AMD Radeon RX 6800 XT vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Radeon RX 6800 XT

CORE STATE Navi 21
VRAM 16 GB
CLOCK SPEED 2250 MHz
TDP 300 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
3,689
2,365
geekbench_metal
181,337
N/A
geekbench_opencl
171,304
84,171
geekbench_vulkan
136,875
N/A
passmark_directx_10
155
N/A
passmark_directx_11
264
N/A
passmark_directx_12
100
N/A
passmark_directx_9
265
N/A
passmark_g2d
1,030
N/A
passmark_g3d
24,980
N/A
passmark_gpu_compute
13,245
N/A

Analysis: AMD Radeon RX 6800 XT vs NVIDIA GeForce RTX 5050 Mobile

The AMD Radeon RX 6800 XT and the NVIDIA GeForce RTX 5050 Mobile occupy entirely different corners of the GPU landscape: one is a 2020 desktop flagship built for maximum throughput, the other a 2025 laptop part designed for efficiency. The data shows a clear performance hierarchy, with the RX 6800 XT winning both head-to-head benchmarks decisively, but the RTX 5050 Mobile counters with a dramatically smaller physical footprint and power envelope. The RX 6800 XT sits in the 85th percentile of all GPUs, while the RTX 5050 Mobile lands just behind at the 83rd percentile, yet their average benchmark scores diverge significantly: 48,477 for the AMD card versus 43,268 for the NVIDIA mobile chip, a gap of roughly 12%. This is a comparison of raw capability versus portability, and the right choice depends entirely on the use case.

The Verdict

The data is unambiguous for performance seekers: the AMD Radeon RX 6800 XT is the superior graphics processor. It delivers a 56% higher score in 3DMark Steel Nomad DX12 and a 103.5% higher score in Geekbench OpenCL compared to the RTX 5050 Mobile. With 16 GB of GDDR6 memory, 4,608 shading units, and a 512.0 GB/s memory bandwidth, the RX 6800 XT is built for high-resolution gaming and compute-heavy workloads. Its 20.74 TFLOPS of FP32 performance dwarfs the 7.680 TFLOPS of the mobile chip, making it the obvious pick for desktop workstations or gaming rigs where power draw and physical size are non-issues.

The NVIDIA GeForce RTX 5050 Mobile is not competitive in raw speed, but it wins on every efficiency metric. It draws a 50 W TDP compared to the RX 6800 XT's 300 W, and it fits into an IGP (integrated graphics processor) form factor with no power connectors, meaning it is designed for thin-and-light laptops. Its 8 GB of GDDR7 memory and 384.0 GB/s bandwidth are modest, but sufficient for 1080p gaming on the go. The RTX 5050 Mobile also uses a newer 5 nm process node versus the 7 nm of the AMD part, and it supports PCIe 5.0 x16, while the RX 6800 XT uses PCIe 4.0 x16. For anyone building a desktop, the RX 6800 XT is the only rational choice; for anyone needing a discrete GPU in a portable chassis, the RTX 5050 Mobile is the one that fits.

Where Each One Wins

The RX 6800 XT dominates in every measured benchmark, but its wins are not uniform in magnitude. In 3DMark Steel Nomad DX12, a demanding next-generation DirectX 12 test, the AMD card scores 3,689 against 2,365 for the NVIDIA chip — a 56% advantage. This suggests the RX 6800 XT scales much better with the complex geometry and ray-traced workloads of modern game engines. In Geekbench OpenCL, the gap widens to 103.5%, with the AMD card scoring 171,304 versus 84,171. OpenCL is heavily compute-oriented, and the RX 6800 XT's 4608 shading units and 288 texture mapping units simply overwhelm the RTX 5050 Mobile's 2,560 shading units and 80 TMUs.

Where the RTX 5050 Mobile wins is in deployment flexibility. It is an active product, while the RX 6800 XT is end-of-life. The NVIDIA chip uses GDDR7 memory, which is a newer standard than the GDDR6 on the AMD card, and it packs 80 tensor cores — a feature entirely absent from the RX 6800 XT's spec sheet. The RTX 5050 Mobile also has a transistor density of 113.4M / mm², more than double the 51.5M / mm² of the RX 6800 XT, indicating a far more modern design. For laptop manufacturers, the 50 W TDP and IGP form factor are transformative; for desktop builders, they are irrelevant.

Architecture Differences

The architectural gulf between these two GPUs is vast, reflecting their different release windows and design goals. The AMD Radeon RX 6800 XT uses the Navi 21 chip on RDNA 2.0 architecture, fabricated on TSMC's 7 nm process. It contains 26,800 million transistors on a 520 mm² die, with a transistor density of 51.5M / mm². The GPU has 4,608 shading units, 288 TMUs, 128 ROPs, and 72 ray-tracing cores. Its memory subsystem consists of 16 GB of GDDR6 on a 256-bit bus, yielding 512.0 GB/s of bandwidth. The boost clock is 2250 MHz, and the card consumes 300 W, requiring a dual-slot cooler and two 8-pin power connectors. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and it offers display outputs including HDMI 2.1, DisplayPort 1.4a, and USB Type-C.

The NVIDIA GeForce RTX 5050 Mobile uses the GB207 chip on Blackwell 2.0 architecture, built on TSMC's 5 nm process. It packs 16,900 million transistors into a 149 mm² die, achieving a transistor density of 113.4M / mm² — a far more compact design. The chip has 2,560 shading units, 80 TMUs, 32 ROPs, 20 ray-tracing cores, and 80 tensor cores. Its memory is 8 GB of GDDR7 on a 128-bit bus, providing 384.0 GB/s of bandwidth. The boost clock is just 1500 MHz, and the TDP is a mere 50 W, allowing an IGP form factor with no power connectors. The RTX 5050 Mobile also supports PCIe 5.0 x16, double the bandwidth of the RX 6800 XT's PCIe 4.0 x16 interface, and it runs the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

FAQ

Q: Which GPU is faster in 3DMark Steel Nomad DX12?

A: The AMD Radeon RX 6800 XT is significantly faster, scoring 3,689 versus 2,365 for the NVIDIA GeForce RTX 5050 Mobile, a 56% advantage.

Q: How much larger is the memory bandwidth on the RX 6800 XT?

A: The RX 6800 XT has 512.0 GB/s of bandwidth, while the RTX 5050 Mobile has 384.0 GB/s, a difference of 128 GB/s in favor of the AMD card.

Q: Does the RTX 5050 Mobile have tensor cores, and does the RX 6800 XT?

A: The RTX 5050 Mobile has 80 tensor cores, while the RX 6800 XT lists none in its specifications, indicating the NVIDIA chip is better suited for AI-accelerated workloads.

Q: What is the power consumption difference?

A: The RX 6800 XT draws a 300 W TDP, whereas the RTX 5050 Mobile draws only 50 W, making the NVIDIA chip six times more power-efficient on paper.

Q: Which GPU has a higher transistor density?

A: The RTX 5050 Mobile has a transistor density of 113.4M / mm², more than double the RX 6800 XT's 51.5M / mm², reflecting its newer 5 nm process.

Q: Are both GPUs still in production?

A: No. The RX 6800 XT is end-of-life, while the RTX 5050 Mobile is an active product with a release date of June 2025.

Head-to-Head Benchmarks

The two benchmark comparisons in the data show a consistent and overwhelming advantage for the AMD Radeon RX 6800 XT. In the 3DMark Steel Nomad DX12 test, the AMD card scores 3,689 against 2,365 for the NVIDIA GeForce RTX 5050 Mobile. That is a deltaPct of 56%, meaning the RX 6800 XT completes the workload more than half again as fast. Steel Nomad is a modern DirectX 12 benchmark that stresses ray tracing and geometry throughput, and the RX 6800 XT's 72 ray-tracing cores and 128 ROPs clearly carry the day. The RTX 5050 Mobile's 20 ray-tracing cores and 32 ROPs are simply outclassed, despite the newer architecture.

The Geekbench OpenCL result is even more lopsided. The RX 6800 XT scores 171,304, while the RTX 5050 Mobile manages 84,171 — a deltaPct of 103.5%, more than double the performance. OpenCL is a general-purpose compute API, and this result reflects the raw shader throughput difference: 20.74 TFLOPS of FP32 versus 7.680 TFLOPS. The RX 6800 XT also has a texture fill rate of 648.0 GTexel/s versus 120.0 GTexel/s for the mobile chip, and a pixel rate of 288.0 GPixel/s versus 48.00 GPixel/s. These are not close contests; they are different performance tiers entirely. The RTX 5050 Mobile's only silver lining in these tests is its FP16 performance, which runs at a 1:1 ratio with FP32 at 7.680 TFLOPS, whereas the RX 6800 XT achieves 41.47 TFLOPS FP16 via a 2:1 ratio, but the AMD part still wins outright.

The average benchmark scores reinforce this hierarchy. The RX 6800 XT has an average benchmark score of 48,477, placing it just ahead of the NVIDIA RTX A1000 Mobile (47,743, +1.5%) and slightly behind the Intel Arc A550M (49,737, -2.5%). The RTX 5050 Mobile's average score of 43,268 puts it nearly on par with the NVIDIA Quadro M6000 24 GB (43,262, 0% delta), the NVIDIA Quadro M6000 (43,301, -0.1%), and the NVIDIA GeForce RTX 4070 SUPER (43,223, +0.1%). Notably, the RTX 5050 Mobile trails the NVIDIA GeForce RTX 4090 Mobile (43,667, -0.9%) by a hair, despite the latter being a much larger chip. In terms of percentile ranking, the RX 6800 XT sits at the 85th percentile of all GPUs, while the RTX 5050 Mobile is at the 83rd percentile — a modest separation that belies the massive gap in individual benchmark scores. The data makes it clear: the RX 6800 XT is a high-end desktop part, and the RTX 5050 Mobile is an entry-level mobile part, and they should never be cross-shopped for the same purpose.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6800 XT
RTX 5050 Mobile
Core Specs
Shading Units
4,608
2,560 -44.4%
Shaders
4,608
2,560 -44.4%
TMUs
288
80 -72.2%
ROPs
128
32 -75.0%
Compute Units
72
—
SM Count
—
20
Clocks
Base Clock
1825 MHz
1020 MHz
Boost Clock
2250 MHz
1500 MHz
Game Clock
2015 MHz
—
Memory Clock
2000 MHz 16 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
16 GB
8 GB
VRAM (MB)
16,384
8,192 -50.0%
Memory Type
GDDR6
GDDR7
Memory Bus
256 bit
128 bit
Bandwidth
512.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
4 MB
32 MB
L3 Cache
128 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
288.0 GPixel/s
48.00 GPixel/s
Texture Rate
648.0 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
20.74 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
1,296.0 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
41.47 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
72
20 -72.2%
Tensor Cores
—
80
Power
TDP
300 W
50 W
TDP (W)
300
50 -83.3%
Suggested PSU
700 W
—
Power Connectors
2x 8-pin
None
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Navi 21
GB207
Generation
Navi II (RX 6000)
GeForce 50 Mobile
Process Size
7 nm
5 nm
Transistors
26,800 million
16,900 million
Die Size
520 mm²
149 mm²
Foundry
TSMC
TSMC
Density
51.5M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
—
Height
120 mm 4.7 inches
—
Outputs
1x HDMI 2.12x DisplayPort 1.4a1x USB Type-C
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Launch Price
649 USD
—
Production
End-of-life
Active
Predecessor
Navi
GeForce 40 Mobile
Successor
Navi III
—
View Radeon RX 6800 XT Details View GeForce RTX 5050 Mobile Details