AMD Radeon Pro WX 3100 vs AMD Radeon Vega 10 Mobile Comparison

AMD
RADEON

AMD Radeon Pro WX 3100

CORE STATE Lexa
VRAM 4 GB
CLOCK SPEED 1219 MHz
TDP 65 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
AMD
RADEON

Radeon Vega 10 Mobile

CORE STATE Raven-M
VRAM System Shared
CLOCK SPEED 1301 MHz
TDP 10 W
BUS WIDTH System Shared
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2019

PERFORMANCE BENCHMARKS

geekbench_opencl
7,333
6,476
geekbench_vulkan
7,827
N/A

Analysis: AMD Radeon Pro WX 3100 vs AMD Radeon Vega 10 Mobile

Head-to-Head Benchmarks

The recorded data includes a single direct head-to-head benchmark between these two AMD offerings: Geekbench OpenCL. In that test, the AMD Radeon Pro WX 3100 scores 7,333 points, while the AMD Radeon Vega 10 Mobile scores 6,476 points. This produces a 13.2% win for the discrete Pro WX 3100. That is a meaningful margin in raw compute workload performance, indicating that the dedicated graphics card holds a clear advantage in OpenCL execution over the integrated part.

Looking at the broader database context, the WX 3100 sits at the 41st percentile among all GPUs, with an average benchmark score of 7,580 across all recorded tests. Its closest rivals in the database include the AMD Radeon R7 250 at 7,557 (a 0.3% gap), the Intel Arc A310 at 7,550 (0.4% gap), and the AMD Radeon 540 at 7,673 (a 1.2% deficit for the WX 3100). It also edges out the NVIDIA GeForce GTX 1650, which scores 7,472, by 1.4%. These comparisons suggest that the WX 3100 is a mid-low tier performer, competitive with older discrete cards but not a powerhouse.

The Vega 10 Mobile, by contrast, records a 37th percentile ranking, with an average benchmark score of 6,476. Its nearest rivals in the database are all NVIDIA mobile parts: the Quadro M5000M scores 6,481 (a 0.1% gap), the GeForce GT 555M scores 6,493 (a 0.3% gap), and the GeForce GTX 670M scores 6,513 (a 0.6% gap). Interestingly, the Vega 10 Mobile also comes out ahead of the NVIDIA RTX PRO 5000 72 GB Blackwell, which scores 6,407, by 1.1%. This shows that while the Vega 10 Mobile is a low-power integrated solution, its compute score is not dramatically below much larger discrete parts from older generations.

The single benchmark win favors the WX 3100. There are no recorded wins for the Vega 10 Mobile in the head-to-head data. The 13.2% delta in OpenCL is the only direct comparison available, and it consistently favors the discrete card.

Architecture Differences

The two GPUs come from different generations of AMD's Graphics Core Next (GCN) architecture. The Radeon Pro WX 3100 uses GCN 4.0, built on the Lexa chip, and belongs to the Radeon Pro Polaris (WX x100) generation. The Radeon Vega 10 Mobile uses GCN 5.0, built on the Raven-M chip, and belongs to the Vega IGP (Raven Ridge-M) generation. Both are fabricated on a 14 nm process at GlobalFoundries, but the die characteristics differ substantially.

The WX 3100 packs 2,200 million transistors into a 103 mm² die, resulting in a transistor density of 21.4 million per mm². The Vega 10 Mobile integrates 4,940 million transistors into a 210 mm² die, with a slightly higher density of 23.5 million per mm². The Vega part is physically much larger and integrates more logic, which is typical for an accelerated processing unit (APU) that includes CPU cores alongside the GPU. The WX 3100 is a pure discrete GPU.

Clock behavior diverges sharply. The WX 3100 has a base clock of 925 MHz and a boost clock of 1,219 MHz. The Vega 10 Mobile has a much lower base clock of 300 MHz but a higher boost clock of 1,301 MHz. This suggests the Vega part is designed to idle at very low frequencies to save power and then ramp up when needed, a common trait for mobile integrated parts.

Memory architecture is fundamentally different. The WX 3100 has 4 GB of dedicated GDDR5 memory on a 128-bit bus, yielding a bandwidth of 96.00 GB/s. The Vega 10 Mobile uses system shared memory, with no dedicated VRAM, a system-dependent bus width, and system-dependent bandwidth. This means the Vega part must share system memory bandwidth with the CPU, which is a limiting factor for graphics performance.

Compute resources also differ. The WX 3100 has 512 shading units, 32 texture mapping units (TMUs), and 16 raster output units (ROPs). The Vega 10 Mobile has 640 shading units, 40 TMUs, but only 8 ROPs. The Vega part has more shader and texture hardware, but half the ROP count, which affects pixel output. The pixel rate for the WX 3100 is 19.50 GPixel/s, while the Vega 10 Mobile achieves 10.41 GPixel/s. The texture rate is the opposite: the WX 3100 hits 39.01 GTexel/s, while the Vega 10 Mobile reaches 52.04 GTexel/s.

Floating-point performance shows another split. The WX 3100 delivers 1,248.3 GFLOPS in both FP32 and FP16 (at a 1:1 ratio). The Vega 10 Mobile delivers 1.665 TFLOPS in FP32 and 3.331 TFLOPS in FP16 (at a 2:1 ratio). The Vega part has higher raw FP32 throughput and much higher FP16 throughput, but the WX 3100's lower clocks and narrower memory bus hold it back in some synthetic tests.

Power and interface differ by design. The WX 3100 has a TDP of 65 W, is a single-slot card, requires no power connectors, and uses a PCIe 3.0 x8 interface. The Vega 10 Mobile has a TDP of 10 W, is an integrated graphics processor (IGP), uses no power connectors, and connects via the IGP bus interface, which means it has no separate card dimensions. The WX 3100 has a physical length of 168 mm (6.6 inches) and a height of 69 mm (2.7 inches). The Vega 10 Mobile has no recorded dimensions, as it is embedded in a mobile processor.

Where Each One Wins

The AMD Radeon Pro WX 3100 wins in scenarios that require dedicated memory and consistent clock speeds. Its 4 GB of GDDR5 memory with 96.00 GB/s bandwidth provides predictable performance for compute tasks that do not depend on system RAM. The higher base clock of 925 MHz ensures that even under sustained load, the GPU maintains a reasonable operating frequency. The 16 ROPs give it a higher pixel rate of 19.50 GPixel/s, which benefits rasterization-heavy workloads. It also has a higher OpenCL score of 7,333, which is the only direct benchmark in the data, and that is a clear win for the discrete card.

The AMD Radeon Vega 10 Mobile wins in efficiency and portability. With a TDP of just 10 W, it consumes a fraction of the power of the 65 W WX 3100. It is an IGP, meaning it requires no separate card slot and no power connectors, making it suitable for thin-and-light laptops. Its boost clock of 1,301 MHz is higher than the WX 3100's boost of 1,219 MHz, which allows it to perform well in short bursts of compute activity. The Vega part also has more shading units (640 vs. 512), more TMUs (40 vs. 32), and a higher texture rate (52.04 GTexel/s vs. 39.01 GTexel/s), which can benefit texture-heavy workloads if memory bandwidth is not the bottleneck.

However, the Vega 10 Mobile loses in the only recorded benchmark. Its OpenCL score of 6,476 is 13.2% lower than the WX 3100's 7,333. In practice, this means the integrated part will struggle in OpenCL compute tasks that require sustained memory throughput or large working sets, because it relies on system shared memory with system-dependent bandwidth.

For use cases, the WX 3100 is better suited for professional CAD, video editing, or compute workloads where a discrete GPU with dedicated VRAM is expected. The Vega 10 Mobile is better suited for everyday laptop use, light graphics acceleration, and power-sensitive mobile environments where the GPU is not the primary focus.

Specification Differences

The following fields differ between the two parts:

  • Architecture: GCN 4.0 (WX 3100) vs. GCN 5.0 (Vega 10 Mobile)
  • Chip: Lexa vs. Raven-M
  • Generation: Radeon Pro Polaris (WX x100) vs. Vega IGP (Raven Ridge-M)
  • Transistors: 2,200 million vs. 4,940 million
  • Die size: 103 mm² vs. 210 mm²
  • Transistor density: 21.4M / mm² vs. 23.5M / mm²
  • Base clock: 925 MHz vs. 300 MHz
  • Boost clock: 1219 MHz vs. 1301 MHz
  • Memory: 4 GB GDDR5 vs. System Shared
  • Memory bus width: 128 bit vs. System Shared
  • Memory bandwidth: 96.00 GB/s vs. System Dependent
  • Shading units: 512 vs. 640
  • TMUs: 32 vs. 40
  • ROPs: 16 vs. 8
  • Pixel rate: 19.50 GPixel/s vs. 10.41 GPixel/s
  • Texture rate: 39.01 GTexel/s vs. 52.04 GTexel/s
  • FP32: 1,248.3 GFLOPS vs. 1.665 TFLOPS
  • FP16: 1,248.3 GFLOPS (1:1) vs. 3.331 TFLOPS (2:1)
  • TDP: 65 W vs. 10 W
  • Slot width: Single-slot vs. IGP
  • Bus interface: PCIe 3.0 x8 vs. IGP
  • Display outputs: 1x DisplayPort 1.4a, 2x mini-DisplayPort 1.4a vs. Portable Device Dependent
  • Dimensions: 168 mm length, 69 mm height vs. none recorded
  • Release date: 2017-06-11 vs. 2019-01-07
  • Predecessor: Radeon Pro GCN vs. GCN 3.0 IGP
  • Successor: Radeon Pro Vega vs. Navi II IGP
  • Launch MSRP: 199 USD vs. none recorded

The WX 3100 also supports DirectX 12 (12_0), while the Vega 10 Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.3.

FAQ

Q: Which GPU has a higher OpenCL benchmark score?

A: The AMD Radeon Pro WX 3100 scores 7,333 in Geekbench OpenCL, while the AMD Radeon Vega 10 Mobile scores 6,476. The WX 3100 wins by 13.2%.

Q: What is the difference in power consumption?

A: The WX 3100 has a TDP of 65 W, while the Vega 10 Mobile has a TDP of 10 W. The Vega part consumes significantly less power.

Q: How much memory does each GPU have?

A: The WX 3100 has 4 GB of dedicated GDDR5 memory on a 128-bit bus with 96.00 GB/s bandwidth. The Vega 10 Mobile uses system shared memory with system-dependent bandwidth.

Q: Do these GPUs share the same architecture?

A: No. The WX 3100 uses GCN 4.0, while the Vega 10 Mobile uses GCN 5.0. Both are fabricated on a 14 nm process at GlobalFoundries.

Q: Which GPU has more shading units?

A: The Vega 10 Mobile has 640 shading units, compared to 512 in the WX 3100. However, the Vega part has only 8 ROPs, while the WX 3100 has 16.

Q: What is the release date of each product?

A: The WX 3100 was released on 2017-06-11, while the Vega 10 Mobile was released on 2019-01-07.

The Verdict

The data points to a clear split in usage scenarios. The AMD Radeon Pro WX 3100 is the stronger choice for discrete compute tasks, as evidenced by its 13.2% higher OpenCL score and its dedicated 4 GB GDDR5 memory with 96.00 GB/s bandwidth. It also offers a higher pixel rate (19.50 GPixel/s) and a better percentile ranking (41st vs. 37th). Professionals who need a low-profile, single-slot card with DisplayPort outputs and a 65 W power envelope would find this part adequate for CAD or light rendering work, based on the recorded data.

The AMD Radeon Vega 10 Mobile is the better choice for ultra-portable, power-constrained systems. Its 10 W TDP is dramatically lower, it requires no separate slot or power connectors, and it has a higher boost clock (1,301 MHz). It also has more shading units and a higher texture rate, which could help in certain texture-bound workloads if system memory bandwidth is sufficient. However, its reliance on system shared memory and its lower OpenCL score mean it is not a match for the WX 3100 in compute performance.

For a user choosing between a discrete add-in card and an integrated mobile GPU, the WX 3100 is the superior performer in the only recorded benchmark. The Vega 10 Mobile wins on efficiency and portability, but loses on raw compute throughput. The choice should be based on whether the workload favors sustained discrete performance or minimal power draw. The database records one win for the WX 3100 and zero for the Vega 10 Mobile, which aligns with the expectation that a dedicated GPU outperforms an IGP in most compute scenarios.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro WX 3100
Vega 10 Mobile
Core Specs
Shading Units
512
640 +25.0%
Shaders
512
640 +25.0%
TMUs
32
40 +25.0%
ROPs
16
8 -50.0%
Compute Units
8
10 +25.0%
Clocks
Base Clock
925 MHz
300 MHz
Boost Clock
1219 MHz
1301 MHz
Memory Clock
1500 MHz 6 Gbps effective
System Shared
Memory
Memory Size
4 GB
System Shared
VRAM (MB)
4,096
—
Memory Type
GDDR5
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
96.00 GB/s
System Dependent
Cache
L1 Cache
16 KB (per CU)
—
L2 Cache
512 KB
—
Performance
Pixel Rate
19.50 GPixel/s
10.41 GPixel/s
Texture Rate
39.01 GTexel/s
52.04 GTexel/s
FP32 (TFLOPS)
1,248.3 GFLOPS
1.665 TFLOPS
FP64 (TFLOPS)
78.02 GFLOPS (1:16)
104.1 GFLOPS (1:16)
FP16 (TFLOPS)
1,248.3 GFLOPS (1:1)
3.331 TFLOPS (2:1)
Power
TDP
65 W
10 W
TDP (W)
65
10 -84.6%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
GCN 5.0
GPU Name
Lexa
Raven-M
Generation
Radeon Pro Polaris (WX x100)
Vega IGP (Raven Ridge-M)
Process Size
14 nm
14 nm
Transistors
2,200 million
4,940 million
Die Size
103 mm²
210 mm²
Foundry
GlobalFoundries
GlobalFoundries
Density
21.4M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.3
OpenCL
2.1
2.1
Shader Model
6.7
6.7
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
—
Height
69 mm 2.7 inches
—
Outputs
1x DisplayPort 1.4a2x mini-DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
IGP
Other
Launch Price
199 USD
—
Production
End-of-life
End-of-life
Predecessor
Radeon Pro GCN
GCN 3.0 IGP
Successor
Radeon Pro Vega
Navi II IGP
View Radeon Pro WX 3100 Details View Radeon Vega 10 Mobile Details