AMD Radeon R7 M350 vs Intel UHD Graphics 750 Comparison

AMD
RADEON

AMD Radeon R7 M350

CORE STATE Meso
VRAM 4 GB
CLOCK SPEED 1015 MHz
TDP —
BUS WIDTH 64 bit
ARCHITECTURE GCN 3.0
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
Intel
GPU

UHD Graphics 750

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
6,991
6,743
geekbench_vulkan
5,662
8,138

Analysis: AMD Radeon R7 M350 vs Intel UHD Graphics 750

Head-to-Head Benchmarks

The database's head-to-head results split the two wins evenly, but the margins tell a very different story. In Geekbench OpenCL, the AMD Radeon R7 M350 scores 6,991 against 6,743 for the Intel UHD Graphics 750, a narrow 3.5% advantage. That is a tight, near-run race where the AMD part edges ahead by roughly the width of a single frame in a demanding compute workload.

The Vulkan result is where the Intel part turns the tables decisively. Intel UHD Graphics 750 posts 8,138 while the AMD Radeon R7 M350 manages only 5,662. That is a 43.7% gap in Intel's favor, a crushing margin that dwarfs the AMD card's slim OpenCL lead. In practical terms, if you are looking at modern graphics APIs, the Intel integrated solution is in a different class here.

Looking at average benchmark scores across the database, Intel UHD Graphics 750 sits at 7,441, while AMD Radeon R7 M350 averages 6,327. That puts Intel roughly 17.6% ahead in aggregate performance, which aligns with the Vulkan result being the more representative metric for current workloads. The percentile rankings reinforce this: Intel lands in the 40th percentile of all GPUs, while AMD sits at the 36th percentile. Neither is a high-end part, but the Intel solution consistently places higher in the distribution.

Comparing to nearest rivals, Intel UHD Graphics 750's average score of 7,441 is within 0.1% of the AMD Radeon HD 8850M (7,447), 0.2% ahead of the AMD Radeon R7 350 (7,425), and 0.4% behind the NVIDIA GeForce GTX 1650 (7,472). The AMD Radeon R7 M350's average of 6,327 matches the AMD Radeon Pro WX 4100 (6,330) essentially dead even, while sitting 0.7% ahead of the NVIDIA Quadro K620 (6,282) and 0.9% ahead of both the NVIDIA GeForce RTX 5070 Ti SUPER and RTX 4070 Ti SUPER AD102 (both at 6,270). Those RTX rivals being listed at similar scores is a quirk of the database's normalization, but the takeaway is clear: the AMD mobile card clusters with entry-level workstation parts, while the Intel iGPU punches closer to mainstream discrete territory in the API-heavy tests.

Architecture Differences

The two GPUs come from completely different design philosophies and eras. Intel UHD Graphics 750 is built on the Generation 12.1 architecture, using Intel's Rocket Lake chip on a 14 nm +++ process node from Intel's own fabs. AMD Radeon R7 M350 uses the older GCN 3.0 architecture, built on the Meso chip at TSMC's 28 nm node. The process gap is significant: 14 nm +++ versus 28 nm means Intel has a density and efficiency advantage baked in at the silicon level, even though both parts are now end-of-life products.

AMD's chip is physically larger and more complex. The R7 M350 packs 1,550 million transistors on a 125 mm² die, giving a transistor density of 12.4 million per square millimeter. Intel does not list transistor counts or die size in the database, so direct density comparisons are impossible, but the architectural differences are clear from the compute resources. AMD fields 384 shading units, 24 texture mapping units, and 8 ROPs. Intel counters with 256 shading units, 16 TMUs, and the same 8 ROPs. AMD has more raw shader hardware and texture throughput, which explains its OpenCL win.

Clock speeds also differ sharply. The AMD part runs at a 1000 MHz base and 1015 MHz boost, while Intel starts at 300 MHz and boosts to 1300 MHz. Intel's much higher boost clock partially compensates for its fewer shading units. In raw throughput, AMD still leads on paper: 779.5 GFLOPS FP32 versus 665.6 GFLOPS for Intel. But Intel's FP16 rate of 1,331.2 GFLOPS (2:1 ratio) is nearly double its FP32, while AMD's FP16 is identical to its FP32 at 779.5 GFLOPS (1:1 ratio). That gives Intel a major advantage in mixed-precision workloads, which likely contributes to its Vulkan dominance.

Memory architecture is a stark contrast. Intel uses System Shared memory, with bandwidth described as System Dependent and a bus width of System Shared. AMD has a dedicated 4 GB of DDR3 on a 64-bit bus, delivering 16.00 GB/s of bandwidth at 1000 MHz (2 Gbps effective). The AMD card's dedicated VRAM is an advantage for capacity, but its narrow bus and low clock speed limit actual bandwidth. Intel's shared memory approach is more flexible and benefits from fast system RAM in modern platforms.

API support differs meaningfully. Intel supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. AMD supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The DirectX feature level difference (12_1 versus 12_0) and the newer Vulkan version on Intel give it access to more modern rendering features, which explains the Vulkan benchmark gap. The bus interface also differs: Intel uses Ring Bus (since it is integrated), while AMD uses PCIe 3.0 x8. Intel's TDP is listed at 15 W, while AMD's is not specified in the database.

FAQ

Q: Which GPU wins in OpenCL compute workloads?

A: The AMD Radeon R7 M350 takes a narrow 3.5% lead in Geekbench OpenCL, scoring 6,991 versus Intel's 6,743. AMD's higher shading unit count (384 versus 256) and higher FP32 throughput (779.5 versus 665.6 GFLOPS) drive this result.

Q: Why does Intel win so decisively in Vulkan?

A: Intel UHD Graphics 750 scores 8,138 in Geekbench Vulkan, a 43.7% margin over AMD's 5,662. Intel's newer Vulkan 1.4 support, DirectX 12_1 feature level, and 2:1 FP16 ratio give it better performance in modern graphics APIs.

Q: Which GPU has more memory?

A: AMD has 4 GB of dedicated DDR3 on a 64-bit bus with 16.00 GB/s bandwidth. Intel uses System Shared memory, meaning capacity and bandwidth depend on the host system's RAM.

Q: Are these GPUs still relevant for modern systems?

A: Both are listed as end-of-life in the database. Intel's 40th percentile ranking and average score of 7,441 place it ahead of AMD's 36th percentile and 6,327 average, but neither is a high-performance part by current standards.

Q: What is the process node difference?

A: Intel uses a 14 nm +++ process from its own foundry, while AMD uses TSMC's 28 nm process. The smaller node gives Intel an efficiency and density advantage, reflected in its 15 W TDP versus AMD's unspecified power draw.

Q: How does the AMD card compare to its closest rivals?

A: The R7 M350's average score of 6,327 is essentially tied with the AMD Radeon Pro WX 4100 (6,330), 0.7% ahead of the NVIDIA Quadro K620 (6,282), and 0.9% ahead of the NVIDIA GeForce RTX 5070 Ti SUPER and RTX 4070 Ti SUPER AD102 (both 6,270).

The Verdict

The data points to a clear split based on workload type. If your priority is raw compute in OpenCL-style workloads, the AMD Radeon R7 M350 is the pick, but only by a 3.5% margin. That is a small enough difference that it would rarely be noticeable in real-world use. The AMD card's dedicated 4 GB VRAM and higher texture rate (24.36 GTexel/s versus 20.80 GTexel/s) also make it more suitable for texture-heavy tasks that fit within its memory pool.

For anything modern, the Intel UHD Graphics 750 is the better choice. Its 43.7% Vulkan lead is massive, and its newer API support (Vulkan 1.4, DirectX 12_1) means it will handle contemporary games and graphics applications far more gracefully than the GCN 3.0 architecture. Intel's higher boost clock (1300 MHz versus 1015 MHz) and superior FP16 throughput (1,331.2 versus 779.5 GFLOPS) give it a flexibility that AMD cannot match.

The average benchmark scores settle the argument in Intel's favor: 7,441 versus 6,327, a 17.6% aggregate advantage. Intel also ranks higher in the overall distribution (40th versus 36th percentile). If you are building a system today and must choose between these two, the Intel integrated solution is the safer bet for general and modern usage. The AMD card only makes sense if you specifically need its dedicated memory and slightly better OpenCL compute, and even then, the margin is razor-thin.

Specification Differences

The two GPUs differ on nearly every specification that matters. Intel uses a 14 nm +++ process from its own foundry, while AMD uses TSMC's 28 nm process. AMD lists 1,550 million transistors on a 125 mm² die with 12.4 million transistors per square millimeter; Intel does not provide those figures. Clock speeds: Intel runs at 300 MHz base and 1300 MHz boost; AMD runs at 1000 MHz base and 1015 MHz boost. Memory: Intel uses System Shared memory with System Dependent bandwidth; AMD has 4 GB DDR3 on a 64-bit bus with 16.00 GB/s bandwidth. Compute units: Intel has 256 shading units, 16 TMUs, and 8 ROPs; AMD has 384 shading units, 24 TMUs, and 8 ROPs. Pixel and texture rates: Intel hits 10.40 GPixel/s and 20.80 GTexel/s; AMD hits 8.120 GPixel/s and 24.36 GTexel/s. FP32: Intel 665.6 GFLOPS versus AMD 779.5 GFLOPS. FP16: Intel 1,331.2 GFLOPS (2:1) versus AMD 779.5 GFLOPS (1:1). API support: Intel DirectX 12_1, OpenGL 4.6, Vulkan 1.4; AMD DirectX 12_0, OpenGL 4.6, Vulkan 1.2.170. Bus interface: Intel Ring Bus versus AMD PCIe 3.0 x8. TDP: Intel 15 W, AMD not specified. Release dates: Intel March 2021, AMD May 2015. Both are end-of-life.

Where Each One Wins

Intel UHD Graphics 750 wins in: Vulkan workloads, where it leads by 43.7%. Modern API support (Vulkan 1.4, DirectX 12_1). FP16 compute, offering 1,331.2 GFLOPS versus AMD's 779.5 GFLOPS. Pixel fill rate, at 10.40 GPixel/s versus 8.120 GPixel/s. Aggregate average benchmark score, 7,441 versus 6,327. Overall GPU percentile ranking, 40th versus 36th. Systems where power efficiency matters, with its 15 W TDP.

AMD Radeon R7 M350 wins in: OpenCL compute, leading by 3.5%. Raw shading power, with 384 units versus 256. Texture throughput, at 24.36 GTexel/s versus 20.80 GTexel/s. FP32 compute, at 779.5 GFLOPS versus 665.6 GFLOPS. Dedicated memory capacity, with 4 GB of VRAM versus system-shared memory. Higher base clocks, at 1000 MHz versus 300 MHz. Workloads that benefit from a fixed memory pool rather than shared system memory.

DETAILED SPECIFICATIONS

SPECIFICATION
R7 M350
UHD Graphics 750
Core Specs
Shading Units
384
256 -33.3%
Shaders
384
256 -33.3%
TMUs
24
16 -33.3%
ROPs
8
8 0.0%
Compute Units
6
—
Execution Units
—
32
Clocks
Base Clock
1000 MHz
300 MHz
Boost Clock
1015 MHz
1300 MHz
Memory Clock
1000 MHz 2 Gbps effective
System Shared
Memory
Memory Size
4 GB
System Shared
VRAM (MB)
4,096
—
Memory Type
DDR3
System Shared
Memory Bus
64 bit
System Shared
Bandwidth
16.00 GB/s
System Dependent
Cache
L1 Cache
16 KB (per CU)
—
L2 Cache
128 KB
—
Performance
Pixel Rate
8.120 GPixel/s
10.40 GPixel/s
Texture Rate
24.36 GTexel/s
20.80 GTexel/s
FP32 (TFLOPS)
779.5 GFLOPS
665.6 GFLOPS
FP64 (TFLOPS)
48.72 GFLOPS (1:16)
—
FP16 (TFLOPS)
779.5 GFLOPS (1:1)
1,331.2 GFLOPS (2:1)
Power
TDP
—
15 W
TDP (W)
—
15
Architecture
Architecture
GCN 3.0
Generation 12.1
GPU Name
Meso
Rocket Lake
Generation
Gem System (R7 M300)
HD Graphics (Rocket Lake)
Process Size
28 nm
14 nm+++
Transistors
1,550 million
—
Die Size
125 mm²
—
Foundry
TSMC
Intel
Density
12.4M / mm²
—
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
Shader Model
6.5
6.6
Physical
Slot Width
—
IGP
Outputs
—
Motherboard Dependent
Bus Interface
PCIe 3.0 x8
Ring Bus
Other
Production
End-of-life
End-of-life
Predecessor
Solar System
—
Successor
Polaris Mobile
—
View Radeon R7 M350 Details View UHD Graphics 750 Details