GPU Comparison

AMD
RADEON

AMD Radeon R5 330 OEM

CORE STATE Exo
VRAM 2 GB
CLOCK SPEED 855 MHz
TDP 50 W
BUS WIDTH 64 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

GeForce GTX 1650 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1560 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019

DETAILED SPECIFICATIONS

SPECIFICATION
R5 330 OEM
GTX 1650 Mobile
Core Specs
Shading Units
320
1,024 +220.0%
Shaders
320
1,024 +220.0%
TMUs
20
64 +220.0%
ROPs
8
32 +300.0%
Compute Units
5
SM Count
16
Clocks
Base Clock
830 MHz
1395 MHz
Boost Clock
855 MHz
1560 MHz
Memory Clock
900 MHz 1800 Mbps effective
2001 MHz 8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096 +100.0%
Memory Type
DDR3
GDDR5
Memory Bus
64 bit
128 bit
Bandwidth
14.40 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
128 KB
1024 KB
Performance
Pixel Rate
6.840 GPixel/s
49.92 GPixel/s
Texture Rate
17.10 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
547.2 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
6.390 TFLOPS (2:1)
Power
TDP
50 W
50 W
TDP (W)
50
50 0.0%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Exo
TU117
Generation
Pirate Islands (R5 300)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
690 million
4,700 million
Die Size
56 mm²
200 mm²
Foundry
TSMC
TSMC
Density
12.3M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Single-slot
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Volcanic Islands
GeForce 10 Mobile
Successor
Arctic Islands
GeForce 20 Mobile
View Radeon R5 330 OEM Details View GeForce GTX 1650 Mobile Details