GPU Comparison
RADEON
AMD Radeon RX 550 Mobile
CORE STATE
Lexa
VRAM
2 GB
CLOCK SPEED
1287 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
GCN 4.0
PROCESS
14 nm
LAUNCH DATE
2017
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
RX 550 Mobile
GTX 1650 Mobile
Core Specs
Shading Units
640
1,024
+60.0%
Shaders
640
1,024
+60.0%
TMUs
40
64
+60.0%
ROPs
16
32
+100.0%
Compute Units
10
—
SM Count
—
16
Clocks
Base Clock
1100 MHz
1395 MHz
Boost Clock
1287 MHz
1560 MHz
Memory Clock
1500 MHz
6 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096
+100.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
96.00 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
512 KB
1024 KB
Performance
Pixel Rate
20.59 GPixel/s
49.92 GPixel/s
Texture Rate
51.48 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
1.647 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
103.0 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
1.647 TFLOPS (1:1)
6.390 TFLOPS (2:1)
Power
TDP
50 W
50 W
TDP (W)
50
50
0.0%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Turing
GPU Name
Lexa
TU117
Generation
Polaris Mobile
(RX M500)
GeForce 16 Mobile
Process Size
14 nm
12 nm
Transistors
2,200 million
4,700 million
Die Size
103 mm²
200 mm²
Foundry
GlobalFoundries
TSMC
Density
21.4M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.7
6.8
Physical
Slot Width
IGP
—
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Gem System
GeForce 10 Mobile
Successor
Navi Mobile
GeForce 20 Mobile