RADEON

AMD Radeon R8 M535DX

AMD graphics card specifications and benchmark scores

VRAM
891
MHz Boost
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 891 MHz
Shaders 320
Memory Type System Shared
Architecture GCN 3.0
nm
Process 28 nm
Released Apr 2017

AMD Radeon R8 M535DX Specifications

Radeon R8 M535DX GPU Core

Shader units and compute resources

The AMD Radeon R8 M535DX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
20
ROPs
8
Compute Units
5

R8 M535DX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R8 M535DX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R8 M535DX by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
780 MHz
Base Clock
780 MHz
Boost Clock
891 MHz
Boost Clock
891 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon R8 M535DX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R8 M535DX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Radeon R8 M535DX by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R8 M535DX, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

R8 M535DX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R8 M535DX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
570.2 GFLOPS
FP64 (Double)
35.64 GFLOPS (1:16)
FP16 (Half)
570.2 GFLOPS (1:1)
Pixel Rate
7.128 GPixel/s
Texture Rate
17.82 GTexel/s

GCN 3.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R8 M535DX is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R8 M535DX will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 3.0
GPU Name
Meso
Process Node
28 nm
Foundry
TSMC
Transistors
1,550 million
Die Size
125 mm²
Density
12.4M / mm²

AMD's Radeon R8 M535DX Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R8 M535DX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R8 M535DX to maintain boost clocks without throttling.

Radeon R8 M535DX by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R8 M535DX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R8 M535DX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon R8 M535DX Product Information

Release and pricing details

The AMD Radeon R8 M535DX is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R8 M535DX by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2017
Production
End-of-life

Radeon R8 M535DX Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R8 M535DX

The AMD Radeon R8 M535DX is an integrated graphics processor (IGP) from AMD's Gem System Hybrid generation (Rx M500 series), built on the GCN 3.0 architecture. Fabricated on a 28 nm process at TSMC, it packs 1,550 million transistors into a 125 mm² die, yielding a transistor density of 12.4M / mm². The part is marked as end-of-life and was released in April 2017. It operates with a base clock of 780 MHz and a boost clock of 891 MHz, and its memory subsystem is entirely system-shared.

Power and Cooling

The fact pack lists no TDP, no power connectors, and no suggested PSU for this part. Its slot width is IGP, which means it is integrated into the motherboard or system board rather than occupying a discrete expansion slot. The absence of power connector data is consistent with an IGP design, as such parts draw power from the system's existing rails. The 28 nm process and the 1,550 million transistor count on a 125 mm² die indicate a relatively small, power-conscious design, but the lack of a TDP figure means the actual thermal envelope is not specified. The bus interface is also IGP, reinforcing that this is not a card that requires external power or a dedicated cooling solution. Since no cooler dimensions or wattage are provided, the practical cooling requirements are system-dependent, but the IGP form factor suggests reliance on the host system's cooling. The 12.4M / mm² transistor density is a metric of the manufacturing efficiency, but without a TDP, it is not possible to estimate heat output. The data shows no PSU recommendation, so builders must assume the system's existing power delivery is sufficient. This is typical for integrated graphics, where the GPU shares the system's power budget.

Ray Tracing and Feature Set

The fact pack explicitly lists no ray tracing cores and no tensor cores. This means the M535DX lacks dedicated hardware for ray-traced lighting and AI-based tensor operations. API support includes DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 (12_0) support indicates compatibility with modern DirectX 12 titles, but without RT cores, any ray-traced effects would have to be computed via the shading units, which would be extremely slow given the modest FP32 throughput. OpenGL 4.6 and Vulkan 1.2.170 provide cross-platform API coverage, allowing the part to run a wide range of software that supports these APIs. The absence of tensor cores also rules out any hardware-accelerated AI-based upscaling or similar features. The feature set is therefore purely based on the GCN 3.0 architecture's compute and rasterization capabilities. The FP16 rate is listed as 570.2 GFLOPS (1:1) with FP32, meaning there is no half-rate or double-rate FP16 execution, which limits compute-heavy workloads that could benefit from FP16. The shading units (320), TMUs (20), and ROPs (8) define the raw processing elements, but without RT or tensor cores, the feature set is focused on traditional graphics rendering.

Memory Subsystem

The memory size, type, and bus width are all listed as "System Shared". This is a critical specification, as it means the GPU does not have its own dedicated VRAM. Instead, it uses a portion of the system's main memory. The bandwidth is listed as "System Dependent", meaning the effective memory bandwidth is not a fixed number but rather depends on the host system's memory configuration, such as the number of memory channels and the RAM speed. This has profound implications for high-resolution gaming or memory-intensive workloads. Because the GPU shares memory with the CPU, the available bandwidth is limited by the system's memory controller and the speed of the system RAM. At high resolutions, the demand for texture data and frame buffers increases, and a shared memory subsystem can become a severe bottleneck. The lack of a dedicated bus width figure means the GPU's memory interface is not a fixed path; it is whatever the system provides. This makes the M535DX unsuitable for high-resolution or high-detail settings, as the memory latency and bandwidth are not optimized for graphics workloads. The system-dependent bandwidth also means that two systems with the same GPU could exhibit different memory performance if they have different RAM configurations. For a user planning to run modern games at high resolutions, the shared memory subsystem is a major limitation.

How It Compares

The fact pack provides an empty nearestRivals array, meaning there are no direct rival comparisons available in the benchmark database. The percentile ranking versus all GPUs is 50, which places this part exactly at the median of the tracked GPU population. However, this percentile is based on the database's overall distribution, and with no rival scores listed, it is not possible to make specific head-to-head comparisons. The absence of rival data means that any positional claims would be speculative. The only concrete positional indicator is the 50th percentile, which suggests that it sits in the middle of the performance spectrum when considering all GPUs ever tracked. Yet, because the average benchmark score is 0, this percentile is not backed by any measured performance data. Without rival names or delta percentages, the analysis must rely on the absolute specifications. The part's end-of-life status and April 2017 release date place it in an older generation, but the lack of rivals means no historical context is provided. The data shows that this is a standalone entry with no comparative anchors.

Benchmark Performance

The benchmarks array is empty, and the average benchmark score is 0. This indicates that no performance samples have been recorded for this part in the database. Consequently, the analysis must rely on theoretical peak rates derived from the hardware specifications. The pixel rate is 7.128 GPixel/s, which is the maximum number of pixels the ROPs can output per second. The texture rate is 17.82 GTexel/s, representing the texture fill rate. The FP32 performance is 570.2 GFLOPS, and FP16 is also 570.2 GFLOPS (1:1). These numbers are quite modest by modern standards. A pixel rate of 7.128 GPixel/s and a texture rate of 17.82 GTexel/s indicate a very low fill capability, which will bottleneck any resolution above basic desktop output. The FP32 throughput of 570.2 GFLOPS is suitable for very light compute tasks but will struggle with modern game physics or shader complexity. The 1:1 FP16 ratio means there is no advantage for FP16 workloads. The 50th percentile is a database position, but with zero benchmark scores, it is a placeholder rather than a measured result. The data shows no evidence of real-world performance, so any claims about gaming or compute capability are purely theoretical.

Who Should Consider It

Given the system-shared memory, the low pixel and texture rates, and the modest FP32 throughput, the AMD Radeon R8 M535DX is suited for basic desktop tasks such as office productivity, web browsing, and video playback. The shared memory subsystem means that any application requiring high memory bandwidth, such as modern games at high resolutions, will be severely limited. The end-of-life status and April 2017 release date indicate that this is a legacy part, likely found in older laptops or compact systems. Users who need to run games should consider that the 7.128 GPixel/s pixel rate and 17.82 GTexel/s texture rate are far below what is needed for smooth gameplay at any reasonable resolution. The 570.2 GFLOPS FP32 performance is adequate for 2D acceleration and basic 3D rendering but not for modern titles. The absence of ray tracing and tensor cores further limits its appeal for any advanced graphics features. In summary, this is a part for basic computing needs, not for gaming or content creation. The 50th percentile ranking is misleading because it is not backed by any benchmark scores, so the actual performance is likely lower than the median of all GPUs. High-resolution workloads are not advisable, and the system-dependent bandwidth means that even light tasks could be hampered if the system memory is slow. For anyone considering this part, the data suggests it is only suitable for legacy or low-demand scenarios.

The NVIDIA Equivalent of Radeon R8 M535DX

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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