AMD Radeon RX 5700 vs NVIDIA GeForce RTX 4060 Mobile Comparison

AMD
RADEON

AMD Radeon RX 5700

CORE STATE Navi 10
VRAM 8 GB
CLOCK SPEED 1725 MHz
TDP 180 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce RTX 4060 Mobile

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 1890 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,862
N/A
geekbench_metal
86,079
N/A
geekbench_opencl
69,603
89,420
geekbench_vulkan
64,166
89,569
passmark_directx_10
87
107
passmark_directx_11
101
157
passmark_directx_12
54
73
passmark_directx_9
209
216
passmark_g2d
877
730
passmark_g3d
14,314
17,469
passmark_gpu_compute
6,517
6,816

Analysis: AMD Radeon RX 5700 vs NVIDIA GeForce RTX 4060 Mobile

The NVIDIA GeForce RTX 4060 Mobile and AMD Radeon RX 5700 represent two distinct approaches to graphics processing, separated by several generations of architecture. The benchmark data shows the RTX 4060 Mobile winning 8 of 9 head-to-head tests, with an average benchmark score of 22,729 against the RX 5700’s 22,170. Both cards sit at the 67th percentile of all GPUs, placing them in the same performance tier overall, yet the pattern of wins reveals significant differences in specific workloads. The data suggests the RTX 4060 Mobile is the stronger choice for modern DirectX 12 and Vulkan applications, while the RX 5700 retains a single notable advantage in 2D graphics throughput.

The Verdict

The benchmark results indicate that the NVIDIA GeForce RTX 4060 Mobile is the superior performer for most modern gaming and compute tasks, but the choice depends heavily on the user's software priorities. In the head-to-head data, the RTX 4060 Mobile leads by 28.5% in Geekbench OpenCL (89,420 vs 69,603) and by 39.6% in Geekbench Vulkan (89,569 vs 64,166), showing a decisive edge in cross-platform compute and modern graphics APIs. For DirectX 11, the lead expands to 55.4% (157 vs 101), and in DirectX 12, the RTX 4060 Mobile is 35.2% ahead (73 vs 54). These are not marginal differences; they represent a generational leap in efficiency and feature support.

However, the AMD Radeon RX 5700 wins the Passmark G2D test by 16.8% (877 vs 730), indicating stronger raw 2D rendering performance. For users whose primary workload involves desktop compositing, 2D applications, or legacy 2D games, the RX 5700 offers a measurable advantage. Yet, for anyone running modern 3D games, especially those using Vulkan or DirectX 12, the RTX 4060 Mobile is categorically faster. The RTX 4060 Mobile also edges out the RX 5700 in Passmark GPU Compute (6,816 vs 6,517, a 4.6% lead), making it the safer choice for general-purpose GPU compute tasks. The verdict is clear: the RTX 4060 Mobile is the more capable modern GPU, while the RX 5700 is a niche pick for 2D-focused workloads.

Architecture Differences

The architectural gap between these two GPUs is substantial, explaining the benchmark disparity. The RTX 4060 Mobile uses the AD107 chip on TSMC’s 5 nm process, packing 18,900 million transistors into a 159 mm² die. This yields a transistor density of 118.9 million per mm². In contrast, the RX 5700 uses the Navi 10 chip on TSMC’s 7 nm process, with 10,300 million transistors spread across a larger 251 mm² die, resulting in just 41.0 million transistors per mm². The RTX 4060 Mobile’s newer process node allows for significantly higher complexity in a smaller physical footprint.

The RTX 4060 Mobile features 3,072 shading units, 96 TMUs, and 48 ROPs, alongside 24 dedicated ray tracing cores and 96 tensor cores. The RX 5700 has fewer shading units at 2,304, but more TMUs (144) and ROPs (64), and it lacks dedicated ray tracing and tensor cores entirely. This explains why the RTX 4060 Mobile achieves 11.61 TFLOPS FP32 performance versus the RX 5700’s 7.949 TFLOPS. The RTX 4060 Mobile also supports DirectX 12 Ultimate (12_2), while the RX 5700 is limited to DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, but the RTX 4060 Mobile’s hardware ray tracing and tensor core support give it a feature advantage in modern titles.

Memory configurations also differ fundamentally. Both have 8 GB of GDDR6, but the RTX 4060 Mobile uses a 128-bit bus delivering 256.0 GB/s bandwidth, while the RX 5700 uses a 256-bit bus delivering 448.0 GB/s. This means the RX 5700 has 75% more memory bandwidth, a critical factor in certain high-resolution or texture-heavy scenarios. The RTX 4060 Mobile compensates with higher clocks (1,545 MHz base / 1,890 MHz boost vs 1,465 MHz base / 1,725 MHz boost) and a much lower TDP of 115 W versus the RX 5700’s 180 W, highlighting the efficiency gains of the 5 nm process.

Head-to-Head Benchmarks

The most decisive wins for the RTX 4060 Mobile come in API-specific tests. In Passmark DirectX 11, the RTX 4060 Mobile scores 157 against the RX 5700’s 101, a 55.4% advantage. This is the largest delta in the entire comparison and suggests the NVIDIA architecture handles legacy DirectX 11 workloads with far greater efficiency, likely due to its newer driver optimizations and shader core design. DirectX 12 shows a similar story, with the RTX 4060 Mobile scoring 73 versus 54, a 35.2% lead, indicating strong asynchronous compute and modern API utilization.

In Geekbench Vulkan, the RTX 4060 Mobile’s 39.6% lead (89,569 vs 64,166) is particularly notable, as Vulkan is the foundation for many modern cross-platform engines and Linux gaming. The OpenCL result reinforces this compute advantage: 89,420 vs 69,603, a 28.5% margin. These are not minor wins; they show the RTX 4060 Mobile is categorically faster in GPU compute tasks, likely benefiting from its tensor cores and higher FP32 throughput (11.61 vs 7.949 TFLOPS).

The Passmark G3D test, which aggregates overall 3D gaming performance, shows the RTX 4060 Mobile ahead by 22% (17,469 vs 14,314). This aligns with the average benchmark scores: the RTX 4060 Mobile’s rivals include the RTX 2080 (23,895 avg, -0.7% delta) and RX 7700 XT (22,549 avg, +0.8% delta), placing it in desktop-class territory. The RX 5700’s rivals include the RX 6700S (22,154 avg, +0.1% delta) and GTX 1060 6 GB (21,856 avg, +1.4% delta), showing it competes with older or lower-tier hardware. The only RX 5700 win comes in Passmark G2D (877 vs 730, a 16.8% lead), and even in Passmark DirectX 9, the RTX 4060 Mobile wins by just 3.3% (216 vs 209), suggesting the older API narrows the gap.

FAQ

Q: Which GPU has higher raw FP32 compute performance?

A: The RTX 4060 Mobile achieves 11.61 TFLOPS FP32, while the RX 5700 delivers 7.949 TFLOPS, a difference of roughly 46% in favor of NVIDIA.

Q: Does the AMD card have any advantage in memory bandwidth?

A: Yes, the RX 5700 has a 256-bit bus providing 448.0 GB/s bandwidth, versus the RTX 4060 Mobile’s 128-bit bus at 256.0 GB/s, giving AMD a 75% bandwidth advantage.

Q: What is the power consumption difference?

A: The RTX 4060 Mobile has a TDP of 115 W, while the RX 5700 has a TDP of 180 W, making the NVIDIA card 65 W more power-efficient.

Q: Which GPU supports hardware ray tracing?

A: The RTX 4060 Mobile has 24 dedicated ray tracing cores, while the RX 5700 has no ray tracing cores listed, giving NVIDIA exclusive hardware RT support.

Q: What is the process node and die size comparison?

A: The RTX 4060 Mobile uses a 5 nm process on a 159 mm² die, while the RX 5700 uses a 7 nm process on a larger 251 mm² die.

Q: How do they compare in DirectX 12 performance?

A: The RTX 4060 Mobile scores 73 in Passmark DirectX 12 versus the RX 5700’s 54, a 35.2% advantage for NVIDIA.

Where Each One Wins

The RTX 4060 Mobile dominates in every modern 3D and compute workload. Its 55.4% lead in DirectX 11 and 35.2% lead in DirectX 12 make it the clear winner for current PC games, which predominantly use these APIs. The 39.6% Vulkan advantage is critical for Linux gamers and users of Vulkan-based engines, while the 28.5% OpenCL lead supports GPU compute in applications like video encoding, physics simulation, and machine learning inference. The Passmark G3D score of 17,469 versus 14,314 (22% higher) confirms it is the stronger all-around 3D performer. Its lower TDP (115 W vs 180 W) also makes it viable in thinner laptops, as evidenced by its IGP slot width and lack of power connectors, whereas the RX 5700 requires a dual-slot design with 1x 6-pin and 1x 8-pin connectors.

The RX 5700 wins only in Passmark G2D (877 vs 730, a 16.8% lead), which measures 2D graphics performance such as desktop rendering, browser compositing, and GUI acceleration. This makes it the better choice for users who prioritize 2D application responsiveness over 3D gaming. Additionally, its 448.0 GB/s memory bandwidth could theoretically benefit texture-heavy workloads, but the benchmark data does not show a corresponding win in any 3D test, suggesting the RTX 4060 Mobile’s architecture overcomes this disadvantage. The RX 5700 also has a smaller lead in DirectX 9 (216 vs 209, just 3.3%), meaning legacy DirectX 9 games run nearly identically, but the NVIDIA card still edges ahead.

Specification Differences

The two GPUs differ significantly across nearly every specification. The RTX 4060 Mobile uses a 5 nm process on a 159 mm² die with 18,900 million transistors, while the RX 5700 uses a 7 nm process on a 251 mm² die with 10,300 million transistors. The RTX 4060 Mobile has 3,072 shading units, 96 TMUs, and 48 ROPs, versus the RX 5700’s 2,304 shading units, 144 TMUs, and 64 ROPs. The RTX 4060 Mobile features 24 ray tracing cores and 96 tensor cores; the RX 5700 has none. Clock speeds favor NVIDIA: 1,545 MHz base and 1,890 MHz boost versus AMD’s 1,465 MHz base and 1,725 MHz boost, with the RX 5700 also listing a 1,625 MHz game clock. Memory is 8 GB GDDR6 on both, but the RTX 4060 Mobile uses a 128-bit bus (256.0 GB/s) while the RX 5700 uses a 256-bit bus (448.0 GB/s). Pixel rates are 90.72 GPixel/s for NVIDIA versus 110.4 GPixel/s for AMD, while texture rates are 181.4 GTexel/s versus 248.4 GTexel/s. The RTX 4060 Mobile has a 115 W TDP, IGP slot width, and no power connectors; the RX 5700 has a 180 W TDP, dual-slot width, and requires 1x 6-pin + 1x 8-pin power, plus a 450 W suggested PSU. The RTX 4060 Mobile supports DirectX 12 Ultimate (12_2), while the RX 5700 supports DirectX 12 (12_1). The RX 5700 has a launch MSRP of 349 USD, while the RTX 4060 Mobile has no listed launch MSRP. The RX 5700 is end-of-life, while the RTX 4060 Mobile is active production.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 5700
RTX 4060 Mobile
Core Specs
Shading Units
2,304
3,072 +33.3%
Shaders
2,304
3,072 +33.3%
TMUs
144
96 -33.3%
ROPs
64
48 -25.0%
Compute Units
36
—
SM Count
—
24
Clocks
Base Clock
1465 MHz
1545 MHz
Boost Clock
1725 MHz
1890 MHz
Game Clock
1625 MHz
—
Memory Clock
1750 MHz 14 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
448.0 GB/s
256.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
110.4 GPixel/s
90.72 GPixel/s
Texture Rate
248.4 GTexel/s
181.4 GTexel/s
FP32 (TFLOPS)
7.949 TFLOPS
11.61 TFLOPS
FP64 (TFLOPS)
496.8 GFLOPS (1:16)
181.4 GFLOPS (1:64)
FP16 (TFLOPS)
15.90 TFLOPS (2:1)
11.61 TFLOPS (1:1)
AI/RT
RT Cores
—
24
Tensor Cores
—
96
Power
TDP
180 W
115 W
TDP (W)
180
115 -36.1%
Suggested PSU
450 W
—
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
RDNA 1.0
Ada Lovelace
GPU Name
Navi 10
AD107
Generation
Navi (RX 5000)
GeForce 40 Mobile
Process Size
7 nm
5 nm
Transistors
10,300 million
18,900 million
Die Size
251 mm²
159 mm²
Foundry
TSMC
TSMC
Density
41.0M / mm²
118.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
8.9
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
IGP
Length
268 mm 10.6 inches
—
Height
111 mm 4.4 inches
—
Outputs
1x HDMI 2.0b3x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Other
Launch Price
349 USD
—
Production
End-of-life
Active
Predecessor
Vega
GeForce 30 Mobile
Successor
Navi II
GeForce 50 Mobile
View Radeon RX 5700 Details View GeForce RTX 4060 Mobile Details