AMD Radeon RX 5600M vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

AMD
RADEON

AMD Radeon RX 5600M

CORE STATE Navi 10
VRAM 6 GB
CLOCK SPEED 1265 MHz
TDP 150 W
BUS WIDTH 192 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,320
N/A
geekbench_metal
76,653
N/A
geekbench_opencl
59,589
143,870
geekbench_vulkan
48,843
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: AMD Radeon RX 5600M vs NVIDIA GeForce RTX 5070 Ti Mobile

NVIDIA GeForce RTX 5070 Ti Mobile and AMD Radeon RX 5600M occupy the same performance percentile (79th) and sit within 0.5% of each other in average benchmark score (35,435 vs 35,264), yet they achieve parity through radically different designs and benchmark profiles. The data presents a fascinating case of generational contrast: a 2020 RDNA 1.0 part with a 150 W TDP squaring off against a 2025-era Blackwell 2.0 mobile chip rated at just 60 W. The head-to-head results show the NVIDIA part dominating compute-style workloads by massive margins, while the aggregate scores suggest the AMD card remains competitive in other metrics not directly compared. This analysis breaks down where each GPU wins, what the architecture differences imply, and what the numbers say about their respective strengths.

Where Each One Wins

The benchmark data splits cleanly by workload type. The NVIDIA GeForce RTX 5070 Ti Mobile wins both direct head-to-head comparisons: Geekbench OpenCL (143,870 vs 55,628) and Geekbench Vulkan (139,213 vs 48,843). These are compute-oriented tests that exercise raw shader throughput, memory bandwidth, and API overhead handling. The NVIDIA part's victory margins are enormous — 158.6% in OpenCL and 185% in Vulkan — indicating a decisive advantage in general-purpose GPU compute and cross-platform graphics APIs.

The AMD Radeon RX 5600M, despite losing the head-to-head, achieves nearly identical average benchmark scores overall (35,264 vs 35,435, a 0.5% deficit). This implies the AMD card performs strongly in tests not included in the direct comparison — likely DirectX-based workloads or older API benchmarks where its architecture remains capable. The RX 5600M's nearestRivals list includes the NVIDIA GeForce RTX 5070 Ti Mobile at a -0.5% delta, confirming the two are statistical equals in aggregate performance, but the AMD card's wins must come from the tests absent from the head-to-head table. The data suggests a specialization split: NVIDIA leads in modern compute and Vulkan, while AMD holds its ground in the broader benchmark suite that feeds the average score.

Architecture Differences

The two GPUs represent opposite ends of the design spectrum. NVIDIA's GB205 chip uses TSMC's 5 nm process, packing 31,100 million transistors into a 263 mm² die — a transistor density of 118.3M per mm². AMD's Navi 10 uses TSMC's 7 nm process with 10,300 million transistors on a 251 mm² die, yielding just 41.0M transistors per mm². The NVIDIA chip crams three times more transistors into nearly the same physical space, a direct consequence of the newer process node and more complex architecture.

The Blackwell 2.0 architecture in the RTX 5070 Ti Mobile brings dedicated hardware that the RDNA 1.0 RX 5600M lacks entirely. NVIDIA's part features 46 ray tracing cores and 184 tensor cores, while the AMD card lists null for both — no RT acceleration and no tensor units. This is a fundamental capability gap: the NVIDIA GPU can accelerate ray-traced lighting and AI workloads in hardware, while the AMD card must rely on compute shaders for similar tasks. The shading unit counts differ starkly: 5,888 shading units on NVIDIA versus 2,304 on AMD, though the AMD card compensates with a higher boost clock relative to its base (1,265 MHz vs 1,035 MHz) and a game clock of 1,190 MHz. Memory also diverges: NVIDIA uses 12 GB of GDDR7 on a 192-bit bus for 672.0 GB/s bandwidth, while AMD uses 6 GB of GDDR6 on the same 192-bit bus for 288.0 GB/s — less than half the bandwidth. The RX 5600M's FP16 throughput (11.66 TFLOPS) exceeds its FP32 (5.829 TFLOPS) at a 2:1 ratio, whereas NVIDIA runs FP16 and FP32 at 1:1 (17.04 TFLOPS each), indicating different precision handling philosophies.

Head-to-Head Benchmarks

The Geekbench OpenCL test delivers the first decisive result: NVIDIA scores 143,870 against AMD's 55,628, a 158.6% advantage. This margin is staggering for two GPUs that average within 0.5% of each other overall. The OpenCL workload stresses raw compute throughput, memory bandwidth, and driver efficiency across heterogeneous devices. NVIDIA's 672.0 GB/s bandwidth versus AMD's 288.0 GB/s likely explains a large portion of this gap, as OpenCL kernels frequently become memory-bound. The 5,888 shading units versus 2,304 also contribute — more parallel execution units mean more in-flight work for compute-heavy kernels.

The Geekbench Vulkan result widens the gap even further: NVIDIA scores 139,213, AMD scores 48,843, a 185% delta. Vulkan is a low-overhead API that rewards efficient command processing and modern hardware features. The RTX 5070 Ti Mobile's Blackwell architecture supports DirectX 12 Ultimate (12_2), while the RX 5600M only reaches DirectX 12 (12_1) — the Vulkan test likely exercises features locked to newer hardware generations. NVIDIA's 46 RT cores and 184 tensor cores may also accelerate certain Vulkan compute paths, though the test primarily measures graphics pipeline throughput. AMD's 48,843 score is less than half of its OpenCL result, suggesting the RDNA 1.0 design handles Vulkan's explicit control model less gracefully than NVIDIA's newer architecture.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5070 Ti Mobile edges out the AMD Radeon RX 5600M with an average benchmark score of 35,435 versus 35,264, a 0.5% difference in NVIDIA's favor.

Q: Does the AMD card win any direct benchmark comparisons?

A: No. The head-to-head table shows NVIDIA winning both Geekbench OpenCL (143,870 vs 55,628) and Geekbench Vulkan (139,213 vs 48,843), with the AMD card recording zero wins.

Q: How do the memory subsystems compare?

A: NVIDIA uses 12 GB of GDDR7 on a 192-bit bus delivering 672.0 GB/s bandwidth, while AMD uses 6 GB of GDDR6 on the same 192-bit bus for 288.0 GB/s — NVIDIA offers double the capacity and more than double the bandwidth.

Q: What is the TDP difference between these two mobile GPUs?

A: The NVIDIA part is rated at 60 W TDP, while the AMD card draws 150 W TDP — a 90 W difference that makes the NVIDIA chip substantially more power-efficient on paper.

Q: Which GPU supports hardware ray tracing?

A: Only the NVIDIA GeForce RTX 5070 Ti Mobile lists ray tracing cores (46 total). The AMD Radeon RX 5600M has null values for both RT cores and tensor cores, indicating no dedicated hardware for these features.

Q: How do their production statuses differ?

A: The NVIDIA GPU is marked as "Active" production status, while the AMD GPU is "End-of-life" with a release date of July 6, 2020, making it a legacy product.

Specification Differences

| Specification | NVIDIA GeForce RTX 5070 Ti Mobile | AMD Radeon RX 5600M |

|---|---|---|

| Architecture | Blackwell 2.0 | RDNA 1.0 |

| Process Node | 5 nm | 7 nm |

| Transistors | 31,100 million | 10,300 million |

| Die Size | 263 mm² | 251 mm² |

| Transistor Density | 118.3M / mm² | 41.0M / mm² |

| Base Clock | 847 MHz | 1035 MHz |

| Boost Clock | 1447 MHz | 1265 MHz |

| Game Clock | — | 1190 MHz |

| Memory Size | 12 GB | 6 GB |

| Memory Type | GDDR7 | GDDR6 |

| Memory Clock | 1750 MHz / 28 Gbps effective | 1500 MHz / 12 Gbps effective |

| Memory Bandwidth | 672.0 GB/s | 288.0 GB/s |

| Shading Units | 5888 | 2304 |

| TMUs | 184 | 144 |

| ROPs | 80 | 64 |

| RT Cores | 46 | — |

| Tensor Cores | 184 | — |

| Pixel Rate | 115.8 GPixel/s | 80.96 GPixel/s |

| Texture Rate | 266.2 GTexel/s | 182.2 GTexel/s |

| FP32 | 17.04 TFLOPS | 5.829 TFLOPS |

| FP16 | 17.04 TFLOPS (1:1) | 11.66 TFLOPS (2:1) |

| TDP | 60 W | 150 W |

| Bus Interface | PCIe 5.0 x16 | PCIe 4.0 x16 |

| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |

| Production Status | Active | End-of-life |

| Release Date | — | 2020-07-06 |

The Verdict

The data points to a clear generational split rather than a simple performance ranking. The NVIDIA GeForce RTX 5070 Ti Mobile wins every direct benchmark comparison by massive margins — 158.6% in OpenCL and 185% in Vulkan — while consuming 90 W less power (60 W TDP vs 150 W TDP). It offers 12 GB of GDDR7 memory versus 6 GB of GDDR6, doubles the bandwidth (672.0 GB/s vs 288.0 GB/s), and includes dedicated ray tracing and tensor cores that the AMD card lacks entirely. For users prioritizing modern compute workloads, Vulkan-based applications, or ray-traced gaming, the NVIDIA GPU is the data-backed choice.

The AMD Radeon RX 5600M, however, achieves a near-identical average benchmark score (35,264 vs 35,435) despite losing both head-to-head tests. This suggests the AMD card performs competitively in legacy DirectX workloads or other benchmarks that dominate the aggregate score calculation. Its higher base clock (1,035 MHz vs 847 MHz) and 150 W power budget indicate a design tuned for sustained traditional rasterization performance rather than new-feature acceleration. The RX 5600M also holds a percentile ranking of 79th, matching NVIDIA, meaning it still outperforms roughly four-fifths of all GPUs in the database. For users running older games or DirectX 11-era applications where the card's RDNA 1.0 architecture remains relevant, the AMD GPU delivers comparable overall results — but it is end-of-life, lacks modern API support (DirectX 12_1 vs 12_2), and cannot accelerate ray tracing or tensor operations. The data ultimately favors NVIDIA for future-proofing and efficiency, while the AMD card remains a statistical equal only in aggregate, not in any direct comparison recorded.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 5600M
RTX 5070 Ti Mobile
Core Specs
Shading Units
2,304
5,888 +155.6%
Shaders
2,304
5,888 +155.6%
TMUs
144
184 +27.8%
ROPs
64
80 +25.0%
Compute Units
36
—
SM Count
—
46
Clocks
Base Clock
1035 MHz
847 MHz
Boost Clock
1265 MHz
1447 MHz
Game Clock
1190 MHz
—
Memory Clock
1500 MHz 12 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
6 GB
12 GB
VRAM (MB)
6,144
12,288 +100.0%
Memory Type
GDDR6
GDDR7
Memory Bus
192 bit
192 bit
Bandwidth
288.0 GB/s
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
3 MB
48 MB
Performance
Pixel Rate
80.96 GPixel/s
115.8 GPixel/s
Texture Rate
182.2 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
5.829 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
364.3 GFLOPS (1:16)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
11.66 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
184
Power
TDP
150 W
60 W
TDP (W)
150
60 -60.0%
Power Connectors
None
None
Architecture
Architecture
RDNA 1.0
Blackwell 2.0
GPU Name
Navi 10
GB205
Generation
Navi Mobile (RX 5000M)
GeForce 50 Mobile
Process Size
7 nm
5 nm
Transistors
10,300 million
31,100 million
Die Size
251 mm²
263 mm²
Foundry
TSMC
TSMC
Density
41.0M / mm²
118.3M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Polaris Mobile
GeForce 40 Mobile
View Radeon RX 5600M Details View GeForce RTX 5070 Ti Mobile Details