AMD Radeon Pro Vega 64 vs AMD Radeon PRO W6600 Comparison

AMD
RADEON

AMD Radeon Pro Vega 64

CORE STATE Vega 10
VRAM 16 GB
CLOCK SPEED 1350 MHz
TDP 250 W
BUS WIDTH 2048 bit
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
AMD
RADEON

Radeon PRO W6600

CORE STATE Navi 23
VRAM 8 GB
CLOCK SPEED 2580 MHz
TDP 100 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
71,868
94,042
geekbench_opencl
71,094
73,514
geekbench_vulkan
74,174
78,428

Analysis: AMD Radeon Pro Vega 64 vs AMD Radeon PRO W6600

The AMD Radeon PRO W6600 decisively outperforms the AMD Radeon Pro Vega 64 across all recorded benchmark tests, securing a 3-0 sweep in head-to-head comparisons. The W6600 leads by an average of 13.3% across the three Geekbench tests, with its most substantial victory coming in Metal where it posts a 30.9% advantage. Despite the Vega 64's larger memory capacity and wider memory bus, the newer RDNA 2.0 architecture of the W6600 delivers superior compute efficiency and modern feature support, making it the clear choice for current professional workloads.

FAQ

Q: Which card wins in Geekbench Metal performance?

A: The AMD Radeon PRO W6600 wins decisively with a score of 94,042 compared to the Radeon Pro Vega 64's 71,868, representing a 30.9% performance advantage.

Q: How do the two cards compare in OpenCL compute workloads?

A: The W6600 leads with a score of 73,514 versus 71,094 for the Vega 64, a narrower 3.4% margin that indicates more competitive performance in general-purpose compute tasks.

Q: What is the memory configuration difference between the two cards?

A: The Vega 64 features 16 GB of HBM2 memory on a 2048-bit bus with 402.4 GB/s bandwidth, while the W6600 uses 8 GB of GDDR6 on a 128-bit bus with 224.0 GB/s bandwidth.

Q: Which card supports newer graphics APIs?

A: The Radeon PRO W6600 supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Radeon Pro Vega 64 is limited to DirectX 12 (12_1) and Vulkan 1.3.

Q: What are the thermal design power ratings for each card?

A: The W6600 has a TDP of 100 W with a single-slot design and one 6-pin power connector, while the Vega 64 has a 250 W TDP and is an integrated graphics processor (IGP) with no power connectors.

Q: How does the W6600 rank among all GPUs compared to the Vega 64?

A: The W6600 sits in the 92nd percentile with an average benchmark score of 81,995, while the Vega 64 ranks in the 91st percentile with an average score of 72,379.

Architecture Differences

The two cards represent fundamentally different generations of AMD GPU design. The Radeon PRO W6600 uses the Navi 23 chip built on RDNA 2.0 architecture, fabricated on a 7 nm process at TSMC. This contrasts sharply with the Radeon Pro Vega 64's Vega 10 chip based on the older GCN 5.0 architecture, produced on a 14 nm process at GlobalFoundries. The manufacturing process difference is substantial, with the W6600 achieving a transistor density of 46.7 million transistors per square millimeter compared to the Vega 64's 25.3 million per square millimeter.

The W6600 packs 11,060 million transistors into a 237 mm² die, while the Vega 64 contains 12,500 million transistors spread across a much larger 495 mm² die. Despite having fewer total transistors, the W6600's denser design and newer architecture deliver superior performance per transistor. The RDNA 2.0 architecture also introduces dedicated ray tracing cores, with the W6600 featuring 28 RT cores, a capability completely absent from the GCN 5.0-based Vega 64.

Clock speeds also tell a story of architectural efficiency. The W6600 operates at a base clock of 2331 MHz and boosts to 2580 MHz, while the Vega 64 runs at a significantly lower 1250 MHz base and 1350 MHz boost. This nearly 2x clock advantage helps the W6600 overcome the Vega 64's raw compute resource advantage. The Vega 64 does feature more shading units (4096 versus 1792) and texture mapping units (256 versus 112), but the RDNA 2.0 architecture extracts more work per clock from each unit.

Where Each One Wins

The Radeon PRO W6600 wins in every benchmark category recorded, but the magnitude of its victories varies significantly by workload type. In Metal-based applications, which typically include Apple ecosystem creative workloads and GPU-accelerated rendering, the W6600 shows its strongest dominance with a 30.9% lead. This suggests the RDNA 2.0 architecture has particularly efficient Metal driver implementation and hardware scheduling.

For Vulkan workloads, the W6600 maintains a solid but smaller 5.7% advantage. This 78,428 versus 74,174 score difference indicates that Vulkan's cross-platform nature allows the Vega 64's higher raw compute throughput (11.06 TFLOPS FP32 versus 9.247 TFLOPS) to partially close the gap. The open standard API appears to benefit the older architecture's brute-force approach more than proprietary or platform-specific APIs.

OpenCL compute shows the closest competition, with the W6600 leading by just 3.4%. This narrow margin suggests that for general-purpose GPU computing tasks like scientific simulations or data processing, the Vega 64's 16 GB of HBM2 memory and 402.4 GB/s bandwidth provide meaningful advantages that nearly offset the architectural superiority of the W6600. Users with large datasets that exceed the W6600's 8 GB capacity would find the Vega 64's memory advantages particularly valuable in OpenCL workloads.

Specification Differences

The memory subsystems represent the most dramatic specification divergence. The Vega 64 offers 16 GB of HBM2 memory with a 2048-bit bus and 402.4 GB/s bandwidth, compared to the W6600's 8 GB of GDDR6 on a 128-bit bus with 224.0 GB/s bandwidth. This gives the Vega 64 double the capacity and 79.6% more bandwidth, making it substantially better suited for memory-intensive workloads like large 3D scenes or high-resolution textures.

The compute resources differ significantly in configuration. The Vega 64 features 4096 shading units and 256 TMUs versus the W6600's 1792 shading units and 112 TMUs. However, the W6600 achieves a higher pixel rate of 165.1 GPixel/s compared to 86.40 GPixel/s for the Vega 64, despite having equal ROP counts of 64. The texture rate favors the Vega 64 at 345.6 GTexel/s versus 289.0 GTexel/s for the W6600.

Power and physical specifications show the generational efficiency gains. The W6600 draws 100 W with a 300 W suggested PSU, arrives as a single-slot card requiring one 6-pin connector, and measures 241 mm in length. The Vega 64 draws 250 W, is classified as an integrated graphics processor for portable devices, and requires no power connectors. The W6600 also uses PCIe 4.0 x8 while the Vega 64 relies on PCIe 3.0 x16. Display outputs differ as well, with the W6600 offering 4x DisplayPort 1.4a versus the Vega 64's portable-device-dependent outputs.

Head-to-Head Benchmarks

The Geekbench Metal test delivers the most lopsided result in this comparison. The Radeon PRO W6600 scores 94,042 against the Radeon Pro Vega 64's 71,868, producing a 30.9% delta that represents the single largest performance gap across all three benchmarks. This result indicates that Metal-optimized applications will see dramatically better frame rates and render times on the W6600, making it the superior choice for macOS-based creative professionals.

The Vulkan benchmark shows a more measured advantage for the W6600, which scores 78,428 versus 74,174 for the Vega 64, a 5.7% difference. This closer margin suggests that Vulkan's lower-level hardware access allows the Vega 64's larger memory bandwidth to partially compensate for its architectural disadvantages. The 16 GB HBM2 memory configuration can be particularly beneficial in Vulkan workloads that stream large texture sets or geometry buffers.

OpenCL results provide the tightest competition, with the W6600's 73,514 narrowly edging out the Vega 64's 71,094 for a 3.4% victory. This modest delta indicates that in compute-heavy OpenCL tasks, the two cards are nearly interchangeable in performance. The Vega 64's higher FP32 throughput of 11.06 TFLOPS versus the W6600's 9.247 TFLOPS helps it remain competitive despite the W6600's architectural advantages. Users running OpenCL-based scientific or engineering simulations should expect similar real-world performance from either card.

The Verdict

The AMD Radeon PRO W6600 is the clear performance winner, taking all three head-to-head benchmarks with an average 13.3% advantage across test categories. Its RDNA 2.0 architecture provides modern features like ray tracing cores, DirectX 12 Ultimate support, and Vulkan 1.4 compatibility that simply do not exist on the older GCN 5.0 Vega 64. The W6600 also offers dramatically better power efficiency at 100 W versus 250 W TDP, making it easier to integrate into workstation builds with lower thermal and power requirements.

However, the Radeon Pro Vega 64 retains distinct advantages that matter for specific use cases. Its 16 GB of HBM2 memory and 402.4 GB/s bandwidth are superior for large dataset workloads that exceed the W6600's 8 GB capacity. The Vega 64's 2048-bit memory bus provides 79.6% more bandwidth, which can be critical for tasks like 4K video editing, complex 3D scene compositing, or machine learning inference with large models. The close OpenCL results suggest that for pure compute throughput, the Vega 64 remains competitive.

The choice between these cards should be driven by specific workload requirements. The W6600 is the better all-around performer for modern professional applications, especially those leveraging Metal, Vulkan, or ray-traced rendering. The Vega 64 makes sense for users whose primary bottleneck is memory capacity or bandwidth rather than raw compute throughput, particularly in OpenCL-heavy workflows. Its status as an IGP for portable devices also makes it the only option for certain mobile workstation configurations. Ultimately, the W6600's 100% benchmark win rate and 92nd percentile ranking versus the Vega 64's 91st percentile make it the recommended choice for most users, with the Vega 64 reserved for specialized high-memory scenarios.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro Vega 64
PRO W6600
Core Specs
Shading Units
4,096
1,792 -56.3%
Shaders
4,096
1,792 -56.3%
TMUs
256
112 -56.3%
ROPs
64
64 0.0%
Compute Units
64
28 -56.3%
Clocks
Base Clock
1250 MHz
2331 MHz
Boost Clock
1350 MHz
2580 MHz
Memory Clock
786 MHz 1572 Mbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
16 GB
8 GB
VRAM (MB)
16,384
8,192 -50.0%
Memory Type
HBM2
GDDR6
Memory Bus
2048 bit
128 bit
Bandwidth
402.4 GB/s
224.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB per Array
L2 Cache
4 MB
2 MB
L3 Cache
—
32 MB
L0 Cache
—
32 KB per WGP
Performance
Pixel Rate
86.40 GPixel/s
165.1 GPixel/s
Texture Rate
345.6 GTexel/s
289.0 GTexel/s
FP32 (TFLOPS)
11.06 TFLOPS
9.247 TFLOPS
FP64 (TFLOPS)
691.2 GFLOPS (1:16)
577.9 GFLOPS (1:16)
FP16 (TFLOPS)
22.12 TFLOPS (2:1)
18.49 TFLOPS (2:1)
AI/RT
RT Cores
—
28
Power
TDP
250 W
100 W
TDP (W)
250
100 -60.0%
Suggested PSU
—
300 W
Power Connectors
None
1x 6-pin
Architecture
Architecture
GCN 5.0
RDNA 2.0
GPU Name
Vega 10
Navi 23
Generation
Radeon Pro Mac (Vega Series)
Radeon Pro Navi (Navi II Series)
Process Size
14 nm
7 nm
Transistors
12,500 million
11,060 million
Die Size
495 mm²
237 mm²
Foundry
GlobalFoundries
TSMC
Density
25.3M / mm²
46.7M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
2.1
Shader Model
6.7
6.8
Physical
Slot Width
IGP
Single-slot
Length
—
241 mm 9.5 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x8
Other
Launch Price
—
649 USD
Production
End-of-life
End-of-life
Predecessor
—
Radeon Pro Vega
View Radeon Pro Vega 64 Details View Radeon PRO W6600 Details