GPU Comparison
RADEON
AMD Radeon R3 Mobile Graphics
CORE STATE
Stoney
VRAM
System Shared
CLOCK SPEED
655 MHz
TDP
15 W
BUS WIDTH
System Shared
ARCHITECTURE
GCN 3.0
PROCESS
28 nm
LAUNCH DATE
2016
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R3 Mobile Graphics
GTX 1650 Mobile
Core Specs
Shading Units
128
1,024
+700.0%
Shaders
128
1,024
+700.0%
TMUs
8
64
+700.0%
ROPs
4
32
+700.0%
Compute Units
2
—
SM Count
—
16
Clocks
Base Clock
200 MHz
1395 MHz
Boost Clock
655 MHz
1560 MHz
Memory Clock
System Shared
2001 MHz
8 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
2.620 GPixel/s
49.92 GPixel/s
Texture Rate
5.240 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
167.7 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
10.48 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
167.7 GFLOPS (1:1)
6.390 TFLOPS (2:1)
Power
TDP
15 W
50 W
TDP (W)
15
50
+233.3%
Power Connectors
None
None
Architecture
Architecture
GCN 3.0
Turing
GPU Name
Stoney
TU117
Generation
GCN 3.0 IGP
(Stoney Ridge-M)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
1,200 million
4,700 million
Die Size
125 mm²
200 mm²
Foundry
GlobalFoundries
TSMC
Density
9.6M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.5
6.8
Physical
Slot Width
IGP
—
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GCN 2.0 IGP
GeForce 10 Mobile
Successor
Vega IGP
GeForce 20 Mobile