AMD Radeon Pro Vega 64 vs AMD Radeon Pro W6600M Comparison

AMD
RADEON

AMD Radeon Pro Vega 64

CORE STATE Vega 10
VRAM 16 GB
CLOCK SPEED 1350 MHz
TDP 250 W
BUS WIDTH 2048 bit
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
AMD
RADEON

Radeon Pro W6600M

CORE STATE Navi 23
VRAM 8 GB
CLOCK SPEED 2034 MHz
TDP 90 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
71,868
N/A
geekbench_opencl
71,094
56,140
geekbench_vulkan
74,174
67,652

Analysis: AMD Radeon Pro Vega 64 vs AMD Radeon Pro W6600M

The Verdict

The data presents a clear performance hierarchy between these two AMD professional mobile GPUs. The AMD Radeon Pro Vega 64 wins both head-to-head benchmark comparisons, taking the Geekbench OpenCL test with a 26.6% advantage and the Vulkan test with a 9.6% lead. Its average benchmark score of 72,379 places it in the 91st percentile of all GPUs, while the Radeon Pro W6600M sits at 61,896 in the 89th percentile.

For users prioritizing raw compute throughput, the Vega 64 is the stronger choice. It outperforms the W6600M by over 10,000 points in average score, and its nearest rivals include the NVIDIA TITAN X Pascal (0.4% behind) and the AMD Vega Frontier Edition (1.4% ahead). The W6600M, by contrast, trades blows with the AMD Radeon 8050S (0.3% behind) and the NVIDIA GeForce RTX 4090 (2.6% ahead).

However, the W6600M is not without merit. It draws 90 W compared to the Vega 64's 250 W, a substantial efficiency gap. The W6600M also supports DirectX 12 Ultimate and Vulkan 1.4, while the Vega 64 is limited to DirectX 12 (12_1) and Vulkan 1.3. For modern workloads leveraging ray tracing or the latest graphics APIs, the W6600M holds a feature advantage.

The verdict: choose the Vega 64 for maximum compute performance in OpenCL and Vulkan workloads. Choose the W6600M for lower power consumption, newer API support, and ray tracing capability, accepting a measurable performance deficit.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The Radeon Pro Vega 64 uses the Vega 10 chip built on GCN 5.0 architecture, manufactured on a 14 nm process at GlobalFoundries. It packs 12,500 million transistors on a 495 mm² die, yielding a transistor density of 25.3 million per square millimeter.

The Radeon Pro W6600M uses the Navi 23 chip built on RDNA 2.0 architecture, manufactured on a 7 nm process at TSMC. It contains 11,060 million transistors on a 237 mm² die, achieving a much higher density of 46.7 million per square millimeter. The smaller, denser chip explains the W6600M's dramatically lower power draw.

The Vega 64 features 4,096 shading units, 256 texture mapping units, and 64 render output units. The W6600M has 1,792 shading units, 112 TMUs, and 64 ROPs. The Vega 64's shading unit count is more than double, but the W6600M adds 28 ray tracing cores, which the Vega 64 lacks entirely.

Memory configurations differ radically. The Vega 64 uses 16 GB of HBM2 on a 2048-bit bus, delivering 402.4 GB/s of bandwidth. The W6600M uses 8 GB of GDDR6 on a 128-bit bus, providing 224.0 GB/s. This 178.4 GB/s bandwidth gap heavily favors the Vega 64 in memory-intensive tasks.

Clock speeds tell another story. The Vega 64 runs at a 1250 MHz base and 1350 MHz boost, while the W6600M boosts to 2034 MHz from a 1224 MHz base. The W6600M's higher boost clock partially compensates for fewer cores, but not enough to overcome the Vega 64's raw compute advantage.

Head-to-Head Benchmarks

The Geekbench OpenCL test delivers the most decisive result. The Vega 64 scores 71,094 against the W6600M's 56,140, a 26.6% margin. This is the single largest performance gap in the comparison. The Vega 64's 11.06 TFLOPS of FP32 compute versus the W6600M's 7.290 TFLOPS explains this outcome, as OpenCL workloads scale directly with shading unit count and raw throughput.

The Geekbench Vulkan test narrows the gap considerably. The Vega 64 scores 74,174 against 67,652 for the W6600M, a 9.6% lead. Vulkan's lower-level API and better utilization of the W6600M's higher boost clock (2034 MHz versus 1350 MHz) helps close the distance. The W6600M's texture rate of 227.8 GTexel/s, while lower than the Vega 64's 345.6 GTexel/s, still benefits from the newer architecture's efficiency improvements.

The Vega 64 also dominates in pixel throughput with 86.40 GPixel/s, though the W6600M counters with 130.2 GPixel/s. This is a notable reversal: the W6600M's ROPs run at higher effective frequencies, giving it a 43.8 GPixel/s advantage in fill-rate bound scenarios. The data shows the W6600M wins in pixel rate despite losing both benchmark tests.

The average benchmark scores reinforce the pattern. The Vega 64's 72,379 average is 16.9% higher than the W6600M's 61,896. The Vega 64's nearest rival, the AMD Vega Frontier Edition, sits 1.4% higher, while the W6600M's closest competitor, the AMD Radeon 8050S, is 0.3% behind.

Specification Differences

The two GPUs differ in nearly every specification category. The process node moves from 14 nm to 7 nm, and the foundry switches from GlobalFoundries to TSMC. Transistor count drops from 12,500 million to 11,060 million, while die size shrinks from 495 mm² to 237 mm². Transistor density nearly doubles from 25.3M to 46.7M per mm².

Base clocks are close (1250 MHz versus 1224 MHz), but boost clocks diverge sharply (1350 MHz versus 2034 MHz). Memory size halves from 16 GB to 8 GB, and type shifts from HBM2 to GDDR6. Bus width drops from 2048 bit to 128 bit, while bandwidth falls from 402.4 GB/s to 224.0 GB/s.

Compute resources differ substantially. Shading units drop from 4,096 to 1,792, TMUs from 256 to 112, while ROPs remain at 64. The W6600M adds 28 ray tracing cores. FP32 compute falls from 11.06 TFLOPS to 7.290 TFLOPS, and FP16 from 22.12 to 14.58 TFLOPS (both at 2:1). Pixel rate rises from 86.40 to 130.2 GPixel/s, while texture rate falls from 345.6 to 227.8 GTexel/s.

Power consumption drops dramatically from 250 W to 90 W. The bus interface advances from PCIe 3.0 x16 to PCIe 4.0 x16. DirectX support moves from 12 (12_1) to 12 Ultimate (12_2), and Vulkan from 1.3 to 1.4. OpenGL remains 4.6 for both. The Vega 64's memory runs at 1572 Mbps effective, while the W6600M's GDDR6 runs at 14 Gbps effective. The Vega 64 released on 2017-06-26, and the W6600M on 2021-06-07. Both are end-of-life and use integrated GPU (IGP) slot width with no power connectors.

FAQ

Q: Which GPU has better overall benchmark performance?

A: The Radeon Pro Vega 64 wins both head-to-head tests, scoring 71,094 versus 56,140 in OpenCL (26.6% ahead) and 74,174 versus 67,652 in Vulkan (9.6% ahead). Its average benchmark score is 72,379 versus 61,896 for the W6600M.

Q: Does the W6600M offer any architectural advantage over the Vega 64?

A: Yes. The W6600M uses RDNA 2.0 with 28 ray tracing cores, supports DirectX 12 Ultimate and Vulkan 1.4, and runs on a 7 nm process with a 2034 MHz boost clock. The Vega 64 uses GCN 5.0 with no ray tracing cores and supports only DirectX 12 (12_1) and Vulkan 1.3.

Q: How do memory configurations compare?

A: The Vega 64 has 16 GB of HBM2 on a 2048-bit bus with 402.4 GB/s bandwidth. The W6600M has 8 GB of GDDR6 on a 128-bit bus with 224.0 GB/s. The Vega 64 provides 178.4 GB/s more memory bandwidth.

Q: Which GPU is more power-efficient?

A: The W6600M draws 90 W compared to the Vega 64's 250 W, a 160 W difference. The W6600M achieves this with a smaller 237 mm² die and 7 nm process, versus the Vega 64's 495 mm² die on 14 nm.

Q: What are the closest competitors for each GPU?

A: The Vega 64's nearest rivals are the NVIDIA TITAN X Pascal (0.4% behind), AMD Radeon RX 6650M (0.9% behind), AMD Vega Frontier Edition (1.4% ahead), and AMD Radeon RX 6600 LE (2.2% ahead). The W6600M's nearest rivals are the AMD Radeon 8050S (0.3% behind), NVIDIA GeForce RTX 4090 (2.6% ahead), Intel Arc Pro A60 (2.6% ahead), and AMD Radeon Pro Vega 48 (2.9% ahead).

Q: In which specific metric does the W6600M outperform the Vega 64?

A: The W6600M has a higher pixel rate of 130.2 GPixel/s versus 86.40 GPixel/s for the Vega 64. It also has a higher boost clock (2034 MHz versus 1350 MHz) and higher effective memory speed (14 Gbps versus 1572 Mbps).

Where Each One Wins

The Vega 64 wins in raw compute scenarios. Its 11.06 TFLOPS FP32 performance and 22.12 TFLOPS FP16 performance dwarf the W6600M's 7.290 and 14.58 TFLOPS respectively. OpenCL workloads favor the Vega 64 by 26.6%, and Vulkan workloads still favor it by 9.6%. The 16 GB HBM2 memory with 402.4 GB/s bandwidth suits large dataset processing, scientific simulation, and machine learning inference tasks that require both capacity and bandwidth.

The W6600M wins in efficiency-critical scenarios. Its 90 W power draw enables deployment in thinner, cooler mobile workstations where the Vega 64's 250 W requirement would be prohibitive. The 7 nm process and 237 mm² die make it suitable for compact designs. The 130.2 GPixel/s pixel rate gives it an advantage in fill-rate bound graphics workloads, and the 28 ray tracing cores enable hardware-accelerated ray tracing that the Vega 64 cannot perform at all.

For professional applications, the choice depends on the workload mix. The Vega 64's 91st percentile ranking versus the W6600M's 89th percentile shows both are high performers, but the Vega 64 sits in a higher performance tier. The W6600M's newer API support (DirectX 12 Ultimate, Vulkan 1.4) makes it more future-proof for software that adopts these standards, while the Vega 64's older GCN architecture may struggle with newer features.

The data shows the Vega 64 is the performance leader without qualification in benchmark scores. The W6600M is the efficiency and feature leader, offering modern architecture at a fraction of the power draw. Users who need maximum compute throughput should select the Vega 64. Users who need ray tracing, lower power consumption, or the latest API support should select the W6600M, accepting a 16.9% average score penalty.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro Vega 64
Pro W6600M
Core Specs
Shading Units
4,096
1,792 -56.3%
Shaders
4,096
1,792 -56.3%
TMUs
256
112 -56.3%
ROPs
64
64 0.0%
Compute Units
64
28 -56.3%
Clocks
Base Clock
1250 MHz
1224 MHz
Boost Clock
1350 MHz
2034 MHz
Memory Clock
786 MHz 1572 Mbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
16 GB
8 GB
VRAM (MB)
16,384
8,192 -50.0%
Memory Type
HBM2
GDDR6
Memory Bus
2048 bit
128 bit
Bandwidth
402.4 GB/s
224.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB per Array
L2 Cache
4 MB
2 MB
L3 Cache
—
32 MB
L0 Cache
—
32 KB per WGP
Performance
Pixel Rate
86.40 GPixel/s
130.2 GPixel/s
Texture Rate
345.6 GTexel/s
227.8 GTexel/s
FP32 (TFLOPS)
11.06 TFLOPS
7.290 TFLOPS
FP64 (TFLOPS)
691.2 GFLOPS (1:16)
455.6 GFLOPS (1:16)
FP16 (TFLOPS)
22.12 TFLOPS (2:1)
14.58 TFLOPS (2:1)
AI/RT
RT Cores
—
28
Power
TDP
250 W
90 W
TDP (W)
250
90 -64.0%
Power Connectors
None
None
Architecture
Architecture
GCN 5.0
RDNA 2.0
GPU Name
Vega 10
Navi 23
Generation
Radeon Pro Mac (Vega Series)
Radeon Pro Mobile (W6x00M)
Process Size
14 nm
7 nm
Transistors
12,500 million
11,060 million
Die Size
495 mm²
237 mm²
Foundry
GlobalFoundries
TSMC
Density
25.3M / mm²
46.7M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
2.1
Shader Model
6.7
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
FirePro Mobile
View Radeon Pro Vega 64 Details View Radeon Pro W6600M Details