GPU Comparison
RADEON
AMD Radeon R8 M535DX
CORE STATE
Meso
VRAM
System Shared
CLOCK SPEED
891 MHz
TDP
—
BUS WIDTH
System Shared
ARCHITECTURE
GCN 3.0
PROCESS
28 nm
LAUNCH DATE
2017
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R8 M535DX
GTX 1650 Mobile
Core Specs
Shading Units
320
1,024
+220.0%
Shaders
320
1,024
+220.0%
TMUs
20
64
+220.0%
ROPs
8
32
+300.0%
Compute Units
5
—
SM Count
—
16
Clocks
Base Clock
780 MHz
1395 MHz
Boost Clock
891 MHz
1560 MHz
Memory Clock
System Shared
2001 MHz
8 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
128 KB
1024 KB
Performance
Pixel Rate
7.128 GPixel/s
49.92 GPixel/s
Texture Rate
17.82 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
570.2 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
35.64 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
570.2 GFLOPS (1:1)
6.390 TFLOPS (2:1)
Power
TDP
—
50 W
TDP (W)
—
50
Power Connectors
—
None
Architecture
Architecture
GCN 3.0
Turing
GPU Name
Meso
TU117
Generation
Gem System Hybrid
(Rx M500)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
1,550 million
4,700 million
Die Size
125 mm²
200 mm²
Foundry
TSMC
TSMC
Density
12.4M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.5
6.8
Physical
Slot Width
IGP
—
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile