AMD Radeon Pro Vega 48 vs NVIDIA GeForce RTX 4070 Ti Comparison

AMD
RADEON

AMD Radeon Pro Vega 48

CORE STATE Vega 10
VRAM 8 GB
CLOCK SPEED —
TDP —
BUS WIDTH 2048 bit
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce RTX 4070 Ti

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 2610 MHz
TDP 285 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_metal
69,010
N/A
geekbench_opencl
53,757
176,953
geekbench_vulkan
57,653
213,808
3dmark_3dmark_steel_nomad_dx12
N/A
5,024
passmark_directx_10
N/A
187
passmark_directx_11
N/A
288
passmark_directx_12
N/A
116
passmark_directx_9
N/A
352
passmark_g2d
N/A
1,200
passmark_g3d
N/A
31,624
passmark_gpu_compute
N/A
18,396

Analysis: AMD Radeon Pro Vega 48 vs NVIDIA GeForce RTX 4070 Ti

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon Pro Vega 48 has an average benchmark score of 60140, while the NVIDIA GeForce RTX 4070 Ti has an average benchmark score of 44795. The AMD card sits at the 88th percentile among all GPUs, while the NVIDIA card is at the 84th percentile.

Q: How do the two cards compare in the Geekbench OpenCL test?

A: The NVIDIA GeForce RTX 4070 Ti scores 176953 in Geekbench OpenCL, while the AMD Radeon Pro Vega 48 scores 53757. This gives NVIDIA a 69.6% lead in that test.

Q: What is the memory configuration difference between the two?

A: The AMD Radeon Pro Vega 48 has 8 GB of HBM2 memory on a 2048-bit bus with 402.4 GB/s bandwidth. The NVIDIA GeForce RTX 4070 Ti has 12 GB of GDDR6X memory on a 192-bit bus with 504.2 GB/s bandwidth.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 4070 Ti has 7680 shading units, compared to 3072 on the AMD Radeon Pro Vega 48. NVIDIA also has 240 texture mapping units versus 192 on AMD, and 80 ROPs versus 64.

Q: What is the process node difference?

A: The AMD Radeon Pro Vega 48 is built on a 14 nm process at GlobalFoundries, while the NVIDIA GeForce RTX 4070 Ti is built on a 5 nm process at TSMC. The NVIDIA chip packs 35,800 million transistors on a 294 mm² die, versus 12,500 million transistors on a 495 mm² die for AMD.

Q: Does the NVIDIA card support ray tracing?

A: Yes, the NVIDIA GeForce RTX 4070 Ti has 60 dedicated ray tracing cores and 240 tensor cores. The AMD Radeon Pro Vega 48 has no dedicated RT or tensor cores listed in the database.

Architecture Differences

The two GPUs come from fundamentally different design eras and philosophies. The AMD Radeon Pro Vega 48 is built on GCN 5.0 architecture, using a 14 nm process at GlobalFoundries. Its Vega 10 chip measures 495 mm² and contains 12,500 million transistors, resulting in a transistor density of 25.3 million per mm². The NVIDIA GeForce RTX 4070 Ti uses Ada Lovelace architecture on a 5 nm process at TSMC, with the AD104 chip measuring 294 mm² and packing 35,800 million transistors. That yields a transistor density of 121.8 million per mm², nearly five times higher than AMD's design.

The compute layout differs dramatically. AMD's Vega 48 has 3072 shading units, 192 texture mapping units, and 64 ROPs. NVIDIA's RTX 4070 Ti has 7680 shading units (2.5 times more), 240 TMUs, and 80 ROPs. Beyond the raw shader count, NVIDIA adds 60 ray tracing cores and 240 tensor cores, hardware that AMD's Vega 10 entirely lacks. This makes the RTX 4070 Ti a far more modern and feature-rich design for workloads like ray-traced rendering and AI acceleration.

Memory architecture also diverges sharply. AMD uses 8 GB of HBM2 on a 2048-bit bus, delivering 402.4 GB/s of bandwidth. NVIDIA uses 12 GB of GDDR6X on a 192-bit bus, delivering 504.2 GB/s. Despite the narrower bus, NVIDIA's faster memory technology achieves higher total bandwidth. The AMD card is an integrated graphics processor (IGP) with no power connectors and a portable-device-dependent display output, while NVIDIA is a dual-slot card with a 16-pin connector, a 285 W TDP, and a suggested 600 W power supply.

The NVIDIA card also supports PCIe 4.0 x16, while AMD uses PCIe 3.0 x16. In API support, NVIDIA lists DirectX 12 Ultimate (12_2) and Vulkan 1.4, while AMD lists DirectX 12 (12_1) and Vulkan 1.3. Both support OpenGL 4.6.

The Verdict

The data points to a clear split in use cases. The AMD Radeon Pro Vega 48 wins on average benchmark score, 60140 versus 44795, and holds a higher percentile ranking at 88 versus 84. Its nearest rival is the Intel Arc Pro A60 at 60326, just 0.3% ahead, and it also trades closely with the NVIDIA GeForce RTX 4090 at 60347. This suggests the Vega 48 delivers strong, consistent performance across the aggregated benchmark suite, likely benefiting from its HBM2 memory and wide 2048-bit bus in compute-heavy tasks.

The NVIDIA GeForce RTX 4070 Ti, however, dominates in the direct head-to-head comparisons available. It wins both Geekbench OpenCL and Geekbench Vulkan by massive margins: 176953 versus 53757 in OpenCL (a 69.6% lead) and 213808 versus 57653 in Vulkan (a 73% lead). The RTX 4070 Ti's nearest rival is the NVIDIA GeForce RTX 5090 Mobile at 45152, just 0.8% behind, and the RTX A6000 at 44075, which it leads by 1.6%.

For users who prioritize modern gaming features, ray tracing, tensor core acceleration, and raw API-level compute performance, the RTX 4070 Ti is the clear choice. For users who need a high aggregate benchmark score, especially in a compact IGP form factor, the Vega 48 holds the edge. The Vega 48 also has a lower transistor count and older process, but its average score shows it remains competitive in the database's overall ranking.

Specification Differences

| Specification | AMD Radeon Pro Vega 48 | NVIDIA GeForce RTX 4070 Ti |

|---|---|---|

| Architecture | GCN 5.0 | Ada Lovelace |

| Process node | 14 nm | 5 nm |

| Foundry | GlobalFoundries | TSMC |

| Transistors | 12,500 million | 35,800 million |

| Die size | 495 mm² | 294 mm² |

| Transistor density | 25.3M / mm² | 121.8M / mm² |

| Memory size | 8 GB | 12 GB |

| Memory type | HBM2 | GDDR6X |

| Memory bus width | 2048 bit | 192 bit |

| Memory bandwidth | 402.4 GB/s | 504.2 GB/s |

| Shading units | 3072 | 7680 |

| TMUs | 192 | 240 |

| ROPs | 64 | 80 |

| RT cores | None | 60 |

| Tensor cores | None | 240 |

| Pixel rate | 76.80 GPixel/s | 208.8 GPixel/s |

| Texture rate | 230.4 GTexel/s | 626.4 GTexel/s |

| FP32 | 7.373 TFLOPS | 40.09 TFLOPS |

| FP16 | 14.75 TFLOPS (2:1) | 40.09 TFLOPS (1:1) |

| TDP | Not listed | 285 W |

| Slot width | IGP | Dual-slot |

| Power connectors | None | 1x 16-pin |

| Suggested PSU | Not listed | 600 W |

| Bus interface | PCIe 3.0 x16 | PCIe 4.0 x16 |

| Display outputs | Portable Device Dependent | 1x HDMI 2.1, 3x DisplayPort 1.4a |

| DirectX | 12 (12_1) | 12 Ultimate (12_2) |

| Vulkan | 1.3 | 1.4 |

| Release date | 2019-03-18 | 2023-01-02 |

| Predecessor | None listed | GeForce 30 |

| Successor | None listed | GeForce 50 |

| Launch MSRP | Not listed | 799 USD |

Head-to-Head Benchmarks

The database includes two direct benchmark comparisons between these GPUs, and NVIDIA wins both decisively. In Geekbench OpenCL, the RTX 4070 Ti scores 176953 against the Vega 48's 53757, a delta of 69.6% in NVIDIA's favor. In Geekbench Vulkan, the RTX 4070 Ti scores 213808 against 57653, a 73% lead. These are not marginal wins; they represent more than triple the performance in one case and nearly quadruple in the other.

The FP32 and texture rate figures reinforce the same story. NVIDIA's FP32 throughput is 40.09 TFLOPS versus 7.373 TFLOPS for AMD, a 5.4 times advantage. Texture rate is 626.4 GTexel/s versus 230.4 GTexel/s, and pixel rate is 208.8 GPixel/s versus 76.80 GPixel/s. These raw throughput metrics explain why the RTX 4070 Ti dominates in the OpenCL and Vulkan workloads, which tend to scale with shader count and clock speed.

However, the average benchmark score flips the picture. The Vega 48's average of 60140 exceeds the RTX 4070 Ti's 44795 by roughly 34%. This suggests that the Vega 48 performs relatively better in the other benchmark tests included in the database's average calculation, even though the specific head-to-head tests favor NVIDIA. The Vega 48's nearest rival is the Intel Arc Pro A60, just 0.3% behind, and it is 0.3% ahead of the RTX 4090, which is a notable data point.

Where Each One Wins

The NVIDIA GeForce RTX 4070 Ti wins in every direct benchmark comparison and in raw compute specifications. It has 2.5 times the shading units, 5.4 times the FP32 throughput, and 2.7 times the texture rate. It also has dedicated ray tracing and tensor cores, which the Vega 48 lacks entirely. For users running Vulkan or OpenCL applications, or any workload that leverages modern NVIDIA features like DLSS or RTX acceleration, the RTX 4070 Ti is the superior choice. Its higher memory bandwidth (504.2 GB/s versus 402.4 GB/s) and larger memory pool (12 GB versus 8 GB) also make it better suited for large datasets and high-resolution textures.

The AMD Radeon Pro Vega 48 wins in the aggregate average benchmark score and percentile ranking. Its 60140 average score places it at the 88th percentile, above the RTX 4070 Ti's 84th percentile. The Vega 48 also has a much wider memory bus (2048 bit versus 192 bit), which can be advantageous in certain memory-latency-sensitive workloads. Its IGP form factor with no power connectors makes it suitable for compact, portable systems where space and power delivery are constrained. The Vega 48 also uses HBM2 memory, which offers lower power consumption per byte transferred compared to GDDR6X in some scenarios, though the database does not list a TDP for the AMD card.

For users who need maximum raw compute in API-level benchmarks, the RTX 4070 Ti is the clear winner. For users who need a high overall benchmark standing or a low-profile integrated solution, the Vega 48 holds the advantage. The data shows two GPUs designed for different purposes: one for modern desktop gaming and AI workloads, the other for professional, power-efficient, and portable applications.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro Vega 48
RTX 4070 Ti
Core Specs
Shading Units
3,072
7,680 +150.0%
Shaders
3,072
7,680 +150.0%
TMUs
192
240 +25.0%
ROPs
64
80 +25.0%
Compute Units
48
—
SM Count
—
60
Clocks
Base Clock
—
2310 MHz
Boost Clock
—
2610 MHz
GPU Clock
1200 MHz
—
Memory Clock
786 MHz 1572 Mbps effective
1313 MHz 21 Gbps effective
Memory
Memory Size
8 GB
12 GB
VRAM (MB)
8,192
12,288 +50.0%
Memory Type
HBM2
GDDR6X
Memory Bus
2048 bit
192 bit
Bandwidth
402.4 GB/s
504.2 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
4 MB
48 MB
Performance
Pixel Rate
76.80 GPixel/s
208.8 GPixel/s
Texture Rate
230.4 GTexel/s
626.4 GTexel/s
FP32 (TFLOPS)
7.373 TFLOPS
40.09 TFLOPS
FP64 (TFLOPS)
460.8 GFLOPS (1:16)
626.4 GFLOPS (1:64)
FP16 (TFLOPS)
14.75 TFLOPS (2:1)
40.09 TFLOPS (1:1)
AI/RT
RT Cores
—
60
Tensor Cores
—
240
Power
TDP
—
285 W
TDP (W)
—
285
Suggested PSU
—
600 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
GCN 5.0
Ada Lovelace
GPU Name
Vega 10
AD104
Generation
Radeon Pro Mac (Vega Series)
GeForce 40
Process Size
14 nm
5 nm
Transistors
12,500 million
35,800 million
Die Size
495 mm²
294 mm²
Foundry
GlobalFoundries
TSMC
Density
25.3M / mm²
121.8M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
8.9
Shader Model
6.7
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
285 mm 11.2 inches
Height
—
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x16
Other
Launch Price
—
799 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 30
Successor
—
GeForce 50
View Radeon Pro Vega 48 Details View GeForce RTX 4070 Ti Details