AMD Radeon R5 M330 vs Intel HD Graphics P4600 Comparison

AMD
RADEON

AMD Radeon R5 M330

CORE STATE Exo
VRAM 2 GB
CLOCK SPEED 1030 MHz
TDP 18 W
BUS WIDTH 64 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
Intel
GPU

HD Graphics P4600

CORE STATE Haswell GT2
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 84 W
BUS WIDTH System Shared
ARCHITECTURE Generation 7.5
nm
PROCESS 22 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

geekbench_opencl
4,302
3,389
geekbench_vulkan
4,037
N/A

Analysis: AMD Radeon R5 M330 vs Intel HD Graphics P4600

Head-to-Head Benchmarks

The database records a single head-to-head benchmark between these two mobile graphics solutions: Geekbench OpenCL. In that test, the AMD Radeon R5 M330 scores 4302 points, while the Intel HD Graphics P4600 scores 3389 points. The delta is 26.9 percent in favor of the AMD part, a substantial margin that defines the entire competitive picture between these two end-of-life products.

The AMD Radeon R5 M330 also has a Geekbench Vulkan score of 4037 in the database, giving it an average benchmark score of 4170 across its two recorded tests. The Intel HD Graphics P4600 has only one recorded benchmark, the Geekbench OpenCL result of 3389, which also serves as its average score. The absence of a Vulkan result for the Intel part is itself informative: the AMD GPU supports Vulkan 1.2.170, while the Intel GPU is limited to Vulkan 1.0, so the AMD card has both a performance advantage and a broader API feature set in the recorded data.

When placed against the broader database, the AMD Radeon R5 M330 sits at the 25th percentile of all GPUs. The Intel HD Graphics P4600 sits at the 20th percentile. These percentiles reinforce the head-to-head result: both are low-range parts by modern standards, but the AMD solution is consistently positioned above the Intel integrated graphics in the recorded measurements.

The nearest rival data for the AMD Radeon R5 M330 shows a tightly clustered competitive field. The NVIDIA Quadro K2100M averages 4151 points, a delta of 0.4 percent below the AMD part. The NVIDIA GeForce GTX 1050 Ti averages 4193 points, 0.5 percent above. The NVIDIA Quadro K3000M averages 4241 points, 1.7 percent higher. The AMD Radeon RX 9060 XT 8 GB averages 4093 points, 1.9 percent lower. This clustering indicates that the R5 M330 sits in a narrow band where small score differences separate several GPUs. The 26.9 percent lead over the Intel HD Graphics P4600 is far larger than any of these nearest-rival gaps, which range only from 0.4 to 1.9 percent.

For the Intel HD Graphics P4600, the nearest rivals also cluster tightly. The NVIDIA GeForce GT 740 averages 3431 points, 1.2 percent above the Intel part. The NVIDIA Quadro 2000M averages 3434 points, 1.3 percent above. The Intel HD Graphics 530 averages 3332 points, 1.7 percent below. The NVIDIA GeForce GT 730M averages 3316 points, 2.2 percent below. The Intel part's closest competitors are all within roughly two percent, meaning the P4600's performance class is well defined by the database. The AMD Radeon R5 M330, however, sits clearly outside that cluster, 26.9 percent higher.

FAQ

Q: Which GPU wins the recorded head-to-head benchmark?

A: The AMD Radeon R5 M330 wins the only head-to-head test, Geekbench OpenCL, with a score of 4302 against 3389 for the Intel HD Graphics P4600, a 26.9 percent advantage.

Q: How does the AMD Radeon R5 M330 compare to its nearest rivals?

A: The database shows a tight cluster: it is 0.4 percent above the NVIDIA Quadro K2100M, 0.5 percent below the NVIDIA GeForce GTX 1050 Ti, 1.7 percent below the NVIDIA Quadro K3000M, and 1.9 percent above the AMD Radeon RX 9060 XT 8 GB.

Q: How does the Intel HD Graphics P4600 compare to its nearest rivals?

A: The Intel part is 1.2 percent below the NVIDIA GeForce GT 740, 1.3 percent below the NVIDIA Quadro 2000M, 1.7 percent above the Intel HD Graphics 530, and 2.2 percent above the NVIDIA GeForce GT 730M.

Q: Does the Intel HD Graphics P4600 have a Vulkan benchmark result?

A: No. The database contains only a Geekbench OpenCL score of 3389 for the Intel part. The AMD Radeon R5 M330 has both a Geekbench OpenCL score of 4302 and a Geekbench Vulkan score of 4037.

Q: What API levels do the two GPUs support?

A: Both support DirectX 12 (11_1) and OpenGL 4.6 on the AMD side versus OpenGL 4.3 on the Intel side. For Vulkan, the AMD Radeon R5 M330 supports version 1.2.170, while the Intel HD Graphics P4600 supports version 1.0.

Q: What are the percentile rankings of each GPU?

A: The AMD Radeon R5 M330 is at the 25th percentile of all GPUs in the database, while the Intel HD Graphics P4600 is at the 20th percentile.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The AMD Radeon R5 M330 uses the GCN 1.0 architecture on a 28 nm process from TSMC, built around the Exo chip. It belongs to the Gem System generation within the R5 M300 family. The Intel HD Graphics P4600 uses the Generation 7.5 architecture, built around the Haswell GT2 chip on Intel's 22 nm process, belonging to the HD Graphics-W (Haswell) generation. The AMD part uses a smaller process node at 28 nm, while Intel's 22 nm process is older, though the AMD chip includes 690 million transistors on a 56 mm² die, giving a transistor density of 12.3 million per square millimeter. The Intel chip has no transistor or die size data recorded in the database.

Shading resources differ sharply. The AMD Radeon R5 M330 has 320 shading units, 20 texture mapping units, and 8 raster output pipelines. The Intel HD Graphics P4600 has 160 shading units, 20 texture mapping units, and only 2 raster output pipelines. The AMD part has twice the shading units and four times the ROP count, while both share the same number of TMUs. These resource differences translate directly into the recorded throughput figures. The AMD part reaches 8.240 GPixel/s pixel rate and 20.60 GTexel/s texture rate. The Intel part reaches 2.400 GPixel/s and 24.00 GTexel/s. The Intel GPU actually has a higher texture rate despite the equal TMU count, but its pixel rate is far lower due to the small ROP count. In floating point compute, the AMD part delivers 659.2 GFLOPS, while the Intel part delivers 384.0 GFLOPS.

Clock behavior also differs. The AMD Radeon R5 M330 has a base clock of 955 MHz and a boost clock of 1030 MHz. The Intel HD Graphics P4600 has a base clock of 350 MHz and a boost clock of 1200 MHz. The Intel part boosts higher, but its base clock is much lower. The AMD part runs its memory at 900 MHz with 1800 Mbps effective, using 2 GB of DDR3 on a 64 bit bus, yielding 14.40 GB/s of bandwidth. The Intel part uses system shared memory with system dependent bandwidth, so no fixed memory bandwidth figure is recorded.

The power envelopes are also very different. The AMD Radeon R5 M330 has a TDP of 18 W and uses no power connectors, which is consistent with an integrated-class mobile part. The Intel HD Graphics P4600 has a TDP of 84 W, though this figure reflects the broader processor package rather than the GPU alone, since it is an integrated graphics solution on a ring bus. Both are listed with IGP slot width. The AMD part uses PCIe 3.0 x8 as its bus interface, while the Intel part uses the Ring Bus architecture internal to the Haswell processor.

On the software side, the AMD Radeon R5 M330 supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The Intel HD Graphics P4600 supports DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. The display outputs are portable device dependent for the AMD part and motherboard dependent for the Intel part, reflecting their different integration contexts.

The Verdict

The recorded data points to a clear overall winner for compute workloads. The AMD Radeon R5 M330 leads the Intel HD Graphics P4600 by 26.9 percent in Geekbench OpenCL, holds a higher percentile ranking (25th versus 20th), has twice the shading units, four times the ROPs, nearly double the FP32 throughput, and a more recent Vulkan implementation. The Intel part does have one recorded advantage: its texture rate of 24.00 GTexel/s exceeds the AMD part's 20.60 GTexel/s. This means the Intel GPU can sustain slightly higher texture fill rates in the database, which may matter in texture-bound scenarios.

For users choosing between these two end-of-life products, the AMD Radeon R5 M330 is the stronger choice for general compute and pixel output. Its 8.240 GPixel/s pixel rate is more than three times the Intel part's 2.400 GPixel/s. Its 659.2 GFLOPS FP32 performance is 71.7 percent higher than the Intel part's 384.0 GFLOPS. The AMD part also has dedicated 2 GB DDR3 memory with 14.40 GB/s bandwidth, whereas the Intel part relies on system shared memory with system dependent bandwidth, which can vary with the host platform.

The Intel HD Graphics P4600 is not without merit. Its higher boost clock of 1200 MHz versus 1030 MHz on the AMD part, combined with its higher texture rate, suggests it may handle certain texture-heavy workloads adequately. Its 84 W TDP, however, is much higher than the AMD part's 18 W, though this reflects the integrated nature of the Intel solution. The Intel part also has a lower percentile ranking at 20th, placing it below the AMD part in the overall database distribution.

The AMD Radeon R5 M330 is the recommended pick when the workload involves compute, pixel fill, or API compatibility. The Intel HD Graphics P4600 is only preferable in scenarios where texture fill rate is the dominant factor, or where the system memory architecture of the host platform is already in place. The data does not support a broader case for the Intel part.

Specification Differences

The two GPUs differ across nearly every recorded specification category. The AMD Radeon R5 M330 uses the GCN 1.0 architecture on a 28 nm TSMC process with 690 million transistors on a 56 mm² die. The Intel HD Graphics P4600 uses Generation 7.5 on a 22 nm Intel process with no transistor or die size data recorded. The AMD part has a base clock of 955 MHz and boost of 1030 MHz, while the Intel part has a base clock of 350 MHz and boost of 1200 MHz. The AMD memory runs at 900 MHz with 1800 Mbps effective, while the Intel memory is system shared.

Memory configuration: the AMD Radeon R5 M330 has 2 GB of DDR3 on a 64 bit bus with 14.40 GB/s bandwidth. The Intel HD Graphics P4600 uses system shared memory with system dependent bandwidth. Shading units: 320 versus 160. TMUs: 20 versus 20, the only identical compute resource count. ROPs: 8 versus 2. Pixel rate: 8.240 GPixel/s versus 2.400 GPixel/s. Texture rate: 20.60 GTexel/s versus 24.00 GTexel/s. FP32: 659.2 GFLOPS versus 384.0 GFLOPS. TDP: 18 W versus 84 W. Bus interface: PCIe 3.0 x8 versus Ring Bus. Display outputs: portable device dependent versus motherboard dependent. OpenGL: 4.6 versus 4.3. Vulkan: 1.2.170 versus 1.0. DirectX is the same at 12 (11_1). Release dates differ: the AMD part launched in May 2015, the Intel part in May 2013.

Where Each One Wins

The AMD Radeon R5 M330 wins in compute throughput, pixel fill, memory bandwidth, and API support. Its 659.2 GFLOPS FP32 performance is nearly double the Intel part's 384.0 GFLOPS. Its 8.240 GPixel/s pixel rate is 3.4 times the Intel part's 2.400 GPixel/s. Its dedicated 2 GB DDR3 memory with 14.40 GB/s bandwidth provides predictable performance, unlike the Intel part's system dependent bandwidth. Its Vulkan 1.2.170 support is more modern than the Intel part's Vulkan 1.0. The AMD part also wins the only head-to-head benchmark by 26.9 percent and holds a higher database percentile at 25th versus 20th.

The Intel HD Graphics P4600 wins in texture fill rate, with 24.00 GTexel/s versus 20.60 GTexel/s for the AMD part. It also has a higher boost clock at 1200 MHz versus 1030 MHz. These two advantages point to a narrow niche: texture-heavy workloads that can take advantage of the Intel part's higher texture rate and boost clock. The Intel part also integrates into a Haswell processor via the Ring Bus, which means no separate memory allocation is needed beyond the system shared memory, though this comes with system dependent bandwidth as a tradeoff.

Beyond those specific points, the Intel HD Graphics P4600 does not show other recorded wins. The AMD Radeon R5 M330 is the stronger part for compute, pixel output, memory consistency, and software compatibility. Users with workloads that stress FP32 compute, pixel fill, or Vulkan should select the AMD part. Users with texture-bound workloads on an existing Haswell platform may find the Intel part adequate, but the 26.9 percent head-to-head deficit and the 25th versus 20th percentile gap indicate a meaningful performance tier difference between the two.

DETAILED SPECIFICATIONS

SPECIFICATION
R5 M330
HD Graphics P4600
Core Specs
Shading Units
320
160 -50.0%
Shaders
320
160 -50.0%
TMUs
20
20 0.0%
ROPs
8
2 -75.0%
Compute Units
5
—
Execution Units
—
20
Clocks
Base Clock
955 MHz
350 MHz
Boost Clock
1030 MHz
1200 MHz
Memory Clock
900 MHz 1800 Mbps effective
System Shared
Memory
Memory Size
2 GB
System Shared
VRAM (MB)
2,048
—
Memory Type
DDR3
System Shared
Memory Bus
64 bit
System Shared
Bandwidth
14.40 GB/s
System Dependent
Cache
L1 Cache
16 KB (per CU)
—
L2 Cache
128 KB
—
Performance
Pixel Rate
8.240 GPixel/s
2.400 GPixel/s
Texture Rate
20.60 GTexel/s
24.00 GTexel/s
FP32 (TFLOPS)
659.2 GFLOPS
384.0 GFLOPS
FP64 (TFLOPS)
41.20 GFLOPS (1:16)
96.00 GFLOPS (1:4)
Power
TDP
18 W
84 W
TDP (W)
18
84 +366.7%
Power Connectors
None
—
Architecture
Architecture
GCN 1.0
Generation 7.5
GPU Name
Exo
Haswell GT2
Generation
Gem System (R5 M300)
HD Graphics-W (Haswell)
Process Size
28 nm
22 nm
Transistors
690 million
—
Die Size
56 mm²
—
Foundry
TSMC
Intel
Density
12.3M / mm²
—
API Support
DirectX
12 (11_1)
12 (11_1)
OpenGL
4.6
4.3
Vulkan
1.2.170
1.0
OpenCL
2.1 (1.2)
1.2
Shader Model
6.5 (5.1)
5.1
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Motherboard Dependent
Bus Interface
PCIe 3.0 x8
Ring Bus
Other
Production
End-of-life
End-of-life
Predecessor
Solar System
—
Successor
Polaris Mobile
—
View Radeon R5 M330 Details View HD Graphics P4600 Details