AMD Radeon RX 560 XT vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Radeon RX 560 XT

CORE STATE Ellesmere
VRAM 4 GB
CLOCK SPEED 1226 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
31,387
84,171
geekbench_vulkan
36,879
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
2,365

Analysis: AMD Radeon RX 560 XT vs NVIDIA GeForce RTX 5050 Mobile

FAQ

Q: How do the average benchmark scores of the NVIDIA GeForce RTX 5050 Mobile and AMD Radeon RX 560 XT compare?

A: The RTX 5050 Mobile records an average benchmark score of 43,268, while the RX 560 XT records 34,133. That places the NVIDIA part roughly 26.8% higher in the database's aggregate scoring.

Q: Which GPU sits higher in the overall performance percentile ranking?

A: The RTX 5050 Mobile is in the 83rd percentile of all GPUs, whereas the RX 560 XT is in the 79th percentile. The gap is modest in percentile terms, but the underlying score difference is substantial.

Q: What is the biggest recorded head-to-head benchmark win between these two cards?

A: In the Geekbench OpenCL test, the RTX 5050 Mobile scores 84,171 versus 31,387 for the RX 560 XT. That is a delta of 168.2% in favor of the NVIDIA card.

Q: What are the memory configurations of each GPU?

A: The RTX 5050 Mobile has 8 GB of GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth. The RX 560 XT has 4 GB of GDDR5 memory on a 256-bit bus, delivering 224.0 GB/s.

Q: How do the process nodes differ?

A: The RTX 5050 Mobile is built on a 5 nm process at TSMC, while the RX 560 XT uses a 14 nm process at GlobalFoundries. The NVIDIA chip also packs 16,900 million transistors on a 149 mm² die, versus 5,700 million transistors on a 232 mm² die for AMD.

Q: Which card supports newer API versions?

A: The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RX 560 XT supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.

The Verdict

The data points to a clear split: the NVIDIA GeForce RTX 5050 Mobile is the stronger performer in every recorded benchmark, while the AMD Radeon RX 560 XT is an older, end-of-life part with a different set of strengths.

For users who prioritize raw compute and modern feature support, the RTX 5050 Mobile is the obvious choice. Its average benchmark score of 43,268 is 26.8% above the RX 560 XT's 34,133, and its 83rd percentile ranking versus 79th confirms it sits in a higher performance tier league-wide. The OpenCL head-to-head is even more decisive: 84,171 versus 31,387, a 168.2% advantage. That kind of margin is not incremental; it is generational. The RTX 5050 Mobile also brings Blackwell 2.0 architecture, 8 GB of GDDR7, and ray tracing cores, none of which exist on the AMD side.

The RX 560 XT does retain a few niche advantages worth noting. It has a 256-bit memory bus versus the RTX 5050 Mobile's 128-bit bus, and it offers a higher texture rate: 137.3 GTexel/s versus 120.0 GTexel/s. Its 241 mm board length and dual-slot design also make it a conventional add-in card, whereas the RTX 5050 Mobile is an integrated form factor with no power connectors. But those advantages do not translate into benchmark wins. In the only shared test, the AMD card loses by a wide margin.

Who should pick which? The RTX 5050 Mobile is for anyone who needs the highest recorded performance, modern APIs, and a low-power, integrated form factor. The RX 560 XT is for a system that specifically requires a dual-slot, 6-pin powered card with a 256-bit bus and a higher texture fill rate, and where the older GCN 4.0 feature set is acceptable. For every measured compute task, the NVIDIA card wins.

Head-to-Head Benchmarks

The database contains one direct head-to-head benchmark between these two GPUs: Geekbench OpenCL. The result is lopsided. The RTX 5050 Mobile scores 84,171, while the RX 560 XT scores 31,387. That is a delta of 168.2%, meaning the NVIDIA card delivers more than two and a half times the OpenCL score of the AMD card. This is the single largest recorded performance gap in the comparison.

The average benchmark scores reinforce the same conclusion, though with a smaller margin because they aggregate across different workloads. The RTX 5050 Mobile's average is 43,268, and the RX 560 XT's is 34,133. The difference of roughly 9,135 points is about 26.8% in relative terms. In the percentile ranking, the RTX 5050 Mobile lands at 83, above the RX 560 XT's 79, which places both cards in the upper-middle range of the database but with the NVIDIA part clearly ahead.

The RTX 5050 Mobile also has stronger raw compute figures. Its FP32 throughput is 7.680 TFLOPS, and its FP16 throughput matches at 7.680 TFLOPS (1:1). The RX 560 XT delivers 4.394 TFLOPS in both FP32 and FP16, also at 1:1. That gives the NVIDIA card roughly 74.8% higher FP32 throughput. Pixel rate favors NVIDIA as well: 48.00 GPixel/s versus 39.23 GPixel/s. The AMD card does win on texture rate, 137.3 GTexel/s versus 120.0 GTexel/s, and that is reflected in its higher TMU count of 112 versus 80.

Memory bandwidth also favors NVIDIA in total throughput. The RTX 5050 Mobile's 384.0 GB/s exceeds the RX 560 XT's 224.0 GB/s by roughly 71.4%, even though the AMD card uses a wider 256-bit bus. The GDDR7 memory on the NVIDIA card operates at 24 Gbps effective, while the GDDR5 on the AMD card runs at 7 Gbps effective.

In terms of nearest rivals, the RTX 5050 Mobile's average score of 43,268 sits within 0.9% of the NVIDIA GeForce RTX 4090 Mobile (43,667) and essentially level with the Quadro M6000 24 GB (43,262) and the RTX 4070 SUPER (43,223). The RX 560 XT's average of 34,133 is within 0.5% of the AMD Radeon RX 480 (33,997) and the AMD Radeon HD 7950 (33,951), and slightly below the RTX A2000 12 GB (34,154) and RTX A1000 (34,207). These reference points show the RTX 5050 Mobile competing with much newer, higher-tier hardware, while the RX 560 XT sits among older mid-range parts.

Specification Differences

The two cards differ in nearly every major specification category. The RTX 5050 Mobile uses 2,560 shading units, 80 TMUs, and 32 ROPs. The RX 560 XT uses 1,792 shading units, 112 TMUs, and 32 ROPs. NVIDIA has more shading units; AMD has more texture units. Both have the same ROP count.

Clock speeds are close at the base level but diverge at boost. The RTX 5050 Mobile runs at a 1020 MHz base and 1500 MHz boost. The RX 560 XT runs at a 1074 MHz base and 1226 MHz boost. The AMD card starts higher, but the NVIDIA card boosts significantly higher.

Memory is a major differentiator. The RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The RX 560 XT has 4 GB of GDDR5 on a 256-bit bus with 224.0 GB/s bandwidth. The NVIDIA card has double the capacity and higher total bandwidth, while the AMD card has twice the bus width.

Power and physical design differ sharply. The RTX 5050 Mobile has a 50 W TDP, is listed as an IGP form factor, and requires no power connectors. The RX 560 XT has a 150 W TDP, is a dual-slot card with a 241 mm length, and requires a single 6-pin power connector and a 450 W suggested PSU. The RTX 5050 Mobile uses a PCIe 5.0 x16 interface; the RX 560 XT uses PCIe 3.0 x16.

Production status and release timing also differ. The RTX 5050 Mobile is listed as Active and was released on 2025-06-23. The RX 560 XT is listed as End-of-life and was released on 2019-03-12. The NVIDIA part succeeds the GeForce 40 Mobile series, while the AMD part succeeds Arctic Islands and was itself succeeded by Vega.

Architecture Differences

The architectural gap is generational. The RTX 5050 Mobile is built on NVIDIA's Blackwell 2.0 architecture using the GB207 chip. The RX 560 XT uses AMD's GCN 4.0 architecture with the Ellesmere chip, part of the Polaris (RX 500) generation. Blackwell 2.0 is a modern, feature-rich design; GCN 4.0 dates back to the Polaris era.

The process node difference is stark. The RTX 5050 Mobile uses a 5 nm process at TSMC, while the RX 560 XT uses a 14 nm process at GlobalFoundries. This explains the transistor density gap: the NVIDIA chip packs 113.4M transistors per mm² across a 149 mm² die, totaling 16,900 million transistors. The AMD chip has 24.6M per mm² across a 232 mm² die, totaling 5,700 million. The NVIDIA die is smaller but carries nearly three times as many transistors.

Feature support reflects the architectural divide. The RTX 5050 Mobile includes 20 ray tracing cores and 80 tensor cores; the RX 560 XT has neither. This means hardware-accelerated ray tracing and tensor-based workloads are exclusive to the NVIDIA card. The RTX 5050 Mobile also supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the RX 560 XT is limited to DirectX 12 (12_0) and Vulkan 1.3. Both cards support OpenGL 4.6.

The memory subsystem architectures differ as well. The RTX 5050 Mobile uses GDDR7 at 24 Gbps effective, which is a much newer memory standard than the GDDR5 at 7 Gbps effective in the RX 560 XT. The NVIDIA card achieves higher bandwidth on a narrower bus, a sign of the newer memory controller design. The AMD card's wider 256-bit bus is a legacy approach to bandwidth that cannot match the newer standard's efficiency.

In compute capabilities, the RTX 5050 Mobile delivers 7.680 TFLOPS in FP32 and FP16, while the RX 560 XT delivers 4.394 TFLOPS in both. The 1:1 FP16 ratio on both cards means neither has a dedicated half-precision boost, but the NVIDIA card's raw advantage carries across precision formats. The pixel rate also favors NVIDIA at 48.00 GPixel/s versus 39.23 GPixel/s, while the AMD card's texture rate of 137.3 GTexel/s edges out NVIDIA's 120.0 GTexel/s. The database records show the RTX 5050 Mobile as the clear architectural successor in every meaningful compute metric.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 560 XT
RTX 5050 Mobile
Core Specs
Shading Units
1,792
2,560 +42.9%
Shaders
1,792
2,560 +42.9%
TMUs
112
80 -28.6%
ROPs
32
32 0.0%
Compute Units
28
—
SM Count
—
20
Clocks
Base Clock
1074 MHz
1020 MHz
Boost Clock
1226 MHz
1500 MHz
Memory Clock
1750 MHz 7 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR5
GDDR7
Memory Bus
256 bit
128 bit
Bandwidth
224.0 GB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
32 MB
Performance
Pixel Rate
39.23 GPixel/s
48.00 GPixel/s
Texture Rate
137.3 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
4.394 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
274.6 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
4.394 TFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
150 W
50 W
TDP (W)
150
50 -66.7%
Suggested PSU
450 W
—
Power Connectors
1x 6-pin
None
Architecture
Architecture
GCN 4.0
Blackwell 2.0
GPU Name
Ellesmere
GB207
Generation
Polaris (RX 500)
GeForce 50 Mobile
Process Size
14 nm
5 nm
Transistors
5,700 million
16,900 million
Die Size
232 mm²
149 mm²
Foundry
GlobalFoundries
TSMC
Density
24.6M / mm²
113.4M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.7
6.9
Physical
Slot Width
Dual-slot
IGP
Length
241 mm 9.5 inches
—
Outputs
1x HDMI 2.0b3x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Arctic Islands
GeForce 40 Mobile
Successor
Vega
—
View Radeon RX 560 XT Details View GeForce RTX 5050 Mobile Details