GPU Comparison
RADEON
AMD Radeon R5 Graphics
CORE STATE
Spectre SL
VRAM
System Shared
CLOCK SPEED
—
TDP
15 W
BUS WIDTH
System Shared
ARCHITECTURE
GCN 2.0
PROCESS
28 nm
LAUNCH DATE
2014
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
R5 Graphics
GTX 1650 Mobile
Core Specs
Shading Units
256
1,024
+300.0%
Shaders
256
1,024
+300.0%
TMUs
16
64
+300.0%
ROPs
4
32
+700.0%
Compute Units
4
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
758 MHz
—
Memory Clock
System Shared
2001 MHz
8 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
3.032 GPixel/s
49.92 GPixel/s
Texture Rate
12.13 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
388.1 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
24.26 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
15 W
50 W
TDP (W)
15
50
+233.3%
Power Connectors
—
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Spectre SL
TU117
Generation
GCN 2.0 IGP
(Kaveri)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
2,410 million
4,700 million
Die Size
245 mm²
200 mm²
Foundry
GlobalFoundries
TSMC
Density
9.8M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.5
6.8
Physical
Slot Width
IGP
—
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
TeraScale 3 IGP
GeForce 10 Mobile
Successor
GCN 3.0 IGP
GeForce 20 Mobile