AMD Radeon RX 6800 XT vs AMD Radeon RX 6950 XT Comparison

AMD
RADEON

AMD Radeon RX 6800 XT

CORE STATE Navi 21
VRAM 16 GB
CLOCK SPEED 2250 MHz
TDP 300 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
AMD
RADEON

Radeon RX 6950 XT

CORE STATE Navi 21
VRAM 16 GB
CLOCK SPEED 2310 MHz
TDP 335 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
3,689
4,235
geekbench_metal
181,337
222,653
geekbench_opencl
171,304
205,998
geekbench_vulkan
136,875
165,212
passmark_directx_10
155
164
passmark_directx_11
264
300
passmark_directx_12
100
114
passmark_directx_9
265
303
passmark_g2d
1,030
1,063
passmark_g3d
24,980
28,070
passmark_gpu_compute
13,245
14,199

Analysis: AMD Radeon RX 6800 XT vs AMD Radeon RX 6950 XT

Head-to-Head Benchmarks

The benchmark data presents a clear and consistent picture: the AMD Radeon RX 6950 XT wins all 11 head-to-head comparisons against the RX 6800 XT. There is no benchmark in the dataset where the RX 6800 XT takes the lead. The largest single advantage comes in Geekbench Metal, where the RX 6950 XT scores 222,653 against 181,337, a delta of 22.8%. This is followed closely by Geekbench Vulkan, with the RX 6950 XT at 165,212 versus 136,875, a 20.7% advantage, and Geekbench OpenCL, where the margin is 20.3% (205,998 vs 171,304).

In DirectX workloads, the RX 6950 XT maintains a consistent lead. In 3DMark Steel Nomad DX12, it scores 4,235 against the RX 6800 XT's 3,689, a 14.8% delta. Passmark DirectX 12 shows a 14% advantage (114 vs 100), while DirectX 11 yields 13.6% (300 vs 264). DirectX 9 results are nearly identical in percentage terms, with a 14.3% delta (303 vs 265). The smallest margins appear in 2D throughput: Passmark G2D shows only a 3.2% difference (1,063 vs 1,030), indicating that the two cards are nearly matched in basic desktop and 2D rendering tasks.

Compute-oriented benchmarks show a more moderate gap. Passmark GPU Compute gives the RX 6950 XT a 7.2% edge (14,199 vs 13,245). Passmark DirectX 10 is similarly modest at 5.8% (164 vs 155). The overall Passmark G3D score, which aggregates 3D performance, shows a 12.4% advantage for the RX 6950 XT (28,070 vs 24,980). These figures suggest that the performance gap is not uniform across all workloads — it is largest in compute-heavy and API-agnostic tests, and smallest in legacy DirectX 10 and 2D scenarios.

The aggregate numbers reinforce this dominance. The RX 6950 XT has an average benchmark score of 58,392, while the RX 6800 XT averages 48,477. This places the RX 6950 XT in the 88th percentile of all GPUs, against the RX 6800 XT's 85th percentile. In terms of nearest rivals, the RX 6950 XT sits very close to the NVIDIA P102-100 (average 58,528, delta -0.2%) and the AMD Radeon PRO V710 (58,657, delta -0.5%), while the RX 6800 XT is bracketed by the NVIDIA RTX A1000 Mobile (47,743, delta 1.5%) and the Intel Arc A550M (49,737, delta -2.5%). The data indicates that the RX 6950 XT performs roughly 20% better on average than the RX 6800 XT, a substantial generational uplift within the same architecture family.

Architecture Differences

Both cards are built on the same fundamental architecture: RDNA 2.0, using the Navi 21 chip, fabricated on TSMC's 7 nm process. Both have identical transistor counts of 26,800 million and the same die size of 520 mm², yielding a transistor density of 51.5M per mm². This means the architectural foundation is identical — the performance differences arise from binning and configuration, not from a redesign.

The key architectural difference lies in the compute unit configuration. The RX 6950 XT has 5,120 shading units, 320 texture mapping units, and 80 ray tracing cores. The RX 6800 XT has fewer of each: 4,608 shading units, 288 TMUs, and 72 RT cores. Both cards have 128 ROPs, so pixel output capability is structurally similar, though the RX 6950 XT achieves a higher pixel rate of 295.7 GPixel/s versus 288.0 GPixel/s due to higher clocks. The texture rate difference is more pronounced: 739.2 GTexel/s for the RX 6950 XT versus 648.0 GTexel/s for the RX 6800 XT, reflecting the 11% increase in TMU count combined with higher clock speeds.

Clock speeds are another differentiator, though both cards are in the same ballpark. The RX 6950 XT has a base clock of 1860 MHz, a game clock of 2100 MHz, and a boost clock of 2310 MHz. The RX 6800 XT runs lower across the board: 1825 MHz base, 2015 MHz game, and 2250 MHz boost. The boost clock delta of 60 MHz is modest, but the game clock delta of 85 MHz is more meaningful for sustained gaming workloads. Memory clocks also differ: the RX 6950 XT runs its GDDR6 at 2250 MHz (18 Gbps effective), while the RX 6800 XT runs at 2000 MHz (16 Gbps effective). Both use a 256-bit bus, but the higher memory clock gives the RX 6950 XT a bandwidth of 576.0 GB/s against 512.0 GB/s for the RX 6800 XT — a 12.5% advantage.

The floating-point throughput scales with the shading unit and clock differences. The RX 6950 XT delivers 23.65 TFLOPS FP32 and 47.31 TFLOPS FP16 (2:1), while the RX 6800 XT delivers 20.74 TFLOPS FP32 and 41.47 TFLOPS FP16 (2:1). That is a 14% advantage in both precision formats for the RX 6950 XT. Neither card has tensor cores, and both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Where Each One Wins

Based on the benchmark data, the RX 6950 XT wins in every category tested. There are no workloads where the RX 6800 XT emerges victorious. This is not a case of one card being better for certain tasks and the other for different tasks — the RX 6950 XT is uniformly faster. However, the magnitude of the advantage varies by workload type, which informs where each card is relatively stronger or weaker.

The RX 6950 XT's largest wins are in Geekbench Metal (22.8%), Vulkan (20.7%), and OpenCL (20.3%). These are compute-oriented or API-agnostic benchmarks that stress raw throughput across many parallel cores. The RX 6950 XT's additional 512 shading units, 32 TMUs, and 8 RT cores, combined with higher clocks, translate directly into these large margins. For users running GPU compute workloads, scientific simulations, or rendering tasks that leverage OpenCL or Vulkan, the RX 6950 XT offers a substantial performance uplift.

In DirectX gaming workloads, the RX 6950 XT leads by 13.6% to 14.8% across DX9, DX11, and DX12, as well as 3DMark Steel Nomad DX12. This consistent ~14% margin suggests that gaming performance scales predictably with the hardware configuration. The RX 6800 XT is not far behind in absolute terms — a 14% deficit is noticeable but not crippling, and frame rates will remain playable in most titles.

The narrowest margins are in Passmark DirectX 10 (5.8%) and Passmark G2D (3.2%). The DirectX 10 result is interesting because this legacy API likely does not fully utilize the additional compute resources of the RX 6950 XT; the bottleneck is elsewhere, possibly in driver overhead or geometry processing. The G2D result indicates that 2D desktop rendering is nearly identical between the two cards, which is expected given the same ROP count and similar memory subsystem. For pure productivity, desktop use, or older DirectX 10 games, the RX 6800 XT gives up very little.

Specification Differences

The following specifications differ between the two cards, while all other listed specifications (chip, architecture, process node, foundry, transistors, die size, memory size, memory type, bus width, ROPs, tensor cores, TDP-class power connectors, suggested PSU, bus interface, display outputs, and API support) are identical.

| Specification | RX 6950 XT | RX 6800 XT |

|---|---|---|

| Base clock | 1860 MHz | 1825 MHz |

| Game clock | 2100 MHz | 2015 MHz |

| Boost clock | 2310 MHz | 2250 MHz |

| Memory clock | 2250 MHz (18 Gbps effective) | 2000 MHz (16 Gbps effective) |

| Memory bandwidth | 576.0 GB/s | 512.0 GB/s |

| Shading units | 5120 | 4608 |

| TMUs | 320 | 288 |

| RT cores | 80 | 72 |

| Pixel rate | 295.7 GPixel/s | 288.0 GPixel/s |

| Texture rate | 739.2 GTexel/s | 648.0 GTexel/s |

| FP32 | 23.65 TFLOPS | 20.74 TFLOPS |

| FP16 | 47.31 TFLOPS (2:1) | 41.47 TFLOPS (2:1) |

| TDP | 335 W | 300 W |

| Slot width | Triple-slot | Dual-slot |

| Release date | 2022-05-09 | 2020-10-27 |

| Launch MSRP | 1,099 USD | 649 USD |

| Average benchmark score | 58,392 | 48,477 |

| Percentile vs all GPUs | 88 | 85 |

The RX 6950 XT also includes a USB Type-C output in addition to the HDMI 2.1 and dual DisplayPort 1.4a outputs, while the RX 6800 XT lists only HDMI and DisplayPort. Both cards are triple-slot in physical dimensions (267 mm length, 120 mm height, 50 mm width), but the RX 6950 XT is specified as triple-slot while the RX 6800 XT is dual-slot, indicating a thicker cooler for the higher-TDP card.

FAQ

Q: How much faster is the RX 6950 XT than the RX 6800 XT in overall benchmark scores?

A: The RX 6950 XT has an average benchmark score of 58,392, while the RX 6800 XT averages 48,477. This represents a 20.5% advantage for the RX 6950 XT across the full suite of benchmarks.

Q: Which card has a higher memory bandwidth?

A: The RX 6950 XT has a memory bandwidth of 576.0 GB/s, compared to 512.0 GB/s for the RX 6800 XT. This is achieved through a higher memory clock (2250 MHz vs 2000 MHz) on the same 256-bit bus.

Q: Are there any benchmarks where the RX 6800 XT wins?

A: No. In all 11 head-to-head benchmarks, the RX 6950 XT wins. The smallest margin is 3.2% in Passmark G2D, and the largest is 22.8% in Geekbench Metal.

Q: What is the TDP difference between the two cards?

A: The RX 6950 XT has a TDP of 335 W, while the RX 6800 XT has a TDP of 300 W. Both require a 700 W suggested PSU and use 2x 8-pin power connectors.

Q: Do both cards support the same APIs?

A: Yes. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Neither card has tensor cores.

Q: How do the cards compare in percentile ranking among all GPUs?

A: The RX 6950 XT sits in the 88th percentile of all GPUs, while the RX 6800 XT sits in the 85th percentile. The RX 6950 XT's nearest rivals are the NVIDIA P102-100 (delta -0.2%) and AMD Radeon PRO V710 (delta -0.5%), while the RX 6800 XT is closest to the NVIDIA RTX A1000 Mobile (delta 1.5%) and Intel Arc A550M (delta -2.5%).

The Verdict

The data is unambiguous: the AMD Radeon RX 6950 XT is the faster card in every benchmark tested. With an 11-0 head-to-head record, a 20.5% average score advantage, and a higher percentile ranking (88th vs 85th), it is the clear performance leader. The RX 6950 XT's advantages stem from a more fully enabled Navi 21 chip — 512 additional shading units, 32 more TMUs, 8 more RT cores — plus higher clock speeds across base, game, and boost states, and faster memory running at 18 Gbps effective versus 16 Gbps.

For users who prioritize raw compute performance, the RX 6950 XT delivers its largest margins in Geekbench Metal (22.8%), Vulkan (20.7%), and OpenCL (20.3%). These workloads exploit the extra shading units and higher clocks to the fullest. Gamers will see a consistent 14% improvement across DirectX 9, 11, and 12 titles, as well as in 3DMark Steel Nomad DX12. The RX 6800 XT remains competitive in 2D workloads (only 3.2% behind) and legacy DirectX 10 (5.8% behind), but those are narrow use cases.

The RX 6800 XT is not a slow card — it sits in the 85th percentile of all GPUs and holds its own against rivals like the NVIDIA RTX A1000 Mobile (delta 1.5%) and Intel Arc A550M (delta -2.5%). It is, however, clearly outclassed by the RX 6950 XT. The RX 6950 XT carries a higher TDP (335 W vs 300 W) and a thicker triple-slot cooler, which are physical trade-offs for the extra performance. Both cards are end-of-life products, and both share the same 16 GB GDDR6 memory configuration, 256-bit bus, and 520 mm² die.

The choice between them depends entirely on whether the ~20% average performance uplift justifies the higher power draw and larger cooler footprint. The benchmark data shows that the RX 6950 XT is the better card in every measurable way, but the RX 6800 XT offers a smaller performance delta to its own rivals, meaning it may be the more balanced option for users who do not need the absolute maximum compute throughput. For anyone who wants the top-performing RDNA 2.0 card in this comparison, the RX 6950 XT is the data-backed pick.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6800 XT
RX 6950 XT
Core Specs
Shading Units
4,608
5,120 +11.1%
Shaders
4,608
5,120 +11.1%
TMUs
288
320 +11.1%
ROPs
128
128 0.0%
Compute Units
72
80 +11.1%
Clocks
Base Clock
1825 MHz
1860 MHz
Boost Clock
2250 MHz
2310 MHz
Game Clock
2015 MHz
2100 MHz
Memory Clock
2000 MHz 16 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
16 GB
16 GB
VRAM (MB)
16,384
16,384 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
256 bit
Bandwidth
512.0 GB/s
576.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB per Array
L2 Cache
4 MB
4 MB
L3 Cache
128 MB
128 MB
L0 Cache
32 KB per WGP
32 KB per WGP
Performance
Pixel Rate
288.0 GPixel/s
295.7 GPixel/s
Texture Rate
648.0 GTexel/s
739.2 GTexel/s
FP32 (TFLOPS)
20.74 TFLOPS
23.65 TFLOPS
FP64 (TFLOPS)
1,296.0 GFLOPS (1:16)
1,478.4 GFLOPS (1:16)
FP16 (TFLOPS)
41.47 TFLOPS (2:1)
47.31 TFLOPS (2:1)
AI/RT
RT Cores
72
80 +11.1%
Power
TDP
300 W
335 W
TDP (W)
300
335 +11.7%
Suggested PSU
700 W
700 W
Power Connectors
2x 8-pin
2x 8-pin
Architecture
Architecture
RDNA 2.0
RDNA 2.0
GPU Name
Navi 21
Navi 21
Generation
Navi II (RX 6000)
Navi II (RX 6000)
Process Size
7 nm
7 nm
Transistors
26,800 million
26,800 million
Die Size
520 mm²
520 mm²
Foundry
TSMC
TSMC
Density
51.5M / mm²
51.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
2.1
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
Triple-slot
Length
267 mm 10.5 inches
267 mm 10.5 inches
Height
120 mm 4.7 inches
120 mm 4.7 inches
Outputs
1x HDMI 2.12x DisplayPort 1.4a1x USB Type-C
1x HDMI 2.12x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Other
Launch Price
649 USD
1,099 USD
Production
End-of-life
End-of-life
Predecessor
Navi
Navi
Successor
Navi III
Navi III
View Radeon RX 6800 XT Details View Radeon RX 6950 XT Details