AMD Radeon RX 5600 OEM vs NVIDIA RTX A3000 Mobile Comparison
AMD Radeon RX 5600 OEM
RTX A3000 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 5600 OEM vs NVIDIA RTX A3000 Mobile
The NVIDIA RTX A3000 Mobile and the AMD Radeon RX 5600 OEM are both end-of-life mobile and OEM graphics solutions, but they target very different performance strata. The recorded data places the RTX A3000 Mobile in the 91st percentile of all GPUs, while the RX 5600 OEM sits in the 87th percentile. That four-point gap in percentile ranking translates into a clear, measurable performance lead for the NVIDIA part across the two benchmark workloads in the database. This analysis breaks down the head-to-head results, architectural differences, and practical implications for system builders.
Head-to-Head Benchmarks
The database contains two benchmark comparisons between these GPUs: Geekbench OpenCL and Geekbench Vulkan. In both tests, the NVIDIA RTX A3000 Mobile emerges as the winner, and the margins are substantial.
In the Geekbench OpenCL test, the RTX A3000 Mobile scores 79,091 points, while the RX 5600 OEM scores 62,427 points. That is a 26.7% advantage for the NVIDIA part. This is the largest single gap between the two cards in any workload. OpenCL is a general-purpose compute API, and the RTX A3000 Mobile’s higher shading unit count and dedicated tensor and ray tracing hardware contribute to this strong showing. The RX 5600 OEM, with fewer shading units and no dedicated compute accelerators, falls significantly behind.
In the Geekbench Vulkan test, the RTX A3000 Mobile scores 61,189 points, while the RX 5600 OEM scores 53,743 points. The NVIDIA card leads by 13.9%. Vulkan is a low-level graphics API that benefits from efficient hardware utilization, and the RTX A3000 Mobile maintains its advantage here, though the margin is narrower than in OpenCL. The RX 5600 OEM’s higher boost clock and higher pixel fill rate help it close some of the gap in this graphics-centric workload, but it still trails by a double-digit percentage.
Overall, the RTX A3000 Mobile wins both head-to-head comparisons, giving it a 2-0 record in the database. The average benchmark score for the RTX A3000 Mobile is 70,140 points, while the RX 5600 OEM averages 58,085 points. That is a 20.7% difference in average score, which aligns with the individual test results. The data clearly shows that the RTX A3000 Mobile is the faster GPU in raw compute and graphics performance.
Where Each One Wins
The RTX A3000 Mobile wins outright in both recorded benchmark tests, so there are no workloads in the database where the RX 5600 OEM takes the lead. However, the magnitude of the wins and the underlying specifications suggest different use cases.
The RTX A3000 Mobile is the stronger choice for compute-heavy tasks. Its OpenCL score of 79,091 is 26.7% higher than the RX 5600 OEM’s 62,427. This indicates a significant advantage in general-purpose GPU computing, which is relevant for workloads like rendering, scientific simulation, and machine learning inference. The NVIDIA part also has 4,096 shading units compared to 2,048 on the AMD card, which directly correlates with parallel compute throughput. Additionally, the RTX A3000 Mobile features 32 ray tracing cores and 128 tensor cores, which accelerate ray-traced rendering and AI-based tasks, respectively. The RX 5600 OEM has no dedicated ray tracing or tensor hardware.
For pure rasterization graphics, the RX 5600 OEM has some specification advantages that narrow the gap, even if it does not win. Its boost clock is 1,560 MHz versus 1,230 MHz on the RTX A3000 Mobile, and its pixel rate is 99.84 GPixel/s versus 78.72 GPixel/s. Its texture rate is also higher at 199.7 GTexel/s versus 157.4 GTexel/s. These figures indicate that the AMD card can fill pixels and textures faster in certain scenarios. The Vulkan test, where the margin shrinks to 13.9%, reflects this. If a workload is heavily bound by pixel or texture throughput rather than raw shader compute, the RX 5600 OEM is less disadvantaged. Still, the RTX A3000 Mobile’s higher shading unit count (double the AMD part) and higher FP32 throughput (10.08 TFLOPS versus 6.39 TFLOPS) keep it ahead.
The RX 5600 OEM also has a higher memory clock (1,500 MHz versus 1,375 MHz) and higher effective memory speed (12 Gbps versus 11 Gbps), resulting in 288.0 GB/s of memory bandwidth versus 264.0 GB/s. This gives the AMD card a bandwidth advantage that can help in memory-heavy scenes. But the RTX A3000 Mobile compensates with its other architectural advantages.
Architecture Differences
The two GPUs come from fundamentally different architectural generations and foundries.
The NVIDIA RTX A3000 Mobile is built on the Ampere architecture, using the GA104 chip. It is fabricated on an 8 nm process at Samsung. The die size is 392 mm², and it packs 17,400 million transistors, yielding a transistor density of 44.4 million per mm². The chip uses a 192-bit memory bus with 6 GB of GDDR6 memory. Its base clock is 600 MHz, and its boost clock is 1,230 MHz. The memory operates at 1,375 MHz, which translates to 11 Gbps effective. The GPU has 4,096 shading units, 128 texture mapping units, 64 raster operation units, 32 ray tracing cores, and 128 tensor cores. Its FP32 performance is 10.08 TFLOPS, and its FP16 performance is also 10.08 TFLOPS, indicating a 1:1 ratio for FP16 and FP32 throughput. The TDP is 70 W, and it uses no power connectors, which is typical for a mobile part.
The AMD Radeon RX 5600 OEM is built on the RDNA 1.0 architecture, using the Navi 10 chip. It is fabricated on a 7 nm process at TSMC. The die size is 251 mm², and it contains 10,300 million transistors, yielding a lower transistor density of 41.0 million per mm². The chip also uses a 192-bit memory bus with 6 GB of GDDR6 memory. Its base clock is 1,130 MHz, and its boost clock is 1,560 MHz. The game clock is listed at 1,375 MHz. The memory operates at 1,500 MHz, which translates to 12 Gbps effective. The GPU has 2,048 shading units, 128 texture mapping units, and 64 raster operation units. It has no ray tracing cores or tensor cores. Its FP32 performance is 6.39 TFLOPS, and its FP16 performance is 12.78 TFLOPS, indicating a 2:1 ratio where FP16 is twice as fast as FP32. The TDP is 125 W, and it requires one 8-pin power connector with a suggested power supply of 300 W.
The architectural differences are stark. The RTX A3000 Mobile has double the shading units, dedicated ray tracing and tensor cores, and a higher transistor count on a larger die. The RX 5600 OEM has a smaller, more power-dense chip on a more advanced process node, with higher clocks and higher memory bandwidth. The RTX A3000 Mobile supports DirectX 12 Ultimate (12_2), while the RX 5600 OEM supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
The Verdict
Based on the recorded benchmark data, the NVIDIA RTX A3000 Mobile is the superior GPU in both compute and graphics performance. It wins the OpenCL test by 26.7% and the Vulkan test by 13.9%. Its average benchmark score of 70,140 points places it in the 91st percentile of all GPUs, while the RX 5600 OEM’s 58,085 points places it in the 87th percentile. The RTX A3000 Mobile also has a higher ceiling for specialized workloads thanks to its 32 ray tracing cores and 128 tensor cores, which the AMD part completely lacks.
System builders who need maximum compute performance, ray tracing capability, or AI acceleration should choose the NVIDIA RTX A3000 Mobile. Its 70 W TDP also makes it far more power-efficient than the RX 5600 OEM’s 125 W TDP, which is critical for mobile or compact systems. The RTX A3000 Mobile also has a higher average score relative to its nearest rivals: it is 0.2% ahead of the NVIDIA Quadro P6000, 0.4% ahead of the AMD Radeon Pro WX 8200, and 1.7% ahead of the NVIDIA CMP 90HX. It trails the AMD Radeon RX 6600 LE by 1%.
The AMD Radeon RX 5600 OEM is not without merit. It has higher memory bandwidth (288.0 GB/s versus 264.0 GB/s), higher pixel and texture rates, and a lower transistor density that reflects a more efficient process node. Its nearest rivals include the Intel Arc A570M (0.3% ahead), the AMD Radeon RX 6950 XT (0.5% ahead), and the NVIDIA P102-100 (0.8% ahead), with the Intel Arc A580 trailing by 0.6%. However, in direct comparison, it loses to the RTX A3000 Mobile in every recorded benchmark. It is a capable GPU for standard rasterized gaming at 1080p, but it cannot match the NVIDIA part in compute-heavy or future-oriented workloads.
For anyone choosing between these two, the data is unambiguous: the RTX A3000 Mobile is the faster and more capable card. The RX 5600 OEM only makes sense if power draw is not a concern and if the user has no need for ray tracing or tensor acceleration, but even then, the RTX A3000 Mobile’s raw performance lead makes it the better choice.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The NVIDIA RTX A3000 Mobile has an average benchmark score of 70,140 points, while the AMD Radeon RX 5600 OEM has an average score of 58,085 points.
Q: How large is the performance gap in the OpenCL test?
A: The RTX A3000 Mobile scores 79,091 points in Geekbench OpenCL, which is 26.7% higher than the RX 5600 OEM’s 62,427 points.
Q: Does the AMD Radeon RX 5600 OEM have any advantages in memory bandwidth?
A: Yes, the RX 5600 OEM has 288.0 GB/s of memory bandwidth, while the RTX A3000 Mobile has 264.0 GB/s. The AMD card also runs its memory at 12 Gbps effective versus 11 Gbps on the NVIDIA card.
Q: Does the RTX A3000 Mobile support ray tracing hardware?
A: Yes, the RTX A3000 Mobile includes 32 ray tracing cores and 128 tensor cores. The RX 5600 OEM has no ray tracing or tensor cores.
Q: What is the difference in shading unit count?
A: The RTX A3000 Mobile has 4,096 shading units, while the RX 5600 OEM has 2,048 shading units. That is a 2:1 ratio in favor of the NVIDIA part.
Q: Which GPU is more power-efficient according to the data?
A: The RTX A3000 Mobile has a TDP of 70 W, while the RX 5600 OEM has a TDP of 125 W. The NVIDIA part draws significantly less power.
Specification Differences
The following table highlights only the fields where the two GPUs differ, based on the database records.
| Specification | NVIDIA RTX A3000 Mobile | AMD Radeon RX 5600 OEM |
|----------------|--------------------------|-------------------------|
| Architecture | Ampere | RDNA 1.0 |
| Chip | GA104 | Navi 10 |
| Process Node | 8 nm | 7 nm |
| Foundry | Samsung | TSMC |
| Transistors | 17,400 million | 10,300 million |
| Die Size | 392 mm² | 251 mm² |
| Transistor Density | 44.4M / mm² | 41.0M / mm² |
| Base Clock | 600 MHz | 1,130 MHz |
| Boost Clock | 1,230 MHz | 1,560 MHz |
| Game Clock | Not listed | 1,375 MHz |
| Memory Clock | 1,375 MHz (11 Gbps effective) | 1,500 MHz (12 Gbps effective) |
| Memory Bandwidth | 264.0 GB/s | 288.0 GB/s |
| Shading Units | 4,096 | 2,048 |
| Ray Tracing Cores | 32 | None |
| Tensor Cores | 128 | None |
| Pixel Rate | 78.72 GPixel/s | 99.84 GPixel/s |
| Texture Rate | 157.4 GTexel/s | 199.7 GTexel/s |
| FP32 Performance | 10.08 TFLOPS | 6.39 TFLOPS |
| FP16 Performance | 10.08 TFLOPS (1:1) | 12.78 TFLOPS (2:1) |
| TDP | 70 W | 125 W |
| Slot Width | Not listed | Dual-slot |
| Power Connectors | None | 1x 8-pin |
| Suggested PSU | Not listed | 300 W |
| Display Outputs | Portable Device Dependent | 1x HDMI 2.0b, 3x DisplayPort 1.4a |
| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |
| Release Date | 2021-04-11 | 2020-01-20 |
| Predecessor | Quadro Turing-M | Vega |
| Successor | Ada-MW | Navi II |