AMD Radeon R5 M240 vs Intel UHD Graphics 750 Comparison
AMD Radeon R5 M240
UHD Graphics 750
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon R5 M240 vs Intel UHD Graphics 750
Intel UHD Graphics 750 is the integrated graphics solution inside Intel’s Rocket Lake processors, built on the 14 nm+++ process with Generation 12.1 architecture. AMD Radeon R5 M240 is a discrete mobile GPU from 2014, using the Jet chip based on GCN 1.0 architecture fabricated on TSMC’s 28 nm node. Both are end-of-life products, but they represent two different approaches to mobile graphics: one sharing system memory, the other with dedicated VRAM.
Head-to-Head Benchmarks
The only direct benchmark comparison available is Geekbench OpenCL, where the AMD Radeon R5 M240 scores 6975 against the Intel UHD Graphics 750’s 6743. That puts the AMD part ahead by 3.3%, a modest but real margin. In practical terms, this means the R5 M240 holds a slight edge in compute workloads that scale well with shading units and memory bandwidth. The Intel part, however, counters with a stronger Vulkan showing in its own benchmark suite: 8138 points in Geekbench Vulkan, a test the AMD GPU does not have a recorded score for. The Intel’s average benchmark score across its two tests is 7441, while the AMD’s single OpenCL result gives it an average of 6975.
Looking at the percentile rankings, the Intel UHD Graphics 750 sits at the 40th percentile of all GPUs, while the Radeon R5 M240 lands at the 39th. That 1-percentile gap is tiny, confirming that these two are close overall despite the AMD’s OpenCL win. The Intel’s nearest rivals by average score include the AMD Radeon HD 8850M at 7447 (0.1% ahead), the AMD Radeon R7 350 at 7425 (0.2% behind), and the NVIDIA GeForce GTX 1650 at 7472 (0.4% ahead). The AMD’s nearest rivals tell a similar story: the NVIDIA GeForce GTX 675M scores 6946 (0.4% behind), the GTX 680M scores 7023 (0.7% ahead), and the NVIDIA T600 scores 7035 (0.8% ahead). Both GPUs are clustered in a narrow performance band, with no dramatic swings between them.
The delta of -3.3% in OpenCL means the Intel part trails by roughly one-third of a percent per 100 points, which is a small but measurable disadvantage. In a single benchmark, the AMD wins. But the Intel part has an extra data point in Vulkan, and that score is substantially higher than its own OpenCL result — 8138 versus 6743, a gain of about 20.7%. That suggests the Intel architecture responds better to Vulkan’s lower-level API overhead, which could matter in modern titles that use Vulkan for compute or rendering.
Where Each One Wins
The AMD Radeon R5 M240 wins in OpenCL compute performance. Its 6975 score beats the Intel’s 6743, and it does so with a dedicated 1024 MB of DDR3 memory on a 64-bit bus, delivering 14.40 GB/s of bandwidth. That dedicated memory avoids the contention of shared system memory, which can help in sustained compute loads. The AMD also has more shading units (320 versus 256) and more texture mapping units (20 versus 16), giving it a raw parallel throughput advantage. Its pixel rate of 8.240 GPixel/s is lower than the Intel’s 10.40 GPixel/s, but the texture rate of 20.60 GTexel/s is nearly identical to the Intel’s 20.80 GTexel/s.
The Intel UHD Graphics 750 wins in Vulkan performance, where it scores 8138. That is a significant margin over its own OpenCL result and indicates better driver optimization or hardware scheduling for Vulkan workloads. The Intel part also has a higher boost clock (1300 MHz versus 1030 MHz) and a higher base clock in terms of ratio (300 MHz base versus 1000 MHz base, though the AMD’s base is higher). The Intel’s pixel rate advantage (10.40 GPixel/s versus 8.240 GPixel/s) means it fills pixels faster, which can benefit rasterization-heavy tasks at lower resolutions. Its FP32 output is 665.6 GFLOPS, slightly above the AMD’s 659.2 GFLOPS, and it supports FP16 at 1,331.2 GFLOPS with a 2:1 ratio, a feature the AMD lacks entirely.
For gaming, the Intel part’s Vulkan support (version 1.4) is newer than the AMD’s (1.2.170), and its DirectX support is 12 (12_1) versus the AMD’s 12 (11_1). That means the Intel can handle newer API features, which may translate to better compatibility with recent titles. The AMD’s edge in OpenCL makes it more suitable for compute-oriented tasks like older GPGPU applications or OpenCL-based encoding filters.
Architecture Differences
The Intel UHD Graphics 750 is built on Intel’s 14 nm+++ process, using the Rocket Lake chip and Generation 12.1 architecture. It is an integrated GPU (IGP) with a Ring Bus interface, meaning it shares system memory for both frame buffer and working set. Its memory clock is listed as "System Shared" and bandwidth is "System Dependent," so performance scales with the host system’s RAM speed and configuration. The GPU has 256 shading units, 16 TMUs, and 8 ROPs. Its base clock is 300 MHz with a boost of 1300 MHz. The transistor count, die size, and transistor density are not specified in the data.
The AMD Radeon R5 M240 uses the Jet chip based on GCN 1.0 architecture, fabricated on TSMC’s 28 nm process. It has 690 million transistors on a 56 mm² die, giving a transistor density of 12.3M per mm². This is a discrete GPU with its own 1024 MB of DDR3 memory on a 64-bit bus, running at 900 MHz with 1800 Mbps effective speed, providing 14.40 GB/s of bandwidth. It has 320 shading units, 20 TMUs, and 8 ROPs. The base clock is 1000 MHz with a boost of 1030 MHz. Memory clock is 900 MHz, which is independent of the host system.
Key architectural differences: the Intel uses shared memory with system-dependent bandwidth, while the AMD has dedicated VRAM with fixed bandwidth. The Intel has a smaller number of shading units but a higher boost clock, resulting in nearly identical FP32 throughput (665.6 GFLOPS versus 659.2 GFLOPS). The Intel supports FP16 with a 2:1 ratio, while the AMD has no FP16 data. The Intel’s process node is more advanced (14 nm+++ versus 28 nm), but the AMD’s older GCN architecture has a shorter feature set — Vulkan 1.2.170 versus 1.4, and DirectX 12 (11_1) versus 12 (12_1). The Intel’s pixel rate is higher (10.40 GPixel/s versus 8.240 GPixel/s), but the texture rates are nearly equal (20.80 versus 20.60 GTexel/s). The AMD’s predecessor is "Solar System" and its successor is "Polaris Mobile," while the Intel has no listed predecessor or successor.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The Intel UHD Graphics 750 has an average benchmark score of 7441, based on two tests (OpenCL and Vulkan). The AMD Radeon R5 M240 has an average score of 6975, based on a single OpenCL test.
Q: Does the AMD Radeon R5 M240 beat the Intel in OpenCL?
A: Yes. In Geekbench OpenCL, the AMD scores 6975 versus the Intel’s 6743, a 3.3% advantage for the AMD.
Q: What is the memory configuration difference?
A: The AMD has 1024 MB of dedicated DDR3 memory on a 64-bit bus with 14.40 GB/s bandwidth. The Intel uses system shared memory with a system-dependent bandwidth, meaning its performance relies on the host RAM.
Q: Which GPU supports newer APIs?
A: The Intel supports Vulkan 1.4 and DirectX 12 (12_1), while the AMD supports Vulkan 1.2.170 and DirectX 12 (11_1). The Intel also has FP16 support at 1,331.2 GFLOPS, which the AMD lacks.
Q: How do their transistor counts compare?
A: The AMD has 690 million transistors on a 56 mm² die (12.3M per mm²). The Intel’s transistor count and die size are not specified in the data.
Q: Which GPU has a higher pixel fill rate?
A: The Intel has a pixel rate of 10.40 GPixel/s, while the AMD has 8.240 GPixel/s. The Intel fills pixels about 26% faster in this metric.
The Verdict
The data shows a close matchup, but the choice depends on workload. For OpenCL compute tasks, the AMD Radeon R5 M240 is the better pick — it wins the only direct head-to-head benchmark by 3.3% and has dedicated VRAM that isolates it from system memory bottlenecks. Its higher shading unit count (320 versus 256) and TMU count (20 versus 16) give it a structural advantage in parallel compute. The AMD’s 39th percentile ranking is nearly identical to the Intel’s 40th, so neither is a performance king.
For Vulkan-based workloads or modern API support, the Intel UHD Graphics 750 is the stronger option. Its Vulkan score of 8138 is far above its OpenCL score, indicating efficient Vulkan execution. It supports Vulkan 1.4 and DirectX 12 (12_1), both newer than the AMD’s counterparts, and it offers FP16 compute, which the AMD cannot do. The Intel’s higher pixel rate (10.40 GPixel/s) also makes it better suited for fill-rate-bound scenarios.
In raw FP32 throughput, they are nearly identical: 665.6 GFLOPS versus 659.2 GFLOPS, a 1% difference favoring the Intel. The Intel’s boost clock is 1300 MHz versus the AMD’s 1030 MHz, but the AMD’s base clock is higher (1000 MHz versus 300 MHz). The Intel’s texture rate is marginally ahead (20.80 versus 20.60 GTexel/s). Neither GPU is a clear winner; the AMD wins the only benchmark, but the Intel has broader API support and a stronger Vulkan showing.
A builder with an existing Rocket Lake system should rely on the UHD 750 for Vulkan titles and light gaming, given its modern feature set. A system with an R5 M240 should stick to OpenCL applications and older DirectX 11 titles, where its dedicated memory helps. If you must choose one for future-proofing, the Intel’s newer API support gives it a longer useful life, but the AMD’s dedicated VRAM makes it more consistent in memory-sensitive workloads. The data does not support declaring a universal winner — the AMD is 3.3% ahead in OpenCL, and the Intel is untested in Vulkan but proves itself capable with a 20.7% boost over its own OpenCL score.
Specification Differences
| Field | Intel UHD Graphics 750 | AMD Radeon R5 M240 |
|-------|------------------------|---------------------|
| Architecture | Generation 12.1 | GCN 1.0 |
| Process Node | 14 nm+++ | 28 nm |
| Foundry | Intel | TSMC |
| Transistors | Not specified | 690 million |
| Die Size | Not specified | 56 mm² |
| Transistor Density | Not specified | 12.3M / mm² |
| Base Clock | 300 MHz | 1000 MHz |
| Boost Clock | 1300 MHz | 1030 MHz |
| Memory Clock | System Shared | 900 MHz / 1800 Mbps effective |
| Memory Size | System Shared | 1024 MB |
| Memory Type | System Shared | DDR3 |
| Memory Bus Width | System Shared | 64 bit |
| Memory Bandwidth | System Dependent | 14.40 GB/s |
| Shading Units | 256 | 320 |
| TMUs | 16 | 20 |
| ROPs | 8 | 8 |
| Pixel Rate | 10.40 GPixel/s | 8.240 GPixel/s |
| Texture Rate | 20.80 GTexel/s | 20.60 GTexel/s |
| FP32 | 665.6 GFLOPS | 659.2 GFLOPS |
| FP16 | 1,331.2 GFLOPS (2:1) | Not specified |
| TDP | 15 W | Not specified |
| Slot Width | IGP | Not specified |
| Bus Interface | Ring Bus | PCIe 3.0 x8 |
| DirectX | 12 (12_1) | 12 (11_1) |
| OpenGL | 4.6 | 4.6 |
| Vulkan | 1.4 | 1.2.170 |
| Release Date | 2021-03-29 | 2014-09-17 |
| Predecessor | Not specified | Solar System |
| Successor | Not specified | Polaris Mobile |
| Percentile Vs All GPUs | 40 | 39 |
| Avg Benchmark Score | 7441 | 6975 |