4 GTexel/s
128.0 GTexel/s
FP32 (TFLOPS)
12.24 TFLOPS
4.096 TFLOPS
FP64 (TFLOPS)
764.8 GFLOPS (1:16)
1,024.0 GFLOPS (1:4)
FP16 (TFLOPS)
24.47 TFLOPS (2:1)
8.192 TFLOPS (2:1)
AI/RT
RT Cores
40
8 -80.0%
XMX Cores
128
Power
TDP
145 W
50 W
TDP (W)
145
50 -65.5%
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Xe-HPG
GPU Name
Navi 22
DG2-128
Generation
Navi Mobile (RX 6000M)
Alchemist (Pro-Series Mobile)
Process Size
7 nm
6 nm
Transistors
17,200 million
7,200 million
Die Size
335 mm²
157 mm²
Foundry
TSMC
TSMC
Density
51.3M / mm²
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
Shader Model
6.8
6.6
Physical
Slot Width
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
Polaris Mobile
View Radeon RX 6800M Details View Arc Pro A30M Details