RADEON

AMD Radeon R5 330 OEM

AMD graphics card specifications and benchmark scores

2 GB
VRAM
855
MHz Boost
50W
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 855 MHz
Shaders 320
Bus Width 64-bit
TDP 50W
Memory Type DDR3
Architecture GCN 1.0
nm
Process 28 nm
Released May 2015

AMD Radeon R5 330 OEM Specifications

Radeon R5 330 OEM GPU Core

Shader units and compute resources

The AMD Radeon R5 330 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
20
ROPs
8
Compute Units
5

R5 330 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R5 330 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 330 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
830 MHz
Base Clock
830 MHz
Boost Clock
855 MHz
Boost Clock
855 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon R5 330 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 330 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

Radeon R5 330 OEM by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R5 330 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

R5 330 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 330 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
547.2 GFLOPS
Pixel Rate
6.840 GPixel/s
Texture Rate
17.10 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R5 330 OEM is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 330 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Exo
Process Node
28 nm
Foundry
TSMC
Transistors
690 million
Die Size
56 mm²
Density
12.3M / mm²

AMD's Radeon R5 330 OEM Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R5 330 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 330 OEM to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None
Suggested PSU
250 W

Radeon R5 330 OEM by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R5 330 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 3.0 x8
Display Outputs
No outputs
Display Outputs
No outputs

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R5 330 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R5 330 OEM Product Information

Release and pricing details

The AMD Radeon R5 330 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 330 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2015
Production
End-of-life
Predecessor
Volcanic Islands
Successor
Arctic Islands

Radeon R5 330 OEM Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R5 330 OEM

The AMD Radeon R5 330 OEM is an end-of-life, single-slot GPU from the Pirate Islands (R5 300) generation. It uses the GCN 1.0 architecture with the Exo chip and is fabricated by TSMC on a 28 nm process. The die contains 690 million transistors on 56 mm², yielding a transistor density of 12.3M/mm². Its predecessor is Volcanic Islands, and its successor is Arctic Islands. The release date is 2015-05-04. The base clock is 830 MHz, and the boost clock is 855 MHz. The record contains no benchmark entries; the benchmarks array is empty and the average benchmark score is 0. The percentile against all GPUs is 50, but no measured score accompanies that rank. The nearestRivals array is also empty, so the data offers no named comparison points.

How It Compares

The nearestRivals array is empty. No rival names, scores, or deltaPct values are present in the fact pack. As a result, the record cannot support a statement such as “ahead of product X” or “behind product Y.” The only positional field is percentileVsAllGpus, set to 50. Because avgBenchmarkScore is 0, that midpoint percentile is not anchored to an actual benchmark result. The predecessor and successor labels—Volcanic Islands and Arctic Islands—place the GPU in a product sequence, but they do not carry comparative performance numbers.

Without nearestRivals, the card’s own internal throughput figures become the only quantitative description of its performance potential. FP32 compute is 547.2 GFLOPS. Pixel rate is 6.840 GPixel/s. Texture rate is 17.10 GTexel/s. The base clock is 830 MHz, and the boost clock is 855 MHz. These are standalone specifications rather than measured rankings. The data therefore leaves the R5 330 OEM in an unverified midpoint position in the database, with no rival delta to confirm or dispute that placement.

Ray Tracing and Feature Set

The fact pack lists rtCores as null and tensorCores as null. No ray tracing core count and no tensor core count are provided. Consequently, the data does not quantify ray tracing acceleration or tensor-based workloads for this GPU. The feature set is instead defined by API support and GCN 1.0 throughput.

The listed APIs are DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The architecture is GCN 1.0. The shading array consists of 320 shading units, 20 TMUs, and 8 ROPs. Pixel throughput is 6.840 GPixel/s, and texture throughput is 17.10 GTexel/s. FP32 compute is 547.2 GFLOPS. These numbers describe a GCN 1.0 part without RT or tensor hardware fields. The displayOutputs field is “No outputs,” so no display connectivity is listed. From the available data, the feature set is oriented around API compatibility and raw GCN throughput rather than ray tracing or tensor features.

Who Should Consider It

There are no benchmark scores in the record to ground resolution and settings recommendations. The benchmarks array is empty, and the average benchmark score is 0. A reader expecting a concrete statement about playable resolutions or quality levels will not find support in this data.

What the record does support is a structural observation: the displayOutputs field is “No outputs.” Therefore, a conventional desktop display-driving role cannot be recommended from the fact pack. The card could be evaluated for workloads that do not require a monitor connection and that can operate through the listed APIs: DirectX 12 (11_1), OpenGL 4.6, or Vulkan 1.2.170. Compute resources available to such workloads include 320 shading units, 20 TMUs, and 8 ROPs, with FP32 throughput of 547.2 GFLOPS. Memory is 2 GB DDR3 on a 64-bit bus. These are specification-level anchors, not performance scores. Because no score exists, the data cannot determine which resolution or quality setting would be appropriate. The production status is end-of-life, which is a further factual constraint on any new-system consideration.

Power and Cooling

The TDP is 50 W. The suggested PSU is 250 W. The powerConnectors field is None, so the record lists no supplementary power connector requirement. The card is single-slot. The bus interface is PCIe 3.0 x8. No cooler dimensions, heatsink design, or fan specifications are included in the fact pack, so the only physical data relevant to cooling is the single-slot width.

The absence of power connectors and the 250 W PSU suggestion indicate a low overall power requirement in this record. The TDP of 50 W is the only thermal design figure available. The data does not include a launch MSRP, so no pricing discussion is applicable here. The power and cooling profile, based solely on the listed fields, is defined by a 50 W TDP, a 250 W PSU recommendation, no power connectors, and a single-slot form factor.

FAQ

Q: What memory configuration does the Radeon R5 330 OEM have?

A: It has 2 GB of DDR3 memory on a 64-bit bus. The memory clock is 900 MHz, with an effective transfer rate of 1800 Mbps and bandwidth of 14.40 GB/s.

Q: What are the core clocks?

A: The base clock is 830 MHz, and the boost clock is 855 MHz.

Q: Does it have ray tracing cores?

A: The fact pack lists rtCores as null. No ray tracing core count is present in the data.

Q: What APIs are supported?

A: The listed APIs are DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.

Q: What power supply is suggested?

A: The suggested PSU is 250 W. The card’s TDP is 50 W, and its powerConnectors field is None.

Q: Does it have display outputs?

A: No. The displayOutputs field is “No outputs.”

Memory Subsystem

The memory subsystem is 2 GB DDR3 on a 64-bit bus. Bandwidth is listed at 14.40 GB/s. The memory clock is 900 MHz, with an effective transfer rate of 1800 Mbps. These four figures—capacity, type, bus width, and bandwidth—are the complete memory description in the fact pack.

The 64-bit bus and DDR3 type are fixed specification constraints, and the 14.40 GB/s bandwidth is the single memory-throughput number in the record. That bandwidth is the figure available when considering how quickly data can be fed to the 320 shading units and 8 ROPs, but the data does not provide scores that quantify that effect in applications. For high-resolution use, no benchmark score exists to tie memory capacity, bus width, or bandwidth to a specific resolution. The record cannot support a claim that high-resolution performance is either limited or sufficient. It can only state the listed memory constraints: 2 GB capacity, DDR3 type, 64-bit interface, and 14.40 GB/s bandwidth. Combined with the empty benchmark array, high-resolution behavior remains unmeasured in this dataset.

The NVIDIA Equivalent of Radeon R5 330 OEM

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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