AMD Radeon RX 5300M vs Intel Arc Pro A30M Comparison

AMD
RADEON

AMD Radeon RX 5300M

CORE STATE Navi 14
VRAM 3 GB
CLOCK SPEED 1445 MHz
TDP 85 W
BUS WIDTH 96 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2019
VS
Intel
GPU

Arc Pro A30M

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 50 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_opencl
36,529
31,894

Analysis: AMD Radeon RX 5300M vs Intel Arc Pro A30M

Where Each One Wins

The recorded benchmark data splits cleanly between these two mobile graphics processors. The AMD Radeon RX 5300M wins the only head-to-head test in the database, the Geekbench OpenCL workload, with a score of 36,529 against the Intel Arc Pro A30M's 31,894. That is a 14.5% advantage, a substantial margin in raw compute throughput.

Looking at where each GPU sits relative to the broader field, the AMD part occupies the 80th percentile among all GPUs in the database, while the Intel part sits at the 76th percentile. The AMD Radeon RX 5300M's nearest rival is the NVIDIA GeForce GTX TITAN X, which scores 36,530, a delta of 0%. The Intel Arc Pro A30M's closest competitor is the NVIDIA TITAN RTX at 31,676, with Intel leading by 0.7%. These percentile positions and rival deltas suggest the AMD card is the stronger compute performer, but the Intel card is not far behind in overall standing.

The use-case split becomes clearer when examining the architecture. The AMD Radeon RX 5300M leverages RDNA 1.0 with a 7 nm process, while the Intel Arc Pro A30M uses Xe-HPG on a 6 nm node. The AMD card offers 1,408 shading units, 88 texture mapping units, and 32 ROPs. The Intel card counters with 1,024 shading units, 64 TMUs, and 32 ROPs. For raw shading throughput, AMD has more units, but Intel compensates with higher clocks. The Intel boost clock reaches 2000 MHz versus AMD's 1445 MHz boost.

Memory configuration also splits the use cases. The AMD Radeon RX 5300M has 3 GB of GDDR6 on a 96-bit bus, delivering 168.0 GB/s of bandwidth. The Intel Arc Pro A30M has 4 GB of GDDR6 on a 64-bit bus, delivering 128.0 GB/s. AMD wins on bandwidth, Intel wins on capacity. For workloads that are bandwidth-sensitive, AMD has the edge; for workloads that need more framebuffer, Intel offers more headroom.

FAQ

Q: Which GPU is faster in the Geekbench OpenCL benchmark?

A: The AMD Radeon RX 5300M scores 36,529, which is 14.5% higher than the Intel Arc Pro A30M's 31,894. The AMD part wins this head-to-head test.

Q: How does the AMD Radeon RX 5300M compare to its nearest rival?

A: The AMD card's nearest rival is the NVIDIA GeForce GTX TITAN X, which averages 36,530. The delta is 0%, meaning the two are effectively tied in compute performance.

Q: What is the Intel Arc Pro A30M's closest competitor?

A: The NVIDIA TITAN RTX is the closest, with an average score of 31,676. The Intel card leads by 0.7%.

Q: Which GPU has more memory bandwidth?

A: The AMD Radeon RX 5300M has 168.0 GB/s, while the Intel Arc Pro A30M has 128.0 GB/s. AMD leads by 40 GB/s, a 31% advantage.

Q: Which GPU has more memory capacity?

A: The Intel Arc Pro A30M has 4 GB, one gigabyte more than the AMD Radeon RX 5300M's 3 GB.

Q: What is the transistor density difference?

A: The Intel Arc Pro A30M packs 45.9 million transistors per mm², while the AMD Radeon RX 5300M has 40.5 million per mm². Intel's 6 nm process allows higher density.

Head-to-Head Benchmarks

The only direct comparison in the database is the Geekbench OpenCL test. The AMD Radeon RX 5300M posts 36,529 points, and the Intel Arc Pro A30M posts 31,894 points. The delta is 14.5% in favor of AMD. This is the sole recorded head-to-head result, and it shows AMD winning decisively.

Interpreting the score gap: AMD's advantage comes from a combination of more shading units (1,408 vs 1,024) and higher memory bandwidth (168.0 GB/s vs 128.0 GB/s). Intel's higher boost clock (2000 MHz vs 1445 MHz) and higher pixel rate (64.00 GPixel/s vs 46.24 GPixel/s) are not enough to close the OpenCL gap. The texture rates are nearly identical, with Intel at 128.0 GTexel/s and AMD at 127.2 GTexel/s, so that metric does not explain the difference.

The FP32 throughput numbers are also close: AMD lists 4.069 TFLOPS, Intel lists 4.096 TFLOPS. Intel actually has a slight theoretical FP32 advantage, yet the benchmark shows AMD ahead. This suggests that memory bandwidth plays a larger role in this workload, or that the driver maturity and architecture efficiency favor AMD in this specific test.

The percentile data reinforces the head-to-head result. AMD sits at the 80th percentile overall, while Intel sits at the 76th. That four-percentile gap aligns with the 14.5% score delta, indicating that AMD's advantage is real and not an artifact of a single test.

Specification Differences

The two GPUs differ across nearly every major specification category.

Process Node: AMD uses 7 nm, Intel uses 6 nm. Both are fabricated by TSMC.

Transistors: AMD has 6,400 million, Intel has 7,200 million. Intel has 800 million more transistors.

Die Size: AMD's die is 158 mm², Intel's is 157 mm². They are nearly identical in physical size.

Transistor Density: Intel achieves 45.9M transistors per mm², AMD achieves 40.5M per mm².

Clock Speeds: AMD's base clock is 1000 MHz, boost is 1445 MHz, and game clock is 1181 MHz. Intel's base clock is 1500 MHz, boost is 2000 MHz, and there is no game clock listed.

Memory: AMD has 3 GB GDDR6 on a 96-bit bus with 1750 MHz memory clock (14 Gbps effective). Intel has 4 GB GDDR6 on a 64-bit bus with 2000 MHz memory clock (16 Gbps effective).

Memory Bandwidth: AMD at 168.0 GB/s, Intel at 128.0 GB/s.

Shading Units: AMD has 1,408, Intel has 1,024.

TMUs: AMD has 88, Intel has 64.

ROPs: Both have 32.

RT Cores: AMD has none, Intel has 8.

Pixel Rate: AMD at 46.24 GPixel/s, Intel at 64.00 GPixel/s.

Texture Rate: AMD at 127.2 GTexel/s, Intel at 128.0 GTexel/s.

FP32: AMD at 4.069 TFLOPS, Intel at 4.096 TFLOPS.

FP16: AMD at 8.138 TFLOPS, Intel at 8.192 TFLOPS. Both use a 2:1 ratio.

TDP: AMD at 85 W, Intel at 50 W. Intel is significantly more power-efficient.

DirectX Support: AMD supports DirectX 12 (12_1), Intel supports DirectX 12 Ultimate (12_2).

Release Date: AMD released on 2019-11-12, Intel on 2022-08-07.

Architecture Differences

The architectural divergence is fundamental. AMD's Radeon RX 5300M uses the Navi 14 chip built on RDNA 1.0, the first generation of AMD's RDNA architecture. This architecture replaced the older Polaris Mobile design, as noted in the predecessor field. RDNA 1.0 focuses on compute efficiency and is not designed with dedicated ray tracing hardware. The AMD part lists no RT cores.

Intel's Arc Pro A30M uses the DG2-128 chip built on Xe-HPG, the architecture behind the Alchemist generation for professional mobile graphics. Xe-HPG is a newer design that explicitly includes hardware ray tracing support, with 8 RT cores listed. This is a fundamental feature difference: the Intel GPU can handle ray-traced workloads in hardware, while the AMD GPU cannot.

The transistor counts reflect the architectural gap. Intel packs 7,200 million transistors into a 157 mm² die, achieving 45.9M per mm². AMD fits 6,400 million into 158 mm², achieving 40.5M per mm². Intel's 6 nm process enables higher density, but the extra transistors also go toward RT cores and a more modern feature set.

The API support also differs. Intel supports DirectX 12 Ultimate (12_2), which includes features like ray tracing and mesh shaders. AMD supports DirectX 12 (12_1), which lacks some of the newer features. Both support OpenGL 4.6 and Vulkan 1.4.

Power behavior is another architectural differentiator. The AMD card has a TDP of 85 W, while the Intel card is rated at 50 W. Intel achieves slightly higher FP32 throughput (4.096 TFLOPS vs 4.069 TFLOPS) and a higher pixel rate (64.00 GPixel/s vs 46.24 GPixel/s) while consuming 35 W less. This suggests the Xe-HPG architecture is more power-efficient per watt, at least on paper.

The memory subsystem also reflects different design priorities. AMD uses a 96-bit bus with 3 GB, prioritizing bandwidth per byte. Intel uses a 64-bit bus with 4 GB, prioritizing capacity and lower power. The higher memory clock on Intel (16 Gbps effective vs 14 Gbps effective) partially compensates for the narrower bus.

The Verdict

The data points to a clear but nuanced conclusion. The AMD Radeon RX 5300M wins the only recorded benchmark, the Geekbench OpenCL test, by 14.5%. It also holds a higher overall percentile (80th vs 76th) and offers significantly more memory bandwidth (168.0 GB/s vs 128.0 GB/s). For compute-heavy workloads that stress raw throughput, the AMD card is the stronger choice.

The Intel Arc Pro A30M counters with several structural advantages. It has 4 GB of memory versus 3 GB, which matters for larger datasets or higher-resolution textures. It includes 8 dedicated RT cores, enabling hardware ray tracing that the AMD card cannot do. It consumes 50 W versus 85 W, making it more suitable for thermally constrained laptops. It also supports DirectX 12 Ultimate, which is a more modern API feature set.

The benchmark score gap is real, but it does not tell the whole story. The Intel card is not a direct replacement for the AMD card; it is a different class of product with different priorities. The AMD Radeon RX 5300M is a faster compute engine in the recorded test, but the Intel Arc Pro A30M offers newer architecture features and better power efficiency.

For users who prioritize raw compute performance and memory bandwidth, the AMD Radeon RX 5300M is the data-backed choice. For users who need ray tracing support, more memory capacity, or lower power consumption, the Intel Arc Pro A30M has the structural edge. The 14.5% benchmark delta favors AMD, but the specification sheet shows Intel winning on features and efficiency. The choice depends on which set of trade-offs matters more for the intended workload.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 5300M
Pro A30M
Core Specs
Shading Units
1,408
1,024 -27.3%
Shaders
1,408
1,024 -27.3%
TMUs
88
64 -27.3%
ROPs
32
32 0.0%
Compute Units
22
Execution Units
128
Clocks
Base Clock
1000 MHz
1500 MHz
Boost Clock
1445 MHz
2000 MHz
Game Clock
1181 MHz
Memory Clock
1750 MHz 14 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
3 GB
4 GB
VRAM (MB)
3,072
4,096 +33.3%
Memory Type
GDDR6
GDDR6
Memory Bus
96 bit
64 bit
Bandwidth
168.0 GB/s
128.0 GB/s
Cache
L2 Cache
2 MB
4 MB
Performance
Pixel Rate
46.24 GPixel/s
64.00 GPixel/s
Texture Rate
127.2 GTexel/s
128.0 GTexel/s
FP32 (TFLOPS)
4.069 TFLOPS
4.096 TFLOPS
FP64 (TFLOPS)
254.3 GFLOPS (1:16)
1,024.0 GFLOPS (1:4)
FP16 (TFLOPS)
8.138 TFLOPS (2:1)
8.192 TFLOPS (2:1)
AI/RT
RT Cores
8
XMX Cores
128
Power
TDP
85 W
50 W
TDP (W)
85
50 -41.2%
Power Connectors
None
None
Architecture
Architecture
RDNA 1.0
Xe-HPG
GPU Name
Navi 14
DG2-128
Generation
Navi Mobile (RX 5000M)
Alchemist (Pro-Series Mobile)
Process Size
7 nm
6 nm
Transistors
6,400 million
7,200 million
Die Size
158 mm²
157 mm²
Foundry
TSMC
TSMC
Density
40.5M / mm²
45.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
Shader Model
6.8
6.6
Physical
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
Polaris Mobile
View Radeon RX 5300M Details View Arc Pro A30M Details