AMD Radeon Pro 580 vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 580

CORE STATE Ellesmere
VRAM 8 GB
CLOCK SPEED 1200 MHz
TDP 185 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_metal
39,213
N/A
geekbench_opencl
38,457
84,171
geekbench_vulkan
43,285
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
2,365

Analysis: AMD Radeon Pro 580 vs NVIDIA GeForce RTX 5050 Mobile

The GeForce RTX 5050 Mobile and Radeon Pro 580 occupy similar positions in the aggregate performance distribution, yet their benchmark results reveal a stark divergence in raw compute capability. The RTX 5050 Mobile lands in the 83rd percentile of all GPUs, while the Radeon Pro 580 sits just one point lower at the 82nd percentile. Their average benchmark scores are 43,268 and 40,318 respectively, placing them within striking distance of each other in the overall hierarchy, but the single available head-to-head test shows a decisive gap that separates these two mobile graphics processors by a generation and an architectural philosophy.

Head-to-Head Benchmarks

The only direct comparison available in the data is the Geekbench OpenCL test, and it is not close. The NVIDIA GeForce RTX 5050 Mobile scores 84,171, while the AMD Radeon Pro 580 scores 38,457. That represents a delta of 118.9 percent in favor of the RTX 5050 Mobile—more than double the AMD part's output in this compute workload. This is not a marginal win; it is a categorical one. The RTX 5050 Mobile's OpenCL result alone nearly eclipses the combined average of all three of the AMD part's benchmark scores.

Context from the nearest rivals reinforces the scale of this gap. The RTX 5050 Mobile's average score of 43,268 puts it within 0.1 percent of the Quadro M6000 24 GB (43,262) and 0.1 percent ahead of the GeForce RTX 4070 SUPER (43,223). It trails the GeForce RTX 4090 Mobile by only 0.9 percent (43,667). Meanwhile, the Radeon Pro 580's average of 40,318 places it 0.1 percent behind the GeForce RTX 5070 (40,377), 0.6 percent ahead of the Radeon Pro WX 7100 (40,063), and 1.4 percent behind the Radeon Pro 5300 (40,870). The RTX 5050 Mobile's OpenCL score is so high that it pulls its average well above what its nearest rivals suggest, while the Radeon Pro 580's OpenCL result is its weakest showing, dragging its average downward relative to its Metal and Vulkan scores.

The Radeon Pro 580 does have other benchmark entries—39,213 in Geekbench Metal and 43,285 in Geekbench Vulkan—but no head-to-head results against the RTX 5050 Mobile exist for those tests. Within its own suite, the Vulkan score is the strongest, exceeding the OpenCL result by 12.5 percent. The RTX 5050 Mobile has no Vulkan or Metal entries in the data, so cross-API comparisons remain incomplete. What the data does show is that in the one workload where both parts were measured under identical conditions, the NVIDIA part outperforms the AMD part by a margin that exceeds any rival delta listed for either product.

Architecture Differences

The RTX 5050 Mobile is built on NVIDIA's Blackwell 2.0 architecture using the GB207 chip, fabricated on a 5 nm process at TSMC. It packs 16,900 million transistors into a 149 mm² die, yielding a transistor density of 113.4 million per square millimeter. The Radeon Pro 580, by contrast, uses AMD's GCN 4.0 architecture on the Ellesmere chip, made on a 14 nm process at GlobalFoundries. It contains 5,700 million transistors across a 232 mm² die, for a density of just 24.6 million per square millimeter. The process node difference alone—5 nm versus 14 nm—explains why the NVIDIA chip fits nearly three times the transistor count into a substantially smaller area.

Memory subsystems diverge sharply as well. The RTX 5050 Mobile uses 8 GB of GDDR7 on a 128-bit bus, achieving 384.0 GB/s of bandwidth. The Radeon Pro 580 also has 8 GB, but it is GDDR5 on a 256-bit bus, delivering 217.0 GB/s. Despite having twice the bus width, the AMD part's older memory technology yields 43.5 percent less bandwidth. Clock speeds tell a similar story: the RTX 5050 Mobile runs at 1020 MHz base and 1500 MHz boost with memory at 1500 MHz (24 Gbps effective), while the Radeon Pro 580 operates at 1100 MHz base and 1200 MHz boost with memory at 1695 MHz (6.8 Gbps effective). Higher base clocks on the AMD part do not compensate for the massive memory bandwidth deficit.

Compute resources are configured differently. The RTX 5050 Mobile has 2,560 shading units, 80 TMUs, and 32 ROPs, plus 20 RT cores and 80 tensor cores. The Radeon Pro 580 has 2,304 shading units, 144 TMUs, and 32 ROPs, with no RT cores and no tensor cores. The AMD part's extra TMUs (144 vs. 80) drive a higher texture rate of 172.8 GTexel/s versus 120.0 GTexel/s, but the NVIDIA part's pixel rate is higher at 48.00 GPixel/s versus 38.40 GPixel/s. FP32 throughput favors NVIDIA decisively: 7.680 TFLOPS versus 5.530 TFLOPS. Both parts offer FP16 at a 1:1 ratio with FP32.

Power and interface specifications diverge even further. The RTX 5050 Mobile is rated at 50 W TDP, while the Radeon Pro 580 draws 185 W. The NVIDIA part uses PCIe 5.0 x16; the AMD part uses PCIe 3.0 x16. Both are integrated-class (IGP) with no power connectors, but the Radeon Pro 580's 185 W rating is a stark contrast to the RTX 5050 Mobile's efficiency. API support also differs: NVIDIA offers DirectX 12 Ultimate (12_2) and Vulkan 1.4, while AMD provides DirectX 12 (12_0) and Vulkan 1.3. OpenGL 4.6 is common to both.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The NVIDIA GeForce RTX 5050 Mobile delivers 7.680 TFLOPS of FP32 performance, compared to 5.530 TFLOPS for the AMD Radeon Pro 580. This 38.9 percent advantage in raw compute aligns with the Geekbench OpenCL head-to-head result, where the RTX 5050 Mobile scored 118.9 percent higher.

Q: How do the memory subsystems compare?

A: Both GPUs have 8 GB of VRAM, but the RTX 5050 Mobile uses GDDR7 on a 128-bit bus for 384.0 GB/s bandwidth, while the Radeon Pro 580 uses GDDR5 on a 256-bit bus for 217.0 GB/s. The RTX 5050 Mobile achieves 77 percent more bandwidth despite half the bus width.

Q: Does the Radeon Pro 580 support ray tracing or tensor operations?

A: No. The Radeon Pro 580 lists no RT cores and no tensor cores. The RTX 5050 Mobile includes 20 RT cores and 80 tensor cores, enabling hardware-accelerated ray tracing and AI workloads that the AMD part cannot accelerate.

Q: What are the production status and release timelines?

A: The RTX 5050 Mobile is listed as Active with a release date of 2025-06-23. The Radeon Pro 580 is End-of-life, released on 2017-06-04. The NVIDIA part is from the GeForce 50 Mobile generation, while the AMD part belongs to the Radeon Pro Mac (500 Series).

Q: How do their aggregate benchmark scores compare?

A: The RTX 5050 Mobile has an average benchmark score of 43,268, placing it in the 83rd percentile. The Radeon Pro 580 averages 40,318, in the 82nd percentile. Despite the narrow 7.3 percent average gap, the OpenCL head-to-head shows a 118.9 percent difference in favor of NVIDIA.

Q: Which GPU has better API support?

A: The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, whereas the Radeon Pro 580 supports DirectX 12 (12_0) and Vulkan 1.3. Both support OpenGL 4.6.

Specification Differences

| Specification | NVIDIA GeForce RTX 5050 Mobile | AMD Radeon Pro 580 |

|---|---|---|

| Architecture | Blackwell 2.0 | GCN 4.0 |

| Process Node | 5 nm (TSMC) | 14 nm (GlobalFoundries) |

| Transistors | 16,900 million | 5,700 million |

| Die Size | 149 mm² | 232 mm² |

| Transistor Density | 113.4M / mm² | 24.6M / mm² |

| Base Clock | 1020 MHz | 1100 MHz |

| Boost Clock | 1500 MHz | 1200 MHz |

| Memory Type | GDDR7 | GDDR5 |

| Memory Bus Width | 128 bit | 256 bit |

| Memory Bandwidth | 384.0 GB/s | 217.0 GB/s |

| Memory Clock | 1500 MHz (24 Gbps effective) | 1695 MHz (6.8 Gbps effective) |

| Shading Units | 2560 | 2304 |

| TMUs | 80 | 144 |

| ROPs | 32 | 32 |

| RT Cores | 20 | None |

| Tensor Cores | 80 | None |

| Pixel Rate | 48.00 GPixel/s | 38.40 GPixel/s |

| Texture Rate | 120.0 GTexel/s | 172.8 GTexel/s |

| FP32 Performance | 7.680 TFLOPS | 5.530 TFLOPS |

| TDP | 50 W | 185 W |

| Bus Interface | PCIe 5.0 x16 | PCIe 3.0 x16 |

| DirectX Support | 12 Ultimate (12_2) | 12 (12_0) |

| Vulkan Support | 1.4 | 1.3 |

| Production Status | Active | End-of-life |

| Release Date | 2025-06-23 | 2017-06-04 |

| Generation | GeForce 50 Mobile | Radeon Pro Mac (500 Series) |

Where Each One Wins

The NVIDIA GeForce RTX 5050 Mobile wins in every directly measured category. In the Geekbench OpenCL head-to-head, it scores 84,171 versus 38,457 for the Radeon Pro 580—a 118.9 percent advantage. Its FP32 throughput of 7.680 TFLOPS exceeds the AMD part's 5.530 TFLOPS, and its memory bandwidth of 384.0 GB/s dwarfs the 217.0 GB/s available to the Radeon Pro 580. Pixel rate also favors NVIDIA at 48.00 GPixel/s versus 38.40 GPixel/s. The RTX 5050 Mobile further distinguishes itself with RT cores and tensor cores, which the Radeon Pro 580 lacks entirely. Its 50 W TDP versus 185 W makes it dramatically more power-efficient, and its PCIe 5.0 interface doubles the bandwidth potential of the AMD part's PCIe 3.0.

The Radeon Pro 580 does hold a few specification-level advantages, though none translate into wins in the available benchmark data. It has more TMUs (144 vs. 80), which gives it a higher texture rate of 172.8 GTexel/s versus 120.0 GTexel/s for the RTX 5050 Mobile. Its base clock is higher at 1100 MHz versus 1020 MHz, and its memory bus is twice as wide at 256 bit versus 128 bit. However, the wider bus does not compensate for the older GDDR5 memory, and the higher base clock is paired with a lower boost clock and a much larger, older die. The Radeon Pro 580 also posts a Vulkan score of 43,285 in its own benchmark suite, which is its strongest result, but no comparable Vulkan test exists for the RTX 5050 Mobile in the data to enable a direct comparison.

For use-case selection, the choice is straightforward based on the data. The RTX 5050 Mobile is the superior part for compute-heavy workloads, modern API support, ray tracing, and AI acceleration. It is also far more energy-efficient and current, being an Active product from 2025. The Radeon Pro 580 is an end-of-life part from 2017, and while its texture rate suggests it may handle certain fill-rate-bound tasks adequately, its lower FP32, absence of RT and tensor cores, and severe OpenCL deficit make it a poor alternative for any workload that leverages general-purpose GPU compute. The RTX 5050 Mobile's percentile ranking and rival deltas—within 0.9 percent of the RTX 4090 Mobile—further cement its position as the higher-performing mobile GPU in this comparison.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 580
RTX 5050 Mobile
Core Specs
Shading Units
2,304
2,560 +11.1%
Shaders
2,304
2,560 +11.1%
TMUs
144
80 -44.4%
ROPs
32
32 0.0%
Compute Units
36
SM Count
20
Clocks
Base Clock
1100 MHz
1020 MHz
Boost Clock
1200 MHz
1500 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR5
GDDR7
Memory Bus
256 bit
128 bit
Bandwidth
217.0 GB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
32 MB
Performance
Pixel Rate
38.40 GPixel/s
48.00 GPixel/s
Texture Rate
172.8 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
5.530 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
345.6 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
5.530 TFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
185 W
50 W
TDP (W)
185
50 -73.0%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Blackwell 2.0
GPU Name
Ellesmere
GB207
Generation
Radeon Pro Mac (500 Series)
GeForce 50 Mobile
Process Size
14 nm
5 nm
Transistors
5,700 million
16,900 million
Die Size
232 mm²
149 mm²
Foundry
GlobalFoundries
TSMC
Density
24.6M / mm²
113.4M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
12.0
Shader Model
6.7
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 40 Mobile
View Radeon Pro 580 Details View GeForce RTX 5050 Mobile Details