RADEON

AMD Radeon RX 550 Mobile

AMD graphics card specifications and benchmark scores

2 GB
VRAM
1287
MHz Boost
50W
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 1,287 MHz
Shaders 640
Bus Width 128-bit
TDP 50W
Memory Type GDDR5
Architecture GCN 4.0
nm
Process 14 nm
Released Jul 2017

AMD Radeon RX 550 Mobile Specifications

Radeon RX 550 Mobile GPU Core

Shader units and compute resources

The AMD Radeon RX 550 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
16
Compute Units
10

RX 550 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 550 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 550 Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1100 MHz
Base Clock
1,100 MHz
Boost Clock
1287 MHz
Boost Clock
1,287 MHz
Memory Clock
1500 MHz 6 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 550 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 550 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
96.00 GB/s

Radeon RX 550 Mobile by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 550 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
512 KB

RX 550 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 550 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.647 TFLOPS
FP64 (Double)
103.0 GFLOPS (1:16)
FP16 (Half)
1.647 TFLOPS (1:1)
Pixel Rate
20.59 GPixel/s
Texture Rate
51.48 GTexel/s

GCN 4.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 550 Mobile is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 550 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 4.0
GPU Name
Lexa
Process Node
14 nm
Foundry
GlobalFoundries
Transistors
2,200 million
Die Size
103 mm²
Density
21.4M / mm²

AMD's Radeon RX 550 Mobile Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 550 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 550 Mobile to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

Radeon RX 550 Mobile by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 550 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 550 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon RX 550 Mobile Product Information

Release and pricing details

The AMD Radeon RX 550 Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 550 Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jul 2017
Production
End-of-life
Predecessor
Gem System
Successor
Navi Mobile

Radeon RX 550 Mobile Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon RX 550 Mobile

The AMD Radeon RX 550 Mobile is a 14 nm mobile graphics processor built by GlobalFoundries for the Polaris Mobile generation, using the GCN 4.0 architecture on the Lexa chip. The die measures 103 mm² and packs 2,200 million transistors, yielding a transistor density of 21.4M per mm². It carries 640 shading units, 40 texture mapping units, and 16 render output units, with a base clock of 1100 MHz and a boost clock of 1287 MHz. Memory consists of 2 GB of GDDR5 on a 128-bit bus, running at 1500 MHz with 6 Gbps effective throughput and 96.00 GB/s of bandwidth. The part is rated at a 50 W TDP, uses no external power connectors, and connects over PCIe 3.0 x8. In the benchmark database, it holds the 50th percentile among all GPUs, though its average benchmark score is recorded as 0 and no rival entries are listed.

Benchmark Performance

The benchmark data for this part is unusually sparse. The fact pack lists no individual benchmark scores, and the average benchmark score is recorded as 0. The only positional metric available is the percentile ranking: 50th among all GPUs in the database. This places the RX 550 Mobile at the exact median of the GPU population, meaning an equal number of entries sit above and below it. However, because the nearestRivals field is empty, there are no percentage deltas to report against specific competing parts. The data does not support any claim of being ahead of or behind a named rival by any amount.

Without measured benchmark results, the quantitative performance indicators are the fixed-function rates and compute throughput derived from the clock and unit counts. The pixel rate is 20.59 GPixel/s, the texture rate is 51.48 GTexel/s, and the FP32 throughput is 1.647 TFLOPS. The FP16 rate is identical at 1.647 TFLOPS, indicating a 1:1 ratio between FP16 and FP32 execution. These figures are the only concrete performance numbers in the record. The 640 shading units at a boost clock of 1287 MHz produce the 1.647 TFLOPS figure, while the 40 TMUs and 16 ROPs set the texture and pixel rates respectively. The memory side delivers 96.00 GB/s across a 128-bit bus, which is the bandwidth ceiling for any workload that saturates the frame buffer.

The absence of benchmark entries means the percentile rank of 50 cannot be cross-referenced against any actual score. It is a positional statement within the database, not a measured result. In practical terms, the data shows a part that is statistically average in the overall GPU landscape, but with no direct measurements to confirm or refine that position. The theoretical rates suggest a modest mobile part, but without benchmark scores, that interpretation rests on the specification sheet alone.

Who Should Consider It

The recorded specifications point toward a mobile GPU intended for lightweight graphics workloads. The 2 GB GDDR5 frame buffer, 128-bit memory bus, and 96.00 GB/s bandwidth define a memory subsystem that is small by current standards. The 640 shading units and 1.647 TFLOPS FP32 throughput place the compute capacity in a similar range. These numbers, taken together, indicate a part that can handle modest rendering demands but is not positioned for high-end or high-resolution work. The display outputs are described as "Portable Device Dependent," which means the actual output configuration is determined by the host laptop or portable device, not by the GPU itself.

The 50 W TDP and the IGP slot width are consistent with an integrated or semi-integrated mobile solution. The slot width of IGP suggests that the GPU is mounted in an integrated graphics package rather than a discrete expansion card. This reinforces the idea that the target system is a thin or light portable device where power and space are constrained. The lack of external power connectors further supports this, as the GPU draws its power through the system rather than through a dedicated supply line.

For users, the data implies that this GPU is best suited to everyday tasks and lighter graphics loads. The 2 GB memory capacity is a hard ceiling for texture and geometry data, and the 96.00 GB/s bandwidth limits how quickly data can be fed to the 640 shading units. The 50th percentile ranking suggests that, within the database's population, it is neither a standout performer nor a laggard. The end-of-life production status means that new units are no longer being manufactured, so consideration is limited to existing systems or refurbished parts.

Ray Tracing and Feature Set

The fact pack lists no RT cores and no tensor cores for the RX 550 Mobile. This is a definitive absence: the hardware does not include dedicated ray tracing units or tensor processing units. Consequently, any ray tracing or AI-accelerated workloads would not have dedicated hardware support within this GPU. The architecture is GCN 4.0, which predates the integration of such units in AMD's product line. The feature set is instead defined by the API support: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.

The DirectX 12 support is at feature level 12_0, which is the baseline feature level for DirectX 12. OpenGL 4.6 and Vulkan 1.3 provide modern graphics API access. The memory is GDDR5, and the memory clock is 1500 MHz with 6 Gbps effective throughput. The bus interface is PCIe 3.0 x8, which provides a narrower link than a full x16 slot but is sufficient for the bandwidth demands of this part. The display outputs are portable-device-dependent, so the actual connectors are not specified in the data.

The absence of RT and tensor cores is the most notable feature-set limitation. The GPU's compute capability, measured at 1.647 TFLOPS for both FP32 and FP16, is available for general-purpose shader work, but there is no hardware acceleration for the specialized paths that RT cores and tensor cores serve. The API list shows that the part can expose Vulkan 1.3 and DirectX 12_0 features to software, but the hardware itself lacks those specialized units.

Power and Cooling

The RX 550 Mobile is rated at a 50 W TDP. This is the only power figure in the fact pack, and it defines the thermal design envelope. The slot width is listed as IGP, indicating an integrated graphics package. There are no power connectors listed, which means the GPU does not require external PCIe power cables. The suggested PSU field is null, so the data provides no power supply recommendation.

The 50 W TDP is a modest figure, and the absence of power connectors simplifies system integration. The GPU draws power through the system's existing power delivery, which is typical for an integrated mobile part. The PCIe 3.0 x8 interface carries both data and, in an integrated context, power. The lack of a suggested PSU reflects the fact that this is not a discrete card that a user would install; it is built into a portable device. The cooling solution is likewise not specified, but the 50 W envelope is low enough that a capable cooling solution is implied by the form factor. The production status is end-of-life, so the part is no longer in active production.

How It Compares

The fact pack's nearestRivals field is empty, so there are no named competitors with scores or percentage deltas to analyze. This is a notable gap in the data. The only comparative metric is the 50th percentile ranking among all GPUs in the database. That figure places the RX 550 Mobile at the median of the entire GPU population, but without rival entries, it is impossible to say how it stacks up against any specific part. The predecessor is listed as "Gem System" and the successor as "Navi Mobile," which provides generational context but no performance numbers.

Because no rival data is present, no percentage deltas can be computed. The data does not support statements like "ahead of X by Y%." The percentile of 50 is the sole positional reference. It indicates that, in the database's aggregate ranking, this GPU sits in the middle. The average benchmark score of 0 further complicates comparison, as there are no measured results to weigh against other parts. The theoretical specifications — 1.647 TFLOPS, 96.00 GB/s bandwidth, 2 GB memory — are the only quantitative basis for positioning, and they describe a modest mobile part. The comparison section is therefore limited to noting the absence of rival data and the median percentile placement.

FAQ

Q: What architecture does the AMD Radeon RX 550 Mobile use?

A: It uses the GCN 4.0 architecture on the Lexa chip, belonging to the Polaris Mobile (RX M500) generation.

Q: How much memory does it have and what is the bandwidth?

A: It has 2 GB of GDDR5 memory on a 128-bit bus, with 96.00 GB/s of bandwidth and a memory clock of 1500 MHz (6 Gbps effective).

Q: Does it have dedicated ray tracing cores?

A: No. The fact pack lists no RT cores and no tensor cores for this GPU.

Q: What is the TDP and does it require external power connectors?

A: The TDP is 50 W, and it uses no external power connectors.

Q: Which graphics APIs are supported?

A: It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.

Q: When was it released and what is its production status?

A: It was released on July 1, 2017, and its production status is end-of-life.

Q: What are the predecessor and successor parts?

A: The predecessor is Gem System and the successor is Navi Mobile.

The NVIDIA Equivalent of Radeon RX 550 Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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