AMD Radeon R5 M330 vs NVIDIA RTX 5000 Mobile Ada Generation Comparison

AMD
RADEON

AMD Radeon R5 M330

CORE STATE Exo
VRAM 2 GB
CLOCK SPEED 1030 MHz
TDP 18 W
BUS WIDTH 64 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

RTX 5000 Mobile Ada Generation

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 2115 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
4,302
N/A
geekbench_vulkan
4,037
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
3,596

Analysis: AMD Radeon R5 M330 vs NVIDIA RTX 5000 Mobile Ada Generation

Where Each One Wins

The AMD Radeon R5 M330 and the NVIDIA RTX 5000 Mobile Ada Generation occupy entirely different positions in the database, and their strengths reflect that gap. The R5 M330, a 2015-era entry-level mobile part from the Gem System generation, posts its best results in compute-oriented OpenCL and Vulkan workloads. Its recorded scores are 4302 in Geekbench OpenCL and 4037 in Geekbench Vulkan, placing it at the 25th percentile among all GPUs. That percentile means it outperforms roughly a quarter of the database, which is consistent with its role as a basic laptop graphics solution for everyday desktop rendering and light acceleration tasks.

The RTX 5000 Mobile, by contrast, is a current-generation Ada Lovelace part aimed at professional mobile workstations. Its only recorded benchmark is 3DMark Steel Nomad DX12, where it scores 3596. That single data point places it at the 21st percentile, which is lower than the R5 M330's percentile, but the benchmark itself is far more demanding. The RTX 5000 Mobile wins decisively in raw rendering capability, pixel throughput, and memory bandwidth, but the database shows it has not been subjected to the same OpenCL or Vulkan tests as the older AMD part. So in terms of direct benchmark coverage, the R5 M330 wins on availability of data across multiple APIs, while the RTX 5000 Mobile wins on the one modern DirectX 12 workload where it was measured.

For use-case selection, the R5 M330 is suited to legacy systems and light-duty tasks where power draw is minimal and the GPU is integrated into the platform. Its 18 W TDP and lack of external power connectors make it a low-impact component. The RTX 5000 Mobile, with its 120 W TDP, 76 RT cores, and 304 tensor cores, is built for ray tracing, AI inference, and high-resolution content creation. The data shows that these are not competing products in the same segment; they serve different generations and different performance tiers.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon R5 M330 has an average benchmark score of 4170, while the NVIDIA RTX 5000 Mobile Ada Generation has an average score of 3596. The R5 M330's average is higher because its recorded tests are Geekbench OpenCL and Vulkan, whereas the RTX 5000 Mobile's only recorded test is the more demanding 3DMark Steel Nomad DX12.

Q: How do the nearest rivals compare for each GPU?

A: For the R5 M330, the nearest rival is the NVIDIA Quadro K2100M with an average score of 4151 (0.4% lower), followed by the GeForce GTX 1050 Ti at 4193 (0.5% higher) and the Quadro K3000M at 4241 (1.7% higher). For the RTX 5000 Mobile, the closest rival is the GeForce GT 545 at 3594 (0.1% lower), then the GeForce GT 735M at 3616 (0.6% higher) and the GeForce GTX 1050 at 3629 (0.9% higher).

Q: What is the difference in memory bandwidth?

A: The R5 M330 has 14.40 GB/s of bandwidth from 2 GB of DDR3 on a 64-bit bus. The RTX 5000 Mobile has 576.0 GB/s from 16 GB of GDDR6 on a 256-bit bus. That is a roughly 40x difference in bandwidth, reflecting the RTX 5000 Mobile's position as a high-end part.

Q: Which GPU supports hardware ray tracing?

A: Only the RTX 5000 Mobile Ada Generation includes dedicated RT cores, with 76 of them. The R5 M330 has no RT cores listed in the database, so it does not support hardware-accelerated ray tracing.

Q: What are the DirectX version differences?

A: The R5 M330 supports DirectX 12 (11_1), which is a feature level from the earlier DirectX 12 era. The RTX 5000 Mobile supports DirectX 12 Ultimate (12_2), which includes the full set of modern DirectX 12 features such as ray tracing and mesh shaders.

Q: How do the process nodes compare?

A: The R5 M330 is built on TSMC's 28 nm process and contains 690 million transistors on a 56 mm² die. The RTX 5000 Mobile uses TSMC's 5 nm process, packing 45,900 million transistors into a 379 mm² die. The transistor density is 12.3M per mm² for the AMD part versus 121.1M per mm² for the NVIDIA part.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark results between these two GPUs, and the win counts are zero for both sides. Instead, the comparison must rely on their individual recorded scores, which measure different workloads.

The R5 M330's Geekbench OpenCL score of 4302 and Vulkan score of 4037 show that it can handle general-purpose compute tasks at a modest level. Its nearest rival, the Quadro K2100M, scores 4151, meaning the R5 M330 is 0.4% faster. Against the GeForce GTX 1050 Ti, which scores 4193, the R5 M330 is 0.5% slower. These deltas are within noise, so the R5 M330 sits in a tight cluster with those older cards.

The RTX 5000 Mobile's 3DMark Steel Nomad DX12 score of 3596 puts it in a different cluster. Its nearest rival, the GeForce GT 545, scores 3594, making the RTX 5000 Mobile 0.1% faster. The GeForce GT 735M scores 3616, putting the RTX 5000 Mobile 0.6% behind, and the GeForce GTX 1050 scores 3629, a 0.9% gap. These are all older, much lower-end parts, which is unusual for a modern high-end mobile GPU. The explanation is that the Steel Nomad benchmark is extremely demanding, and the RTX 5000 Mobile's score reflects that test's high bar, not a lack of performance.

The biggest measurable win for the R5 M330 is in benchmark coverage: it has two recorded scores across two APIs, while the RTX 5000 Mobile has one. The biggest win for the RTX 5000 Mobile is in absolute capability: its pixel rate of 236.9 GPixel/s versus 8.240 GPixel/s, its texture rate of 643.0 GTexel/s versus 20.60 GTexel/s, and its FP32 throughput of 41.15 TFLOPS versus 659.2 GFLOPS. These are order-of-magnitude differences that dwarf the benchmark score comparison.

Specification Differences

The two GPUs differ in nearly every measurable specification. The R5 M330 has 320 shading units, 20 TMUs, and 8 ROPs. The RTX 5000 Mobile has 9728 shading units, 304 TMUs, and 112 ROPs. The RTX 5000 Mobile also adds 76 RT cores and 304 tensor cores, neither of which exist on the R5 M330.

Clocks are substantially different. The R5 M330 runs at a base of 955 MHz with a boost of 1030 MHz. The RTX 5000 Mobile has a base of 1425 MHz and a boost of 2115 MHz. Memory clocks also differ: the R5 M330 uses 900 MHz DDR3 with 1800 Mbps effective, while the RTX 5000 Mobile uses 2250 MHz GDDR6 with 18 Gbps effective.

Memory capacity and bus width are major differentiators. The R5 M330 offers 2 GB across a 64-bit bus, yielding 14.40 GB/s. The RTX 5000 Mobile offers 16 GB across a 256-bit bus, yielding 576.0 GB/s. The bus interface also differs: PCIe 3.0 x8 for the AMD part, PCIe 4.0 x16 for the NVIDIA part.

Power consumption is listed as 18 W for the R5 M330 and 120 W for the RTX 5000 Mobile. Both are integrated into the platform with no external power connectors, and both have display outputs described as "Portable Device Dependent." The production status differs: the R5 M330 is end-of-life, while the RTX 5000 Mobile is active.

Architecture Differences

The R5 M330 is built on the GCN 1.0 architecture, using the Exo chip. It is fabricated on a 28 nm process at TSMC with 690 million transistors on a 56 mm² die. The architecture dates to the Gem System generation, released on May 4, 2015. It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. Its predecessor is listed as Solar System and its successor as Polaris Mobile.

The RTX 5000 Mobile uses the Ada Lovelace architecture with the AD103 chip. It is fabricated on a 5 nm process at TSMC with 45,900 million transistors on a 379 mm² die. The architecture is part of the Ada-MW generation, released on March 20, 2023. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Its predecessor is Ampere-MW and its successor is Blackwell-MW.

The transistor density tells the story of the manufacturing leap: 12.3M transistors per mm² for the R5 M330 versus 121.1M per mm² for the RTX 5000 Mobile. That is a 10x density improvement, enabled by the move from 28 nm to 5 nm. The R5 M330 has no FP16 capability listed, while the RTX 5000 Mobile delivers FP16 at 41.15 TFLOPS with a 1:1 ratio to FP32. The RTX 5000 Mobile's 304 tensor cores provide AI acceleration, and its 76 RT cores provide dedicated ray tracing hardware, features entirely absent from the older GCN-based part.

The RTX 5000 Mobile also belongs to the GeForce 50-series according to the database, despite its professional "RTX 5000 Mobile" naming. The R5 M330 has no series designation. Both are IGP slot-width parts with no power connectors, but the RTX 5000 Mobile's 120 W TDP indicates it is designed for larger, high-performance laptops rather than the ultraportable segment the R5 M330 targeted.

DETAILED SPECIFICATIONS

SPECIFICATION
R5 M330
RTX 5000 Mobile Ada Generation
Core Specs
Shading Units
320
9,728 +2940.0%
Shaders
320
9,728 +2940.0%
TMUs
20
304 +1420.0%
ROPs
8
112 +1300.0%
Compute Units
5
—
SM Count
—
76
Clocks
Base Clock
955 MHz
1425 MHz
Boost Clock
1030 MHz
2115 MHz
Memory Clock
900 MHz 1800 Mbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
DDR3
GDDR6
Memory Bus
64 bit
256 bit
Bandwidth
14.40 GB/s
576.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
128 KB
64 MB
Performance
Pixel Rate
8.240 GPixel/s
236.9 GPixel/s
Texture Rate
20.60 GTexel/s
643.0 GTexel/s
FP32 (TFLOPS)
659.2 GFLOPS
41.15 TFLOPS
FP64 (TFLOPS)
41.20 GFLOPS (1:16)
643.0 GFLOPS (1:64)
FP16 (TFLOPS)
—
41.15 TFLOPS (1:1)
AI/RT
RT Cores
—
76
Tensor Cores
—
304
Power
TDP
18 W
120 W
TDP (W)
18
120 +566.7%
Power Connectors
None
None
Architecture
Architecture
GCN 1.0
Ada Lovelace
GPU Name
Exo
AD103
Generation
Gem System (R5 M300)
Ada-MW (x000A)
Process Size
28 nm
5 nm
Transistors
690 million
45,900 million
Die Size
56 mm²
379 mm²
Foundry
TSMC
TSMC
Density
12.3M / mm²
121.1M / mm²
API Support
DirectX
12 (11_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
8.9
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x16
Other
Production
End-of-life
Active
Predecessor
Solar System
Ampere-MW
Successor
Polaris Mobile
Blackwell-MW
View Radeon R5 M330 Details View RTX 5000 Mobile Ada Generation Details