AMD Radeon Pro WX 7100 vs NVIDIA GeForce RTX 3050 Mobile Comparison
AMD Radeon Pro WX 7100
GeForce RTX 3050 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro WX 7100 vs NVIDIA GeForce RTX 3050 Mobile
Head-to-Head Benchmarks
The recorded head-to-head data contains two cross-platform compute tests, and in both, the NVIDIA GeForce RTX 3050 Mobile takes a decisive victory. In the Geekbench OpenCL test, the RTX 3050 Mobile scores 50,038 against the AMD Radeon Pro WX 7100’s 40,148. That is a 19.8% deficit for the AMD card, a substantial margin that puts the mobile Ampere part clearly ahead in raw compute throughput under this API.
The Vulkan result tells a similar story. The RTX 3050 Mobile posts 49,051, while the WX 7100 manages 39,683. The delta here is 19.1%, again favoring the NVIDIA part. Notably, the AMD card’s Vulkan score (39,683) is actually slightly lower than its own OpenCL score (40,148), whereas the RTX 3050 Mobile’s Vulkan result (49,051) trails its OpenCL figure (50,038) by a smaller relative amount. This suggests the NVIDIA architecture maintains its advantage across both APIs without a significant drop-off.
Looking at the broader database averages, the picture is more complex. The WX 7100 carries an average benchmark score of 40,063 across all recorded tests, which places it in the 82nd percentile of all GPUs in the database. The RTX 3050 Mobile, by contrast, has an average score of 33,170, landing in the 78th percentile. This average includes the 3DMark Steel Nomad DX12 test for the RTX 3050 Mobile, where it scores just 421, a result that heavily drags down its aggregate. The WX 7100 has no equivalent low-end outlier recorded, so its average remains comparatively strong.
The nearest rival data reinforces this split. For the WX 7100, its closest competitors include the AMD Radeon Pro 580 (average score 40,318, a 0.6% advantage over the WX 7100) and the NVIDIA GeForce RTX 5070 (average score 40,377, a 0.8% advantage). The WX 7100 also sits 1.3% above both the NVIDIA RTX A500 Mobile (39,568) and the AMD Radeon Pro 575 (39,555). These are tight margins, indicating the WX 7100 is right at the center of a dense cluster of professional and mobile parts.
For the RTX 3050 Mobile, the nearest rivals are clustered around its 33,170 average. The NVIDIA T550 Mobile matches it exactly at 33,161 (0% delta), while the AMD Radeon Pro 570 is 0.1% behind at 33,207. The NVIDIA P104-100 trails by 0.6% (32,982), and the NVIDIA T600 Mobile is 1% behind (32,849). This shows the RTX 3050 Mobile, despite its strong OpenCL and Vulkan showings, is not a standout in the full database average due to the Steel Nomad result.
Architecture Differences
The two GPUs come from different architectural eras and design philosophies. The AMD Radeon Pro WX 7100 uses the Ellesmere chip based on GCN 4.0, built on a 14 nm process at GlobalFoundries. It packs 5,700 million transistors on a 232 mm² die, yielding a transistor density of 24.6 million per square millimeter. The NVIDIA GeForce RTX 3050 Mobile uses the GA107 chip with the Ampere architecture, fabricated on Samsung’s 8 nm node. It contains 8,700 million transistors on a 200 mm² die, giving a density of 43.5 million per square millimeter. That is nearly double the transistor density of the AMD part, reflecting the more advanced process node.
The memory subsystems differ markedly. The WX 7100 offers 8 GB of GDDR5 on a 256-bit bus, delivering 224.0 GB/s of bandwidth. The RTX 3050 Mobile has 4 GB of GDDR6 on a 128-bit bus, providing 192.0 GB/s. So the AMD card has double the VRAM capacity and 16.7% more bandwidth, while the NVIDIA part uses a faster memory type. Clock speeds are close: the WX 7100 runs at 1188 MHz base and 1243 MHz boost, while the RTX 3050 Mobile sits at 1065 MHz base and 1343 MHz boost. The NVIDIA chip boosts higher, but the AMD chip starts from a higher base.
Shader and texture resources also diverge. The WX 7100 has 2,304 shading units, 144 texture mapping units, and 32 ROPs. The RTX 3050 Mobile has 2,048 shading units, 64 TMUs, and 32 ROPs. The AMD card has more shading units and more than double the texture units. However, the RTX 3050 Mobile adds 16 ray tracing cores and 64 tensor cores, features entirely absent from the GCN-based WX 7100. These specialized units enable hardware-accelerated ray tracing and AI workloads, which the AMD part cannot handle natively.
Compute output is surprisingly close. The WX 7100 delivers 5.728 TFLOPS of FP32 and the same 5.728 TFLOPS of FP16 (1:1 ratio). The RTX 3050 Mobile produces 5.501 TFLOPS of FP32 and 5.501 TFLOPS of FP16 (also 1:1). The AMD card has a 4.1% FP32 advantage, but the NVIDIA part compensates with its tensor cores for AI-specific tasks. Pixel rates are similar: 39.78 GPixel/s for AMD versus 42.98 GPixel/s for NVIDIA, a 7.4% edge for the mobile part. Texture rate favors AMD heavily: 179.0 GTexel/s versus 85.95 GTexel/s, a 108% difference.
Power and physical design could not be more different. The WX 7100 is a single-slot, 130 W card requiring a 300 W power supply and one 6-pin connector. It measures 241 mm in length and 112 mm in height. The RTX 3050 Mobile is an integrated graphics processor with a 45 W TDP, no power connectors, and no standalone dimensions. It uses PCIe 4.0 x8, while the WX 7100 uses PCIe 3.0 x16. The AMD card offers four DisplayPort 1.4a outputs, while the NVIDIA part’s display outputs are described as portable device dependent, meaning it relies on the host laptop’s panel and ports.
API support also separates them. The WX 7100 reaches DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The RTX 3050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The newer API versions on the NVIDIA side, particularly DirectX 12 Ultimate and Vulkan 1.4, bring feature-level advantages that the older GCN architecture cannot match.
Where Each One Wins
The head-to-head data gives a clear win to the RTX 3050 Mobile in both recorded compute tests. For OpenCL and Vulkan workloads, the NVIDIA part is roughly 19% faster. This makes it the stronger choice for general-purpose compute tasks that rely on these APIs, such as physics simulations, video encoding pipelines, or any application that can leverage the higher raw throughput in those specific tests.
The WX 7100 wins on memory capacity and bandwidth. With 8 GB versus 4 GB, it can handle larger datasets and textures without spilling to system memory. Its 224.0 GB/s bandwidth versus 192.0 GB/s also gives it an edge in memory-bound scenarios. The AMD card’s texture rate of 179.0 GTexel/s is more than double the RTX 3050 Mobile’s 85.95 GTexel/s, making it the better option for texel-heavy workloads like high-resolution texture filtering in professional visualization.
The RTX 3050 Mobile counters with its ray tracing and tensor cores. The 16 RT cores and 64 tensor cores provide hardware acceleration for ray-traced rendering and AI inferencing, capabilities the WX 7100 lacks entirely. For workloads that use DirectX 12 Ultimate features or Vulkan 1.4 extensions, the NVIDIA part has the architectural support. The RTX 3050 Mobile also wins on power efficiency in the database context: 45 W versus 130 W means it delivers comparable FP32 performance at less than half the power draw.
The WX 7100’s average benchmark score of 40,063 versus the RTX 3050 Mobile’s 33,170 indicates that in the broader benchmark suite, the AMD card performs better overall. However, this is skewed by the RTX 3050 Mobile’s weak 3DMark Steel Nomad DX12 score of 421, which is an outlier relative to its other results. In the two tests where both cards have direct comparisons, the NVIDIA part wins decisively.
The Verdict
The data supports a clear split decision. If the workload is dominated by OpenCL or Vulkan compute, the NVIDIA GeForce RTX 3050 Mobile is the faster GPU by approximately 19%. Its 50,038 OpenCL score and 49,051 Vulkan score are strong enough to recommend it for applications built around those APIs, especially in mobile or low-power environments where its 45 W TDP is a major advantage.
If the workload requires large memory capacity or heavy texture throughput, the AMD Radeon Pro WX 7100 is the better fit. Its 8 GB VRAM, 224.0 GB/s bandwidth, and 179.0 GTexel/s texture rate are all superior to the RTX 3050 Mobile. The AMD card’s 82nd percentile ranking versus the NVIDIA part’s 78th percentile also indicates that, across the full database, the WX 7100 is the higher-performing product overall.
For ray tracing, AI acceleration, or DirectX 12 Ultimate features, the RTX 3050 Mobile is the only option of the two. The WX 7100 has no RT or tensor cores and lacks the API support for those features. Users who need those capabilities must choose NVIDIA. Users who need a professional workstation card with dual-slot-display flexibility, four DisplayPort 1.4a outputs, and a 300 W power supply recommendation should pick the AMD part.
The RTX 3050 Mobile’s 3DMark Steel Nomad DX12 result of 421 is a red flag for gamers or DX12-centric workloads, as it suggests very poor performance in that specific test. The WX 7100 has no comparable recorded result, so it cannot be directly assessed in that test, but its higher average score indicates more consistent performance across the board.
FAQ
Q: Which GPU is faster in OpenCL compute?
A: The NVIDIA GeForce RTX 3050 Mobile scores 50,038 in Geekbench OpenCL, which is 19.8% higher than the AMD Radeon Pro WX 7100’s 40,148.
Q: How do they compare in Vulkan performance?
A: The RTX 3050 Mobile scores 49,051 in Geekbench Vulkan, beating the WX 7100’s 39,683 by 19.1%.
Q: Which card has more VRAM?
A: The AMD Radeon Pro WX 7100 has 8 GB of GDDR5 memory, while the NVIDIA GeForce RTX 3050 Mobile has 4 GB of GDDR6.
Q: Does the RTX 3050 Mobile support ray tracing?
A: Yes, it has 16 ray tracing cores and 64 tensor cores, along with DirectX 12 Ultimate (12_2) support. The WX 7100 has no RT or tensor cores.
Q: What is the power consumption difference?
A: The WX 7100 has a 130 W TDP and requires a 300 W power supply, while the RTX 3050 Mobile has a 45 W TDP and uses no power connectors.
Q: Which card has a higher overall benchmark average?
A: The WX 7100 has an average benchmark score of 40,063, placing it in the 82nd percentile. The RTX 3050 Mobile averages 33,170, placing it in the 78th percentile.