AMD Radeon Pro 575X vs NVIDIA GeForce RTX 3050 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 575X

CORE STATE Ellesmere
VRAM 4 GB
CLOCK SPEED
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce RTX 3050 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
44,655
N/A
geekbench_opencl
34,773
50,038
geekbench_vulkan
37,919
49,051
3dmark_3dmark_steel_nomad_dx12
N/A
421

Analysis: AMD Radeon Pro 575X vs NVIDIA GeForce RTX 3050 Mobile

The AMD Radeon Pro 575X and the NVIDIA GeForce RTX 3050 Mobile make for an intriguing matchup because they arrive at similar compute capability from opposite directions: a 150 W workstation-class part built on an older 14 nm process, and a 45 W mobile gaming part built on a much newer 8 nm node. Both carry 2048 shading units and 4 GB of memory, which invites the question of whether raw parallelism or modern architecture wins out. The recorded benchmark data gives a clear answer in the shared tests, but the specification sheets reveal a more layered story.

Head-to-Head Benchmarks

Only two tests appear in the database for both cards, and the NVIDIA GeForce RTX 3050 Mobile wins both.

In Geekbench OpenCL, the RTX 3050 Mobile scored 50038 against the Radeon Pro 575X's 34773, a gap of 30.5 percent. That is not a marginal lead. It places the NVIDIA card in an entirely different performance band for general GPU compute workloads, and it is consistent with the raw FP32 figures: 5.501 TFLOPS for the RTX 3050 Mobile versus 4.489 TFLOPS for the 575X.

The Vulkan result narrows the margin but does not change the outcome. The RTX 3050 Mobile scored 49051 in Geekbench Vulkan, while the 575X managed 37919, a 22.7 percent deficit. Interestingly, the 575X performs better relative to itself in Vulkan than in OpenCL, suggesting its GCN 4.0 architecture, with Vulkan 1.3 support in the database, extracts more from a modern low-overhead API than from OpenCL. The RTX 3050 Mobile, meanwhile, supports Vulkan 1.4 and loses almost nothing moving between the two interfaces, a sign of a mature driver stack.

There is a third data point worth framing carefully. The RTX 3050 Mobile posted a score of 421 in 3DMark Steel Nomad DX12, but the 575X has no recorded result in that test, so it cannot be used for a direct comparison. What it does confirm is that the NVIDIA card has modern DirectX 12 Ultimate-class rendering coverage, with ray tracing and mesh-shader-tier features implied by that API level.

The aggregate picture reinforces the head-to-head. The 575X carries an average benchmark score of 39116 and sits at the 82nd percentile against all GPUs in the database. The RTX 3050 Mobile averages 33170 at the 78th percentile. That inversion, the 575X ranking higher despite losing every shared test, hints that percentile placement is sensitive to which tests each card has recorded, and it is a good reminder that cross-card averages can be distorted by non-overlapping benchmark sets. Where the two cards were measured on identical workloads, the RTX 3050 Mobile swept the field, two wins to zero.

FAQ

Q: Which card is faster in the shared benchmarks?

A: The NVIDIA GeForce RTX 3050 Mobile. It leads the Geekbench OpenCL comparison by 30.5 percent (50038 vs 34773) and Geekbench Vulkan by 22.7 percent (49051 vs 37919).

Q: How does power consumption compare?

A: The RTX 3050 Mobile has a TDP of 45 W, while the Radeon Pro 575X is listed at 150 W. The NVIDIA card delivers its higher benchmark scores while drawing substantially less power on paper.

Q: Do the cards have the same amount of memory?

A: Yes, both have 4 GB. The types differ, though: the 575X uses GDDR5 on a 256-bit bus with 217.0 GB/s of bandwidth, while the RTX 3050 Mobile uses GDDR6 on a 128-bit bus with 192.0 GB/s of bandwidth.

Q: Which card has ray tracing support?

A: The RTX 3050 Mobile, with 16 RT cores and 64 tensor cores. The 575X has no RT cores or tensor cores listed in the database and supports DirectX 12 (12_0) rather than DirectX 12 Ultimate (12_2).

Q: How does each card compare to its nearest rivals?

A: The 575X sits within about 1.1 percent of the AMD Radeon Pro 580X (38706), the NVIDIA GeForce MX570 A (38691), the AMD Radeon Pro 575 (39555), and the NVIDIA RTX A500 Mobile (39568). The RTX 3050 Mobile is similarly clustered, within 1 percent of the NVIDIA T550 Mobile (33161), the AMD Radeon Pro 570 (33207), the NVIDIA P104-100 (32982), and the NVIDIA T600 Mobile (32849).

Q: Are both cards still in production?

A: No. Both are marked end-of-life in the database. The 575X was released in March 2019, and the RTX 3050 Mobile in May 2021.

Where Each One Wins

The RTX 3050 Mobile wins every contest the database can actually referee. In compute-oriented workloads, its 30.5 percent OpenCL advantage and 22.7 percent Vulkan advantage make it the clear choice for GPU compute, OpenCL-accelerated applications, and Vulkan-driven rendering. Its 5.501 TFLOPS of FP32 throughput, higher than the 575X's 4.489 TFLOPS, arrives alongside a much lower 45 W TDP, which suggests it achieves more work per unit of power. For any workload where efficiency matters, the data points firmly at the NVIDIA card.

The RTX 3050 Mobile also dominates in pixel throughput, 42.98 GPixel/s against 35.07 GPixel/s, despite identical ROP counts of 32 on both cards. That advantage flows from its higher boost clock of 1343 MHz, whereas the 575X has no recorded base or boost clock in the database.

Where does the 575X win? Its clearest victory is memory bandwidth. At 217.0 GB/s versus 192.0 GB/s, its 256-bit GDDR5 setup moves more data than the RTX 3050 Mobile's 128-bit GDDR6 configuration, even though GDDR6 runs at a higher effective 12 Gbps against the 575X's 6.8 Gbps effective. The 575X also doubles the texture mapping hardware, 128 TMUs against 64, and its raw texture rate of 140.3 GTexel/s substantially exceeds the RTX 3050 Mobile's 85.95 GTexel/s. On paper, then, the 575X should hold an edge in texture-bound scenarios, and the question the benchmark data cannot fully answer is why that texturing advantage fails to translate into wins in the recorded tests. The likeliest reading is that its older architecture and unspecified clocks throttle the theoretical rates.

The 575X's higher percentile placement, 82 against 78, is the one statistical argument in its favor, though as noted, that figure rests on non-overlapping test sets rather than direct victories.

Specification Differences

The overlap between these cards is striking at the top level: identical shading unit counts of 2048, identical ROP counts of 32, identical 4 GB memory capacities, both classified as IGP slot width, and neither requiring power connectors. The differences cluster around everything else.

The 575X runs a 256-bit GDDR5 memory bus delivering 217.0 GB/s; the RTX 3050 Mobile runs a 128-bit GDDR6 bus delivering 192.0 GB/s. The 575X has 128 TMUs to the NVIDIA card's 64, yet posts the lower texture rate of the two when actual rates are computed, 140.3 GTexel/s versus 85.95 GTexel/s in the AMD card's favor on paper, while the pixel rate favors NVIDIA, 42.98 against 35.07 GPixel/s.

TDP diverges sharply: 150 W for the 575X, 45 W for the RTX 3050 Mobile. The bus interface differs too, PCIe 3.0 x16 for the 575X against PCIe 4.0 x8 for the RTX 3050 Mobile. On APIs, the 575X supports DirectX 12 (12_0) and Vulkan 1.3, while the RTX 3050 Mobile supports DirectX 12 Ultimate (12_2) and Vulkan 1.4; both list OpenGL 4.6.

The RTX 3050 Mobile carries 16 RT cores and 64 tensor cores; the 575X has neither listed. Release timing differs by roughly two years, March 2019 versus May 2021, and both are now end-of-life.

Architecture Differences

These are two different design philosophies separated by a process node and a half. The 575X uses AMD's GCN 4.0 architecture on the Ellesmere chip, fabricated at GlobalFoundries on a 14 nm process, packing 5,700 million transistors into a 232 mm² die for a density of 24.6M per mm². The RTX 3050 Mobile uses NVIDIA's Ampere architecture on the GA107 chip, fabricated at Samsung on an 8 nm process, fitting 8,700 million transistors into a smaller 200 mm² die, a density of 43.5M per mm². That is a substantially denser design, and it is what allows the NVIDIA card to combine higher compute throughput with a far lower TDP.

Both architectures offer 1:1 FP16 throughput equal to their FP32 figures, 4.489 TFLOPS and 5.501 TFLOPS respectively. Ampere's dedicated RT cores and tensor cores, absent from GCN 4.0, are the decisive architectural feature gap, enabling the API-level features reflected in the RTX 3050 Mobile's DirectX 12 Ultimate and Vulkan 1.4 support.

The Verdict

The data leaves little ambiguity. In the only tests both cards have recorded, the NVIDIA GeForce RTX 3050 Mobile wins decisively: 30.5 percent faster in Geekbench OpenCL and 22.7 percent faster in Geekbench Vulkan, while drawing a listed 45 W against the 575X's 150 W. Anyone choosing between these two for compute, Vulkan workloads, or modern rendering APIs should pick the RTX 3050 Mobile.

The case for the 575X rests on the edges of the dataset: higher memory bandwidth at 217.0 GB/s, double the TMUs, a higher texture rate on paper, and a higher all-GPU percentile at 82 versus 78. None of those translated into a single head-to-head win. Until additional overlapping benchmarks appear in the database, the recorded evidence says the newer, denser, more efficient architecture takes this matchup cleanly.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 575X
RTX 3050 Mobile
Core Specs
Shading Units
2,048
2,048 0.0%
Shaders
2,048
2,048 0.0%
TMUs
128
64 -50.0%
ROPs
32
32 0.0%
Compute Units
32
SM Count
16
Clocks
Base Clock
1065 MHz
Boost Clock
1343 MHz
GPU Clock
1096 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
217.0 GB/s
192.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
35.07 GPixel/s
42.98 GPixel/s
Texture Rate
140.3 GTexel/s
85.95 GTexel/s
FP32 (TFLOPS)
4.489 TFLOPS
5.501 TFLOPS
FP64 (TFLOPS)
280.6 GFLOPS (1:16)
85.95 GFLOPS (1:64)
FP16 (TFLOPS)
4.489 TFLOPS (1:1)
5.501 TFLOPS (1:1)
AI/RT
RT Cores
16
Tensor Cores
64
Power
TDP
150 W
45 W
TDP (W)
150
45 -70.0%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Ellesmere
GA107
Generation
Radeon Pro Mac (500X Series)
GeForce 30 Mobile
Process Size
14 nm
8 nm
Transistors
5,700 million
8,700 million
Die Size
232 mm²
200 mm²
Foundry
GlobalFoundries
Samsung
Density
24.6M / mm²
43.5M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
View Radeon Pro 575X Details View GeForce RTX 3050 Mobile Details