AMD Radeon R7 M260X vs Intel HD Graphics P530 Comparison

AMD
RADEON

AMD Radeon R7 M260X

CORE STATE Opal
VRAM 1024 MB
CLOCK SPEED 715 MHz
TDP —
BUS WIDTH 128 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
Intel
GPU

HD Graphics P530

CORE STATE Skylake GT2
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.0
nm
PROCESS 14 nm+
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

geekbench_opencl
5,690
4,549
geekbench_vulkan
4,631
4,571

Analysis: AMD Radeon R7 M260X vs Intel HD Graphics P530

Head-to-Head Benchmarks

The recorded data shows a clear but uneven contest between the AMD Radeon R7 M260X and the Intel HD Graphics P530. Across the two benchmark suites in the database, the AMD part wins both matchups, but the margin varies dramatically depending on the API workload.

In Geekbench OpenCL, the AMD Radeon R7 M260X scores 5690 against 4549 for the Intel HD Graphics P530. That is a 25.1% advantage, the largest gap recorded between these two parts. The OpenCL result reflects raw compute throughput, and the AMD chip's dedicated memory subsystem and higher shading-unit count play directly into this outcome. The Intel HD Graphics P530, by contrast, trails by more than a quarter, a substantial deficit in any compute-heavy scenario.

The Vulkan result tells a different story. The AMD Radeon R7 M260X scores 4631, while the Intel HD Graphics P530 scores 4571. The delta here is only 1.3%, a statistical tie in practical terms. Vulkan's lower-level API overhead narrows the architectural gap between a discrete GPU and an integrated processor, and the data reflects that convergence. The Intel part's modern API support (Vulkan 1.3 versus 1.2.170 for AMD) likely contributes to its competitive showing in this workload.

Looking at the broader database context, the AMD Radeon R7 M260X sits at the 30th percentile of all GPUs, with an average benchmark score of 5161. The Intel HD Graphics P530 sits at the 26th percentile with an average score of 4560. The percentile gap is modest, four points, which aligns with the near-parity seen in Vulkan. The OpenCL result, however, is the outlier that pushes AMD's average higher.

The nearest rival data reinforces this picture. The AMD Radeon R7 M260X's closest competitor is the NVIDIA Quadro K3100M, which averages 5154, a delta of just 0.1%. The AMD part also edges out the AMD Radeon R7 240 by 1.9%, while trailing the NVIDIA Quadro 4000M by 1% and the NVIDIA GeForce GTX 760M by 1.4%. For the Intel HD Graphics P530, the nearest rival is the AMD FirePro W4190M at 4505, a delta of 1.2% in Intel's favor. The other nearby parts, the AMD Radeon RX 560, AMD Radeon R5 M230, and NVIDIA Quadro M3000M, all sit within 1.3% of Intel's score, confirming that the P530 is clustered in a very tight performance band.

Where Each One Wins

The AMD Radeon R7 M260X wins decisively in OpenCL compute workloads. The 25.1% lead over the Intel HD Graphics P530 in Geekbench OpenCL is the single clearest differentiator between these two products. This advantage stems from the AMD chip's 384 shading units, 24 texture mapping units, and 64.00 GB/s of dedicated GDDR5 bandwidth. The Intel part fields 192 shading units, 16 TMUs, and relies on system shared memory with bandwidth that the database records as system dependent. For tasks that scale with raw shader throughput and memory bandwidth, the AMD part is the stronger choice.

The Intel HD Graphics P530, despite losing both head-to-head matchups, demonstrates its own strengths. The Vulkan margin of only 1.3% shows that Intel's integrated solution can compete effectively when the API layer is efficient. The P530 also supports Vulkan 1.3 and DirectX 12 (12_1), both newer API versions than the AMD part's Vulkan 1.2.170 and DirectX 12 (11_1). For developers targeting the latest graphics API features, the Intel part has a specification-level advantage even if raw scores are slightly lower.

The AMD Radeon R7 M260X also wins on consistency. Its average benchmark score of 5161 versus 4560 for Intel represents a 13.2% overall advantage, which is more than the Vulkan result alone would suggest. The OpenCL score dominates the average, pulling AMD's aggregate performance clearly ahead.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The AMD Radeon R7 M260X uses the Opal chip built on GCN 1.0 architecture, manufactured on a 28 nm process at TSMC. The die contains 950 million transistors on a 77 mm² die, yielding a transistor density of 12.3M per mm². The Intel HD Graphics P530 uses the Skylake GT2 chip based on Generation 9.0 architecture, manufactured on Intel's 14 nm+ process. Its die size is 123 mm², though the database records no transistor count for this part.

The AMD part is a discrete mobile GPU with 1024 MB of dedicated GDDR5 memory on a 128 bit bus. Memory bandwidth is fixed at 64.00 GB/s. The Intel part is an integrated graphics processor with system shared memory, a system shared bus width, and system dependent bandwidth. This architectural difference is fundamental: AMD's dedicated memory guarantees consistent bandwidth, while Intel's performance depends entirely on the host system's memory configuration.

Clock behavior also differs. The AMD Radeon R7 M260X runs at a 620 MHz base clock with a 715 MHz boost. The Intel HD Graphics P530 runs at a 350 MHz base clock with a 1000 MHz boost. Intel's higher boost clock partially compensates for its lower shader count, though the AMD part still delivers higher peak throughput: 549.1 GFLOPS FP32 versus 384.0 GFLOPS for Intel. The Intel part does support FP16 at 768.0 GFLOPS with a 2:1 ratio, a capability the database does not list for AMD.

Pixel and texture rates reflect the resource allocation. AMD achieves 5.720 GPixel/s and 17.16 GTexel/s. Intel achieves 3.000 GPixel/s and 16.00 GTexel/s. The AMD part's pixel rate is 90.7% higher, while its texture rate is only 7.3% higher, indicating that AMD's advantage is more pronounced in fill-rate-bound scenarios.

Power characteristics differ as well. The database records a 15 W TDP for the Intel part, which is an integrated GPU designed for the Ring Bus interface. No TDP is listed for the AMD discrete part, and it requires no power connectors. The Intel part is an IGP with motherboard dependent display outputs, while AMD's display outputs are portable device dependent. The AMD part uses PCIe 3.0 x8, while Intel uses the Ring Bus.

Process technology favors Intel at 14 nm+ versus 28 nm for AMD, but the AMD die is physically smaller at 77 mm² versus 123 mm². The AMD part has a higher transistor density despite the older node, a consequence of its simpler, GPU-only design versus Intel's integrated approach.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon R7 M260X averages 5161 across all recorded benchmarks, while the Intel HD Graphics P530 averages 4560.

Q: How large is the performance gap in OpenCL?

A: The AMD Radeon R7 M260X scores 5690 in Geekbench OpenCL versus 4549 for the Intel HD Graphics P530, a 25.1% advantage for AMD.

Q: Is there any workload where the Intel part is competitive?

A: In Geekbench Vulkan, the Intel HD Graphics P530 scores 4571 against 4631 for AMD, a margin of only 1.3%, making it competitive in Vulkan-based workloads.

Q: What are the memory configurations?

A: The AMD Radeon R7 M260X has 1024 MB of GDDR5 on a 128 bit bus with 64.00 GB/s bandwidth. The Intel HD Graphics P530 uses system shared memory with system dependent bandwidth.

Q: Which part supports newer graphics APIs?

A: The Intel HD Graphics P530 supports Vulkan 1.3 and DirectX 12 (12_1). The AMD Radeon R7 M260X supports Vulkan 1.2.170 and DirectX 12 (11_1).

Q: How do the two parts compare in shading units?

A: The AMD Radeon R7 M260X has 384 shading units, 24 TMUs, and 8 ROPs. The Intel HD Graphics P530 has 192 shading units, 16 TMUs, and 3 ROPs.

The Verdict

The data directs different buyers toward different parts. For compute-heavy workloads that use OpenCL, the AMD Radeon R7 M260X is the clear choice. Its 25.1% lead in Geekbench OpenCL, combined with 549.1 GFLOPS of FP32 throughput and 64.00 GB/s of dedicated memory bandwidth, makes it the stronger performer for tasks that stress raw shader compute and memory access.

For users whose workloads primarily use Vulkan, the choice is less obvious. The 1.3% margin between the two parts is within noise, and the Intel HD Graphics P530 offers newer API support with Vulkan 1.3 and DirectX 12 (12_1). If a system already has a capable CPU with fast memory, the Intel integrated solution can deliver nearly identical Vulkan performance without requiring a discrete GPU.

The percentile rankings confirm the overall hierarchy. The AMD part sits at the 30th percentile of all GPUs, the Intel part at the 26th. Both are firmly in the lower half of the performance distribution, and neither is positioned for demanding gaming or professional 3D rendering. The AMD Radeon R7 M260X's nearest rivals, including the NVIDIA Quadro K3100M and AMD Radeon R7 240, all score within 1.9% of it. The Intel HD Graphics P530's nearest rivals, including the AMD FirePro W4190M and AMD Radeon R5 M230, similarly cluster within 1.2%.

The architectural story is one of specialization versus integration. AMD built a discrete GPU with dedicated GDDR5, a 128 bit bus, and 384 shading units on a 28 nm process. Intel built an integrated GPU with 192 shading units, a 1000 MHz boost clock, and system shared memory on a 14 nm+ process. The discrete part wins on raw throughput and memory bandwidth. The integrated part wins on API modernity and power efficiency, with a recorded 15 W TDP.

The verdict for most users: the AMD Radeon R7 M260X is the stronger GPU in aggregate, winning both recorded head-to-head benchmarks and posting a 13.2% higher average score. The Intel HD Graphics P530 is the better choice only in the narrow case where Vulkan performance is the sole criterion and the latest API feature set matters more than raw compute. The database records both parts as end-of-life products, so the decision is likely a matter of which legacy system is available rather than a new purchase.

DETAILED SPECIFICATIONS

SPECIFICATION
R7 M260X
HD Graphics P530
Core Specs
Shading Units
384
192 -50.0%
Shaders
384
192 -50.0%
TMUs
24
16 -33.3%
ROPs
8
3 -62.5%
Compute Units
6
—
Execution Units
—
24
Clocks
Base Clock
620 MHz
350 MHz
Boost Clock
715 MHz
1000 MHz
Memory Clock
1000 MHz 4 Gbps effective
System Shared
Memory
Memory Size
1024 MB
System Shared
VRAM (MB)
1,024
—
Memory Type
GDDR5
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
64.00 GB/s
System Dependent
Cache
L1 Cache
16 KB (per CU)
—
L2 Cache
256 KB
—
Performance
Pixel Rate
5.720 GPixel/s
3.000 GPixel/s
Texture Rate
17.16 GTexel/s
16.00 GTexel/s
FP32 (TFLOPS)
549.1 GFLOPS
384.0 GFLOPS
FP64 (TFLOPS)
—
96.00 GFLOPS (1:4)
FP16 (TFLOPS)
—
768.0 GFLOPS (2:1)
Power
TDP
—
15 W
TDP (W)
—
15
Power Connectors
None
—
Architecture
Architecture
GCN 1.0
Generation 9.0
GPU Name
Opal
Skylake GT2
Generation
Gem System (R7 M200)
HD Graphics-W (Skylake)
Process Size
28 nm
14 nm+
Transistors
950 million
—
Die Size
77 mm²
123 mm²
Foundry
TSMC
Intel
Density
12.3M / mm²
—
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.3
OpenCL
2.1 (1.2)
3.0
Shader Model
6.5 (5.1)
6.4
Physical
Slot Width
—
IGP
Outputs
Portable Device Dependent
Motherboard Dependent
Bus Interface
PCIe 3.0 x8
Ring Bus
Other
Production
End-of-life
End-of-life
Predecessor
Solar System
—
Successor
Polaris Mobile
—
View Radeon R7 M260X Details View HD Graphics P530 Details