GPU Comparison
RADEON
AMD Radeon R5 330 OEM
CORE STATE
Exo
VRAM
2 GB
CLOCK SPEED
855 MHz
TDP
50 W
BUS WIDTH
64 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2015
VS
GEFORCE
GeForce GTX 1660 Ti Mobile
CORE STATE
TU116
VRAM
6 GB
CLOCK SPEED
1590 MHz
TDP
—
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R5 330 OEM
GTX 1660 Ti Mobile
Core Specs
Shading Units
320
1,536
+380.0%
Shaders
320
1,536
+380.0%
TMUs
20
96
+380.0%
ROPs
8
48
+500.0%
Compute Units
5
—
SM Count
—
24
Clocks
Base Clock
830 MHz
1455 MHz
Boost Clock
855 MHz
1590 MHz
Memory Clock
900 MHz
1800 Mbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
2 GB
6 GB
VRAM (MB)
2,048
6,144
+200.0%
Memory Type
DDR3
GDDR6
Memory Bus
64 bit
192 bit
Bandwidth
14.40 GB/s
288.0 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
128 KB
1536 KB
Performance
Pixel Rate
6.840 GPixel/s
76.32 GPixel/s
Texture Rate
17.10 GTexel/s
152.6 GTexel/s
FP32 (TFLOPS)
547.2 GFLOPS
4.884 TFLOPS
FP64 (TFLOPS)
—
152.6 GFLOPS (1:32)
FP16 (TFLOPS)
—
9.769 TFLOPS (2:1)
Power
TDP
50 W
—
TDP (W)
50
—
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Exo
TU116
Generation
Pirate Islands
(R5 300)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
690 million
6,600 million
Die Size
56 mm²
284 mm²
Foundry
TSMC
TSMC
Density
12.3M / mm²
23.2M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Single-slot
MXM Module
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Volcanic Islands
GeForce 10 Mobile
Successor
Arctic Islands
GeForce 20 Mobile