AMD Radeon R7 M260 vs Intel UHD Graphics 710 Comparison

AMD
RADEON

AMD Radeon R7 M260

CORE STATE Topaz
VRAM 2 GB
CLOCK SPEED 980 MHz
TDP
BUS WIDTH 64 bit
ARCHITECTURE GCN 3.0
nm
PROCESS 28 nm
LAUNCH DATE 2014
VS
Intel
GPU

UHD Graphics 710

CORE STATE Alder Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_opencl
3,708
3,496
geekbench_vulkan
5,289
4,088

Analysis: AMD Radeon R7 M260 vs Intel UHD Graphics 710

Head-to-Head Benchmarks

The recorded data shows a clear, though not overwhelming, victory for the AMD Radeon R7 M260 across both benchmark suites. In the OpenCL test, the AMD part scores 3708 against Intel's 3496, a 6.1% advantage. This is a moderate lead, suggesting the R7 M260 holds a tangible edge in compute workloads that leverage OpenCL, but the gap is narrow enough that real-world differences could feel minimal in lighter tasks.

The Vulkan results tell a much more decisive story. Here, the AMD Radeon R7 M260 posts 5289, while the Intel UHD Graphics 710 manages only 4088. That is a 29.4% delta, a substantial margin that indicates the AMD GPU is significantly stronger in modern graphics API workloads. The fact that the Vulkan gap is nearly five times larger than the OpenCL gap highlights where the AMD architecture's strengths truly lie, likely due to its dedicated graphics memory and higher raw shading throughput.

Looking at the average benchmark scores, the AMD Radeon R7 M260 sits at 4499, placing it in the 26th percentile of all GPUs. Its nearest rivals include the AMD FirePro W4190M (4505, only 0.1% ahead), the Intel HD Graphics P530 (4560, 1.3% ahead), and the AMD Radeon RX 560 (4569, 1.5% ahead). The R7 M260 is essentially tied with these parts, meaning it delivers performance squarely in the mid-low tier of the database's rankings.

The Intel UHD Graphics 710, by contrast, averages 3792, which lands it in the 22nd percentile. Its closest competitors are the NVIDIA GeForce GTX 650 (3823, 0.8% ahead), the NVIDIA GeForce MX110 (3834, 1.1% ahead), and the NVIDIA GeForce GT 635M (3740, 1.4% behind). The Intel part is similarly clustered with these older discrete GPUs, but the overall score is roughly 15.7% lower than the AMD R7 M260's average. The head-to-head wins tally is 2 for AMD and 0 for Intel, confirming that in every measured test, the Radeon part comes out ahead.

Architecture Differences

The two GPUs come from different manufacturing eras and process technologies. The AMD Radeon R7 M260 uses the Topaz chip built on GCN 3.0 architecture, produced on a 28 nm process at TSMC. It packs 1,550 million transistors into a 125 mm² die, yielding a transistor density of 12.4 million per square millimeter. This is a mature, power-leaning design from 2014, originally launched as part of the Gem System (R7 M200) generation.

The Intel UHD Graphics 710 is a much newer design, based on the Alder Lake chip and Generation 12.2 architecture, fabricated on Intel's 10 nm process. The database does not list transistor counts or die size for this part, but its integrated nature is clear from the specifications. It is classified as an IGP with a Ring Bus interface, meaning it shares the system memory and has no dedicated VRAM of its own.

Clock speeds differ notably. The AMD R7 M260 runs at a base of 940 MHz with a boost up to 980 MHz, while its memory operates at 900 MHz with 1800 Mbps effective data rate. The Intel UHD Graphics 710 has a much lower base clock of 300 MHz, but it boosts to 1300 MHz, which is higher than the AMD part's maximum. The Intel GPU relies entirely on system shared memory, with bandwidth described as "System Dependent," whereas the AMD GPU has 2 GB of dedicated DDR3 memory on a 64-bit bus, delivering 14.40 GB/s of bandwidth.

Compute resources are heavily skewed toward AMD. The R7 M260 has 384 shading units, 24 texture mapping units, and 8 ROPs. The Intel UHD Graphics 710 has only 128 shading units and 8 TMUs, though it also has 8 ROPs. This 3:1 ratio in shader count explains much of the performance delta. Pixel and texture rates reflect this imbalance. The AMD part achieves 7.840 GPixel/s and 23.52 GTexel/s, while Intel manages 10.40 GPixel/s but only 10.40 GTexel/s. Interesting, the Intel GPU actually has a higher pixel fill rate, but its texture rate is less than half of AMD's.

Floating-point throughput also favors AMD. The R7 M260 delivers 752.6 GFLOPS in both FP32 and FP16 (at a 1:1 ratio). The Intel UHD Graphics 710 provides 332.8 GFLOPS in FP32 and 665.6 GFLOPS in FP16 (at a 2:1 ratio). So while AMD has more than double the FP32 performance, Intel is closer in FP16 thanks to its different ratio. API support shows Intel with a slight edge in DirectX, supporting 12_1 versus AMD's 12_0, and Intel lists Vulkan 1.4 compared to AMD's 1.2.170, but both support OpenGL 4.6.

Power draw is a significant differentiator. The Intel UHD Graphics 710 is rated at 15 W TDP, while the AMD R7 M260 has no listed TDP in the database. The Intel part is an integrated solution with a slot width of "IGP," while the AMD is a discrete mobile chip. The Intel GPU's display outputs are "Motherboard Dependent," whereas the AMD part lists no specific outputs. The AMD GPU uses PCIe 3.0 x8, while Intel uses the Ring Bus, which is typical for integrated graphics.

The Verdict

The data indicates that the AMD Radeon R7 M260 is the stronger performer in every benchmark recorded. It wins the OpenCL test by 6.1% and the Vulkan test by 29.4%, and its average score is 18.7% higher than the Intel UHD Graphics 710. For anyone choosing between these two based solely on raw graphics compute, the AMD Radeon R7 M260 is the clear pick.

The Intel UHD Graphics 710 does have advantages in efficiency and integration. Its 15 W TDP and IGP form factor make it suitable for low-power systems where a discrete GPU is not feasible. It also supports a newer DirectX feature level (12_1) and a newer Vulkan version (1.4), which could matter for specific software compatibility. However, the performance gap is too large to ignore. The AMD part's 384 shading units and dedicated 2 GB of DDR3 memory give it a decisive edge in memory bandwidth and shader throughput.

The percentile rankings confirm the hierarchy. The AMD R7 M260 sits at the 26th percentile, while the Intel UHD Graphics 710 sits at the 22nd. Neither is a high-performance part, but the AMD is consistently ahead. The database's nearest rival lists show both chips clustered with older mid-low tier GPUs, but the AMD part is closer to the AMD FirePro W4190M and Radeon RX 560, while the Intel is closer to the GeForce GTX 650 and MX110. In short, pick the AMD Radeon R7 M260 for better graphics performance, and pick the Intel UHD Graphics 710 only if the integrated form factor and low power draw are non-negotiable requirements.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon R7 M260 has an average benchmark score of 4499, while the Intel UHD Graphics 710 has 3792.

Q: How much faster is the AMD Radeon R7 M260 in Vulkan?

A: The AMD Radeon R7 M260 scores 5289 in Vulkan, which is 29.4% higher than the Intel UHD Graphics 710's score of 4088.

Q: What is the memory configuration of the Intel UHD Graphics 710?

A: The Intel UHD Graphics 710 uses System Shared memory with a System Shared type and bus width, and its bandwidth is listed as System Dependent.

Q: Does the AMD Radeon R7 M260 have dedicated VRAM?

A: Yes, it has 2 GB of DDR3 memory on a 64-bit bus, providing 14.40 GB/s of bandwidth.

Q: Which GPU has more shading units?

A: The AMD Radeon R7 M260 has 384 shading units, while the Intel UHD Graphics 710 has 128 shading units.

Q: What is the TDP of the Intel UHD Graphics 710?

A: The Intel UHD Graphics 710 has a TDP of 15 W, whereas the AMD Radeon R7 M260 has no TDP listed in the database.

Where Each One Wins

The AMD Radeon R7 M260 wins in every benchmark category recorded. Its OpenCL score of 3708 beats Intel's 3496, and its Vulkan score of 5289 crushes Intel's 4088. The 29.4% delta in Vulkan is the single largest margin in the head-to-head data, making the AMD part the obvious choice for any workload that leverages the Vulkan API, such as modern cross-platform games or compute applications. Its 384 shading units and 24 TMUs provide the raw horsepower to handle texture-heavy rendering, and its dedicated 2 GB of DDR3 memory at 14.40 GB/s offers consistent bandwidth that does not depend on system RAM speed.

The Intel UHD Graphics 710 does have specific advantages, though they are not in raw performance. Its 15 W TDP is a major asset for ultra-portable or fanless designs, where power consumption is more critical than frame rates. The IGP form factor means no extra slot space is needed, and the Ring Bus interface simplifies system integration. Its pixel rate of 10.40 GPixel/s is actually higher than the AMD's 7.840 GPixel/s, which could give it a slight edge in certain fill-rate limited scenarios, though this does not translate into a benchmark win. The Intel part also supports DirectX 12_1 and Vulkan 1.4, newer API versions than AMD's 12_0 and 1.2.170, which may improve compatibility with future software titles.

For a use-case split, the AMD Radeon R7 M260 is the pick for anyone needing discrete graphics performance in a laptop or small form factor system, particularly if running games or compute applications that use Vulkan. The Intel UHD Graphics 710 is the pick for a low-power office or media PC where the CPU's integrated GPU is sufficient, and where the 15 W TDP and zero extra hardware are decisive factors. The data shows AMD wins on performance, but Intel wins on integration and efficiency.

DETAILED SPECIFICATIONS

SPECIFICATION
R7 M260
UHD Graphics 710
Core Specs
Shading Units
384
128 -66.7%
Shaders
384
128 -66.7%
TMUs
24
8 -66.7%
ROPs
8
8 0.0%
Compute Units
6
Execution Units
16
Clocks
Base Clock
940 MHz
300 MHz
Boost Clock
980 MHz
1300 MHz
Memory Clock
900 MHz 1800 Mbps effective
System Shared
Memory
Memory Size
2 GB
System Shared
VRAM (MB)
2,048
Memory Type
DDR3
System Shared
Memory Bus
64 bit
System Shared
Bandwidth
14.40 GB/s
System Dependent
Cache
L1 Cache
16 KB (per CU)
L2 Cache
128 KB
Performance
Pixel Rate
7.840 GPixel/s
10.40 GPixel/s
Texture Rate
23.52 GTexel/s
10.40 GTexel/s
FP32 (TFLOPS)
752.6 GFLOPS
332.8 GFLOPS
FP64 (TFLOPS)
47.04 GFLOPS (1:16)
FP16 (TFLOPS)
752.6 GFLOPS (1:1)
665.6 GFLOPS (2:1)
Power
TDP
15 W
TDP (W)
15
Architecture
Architecture
GCN 3.0
Generation 12.2
GPU Name
Topaz
Alder Lake
Generation
Gem System (R7 M200)
HD Graphics (Alder Lake)
Process Size
28 nm
10 nm
Transistors
1,550 million
Die Size
125 mm²
Foundry
TSMC
Intel
Density
12.4M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
Shader Model
6.5
6.6
Physical
Slot Width
IGP
Outputs
Motherboard Dependent
Bus Interface
PCIe 3.0 x8
Ring Bus
Other
Production
End-of-life
End-of-life
Predecessor
Solar System
Successor
Polaris Mobile
View Radeon R7 M260 Details View UHD Graphics 710 Details